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An article on "Dragon Age II: The Decline of the classic RPG"


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#551
slimgrin

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HighlandBerserkr wrote...

Ok this article is stupid just like everyone else who thinks the combat has changed, IT PLAYS JUST LIKE ORIGINS! ****ing morons, give it a rest and stop ****ing.


...I thought there was more to RPG's than combat. And you're the one using strong language here. Tsk, tsk.

:(

#552
Lennonkun

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Yamsandjams wrote...
Most of the equipment was top-of-the-line stuff. The monitor is an LG 24" (16:9 widescreen) at about $250 - $300, GPU is a GTX 480 I got for about $500 (if I had waited a little longer I probably could've got it cheaper), and the CPU is a Core i7 950 which was going for around $300, I think. The harddrives were both 450 GB 10000 RPM WD VelociRaptor models, although I could probably have just gotten one of them. I think they were about $200 - $250 each, though I can't quite remember. Also got 6 GB of DDR3. The case was kind of fancy, but it's got great passive cooling... I think that one was about $180. So that's about half of it right there. I think I spent about $200 on the motherboard, about the same on the power supply, and I guess the rest was mostly peripherals. Then you gotta add sales tax and such. Plus, the prices tend to be a little higher up here than they are down south.

But hey, when you make the trasnition from 20 FPS world to 60 FPS world, you don't complain for a single second.


Still not sure how exactly you bought 2k worth of peripherals...

Just bought 8 gigs of DDR3 off Newegg this week actually, 74.99, great deal.

#553
Yamsandjams

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What exactly is a "true" RPG anyways? RPG stand for role-playing game. That covers a very broad spectrum of possible games. To say one game is more of an RPG than another one is similar to saying a person is more human than another person. To quote Owain, "Personhood is not measurable". Can you measure "RPGness"?

I'd guess the closest thing that would be considered a "true" RPG is D&D played in a PnP format. But that would mean that no video game is a "true" RPG since no video game has replicated this. No game is perfect, regardless. Hell, if you want to see some crappy games, the NES and SNES libraries are full of them. I wouldn't see this as a "death" of anything, more as a "birth" of new possibilities. A number of people predicted the television would fail because people would get bored of starting at a box with a screen for hours on end after a few weeks, and the popularity of mobile texting was accidentally discovered when providers decided to offer the service simply to fill out some unused bandwidth. Can't be afraid to try new things.

The reason I don't like the article is because I think the writers opinions aren't well-founded. But that is also my opinion as well.

#554
slimgrin

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Graunt wrote...


Probably because most people are going to get a television whether or not they play console games on it, while not everyone has a need for a PC.  It's a lot more common for a PC gamer to have a "gaming rig" or setup specifically built around gaming than it is a console gamer buying a new stereo system and television for console gaming alone.  

Console gaming is much cheaper than PC gaming, especially if you rent games.  This is especially true in households with children.  You can't honestly be suggesting that a PC is as childproof to a ten year old than what a Wii or 360 is -- consoles are also less expensive to repair.   On top of that, your average "good" television will last around six to eight years, while the truly great ones can last a little over ten.  If you aren't spending $500+ on a much smaller PC monitor, you will have to replace it every three or four.

Lastly, consoles will get you through the next four to five years of gaming, while a PC will not without upgrades along the way.  Building a new "medium" level gaming rig costs right around $1,500 and those are usually only able to keep up for three years without buying a new graphics card.  When you do end up getting a new graphics card, they usually cost as much as a console, if not more unless you wait six to eight months after they've been released, and by then you're even farther behind the curve.


As usual, this is flippant nonsense meant to make fellow console gamers feel all warm and fuzzy inside. You're pretty much wrong with every figure you've posted, but don't let that stop you. :wizard:

#555
Yamsandjams

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Lennonkun wrote...

Yamsandjams wrote...
Most of the equipment was top-of-the-line stuff. The monitor is an LG 24" (16:9 widescreen) at about $250 - $300, GPU is a GTX 480 I got for about $500 (if I had waited a little longer I probably could've got it cheaper), and the CPU is a Core i7 950 which was going for around $300, I think. The harddrives were both 450 GB 10000 RPM WD VelociRaptor models, although I could probably have just gotten one of them. I think they were about $200 - $250 each, though I can't quite remember. Also got 6 GB of DDR3. The case was kind of fancy, but it's got great passive cooling... I think that one was about $180. So that's about half of it right there. I think I spent about $200 on the motherboard, about the same on the power supply, and I guess the rest was mostly peripherals. Then you gotta add sales tax and such. Plus, the prices tend to be a little higher up here than they are down south.

