Personally i very much enjoyed the sense of freedom i had in older games (e.g. BG titles), the management of my characters, the tactical aspect of the game, where every wrong move could turn the tide of battle against me and so on. Even the little things like the individual inventory for each of my party members made me think that "I'm playing actual characters here".
I even enjoyed the unexpected parts of the game, where i encountered someone/thing (as mentioned before) that i wasn't prepared for or couldn't yet kill cause i wasn't powerful enough. Made you think that you are in a real world and took a wrong turn somewhere.
Now most of these things have been removed from todays games and that's a fact. I won't mention a list here but just what Sylvius mentioned which i totally agree on about DA:O, where you could go to any area you liked and still finish it without problems cause creatures level scale. You don't feel like you are being challenged.
Everything seems to be around combat nowadays, how to make combat more action-like so more people like it. Looking at the marketing campaign of DA2 it's clear. The thing that i heard 99% of the time in every single add of the game was "when you press a button something awesome happens". Not character development, not character interactions, not the story, not the beauty of the world but combat. I'm not saying that those don't exist to some extent in the game but are clearly secondary reasons to play it.
In the end, there are people who do not like where RPG's are going (including myself) and there are people who do like where they are going. I know that the industry moves on and tries to keep up with what the mass wants. The mass enjoys visceral combat most of all right now, so that is the direction followed the most. From a company perspective i understand that bioware and every "bioware" out there wants to sell units, so it's not a surprise. I will still play DA2 and enjoy it for what it is even if i don't consider it a RPG of my taste 100%.
Modifié par Bonkz, 07 mars 2011 - 10:15 .