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An article on "Dragon Age II: The Decline of the classic RPG"


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#151
Ziggeh

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From another thread (we don't need another on the topic):

moilami wrote...

I have been thinking about stuff. Since
"RPGs" are more and more like tunnel running arcade adventure games and
shooters I will rather read a book which tells the story much better
than some sucky computer game. For shooters and arcade action I
naturally cherry pick the best games for that, and not some bad hybrids.

This
leaves NWN and old school RPGs for RP.

This I (erm, sorta) agree with. They (and by they I mean bioware specifically and more generally as an industry trend) are more interested in making them strong as games than they are about supporting the ability to role play.

Maybe that's a contradiction for some, I don't know, but many of the elements that I can see as having value in increasing ones agency are, to be blunt, not fun in their own right.

#152
Rawgrim

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Yrkoon wrote...

Rawgrim wrote...

As I said earlier, I wasn t comparing DA2 to any speciffic games.

Then your arugment doesn't make any sense.  How do you measure a decline  of a gaming genre, without comparing current games with past games?  How can you determine if  something has been "dumbed down" without   something un-dumbed down" to compare it  with?


I compared it to general old rpgs. Listing up what oldeer games had as "standard contents", and what had been removed in DA2. Not all of my points fits all the games, of course. there is no "perfect" rpg out there. All had flaws, but they arn`t dumbed down as much as new rpgs are. I also mentioned Oblivion and Skyrim, as being dumbed down. I belive they removed 7 skills from Oblivion for Skyrim. So if you check out the older elder scrolls games, you will see a clear decline in complexety.

#153
Sacred_Fantasy

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Rawgrim wrote...

Ziggeh wrote...

Sacred_Fantasy wrote...

Clearly your ideal game is super mario with hot chick  and your lack of imagination now cost me the only third person party interaction I've love. The different between you and I is you have more option to pick. I have less. You have Mass Effect 2, God of War etc... I have none of this. 

My ideal game would be turn based, so I think I have you trumped in the "who's prefered niche has the least convincing death throes" stakes.


I think I saw something about a new rpg coming out this summer. Turn-based one. Avadon, or something like that. If turn based stuff is your favorite type of games, I could look up a link for it if you wish, and PM it to you.

Wow! Thanks for the info. One thing good comes from this argument is I can have my share with turn base too. I PM you for the link. This is something worth for long time RPG sake.

#154
Funkjoker

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Sylriel wrote...

I personally believe DA2 is a move in the right direction. It is true that many things have suffered from oversimplification, however, I merely consider them as growing pains as things improve for the better.


You mean "for the better" of making games faster, shorter, simplified and for getting the money before anyone reacts to the fact that it's mainstreamed and not as good as it could have been.

#155
Yrkoon

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Rawgrim wrote...

Yrkoon wrote...

Rawgrim wrote...

As I said earlier, I wasn t comparing DA2 to any speciffic games.

Then your arugment doesn't make any sense.  How do you measure a decline  of a gaming genre, without comparing current games with past games?  How can you determine if  something has been "dumbed down" without   something un-dumbed down" to compare it  with?


I compared it to general old rpgs.

And I just showed you,   point by point,  how exactly similar those old rpgs are to DA2.

Again,  each one of your points was countered with  examples of past RPGs.   

 You're complaining  that only theives can dualwield now.    In BG1, Icewind dale and Planescape Torment  no one could dual wield
You're complaining that there's no more non-combat skills.    But  BG2, BG1, Icewind Dale 1 and 2, and planescape Torment didn't have non combat skills either

You're complaining about level scaling, but level scaling  has existed in  RPGs since 1999 

You're complaining about being able to summon dog  (via a magical whistle).   But  BG2, Planescape Torment, Icewind Dale, Neverwinter nights etc.  ALL contained items you could use to summon a companion.

You complained about quest journals.   BG1 was the only RPG I've ever played that didn't have one.  ALL the others did.

Modifié par Yrkoon, 04 mars 2011 - 03:33 .


#156
Haussier

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Inarborat wrote...

Rompa87 wrote...

If the group who crave old-style rpg's is
large enough, vocal and has disposable income, the market will surely
provide for those who want moving pictures to go with their PnP
gaming


I thought Dragon Age: Origins said just this, that
an rpg with an old school flavor still sells?  Maybe I'm just
misremembering it selling very well.


Randomjob wrote...