But hey, when you make the trasnition from 20 FPS world to 60 FPS world, you don't complain for a single second.


Still not sure how exactly you bought 2k worth of peripherals...

Just bought 8 gigs of DDR3 off Newegg this week actually, 74.99, great deal.


To be more specific, it was 6 GB of 1600 MHz DDR3, although I probably could've saved some there too. There's about $1000 I didn't list, but I can't recall off the top of my head what it all went in too. Plus it was really only about $700ish extra, it got bumped up to $3000 from tax.

Actually, now I'm wondering myself. I should go dig up my receit...

#556
DragonRageGT

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Lennonkun wrote...

What I find hilarious is people bashing Rock, Paper, Shotgun when they are one of the few remaining true PC sites around and tell it like it is.


Denial ... is the worst symptom of the disease...

----------------------------------------------------------------------

I've assembled my rig with a Quad Core 9650, GeForce 9800GT 512MB DDR3 PCIx, 8GB DDR3, 2x 1 TB HD's with a 24" LG monitor very cheap. (plus a MX 1000 cordless laser mouse and keyboard) Around 1,500 USD total in my currrency (consider we have some 100% import taxes on electronics here!)  and it's been able to play anything for the past 2 years at max settings and will not need an upgrade for a while, I hope!

#557
Baelyn

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Merced652 wrote...

ArcanistLibram wrote...

BobSmith101 wrote...

True of PST and KOTOR, with hindsight. Not true of the others.

Easy way to test. You know I'll play Hawke in DA2, you know I would play TNO in PST. You know post twist I will be playing Revan in KOTOR. But you have no idea who my character in DA or BG would be.

It's you who is factually wrong here.


The Warden is the Warden and the Bhaalspawn is the Bhaalspawn. You have some control over the Warden with the Origins, but the Origins themselves are pre-set characters, and there's no player input at all over the character's background in Baldur's Gate.


You're wrong, the character as it relates to his personality, the way he says things, the way he thinks, etc are not actually spelled out for you in bg2 or any other bioware game outside of the new **** like ME1/2 and now DA2. VO'd protag removes any room for the player to decide who his character really is fundamentally. Which is fine i guess but if i wanted to read a book or watch a movie i would do those things instead. Also the articles analysis of the wheel as it relates to DA2 was spot on. Any iteration of the wheel with a morality or intent pigeon holes the player in to specific choices if they wish to retain any sense of immersion. Not that i expect anyone to be immersed at any point during gameplay anyway, but if they somehow do become immersed it would be broken immediately after choosing an intent which isn't representative of your previous choices. So basically you can RP Hawke ABC style, if you even bother to rp at all.


What you are failing to see is that it is the SAME system that was in DA:O. Whether you hear the voice or not...no matter what selection you picked in DA:O...how YOU intended it to sound and with what inflection...ended with you. Because the fact of the matter is that when you actually clicked that button your character triggered what the DEVELOPERS intended that statement to imply and sound like. It is only the ILLUSION that you are saying exactly what you want with exactly the same tone. How many times in DA:O did I pick one statement thinking I was implying one thing, to have the character react in a totally different manner, leaving me thinking..."wait...that is not at all what I meant by that."

In DA2 the only difference is there is not the mask there that allows your imagination to think you said something one way. Either way at the end of the day the game is only as smart as the people that program it and will only react to what they have pre-planned.

So in DA:O having an unvoiced character is exactly the same as DA2's voiced protag only you are given more of a directive it what the implication of the statements you choose....a well needed addition in my opinion.

#558
Graunt

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Yamsandjams wrote...

mindbody wrote...

Lennonkun wrote...

Yamsandjams wrote...

I spent 3k on my gaming rig, but everything was brand new and I was coming up from a 6 year old rig. The CPU, GPU, and monitor were already about 1k, The 2k was from all the other components. Admittedly, I probably could've saved a bit on the keyboard/mouse, and I probably didn't need to get the second hard drive right away. But the case is really nice... can definitely make use of it for a long time.


Exactly what the hell did you buy?

