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An article on "Dragon Age II: The Decline of the classic RPG"


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#751
Dorian the Monk of Sune

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Medhia Nox wrote...

And you're still all going to buy it.


I'm not just like I didnt buy Fable 3. Might get DA 3 though. I think Bioware needs a perge. A new publisher would be nice too. 

#752
Mantaal

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Medhia Nox wrote...

We should go back to text based RPGs. Those really were superior.


Id rather Spend money on that one then DA2. If its a good Text RPG :)
Maybe from R.A.Salvatore. (just finished his last book.)

#753
Anathemic

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Dorian the Monk of Sune wrote...

Medhia Nox wrote...

And you're still all going to buy it.


I'm not just like I didnt buy Fable 3. Might get DA 3 though. I think Bioware needs a perge. A new publisher would be nice too. 


Activision > EA true story

#754
craigdolphin

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Graunt wrote...

craigdolphin wrote...

elektrego wrote...

what you call decline, I call evolution! :ph34r:oh, well...


Interesting: what you call evolution I call mutation. ;)


That's literally the same thing.


Er, no it's not.

Evolution != mutation.

Evolution = mutation(s) + natural selection + time.

Natural selection operates to select against unfit traits, leaving fit traits to be more represented in future generations. Bioware have mutated the rpg, but market forces will dictate whether some of these decisions are inherited in future titles.

We haven't had the natural selection part of this yet.

#755
Captain_Obvious

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Mantaal wrote...

Medhia Nox wrote...

We should go back to text based RPGs. Those really were superior.


Id rather Spend money on that one then DA2. If its a good Text RPG :)
Maybe from R.A.Salvatore. (just finished his last book.)



I disagree.  I'm done with text-based rpgs unless they are really good.  DA:O was really good.  JRPGs are still very text-based, and I don't like to play them anymore. 

#756
oldmansavage

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The writer of the article is right the era of the sophisticated gamer is at an end.  It is time to usher in the age of button mashing youths who skip entire dialogue scenes to get to the next hack happy massacre.  You gotta love it when a company appeals to the lowest common denominator.

#757
Narrsan

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Ffs who keeps bumping this ****?

#758
didymos1120

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oldmansavage wrote...

The writer of the article is right the era of the sophisticated gamer is at an end.  It is time to usher in the age of button mashing youths who skip entire dialogue scenes to get to the next hack happy massacre.  You gotta love it when a company appeals to the lowest common denominator.


Aw, c'mon!  Couldn't you have worked in a few more of the never-get-old "Get Off My Gaming Lawn" cliches?  You know, stuff like "for kids with ADHD", "Short attention-span console crowd",  "dumbed down",  "for the masses", and of course "decline of the classic RPG".  For a little spice, maybe toss in a "plebeian tripe" or something.

Modifié par didymos1120, 06 mars 2011 - 05:24 .


#759
didymos1120

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craigdolphin wrote...

Graunt wrote...

craigdolphin wrote...

elektrego wrote...

what you call decline, I call evolution! :ph34r:oh, well...


Interesting: what you call evolution I call mutation. ;)


That's literally the same thing.


Er, no it's not.

Evolution != mutation.

Evolution = mutation(s) + natural selection + time.


You forgot genetic drift.  Not to mention macroscale events like mass extinctions, etc.

#760
didymos1120

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Dorian the Monk of Sune wrote...
I think Bioware needs a perge. A new publisher would be nice too. 


And how do you suggest they get a new publisher?  They're owned, completely, by EA.  There is no meaningful distinction between developer and publisher here.  It's all just parts of the same company. 

Also:  purge.

#761
Torpedic

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Therefore_I_Am wrote...

People need to adapt. People need to accept that the days of Baldur's Gate are done. Adapt or you will be complaining until you are old and grey.

The changes are not BAD. I honest do not see what these people are up and on against... All I see are a bunch of rose-colored glasses wearing geeks that are are afraid of change.


