In the demo if you look at the backround in the distance, it just screams Mordor.
You can, but most of the time you get different just for the sake of being different. Tolkein based most of his world on various legends and myths. That's why its both familiar and yet different.
Even very different stuff like FFIX still has it's share of fantasy cliche.
Right, but Origins didn't just resemble it, it screamed it at every opportunity as though it was a virtue being so obvious. Not once during the demo did I actually think about LOTR -- I was too busy thinking how awkward the animations were, and how utterly goofy the exploding "Darkspawn" looked.
Difficulty for the sake of difficutly doesn't fix anything. Making
creatures hit twice as hard and having twice the health isn't meaningful
and it's not the same as having a random encounter somewhere that you
didn't expect, as i mentioned before
You were complaining about the "loss of tactics" as though the game won't have any and that you could just blindly "mash" your way through it. As others have stated multiple times to those bemoaning the combat change, it's the same damn thing, only faster. The most drastic change is the camera, which is bad.
Modifié par Graunt, 07 mars 2011 - 11:15 .





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