My mind is boggled trying to figure this out...

That was when the they sold deep blue, I think.  Didn't want to play chess anymore, wanted to play old-school RPGs, but there was only....
DA2!


Most of the equipment was top-of-the-line stuff. The monitor is an LG 24" (16:9 widescreen) at about $250 - $300, GPU is a GTX 480 I got for about $500 (if I had waited a little longer I probably could've got it cheaper), and the CPU is a Core i7 950 which was going for around $300, I think. The harddrives were both 450 GB 10000 RPM WD VelociRaptor models, although I could probably have just gotten one of them. I think they were about $200 - $250 each, though I can't quite remember. Also got 6 GB of DDR3. The case was kind of fancy, but it's got great passive cooling... I think that one was about $180. So that's about half of it right there. I think I spent about $200 on the motherboard, about the same on the power supply, and I guess the rest was mostly peripherals. Then you gotta add sales tax and such. Plus, the prices tend to be a little higher up here than they are down south.

But hey, when you make the trasnition from 20 FPS world to 60 FPS world, you don't complain for a single second.


This sounds exactly like the system I built at the end of 2009 (price per parts) and mine was approximately $1,800. No idea what you spent another $1,200 on.

#559
Yamsandjams

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Baelyn wrote...

Merced652 wrote...

ArcanistLibram wrote...

BobSmith101 wrote...

True of PST and KOTOR, with hindsight. Not true of the others.

Easy way to test. You know I'll play Hawke in DA2, you know I would play TNO in PST. You know post twist I will be playing Revan in KOTOR. But you have no idea who my character in DA or BG would be.

It's you who is factually wrong here.


The Warden is the Warden and the Bhaalspawn is the Bhaalspawn. You have some control over the Warden with the Origins, but the Origins themselves are pre-set characters, and there's no player input at all over the character's background in Baldur's Gate.


You're wrong, the character as it relates to his personality, the way he says things, the way he thinks, etc are not actually spelled out for you in bg2 or any other bioware game outside of the new **** like ME1/2 and now DA2. VO'd protag removes any room for the player to decide who his character really is fundamentally. Which is fine i guess but if i wanted to read a book or watch a movie i would do those things instead. Also the articles analysis of the wheel as it relates to DA2 was spot on. Any iteration of the wheel with a morality or intent pigeon holes the player in to specific choices if they wish to retain any sense of immersion. Not that i expect anyone to be immersed at any point during gameplay anyway, but if they somehow do become immersed it would be broken immediately after choosing an intent which isn't representative of your previous choices. So basically you can RP Hawke ABC style, if you even bother to rp at all.


What you are failing to see is that it is the SAME system that was in DA:O. Whether you hear the voice or not...no matter what selection you picked in DA:O...how YOU intended it to sound and with what inflection...ended with you. Because the fact of the matter is that when you actually clicked that button your character triggered what the DEVELOPERS intended that statement to imply and sound like. It is only the ILLUSION that you are saying exactly what you want with exactly the same tone. How many times in DA:O did I pick one statement thinking I was implying one thing, to have the character react in a totally different manner, leaving me thinking..."wait...that is not at all what I meant by that."

In DA2 the only difference is there is not the mask there that allows your imagination to think you said something one way. Either way at the end of the day the game is only as smart as the people that program it and will only react to what they have pre-planned.

So in DA:O having an unvoiced character is exactly the same as DA2's voiced protag only you are given more of a directive it what the implication of the statements you choose....a well needed addition in my opinion.


Totally. Either way, you've got words stuffed in your mouth. Until they actually have funtionality allowing you to speak into a mic and have that be your character's statement, no true freedom will be experienced.

#560
spiked one

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Look critics are just that. They are paid to give opinions. But until the game comes out to the public they are unable to have a decent opinion of the game. They have seen beta releases and played the demo. Just like you and I. The graphics in the Demo are actually a bit better than in Origins. Also the game play was way better than the first as well. Personally if you want to listen to half wits critics then do it and get the hell off of this forum because I am sure the people that plan to actually buy this game on release don't want to read your QQ.

#561
Yamsandjams

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Graunt wrote...

Yamsandjams wrote...

mindbody wrote...

Lennonkun wrote...

Yamsandjams wrote...

