BobSmith101 wrote...
In DA2 the most efficient way to fight is to mash X between cooldowns. While you could mash X in DA there was no purpose to it. Unlike in DA2 where button mashing is rewarded.
It remains to be seen whether or not the "autoattack" will change that, but thats how it works in the demo.
How would that
not change with autoattack being enabled? Which, BTW,
only held true for the console demo versions. It
was enabled by default on the PC, and apart from a bug that very, very slightly sped up normal attacks only (as far as I know) for mages if you kept pressing 'R', it worked pretty much like in DA:O: click a dude and you start whacking him, and continue to do so until one of you dies or you click another dude. The only thing that's different is that (in the demo at least. No idea if it's in the full game) if Hawke is attacked he/she won't initiate autoattack, um, automatically. But since standing around waiting for someone to run over and hit you is not something you normally want to spend much time doing anyway, the practical difference from DA:O in terms of "number of clicks/presses" is next to nothing.
ETA: Oh, and by the way the automatic auto-attack feature in DA:O
can be quite an annoyance. Many a time has my stealthed rogue decided to just start whacking away due to the bug where an enemy will startup their attack animations despite the fact that they're not supposed to know you're there. I say "animations", because it never seems to do damage, but it can trigger your attack, which of course drops stealth and screws up whatever nefariousness you were trying to get up to in the first place. And sometimes, your stealthed rogue will just seem to decide to start attacking all on their own when their personal space gets too crowded.
Modifié par didymos1120, 07 mars 2011 - 02:27 .