Let me offer a different perspective.
The science behind my brain suggest that I have a strong connection between using my orbito-frontal cortex (cognitive processing and decision-making) and my nucleus accumbens (pleasure center). This means that the brains pleasure hormone, dopamine, is released when I comprehend a situation, devise strategies, figuring things out.
This flows through very aspect in my life, from my studies, to how I approach every day problems, how I improve my life, how I face challenges, and the kind of games I enjoy.
Fun for me, is to figure stuff out. Fun, for me, is to build stuff, to solve problems, to devise strategies, to make long term plans and achieve them. This is how I feel pleasure and reward.
So am I an oldtimer who fail to adapt?
I doubt it. People like me have enjoyed games since the pyramids. People like me are born all the time, some like me just begun playing games.
The idea "oldtimers cannot adapt" is a thought-stopping cliché that traveled around the market for awhile. Catering to one single archetype of customers leave out not "oldtimers", but people of certain personalities who enjoy certain content simply because they find such content fun and rewarding.
Next time you believe that complexity, strategy and rich mechanics is "oldschool", please remember that DOOM came before Fallout 2, and DOOM was loathed by people like me already back then. The only thing that have changed is that back then it was pretty obvious that people enjoyed different games. People didn't say that games had to follow a certain formula because it was good for everyone.
Now if people say that Dragon Age 2 is an "evolution" you do not understand evolution. Copying other games isn't evolution nor innovation. Once upon a time the expression "DOOM-CLONE" was widely used for games that looked very similar to DOOM that was popular at the time. Looking through the list of features of DA2 I see nothing that I can qualify as "next step", new nor original. In fact, everything seems to be inspired/copied from other games rather than trying to be new and unique.
But it is understandable that culture works this way and eventually do no matter what the product. The capitalist market where developers needs investors, or capital, tend to reduce choice rather than expand choice. When risk vs reward calculations are made, less and less risk is taken. Eventually this creates a market with fewer goods and with very little variation. When you hear people claiming "this is fun", "we removed it to make it more fun" or make excuses that "only oldschoolers object" you see the progression into a market that is very similar to the planned economy of the soviet union, where all you have is mass-production of a few wares, and the rationalizations for doing so.
Modifié par JemyM, 06 mars 2011 - 03:23 .