I spent 3k on my gaming rig, but everything was brand new and I was coming up from a 6 year old rig. The CPU, GPU, and monitor were already about 1k, The 2k was from all the other components. Admittedly, I probably could've saved a bit on the keyboard/mouse, and I probably didn't need to get the second hard drive right away. But the case is really nice... can definitely make use of it for a long time.


Exactly what the hell did you buy?

My mind is boggled trying to figure this out...

That was when the they sold deep blue, I think.  Didn't want to play chess anymore, wanted to play old-school RPGs, but there was only....
DA2!


Most of the equipment was top-of-the-line stuff. The monitor is an LG 24" (16:9 widescreen) at about $250 - $300, GPU is a GTX 480 I got for about $500 (if I had waited a little longer I probably could've got it cheaper), and the CPU is a Core i7 950 which was going for around $300, I think. The harddrives were both 450 GB 10000 RPM WD VelociRaptor models, although I could probably have just gotten one of them. I think they were about $200 - $250 each, though I can't quite remember. Also got 6 GB of DDR3. The case was kind of fancy, but it's got great passive cooling... I think that one was about $180. So that's about half of it right there. I think I spent about $200 on the motherboard, about the same on the power supply, and I guess the rest was mostly peripherals. Then you gotta add sales tax and such. Plus, the prices tend to be a little higher up here than they are down south.

But hey, when you make the trasnition from 20 FPS world to 60 FPS world, you don't complain for a single second.


This sounds exactly like the system I built at the end of 2009 (price per parts) and mine was approximately $1,800. No idea what you spent another $1,200 on.


Actually, turns out it cost me about $2600 instead, I guess my mind just rounded it up for ease of reference. I also forgot to incorporate the $175 for a 1 TB USB 3.0 external harddrive, so I guess it only cost me around $2450. I just saved $550 and I didn't even know it!

#562
Graunt

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slimgrin wrote...
As usual, this is flippant nonsense meant to make fellow console gamers feel all warm and fuzzy inside. You're pretty much wrong with every figure you've posted, but don't let that stop you. :wizard:


As usual, uninformed and assuming elitist thinks they have someone pegged and turn a post into something it's definitely not.  I don't really know or care how old you are, but I've been building my own computers for the last fourteen years, so I think I have a good idea how much they cost to maintain.  Thanks for your useless input though.

#563
hakwea

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All I have to say is that the decline of classic rpgs is a good thing. It was the standard for classic rpgs to make things complicated and annoying just because it was an rpg. Yes there are still some holdovers in modern games from these times but being annoying for the sake of annoying that adds nothing to the game being fun is just bad.

I'm talking about things like no energy regens, can only rest at X that you never is up hills both ways from where you are etc. One example of annoying things I find that still is being held in most games is that rogues are the only ones that can open locks. Its a stupid annoying limiting factor. classes should be defined on their abilities not on stuff that requires you to always take them or have your party be "weakened"

#564
Graunt

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hakwea wrote...
I'm talking about things like no energy regens, can only rest at X that you never is up hills both ways from where you are etc. One example of annoying things I find that still is being held in most games is that rogues are the only ones that can open locks. Its a stupid annoying limiting factor. classes should be defined on their abilities not on stuff that requires you to always take them or have your party be "weakened"


Last time I checked, opening a lock, or pickpocketing someone, or finding and disarming a trap is an "ability".

#565
Rzepik2

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Dragon Age II: The Decline of the classic RPG?
Wow, this dude missed last 8 years or what 0_o

#566
hakwea

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Graunt wrote...

hakwea wrote...
I'm talking about things like no energy regens, can only rest at X that you never is up hills both ways from where you are etc. One example of annoying things I find that still is being held in most games is that rogues are the only ones that can open locks. Its a stupid annoying limiting factor. classes should be defined on their abilities not on stuff that requires you to always take them or have your party be "weakened"


Last time I checked, opening a lock, or pickpocketing someone, or finding and disarming a trap is an "ability".



Lockpicking, in DA, is an ability of the sterotype and not of the
class. The same thing with disarming traps. DA allows anyone to craft
traps. A mage can be a master trap maker and yet still is unable to
disarm them. There is nothing about locksmithing that should make it a
rogue only skill. It isn't a skill of the class.

For other
examples what if World of warcraft limited warriors to mining and
Blacksmithing as professions. It fits the classic sterotype. But they
can because wow is attempting to define the warrior by its abilities,
instead of by the abilities of its sterotype. And yes I'm fully aware
wow has the same classic rpg failure of only rogues can lockpick.