I really hate this argument because people like you are ignoring the fact that DA Origins came out in 2009 and was as close to a classic RPG as anything else before it. It was a great game, it sold well, and more importantly for my point, its NOT old. Baldurs Gate is. People need to stop labelling classic RPG fans as old and telling them to accept those days are over, DA Origins says otherwise. Change is not bad, but in DA 2's case, change to appeal to the masses is.

#762
Medhia Nox

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What sucks is after December 21st, 2012 we'll never have another RPG game ever again.

The last RPG we all play might be Dragon Age 2: End of Sophisticated Gaming.

#763
soteria

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Graunt wrote...
$1,500 is definitely among the medium end, especially when you purchase when new processors and graphics cards hit the market. If I were to build my same PC today that I built around Sept 2009, I could probably get it for $1,000 or less too. Timing is everything, and I don't wait until the hardware is already eight months behind, so thanks for sharing but I'm up to date with how "cheap" you can build a computer. Notice, I keep saying terms like "up to date". Some of you really need to learn what that means before commenting.

The problem here is that you're basing how good a computer is by how "up to date" the parts are. That's a largely meaningless meter--all that matters is whether you can run your games at max settings without stuttering or a poor framerate. I can. Good job owning an up to date computer when a cheaper one can do the job just as well? By all means, spend more money to get that bleeding edge computer, but please stop trying to tell people that they have to do the same. The truth is you just don't need an up to date computer.

#764
Yrkoon

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Medhia Nox wrote...

What sucks is after December 21st, 2012 we'll never have another RPG game ever again.

The last RPG we all play might be Dragon Age 2: End of Sophisticated Gaming.

Not so.  I heard the Mayans are developing a post-apocolyptic epic. And they're releasing it the following Tuesday  on all  platforms.

Modifié par Yrkoon, 06 mars 2011 - 06:45 .


#765
Sylvius the Mad

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Medhia Nox wrote...

What was so amazing about Balder's Gate

The roleplaying was better.

I don't even remember the storyline anymore.

The storyline's not hugely important.

Just NPCs who had memorable one liners like: "Go for the eyes Bo! Go for the eyes!" "Eh'o it's me, Imoen." And "Greetings mercenaries, it's me, Silkie!!" That hardly makes a world shattering stellar RPG to me.

Those weren't NPCs.  Those were pre-generated PCs.

BioWare hasn't really made those in any game since.

It's was completely linear if I recall.

BG was hardly linear at all.  The main plot was, but that was such a small part of the game as to be a useless measure.

Modern RPGs are far superior.

They certainly had no structural problem that made them inferior, until they voiced the PC.  The voiced PC brings far too many problems.  It is not worth it.

#766
Sylvius the Mad

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soteria wrote...

By all means, spend more money to get that bleeding edge computer, but please stop trying to tell people that they have to do the same. The truth is you just don't need an up to date computer.

Especially if we're comparing to console gaming, the standard shouldn't be max settings.  The standard shoudl be settings comparable to what a console can produce.  And that's a pretty low bar over the life of a console.

#767
moilami

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Monica83 wrote...

I agree with the article im laughting in face that says dragon age 2 is evolved.. Nah its not...
Its a short rushed game with medium graphic and silly hack and slash gameplay.. Much more linear than the first tittle.. With a horrific dialogue system...

Graphic:
Awesome all is so flashy and shiny but (did you see the witcher 2 and skyrim?)
Animation (horrific demential and cartoonish kills totally the immersion)
Race and Qunari Design ( well the elves looks like the navy from pandora just take the fenris pic paint it blue add yellow eyes and a tail... Qunari are nice)
Forced to be human
Dialogue ala mass effect:(kill the immersion and don't give you the possibility to build the psyche of your character)
Shorter than origins
Static Companion outfits...
All classess al equal(and they wanted to keep them distinct but now are similiar with skills and much more static)
The exageration never ends ( darkspawn explode in pieces when backstabbing also in the don't exagerate part)
Over the top ability: A dwarf that shot a rain of dart with a crossbow pleeease

In the end:
You played origins and you see all those features cut down from the first game.. All so excited for a voiced character but not worryed to see a roleplay game cutted down of roleplay elements....

