FearMonkey wrote...
Aidunno wrote...
baddogkelevra wrote...
The only part of the review with which I agree is that the conversation wheel limits our choices. I don't mind the wheel itself, only that it lends itself to you consistently picking one side of the wheel each time. I had this same feeling when I played Mass Effect 2, when the game actually limited your late-game persuasion skills because you weren't renegade or paragon enough. I wish the system could be built with role playing in mind, meaning that my character may start as an insufferable bastard, but may change by the end of the game 10 freaking years later. Any change I could manually incite, such as picking diplomatic instead of sarcastic, would come off as a drastic paradigm shift, not the natural progression of character.
This post may ease some of your fears about that.. where it talks about Hawk's personality. To me what you have done before influencing choices is far more "RPG" like than simply using a skill.
So...
Diplomatic = Paragon
Humorous = Neutral
Aggressive = Renegade
Yeah, such a departure from Mass Effect 2. 
They did it differently from what i have seen and heard..In Mass Effect you had a renegade and paragon bar in your character sheet .You needed higher paragon etc to unlock certain answer and dialogue.
In DA2 you don't have them. The only bar you have it's the rival and friendly thing . Which seem to have little effect on your companions .It's more about what you do or answer .
So if you're more 'ass' to them it's will be a rivality . But you probably won't need a full rival bar to complete their relationship or quest (Unlike DA:O where we had to meta game 90-100 love/friendshp)
That how i see thing.That how i hope bioware have done thing.I don't want to play a Lawful Paladin .. I don't want to play a metric system.Kinda like looting every chest in case you miss some unique silver crossbow of apocalypse.
It's not a dungeons crawler .. I`m not selling 7 stone of Jordan.
Modifié par Suprez30, 04 mars 2011 - 09:57 .