In
a world that makes our characters adventurers they already are apart
from the sterotypes. They should be able to pick and choose what
"adventurer" skills they want. DA has done this to some extend by
opening up posions, trap making, herbalism, pick pocketing to others but
still holds to some of the failures of classic rpgs that should die.

After
all in a game like DA where stats are a major factor in abilities the
rogue will already get a bonus to such things by virtue of having those
stats higher. Give inherent bonuses to sterotype abilities but not
limiting those abilities to those sterotypes is what more games need to
pick up and one aspect of most modern rpgs that need to be carried on to
future rpgs.

Modifié par hakwea, 05 mars 2011 - 09:43 .


#567
Lord Drakkul

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Icinix wrote...

 I don't agree with MOST of what they say...BUT..this caught my eye as something I agree with...

"When you get into the game you will notice that player conversations have become much less significant as well. As far as the dialogue scenes are concerned, this is not role playing; this is interactive playing. The dialogue is so simple that it could be replaced by a choice that you make at the beginning of the game: "Do you want to be a compassionate, humorous, or obnoxious character?" After that choice, you would only have to watch the dialogue scenes play through with no player-input at all."

If you chop and change your decisions, your character looks like he has the worst case of Bi-Polar I've ever seen.  It was a similar problem with Mass Effect as well.  The conversation choice just doesn't work that well...and hasn't since they re-invented the wheel --- ;) see what I did there...

Apart from that though..DA2 is going to turn me into 18 shades of happy goo. So I can live with that minor transgression.


I dont even agree with that part. To me at least, while it was nice to know exactly what my character was going to say in DA:O, it also took me out of the game a bit as I took the time to read each and every lengthy choice ranging from the different tones of voice you could use. Even though ultimately you only choose one and thats how your character spoke for that situation, internally I read through all the responses and it just didn't work for me. 

With the new system, it just comes down to "how you feel" at the moment. In some ways I don't like this method either, as it's not clear what you'll actually say or how you'll come off saying it, but I don't find it any more "simplified" either. Generally, in DA:O the "good" answers were always at the top and as you went down it got more and more towards the other end of the spectrum, so if you wanted to, you could always just choose option 1 to be a good guy. That said, i don't understand how that system was 'deeper' other than it taking 10 minutes of reading just to get through a conversation with a little old lady with some menial task for you.

I've never been an extremist (or purist) when it comes to gaming. I own a PS3 (and a very high powered PC) but don't have an unwarranted hatred of the XBox 360 because of Sony loyalty or other nonsense, I love classic RPGs but also really enjoy Action RPGs, so in that respect my opinion may be slightly skewed out of popular standing by my open minded-ness and tolerance for change. A game that isnt free to evolve, whether completely or just partially, will eventually lose its luster. Granted this is only the 2nd Dragon Age game so it may feel soon for such radical changes...but I'm really happy they are moving a different direction now, instead of going the route of The Legend of Zelda, which is basically a replica of itself every time with a better graphics engine.

I respect all opinions, but in this articles case, it seems like they based their opinions off the Demo and someone elses review of the game...which is sketchy at best.

Modifié par Lord Drakkul, 05 mars 2011 - 09:31 .


#568
AlanC9

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RageGT wrote...
Well, I agree with what is pasted in OP. And I say that 10 years from now, I will still be playing Gothic 1 and 2, Risen, DA:Origins, The Witcher and very likely TW2 and Risen 2, while DA2 will not even be in the shelf or backup drive of almost any gamer!

There are bands, games, movies, books, etc. that will live forever or way past their era while there are others that will grab a quick cash and disappear in the dust of history!


Yep, and you're the absolute authority about what other gamers are going to want to play in the future.

#569
Yamsandjams

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AlanC9 wrote...

RageGT wrote...
Well, I agree with what is pasted in OP. And I say that 10 years from now, I will still be playing Gothic 1 and 2, Risen, DA:Origins, The Witcher and very likely TW2 and Risen 2, while DA2 will not even be in the shelf or backup drive of almost any gamer!

There are bands, games, movies, books, etc. that will live forever or way past their era while there are others that will grab a quick cash and disappear in the dust of history!