And you can use words like: Improved? Evolution?

Maybe in the planet of monkeys


Haha, laughed for that planet of monkeys RPG "evolution". So very true, and even more so if we remember how similar apes and humans are genetically.

DA2 is RPG when I can for example kill the templar in the demo right away instead of watching what awesome story BW wants to tell me with him.

Action adventure with some RPG elements is what DA2 is. I would be fine with it if I could stand the gung-fu badassery fight animations.

To be more accurate DA2 combat looks like wow combat made for bads.

#768
DanteK

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I think for the RPG market Dragon Age 2 is going great, the only place where rpg's are dieing are in the JRPG market, namely square enx who have sold out and betrayed its core fan group so they can make more games and more cash. So in a day of half hearted and barely any good role playing games that are really rpg games and not just fps games or shooters with rpg elements tacked on, Dragon Age is one of the few real rpg games that stays true to the core values of what it is something that I have been waiting for for a very long time. I know it will be great.

#769
Aidunno

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Torpedic wrote...

Therefore_I_Am wrote...

... People need to accept that the days of Baldur's Gate are done...


I really hate this argument because people like you are ignoring the fact that DA Origins came out in 2009 and was as close to a classic RPG as anything else before it. It was a great game, it sold well, and more importantly for my point, its NOT old. Baldurs Gate is.


It's already been pointed out that despite selling well, a lot of people didn't finish and gave up on the game. These people would not, in all likelyhood buy a sequel. As the ramp up costs of developing a new IP is high, sequels are a much cheaper and beneficial option as you build on previous work and already have the brand name out so it takes less marketing. If you are not going to get sales, you need to do something such as investigate why people "gave up". This may take some experimentation.

Let me ask people a question... If DAO was so good, don't you think that Bioware would have found it far easier to simply churn out another version of the same game with new storyline rather than make changes to a lot of things? If there wasn't a fundamental problem with DAO and the likely success of sequels it certainly would make commercial and developmental sense...

#770
What?

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Blah, blah, blah.

Just more hardcorists trying to have their last shouts heard, before they get sucked into the undertow and swept away.

Frankly, it's getting arduous, hearing the rehash "BUT IT'S NOT TACTICAL AND FULL OF TEDIOUS MICROMANAGEMENT' day in, day out. CRPGs are dead, and they have been for a while. There's no viability for them in the market today. To niche groups, sure, but with as big a company as Bioware has become, they can't afford to cobble games for niche groups. They'll lose revenue.

As for story, since that often seems to be brought up in these rants:  Baldur's Gate was hardly new or innovative. It's essentially the story of Heracles--godling was born, had to do some stuff to reclaim godhood, then decided to either deny or reclaim his place in the heavens. In fact, none of Bioware's stories have been particularly innovative (though that doesn't stop me from being a fervent fan). They're just fun.

Modifié par VictorianTrash, 06 mars 2011 - 11:06 .


#771
moilami

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VictorianTrash wrote...

Blah, blah, blah. Just more whiny hardcorists trying to have their last shouts heard, before they get sucked into the undertow. Frankly, it's getting arduous, hearing the same rehash of "BUT IT'S NOT TACTICAL AND FULL OF TEDIOUS MICROMANAGEMENT'. As for story, Baldur's Gate was hardly new at all. It's essentially the story of Heracles: godling was born, had to do some stuff to reclaim godhood, then decided to either deny or reclaim his place in the heavens. Not too mention the isometric garbage got irritating at times, especially when you were in small, narrow interiors brimming with trash mobs.


Gah, have to say now it is a pity to not be able to see bads crying "it is too hard, me has reload in boss fight" anymore since bads has got what they wanted ez spoonfeeding games requiring no brains.

Bads won, as expected. You can't beat Adam's Invicible Hand e.g. masses ruling how computer games are.


Edit: HAHAHA, BG should be called from this on "heavy thinker game" xD

I can only imagine how mouth breeders went berserk and whined of "game breaking bugs" when they accidentally killed civilians in BG and got WTF PWNED by guards a moment later.

