Jean-Funk Van Damme wrote...
Melness wrote...
I still think people are too attached to silly mechanics that were always nothing more than a bonus completely unrelated, sometimes actually bad for, the essential premise of roleplaying.
In fact, its rather curious how many 'dumbing downs' include things that were exactly the same in origins and, just as often, baldur's gate.

What silly mechanics? Mainstream games have dumbed down mechanics. What bonuses are you talking about?
No. DA2 is dumbed down compared to DA. Heavily. See Rawgrim great post. You answered to it, but by all means, your answer was just a "I like mainstream". Which is perfectly fine, however it's not what BioWare previously stood for.
Transdimensional Inventory.
RPG's always had an inventory system that is akin to a portable TARDIS and people find it immersive. Find that it aids in roleplaying, treasure it as if it is 'realistic'. And then they dare nitpick the unlimited smokebombs and miasmic flasks of rogues.
And, of course, that isn't mentioning the good old Bag of Holding. But you still can't carry a 1000 arrows in a girdle, like in Baldur's Gate.
'Realistic Combat'
RPG's are. not. realistic. Never have been. 'OH Isabela is wearing a shirt against a DRAGON!". As if a metal suit of armor can protect you.
'Realistic Projectiles Inventory' - A sub-mechanic of Inventory.
Yes, in real-life you need ammunition. RPG's could certainly simulate that.. but they never did. In Baldur's Gate 2, you had a cute thing called Quiver/Bag of Plenty that served to dismiss this pointless mechanic and the game was still 'THE BEST THING EVER OMG, And I'm not ignoring the flaws because of nostalgia'.
'Open world'
Baldur's Gate wasn't an open world, was it mainstream?
Oh, sure, you can totally stop by the Lighthouse to look for a woman's son, not find him, and then get an amazing prize of 50gp. In the same spirit, you can storm through either Origin's or DA2's main plot OR you can explore Denerim/Orzammar/Brecillian Forest/Kirkwall and get a few side-quests to carry out.
The world is never as open as you dream it is.
To name a few.
Modifié par Melness, 04 mars 2011 - 02:59 .