Oh my god, I'm tired of these posts claiming the core of the game has changed. So the attack animations and combat are faster. What about the core actually changed?!?!??!


Isometric camera, AOE spells, Friendly Fire, cooldown timers, etc etc....


yeah Rest In Peace my old friend, Isometric Camera.Image IPB 
At Least until someone manages to mod you in hahaha.

#157
Ziggeh

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Sacred_Fantasy wrote...

So you attack me with spreadsheet and imagination because no one care about your turn base? I pity you. I play a lot of turn based myself. My favorite all time cRPG TSR games were turn based.  

No.

I "attacked" the way in which you made your argument. Which was absurd. I really have no opinion about your preferences.

But thanks for the pity. That's always welcome.

Modifié par Ziggeh, 04 mars 2011 - 03:25 .


#158
Rawgrim

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Yrkoon wrote...

Rawgrim wrote...

Yrkoon wrote...

Rawgrim wrote...

As I said earlier, I wasn t comparing DA2 to any speciffic games.

Then your arugment doesn't make any sense.  How do you measure a decline  of a gaming genre, without comparing current games with past games?  How can you determine if  something has been "dumbed down" without   something un-dumbed down" to compare it  with?


I compared it to general old rpgs.

And I just showed you,  for every single one of your points,  how exactly similar those old rpgs are to DA2.


You mostly used Planescape as an example. Try using the same points to the Might and Magic, or the Ultima series ;)

#159
Rob Sabbaggio

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Not completely related to this post, but what the heck. What I dont understand is people criticising Bioware for dumbing down RPGs (even from Origins), and then citing other RPG's like the Witcher or Oblivion as purer RPGs.

Now I enjoyed both games. But the Witcher, for example, had no customisable character, at all. Combat was mouse button mashing timing with the odd potion/bomb thrown in. And there was no party at all. How is that somehow a better RPG? And Oblivion? Again, no party to speak of, real time button mashing combat complete with running, jumping etc.

I might not always like every element of their games, but for me there hasnt been a Bioware game I havent enjoyed, and I am completely stoked for DA2 and ME3.

#160
Lordless

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Could have waited 6-8 days and actually dropped an article I could take seriously, while I don't necessarily disagree with the conclusion, the article seemed more of a critique of DA2s demo than the fall of cRPGs.

#161
Elsariel

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Jean-Funk Van Damme wrote...

Sylriel wrote...

I personally believe DA2 is a move in the right direction. It is true that many things have suffered from oversimplification, however, I merely consider them as growing pains as things improve for the better.


You mean "for the better" of making games faster, shorter, simplified and for getting the money before anyone reacts to the fact that it's mainstreamed and not as good as it could have been.


You're missing the big picture.  DA2 may be the "growing pain" part, not the "for the better" part.    Personally, I think DA2 is just one more drop in the bucket of my RPG experiences and I intend to enjoy it for what it is.  It may not be the epitome of the ultimate RPG experience, but I think it'll be good fun and a great story. 

Once I'm done with DA2, I'll move on to something else.  Then, when DA3 comes around, I'll try it again.  This isn't the end-of-RPG's-as-we-know-it.  It's one game company's creative expression of a beloved genre. 

#162
Lordless

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Rawgrim wrote...

Yrkoon wrote...

Rawgrim wrote...

Yrkoon wrote...

Rawgrim wrote...

As I said earlier, I wasn t comparing DA2 to any speciffic games.

Then your arugment doesn't make any sense.  How do you measure a decline  of a gaming genre, without comparing current games with past games?  How can you determine if  something has been "dumbed down" without   something un-dumbed down" to compare it  with?


I compared it to general old rpgs.

And I just showed you,  for every single one of your points,  how exactly similar those old rpgs are to DA2.


You mostly used Planescape as an example. Try using the same points to the Might and Magic, or the Ultima series ;)

I think hes comparing to old bioware games because they would be most relevant to this forum and game, I can't imagine anyone expects Bioware to make games similar to ultima (as cool as that might be).

#163
Yrkoon

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Rawgrim wrote...

As I said earlier, I wasn t comparing DA2 to any speciffic games.


Rawgrim wrote...

You mostly used Planescape as an example. Try using the same points to the Might and Magic, or the Ultima series ;)

Yay, grotesquely dishonest argument changes for the win.

I'm done with you.

Modifié par Yrkoon, 04 mars 2011 - 03:35 .