Modifié par moilami, 06 mars 2011 - 11:10 .


#772
Morroian

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moilami wrote...

Gah, have to say now it is a pity to not be able to see bads crying "it is too hard, me has reload in boss fight" anymore since bads has got what they wanted ez spoonfeeding games requiring no brains.

Nightmare mode looks plenty hard enough requiring strategic character building and choice and a high level of tactical play during combat.

#773
What?

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moilami wrote...

VictorianTrash wrote...

Blah, blah, blah. Just more whiny hardcorists trying to have their last shouts heard, before they get sucked into the undertow. Frankly, it's getting arduous, hearing the same rehash of "BUT IT'S NOT TACTICAL AND FULL OF TEDIOUS MICROMANAGEMENT'. As for story, Baldur's Gate was hardly new at all. It's essentially the story of Heracles: godling was born, had to do some stuff to reclaim godhood, then decided to either deny or reclaim his place in the heavens. Not too mention the isometric garbage got irritating at times, especially when you were in small, narrow interiors brimming with trash mobs.


Gah, have to say now it is a pity to not be able to see bads crying "it is too hard, me has reload in boss fight" anymore since bads has got what they wanted ez spoonfeeding games requiring no brains.

Bads won, as expected. You can't beat Adam's Invicible Hand e.g. masses ruling how computer games are.


Bads? Of course, because we're somehow 'less' or 'bad' as gamers when we don't like to overstrategize and overthink for every single fight. It's absolutely silly, how the more hardcore fans like to fling insults around to those who don't enjoy sitting there for four hours strategizing a way to get past that one pesky sword spider. Just because some of us enjoy the story over strategy hardly is indicative of skill-level or intelligence. Indicative of patience, maybe.

Modifié par VictorianTrash, 06 mars 2011 - 11:16 .


#774
moilami

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VictorianTrash wrote...

moilami wrote...

VictorianTrash wrote...

Blah, blah, blah. Just more whiny hardcorists trying to have their last shouts heard, before they get sucked into the undertow. Frankly, it's getting arduous, hearing the same rehash of "BUT IT'S NOT TACTICAL AND FULL OF TEDIOUS MICROMANAGEMENT'. As for story, Baldur's Gate was hardly new at all. It's essentially the story of Heracles: godling was born, had to do some stuff to reclaim godhood, then decided to either deny or reclaim his place in the heavens. Not too mention the isometric garbage got irritating at times, especially when you were in small, narrow interiors brimming with trash mobs.


Gah, have to say now it is a pity to not be able to see bads crying "it is too hard, me has reload in boss fight" anymore since bads has got what they wanted ez spoonfeeding games requiring no brains.

Bads won, as expected. You can't beat Adam's Invicible Hand e.g. masses ruling how computer games are.


Bads? Of course, because we're somehow 'less' or 'bad' as gamers when we don't like to overstrategize and overthink for every single fight. It's absolutely silly, how the more hardcore fans like to fling insults around to those who don't enjoy sitting there for four hours strategizing just to get past one boss fight. Just because some of us enjoy the story over strategy hardly is indicative of skill-level. Indicative of patience, maybe.


Read again, and think again. I referred at those who found BG and especially DA "hard". Not at those who found them ez and liked them to be ez.

Edit: By the way the next "evolution" in gaming will be that if there is some way for a bad to die, then that means the game is broken, not fun, and unplayable. 

Modifié par moilami, 06 mars 2011 - 11:31 .


#775
dragon_83

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DanteK wrote...

 the only place where rpg's are dieing are in the JRPG market, namely square enx who have sold out and betrayed its core fan group so they can make more games and more cash.

You see tha words written in bold? Now that is true to Bioware as well. They sold out so they can make more money. Instead of improving DAO, they stripped out a lot of things from it, and consolized it. They alienated their core fans who like hardcore rpgs, so they can appeal to the action RPG and hack and slash fans.

Modifié par dragon_83, 06 mars 2011 - 12:11 .