moilami wrote...
What game is that? Looks very funny. One thing what is interesting in that picture is that even though the graphics has changed the fact has not changed. Dragons are Dragons 
Good nostalgia burst what the new generation can't get yet
But they can enjoy of nostalgia in year 2025 when DA is not anymore the first RPG-like they have played.
Edit: Darn, someone should make an RPG where you are a dragon. A real dragon and not some wannabe druid shifter. You would get attacked by crazy and greedy adventurers. And....
Edit: Or an RPG where you are a kobold or orc. Have waited for that kind of RPG for very long time. Would be so easy to make something unique - yet none makes it.
The game is Knight of the Chalice. Never
played it but I might.
It would be interesting to roleplay a Dragon. The game would need some deep coding. I dont think fedex quest would work.
AlanC9 wrote...
Sure. But whether those things are worth having is[/i] subjective.
Of the five things you mention, one strikes me as outright bad, one as not worth the zots, and three as irrelevant.
Their presense isnt subjective. Neither was their removal replaced or upgraded. 250 spells could have been replaced with spell creation and “infinite combos”.
6 person parties could have been upgraded with the ability to raise an army and turn later portions of the game when you are high in level into a RTS.
Day and night could have been bolstered with nocturnal AI, creatures and classes that are more powerful at night, and real weather simulations could have been added that affect combat.
Baldur’s Gate’s civilian killing system could have been tweaked so the penalty is greater and accidents are managed with the ability to yield or use nonlethal force.
The added features could balloon the manual to 300 pages.
So what you have is less of something. It doesn’t matter if you like it. That’s the point. The developers didn’t seem to care as much about demographics because they wanted something that was over your head…
at least that was the feeling you get with a 260 page manual that quotes its inspiration from the Wizardry games, Ultima, and the Gold Box games.
Modifié par Dorian the Monk of Sune, 07 mars 2011 - 11:10 .