Solo80 wrote...
What the "This is just a natural evolution"-crowd both in this and the demo feedback thread seems to be missing is that we "haters" (a ludicrous concept, concidering the subject matter) fully understand and accept that Baldur's Gate II isn't coming back. The old-school, 2D, isometric, 200 hour RPG is probably too cost prohibitive and has a too narrow fanbase to make commercially successful today. This is not the issue.
I saw an interview the other day with the Obsidian boss, Feargus Urquhart I believe, the other day. He said that the BG games actually sold quite well.
Bioware wasn't making another BG (or IWD) because it didn't made money. According to him Bioware went for consoles and Interplay lost the D&D license.
If that's true (and why not) that's an even greater tradigy then BG type games not selling. We could have great RPG experiences, not just catered for button-mashing 13-years olds with attention spans of a goldfish, But we're not getting them because everyone refuses to make them.
Bioware is mistaken if they think that making a GoW type game, they'll generate the same loyal fanbase as they did with BG. For one, there is already a GoW. Just like trying to emulate WoW succes, it's gonna be hard displacing the market leader, let alone trying to become a classic in the genre.
I would prefer that Bioware exploits the market niche between GoW and BG. One that caters for more thoughtful gameplay and a good story. But I suppose some EA CFO dazzled Bio with accelerated growth projection models and convinced them challanging GoW and WoW (with KotOR) was a good idea.