[quote]Jean-Funk Van Damme wrote...
See Rawgrim great post. [/quote]
His post was decent and well thought out. But that Doesn't mean that each one of his points can't be completely debunked.
Here.... Off the top of my head:
[quote]Rawgrim wrote...
Sure its a decline. No question about it.
1. Huge markers showing you where to go. Even inside buildings you get a marker showing you wich room the boss is.[/quote]
They can be turned off, Both in DA:O and DA2. The option is there, so....
[quote]
2. Loads of things being "simplified". Rogues having an unlimited amount of smokebombs. Unlimited amount of arrows, and so on.[/quote]
Not only did we also not need quivers of Arrows in DA:O, but you didn't need them in BG2 or Neverwinter Nights either, as there were
a few Bows, crossbows, darts and daggers that gave limitless ammo. And oh yeah, I almost forgot... you couldn't even BE an archer in Planescape Torment.
[quote]
3. No friendly fire for the party. Unless in Nightmare mode, of course. This feature is now being viewed as nightmarishly hard, when it was considered to be normal difficulty some years back. Add to the fact that enemies (even enemy parties) have Friendly Fire turned on.[/quote]
Neverwinter nights had no friendly fire on Normal. and it's a 10 year old RPG... or "old school" as the popular term being used these days is. And I'm wracking my brain trying to remember a single spell in Planescape: Torment that did friendly fire damage...
[quote]3. Static outfits for companions. Fighting a dragon, or a horde of darkspawn while wearing a shirt and a thong, has absolutely no negative effects. Let your tank draw all the heat, and have 1-3 mages rain area damage onto himher, and you win the fights easily (worked in the demo).[/quote]
Planescape torment featured scanitly clad companions who's gear was completely static. In fact, in Planescape torment, your MAIN CHARACTER couldn't wear any armor at all... ever.
[quote]
4. Companions can only use 1 set of weapons. Varric, for example, can only use his crossbow. Isabela can only use two daggers (confirmed by the devs).[/quote]
In Planescape: Torment, your companion's weapons were also locked on them, and one companion couldn't even use weapons. And Another companion could only use his teeth.
[quote]5. All non-combat skills are removed. The only thing you need to worry about now, is different ways of attacking enemies. thats it.[/quote]
BG1 and BG2 had a grand total of Zero non-combat skills.
[quote]
6. Your dog gets summoned out of the blue. (no magic involved). Free extra character for the party right there.[/quote]
Figurines of wonderous power are staples of classic RPGs... in BG2 you had a little plastic spider that you could use every 5 minutes in order to get a real spider companion to fight for you! You also had a Genie bottle you could do the same thing with.
[quote]
7. The journal spoonfeeding you exactly what to do. Add the huge spotlight on the map to the mix, and its impossible to get stuck in the game, even for a few minutes. No thinking involved there either.[/quote]
Same with BG2, Planescape Torment, and neverwinter nights. This is a complete non-point.
[quote]
8. 1 race to chose from, and 3 classes. Huge limitation there as well.[/quote]
Planescape: torment had... one race to choose from, one gender to choose from, one name to choose from (that's right, you couldn't even NAME your character). And One class to choose from (you had to unlock the other 2 classes)
[quote]
9. Warriors can only use sword and shield, or a two handed weapon. Rogues can only use 2 daggers, or a bow. Not much to pick from there either.[/quote]
in Torment, you couldn't even use a shield. or be an archer. In BG1 you couldn't dualwield.
[quote]
10. Level scaled combat. Means that no matter what level you are at, when entering a dungeon, or facing a boss, you win. Simple as that.[/quote]
Level scaling has been in classic RPGs since BG2
And that's the point, people. There's nothing but extremely faulty
nostalgia or something fueling these ridiculous "RPGs are dying" threads. You all don't even remember how annoyingly limited the RPGs of the past really were.
Modifié par Yrkoon, 04 mars 2011 - 03:00 .