Yep, and you're the absolute authority about what other gamers are going to want to play in the future.


**** this. I'm going back to pong, forget you guys.

#570
AkiKishi

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AlanC9 wrote...

BobSmith101 wrote...

Well like he said, unless you are a habitual pauser, in the time it takes to think "I should pause" and do it, you just got hit a few times.  


Right, and if you're making any other kind of decision which takes you that long to think about, you'll still get hit as many times. Is deciding whether or not to pause that much harder than deciding on any other gameplay action you might want to take? That seems so intensely silly that I must be misreading you.


The difference being pausing does not bring you closer to a resolution. It just stops time. If your mashing away at at the attack button then you are doing something that will end combat faster. By pausing in the way he describes it, you are just getting hit.

The most effective use of pause in this game will likely be similiar to the "pause on enemy sighted" options. Set up an effective first strike and let the AI work from there. As long as you are not in contact, then your not being hit.

#571
AlanC9

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hakwea wrote...


Lockpicking and pickpocketing being rogue are only because of the sterotypes of classic rpgs. Any can be a pickpocket in DA. But not everyone could be a locksmith? Anyone could be a herbalist, so they only keep some of the sterotypes.

They aren't abilities that only a rogue in an actual world can have. If we are to actually role play and believe it is a world then shouldn't those be open to everyone, but with rogues getting bonuses since they would likely be drawn to it more. Herbalism and pickpocketing werent  held to the sterotype of classic rpgs, but disarming traps and locksmithing were in DA. Hell you could be a expert trap maker and not be able to disarm them which is a giant contradiction.


I guess I'm not seeing why you want a system with classes in the first place. Or do you?

#572
AYCK-Xlive

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Well... all i can say is... in the demo I tried playing it like Dynasty Warriors... it did get me killed quite a bit. "Could use with a dodge/block key..." :P i have a funny feeling thats what most people who usually play tense action game will say when/if they get their hands on DA2...
The thing is... the genres are so blurry these days that having certain elements in a game doesn't mean it belongs to a genre by default. Fighting games get skill points, vertical shooters with Platform, RPGs with fast Action...
Hey if its fun and done well... why not? and knowing Bioware... they don't usually do staggering ****ups. Besides, doing a mash up takes skill and balance. Following a certain genre model is easy. Can DA2 mix RPG with fast action "well"?
....i eagerly await the end result. Gawd... 3 days feels like an eternity to wait.

#573
AkiKishi

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FearMonkey wrote...

Sylvius the Mad wrote...

thatbwoyblu wrote...

I want Dragon Age to be more like God of War because I love god of war.Forget that old choppy RPG style its time for RPGs to have style.I am pretty sure OP is a internet thug from RPG Codex.What up Gangster!!!!!!!!!!!!!!

I once played God of War for several minutes.  I can't understand how that game is fun at all, even for a moment.


As someone who has played all the games multiple times, I think you have to play more than a few minutes to understand the appeal. The story is good, the combat is deep and fun, and it can get pretty challenging. It's just...a lot of fun. There's even a bit of strategy to it because you have to take in account what type of enemy you're fighting and when you have multiple groups of different types of enemies you have to change tactics constantly. It's a lot of fun. ^_^


Kratos was a wonderfuly flawed character. The story is really enjoyable and the gameplay flows really well, as long as you don't die every 5 minutes.

#574
hakwea

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AlanC9 wrote...

I guess I'm not seeing why you want a system with classes in the first place. Or do you?


Its f unny you come to a conclusion that wasn't even hinted at. Because anyone should be able to learn a skill that anyone in an actual "world" could learn means that there should be no classes? So the only thing making a rogue a rogue is the ability to lockpick? What a bland class and a design that falls short on so many levels.


A warrior isn't the only one able to weild a sword by virtue of them being a warrior. Allowing other classes to have skill with weapons and armor doesn't remove the warrior from being a class. Because it is so much more then just that. So why can't anyone open a lock with rogues getting bonuses?

Modifié par hakwea, 05 mars 2011 - 09:50 .


#575
AlanC9

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BobSmith101 wrote...

The difference being pausing does not bring you closer to a resolution. It just stops time. If your mashing away at at the attack button then you are doing something that will end combat faster. By pausing in the way he describes it, you are just getting hit.


But pausing in any game doesn't bring you closer to a resolution. Again, what's the difference?