#164
Melness

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Yrkoon wrote...

Rawgrim wrote...

As I said earlier, I wasn t comparing DA2 to any speciffic games.


Rawgrim wrote...

You mostly used Planescape as an example. Try using the same points to the Might and Magic, or the Ultima series ;)

Yay, grotesquely dishonest argument changes for the win.

I'm done with you.


I realized his double standard when he stated that older games had more than 20 weapons styles.

#165
Rawgrim

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Yrkoon wrote...

Rawgrim wrote...

As I said earlier, I wasn t comparing DA2 to any speciffic games.


Rawgrim wrote...

You mostly used Planescape as an example. Try using the same points to the Might and Magic, or the Ultima series ;)

Yay, grotesquely dishonest argument changes for the win.

I'm done with you.


I was under the impression that you wanted me to make examples, instead of generalizing. I guess I misunderstood.

#166
ChrissyTina

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I will do like most and reserve my opinion until AFTER I play the game.

#167
Rawgrim

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Melness wrote...

Yrkoon wrote...

Rawgrim wrote...

As I said earlier, I wasn t comparing DA2 to any speciffic games.


Rawgrim wrote...

You mostly used Planescape as an example. Try using the same points to the Might and Magic, or the Ultima series ;)

Yay, grotesquely dishonest argument changes for the win.

I'm done with you.


I realized his double standard when he stated that older games had more than 20 weapons styles.


My bad. I meant combinations of different types of weapons, not fighting-styles.

#168
Sacred_Fantasy

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Ziggeh wrote...
I "attacked" the way in which you made your argument. Which was absurd. I really have no opinion about your preferences.

So turning a RPG in the same manner as arcade adventure games or reading storybook or watching cinema isn't absurd? Why would they call this sort of game as RPG when they can just classified them as adventure, action, FPS, Third person shooter? I am very diverse gamer. I play fighting games, adventure, action, FPS, RTS, Tactical game like Jagged Alliance, SImulation like the Sim. I have no complain whatsoever with all this games.

We have so many of this games in the market. If I want to solve puzzle I could just connect myself to Yahoo games. If I want story, I could buy cheaper storybook. I love TSR Forgotten Realms novels when I was teenage. If I want to watch movie, I could simply rent any title for $10 or less.  Yet none of this cause me headache with RPG things. I know very well what to expect.  

Modifié par Sacred_Fantasy, 04 mars 2011 - 03:47 .


#169
AkiKishi

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Elsariel wrote...
You're missing the big picture.  DA2 may be the "growing pain" part, not the "for the better" part.    Personally, I think DA2 is just one more drop in the bucket of my RPG experiences and I intend to enjoy it for what it is.  It may not be the epitome of the ultimate RPG experience, but I think it'll be good fun and a great story. 

Once I'm done with DA2, I'll move on to something else.  Then, when DA3 comes around, I'll try it again.  This isn't the end-of-RPG's-as-we-know-it.  It's one game company's creative expression of a beloved genre. 


DA2's combat is right out of Baldurs Gate:Dark Alliance and it's ilk. Champions of Norath etc. etc. It's hardly new. 

These were action RPGs, they had dialogue but the focus was on combat. Bioware are trying to attract people, but without changing the heavy character based design and talking. That's really unlikely to work.
 And if they change that, well everyone on this board is going ot hate them.

Yes games like CoD have "stats" but they don't have hours of dialogue that you have to sit through to get to the next bit of action.

#170
Chugster

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just seems to be another idiot judging a whole game from a early build demo....therefore their opinion will be disregarded

i wouldnt mind if this article was written after they had played the whole game

Modifié par Chugster, 04 mars 2011 - 03:46 .


#171
Fallstar

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Rob Sabbaggio wrote...

Not completely related to this post, but what the heck. What I dont understand is people criticising Bioware for dumbing down RPGs (even from Origins), and then citing other RPG's like the Witcher or Oblivion as purer RPGs.

Now I enjoyed both games. But the Witcher, for example, had no customisable character, at all. Combat was mouse button mashing timing with the odd potion/bomb thrown in. And there was no party at all. How is that somehow a better RPG? And Oblivion? Again, no party to speak of, real time button mashing combat complete with running, jumping etc.

I might not always like every element of their games, but for me there hasnt been a Bioware game I havent enjoyed, and I am completely stoked for DA2 and ME3.


This. Anyone who claims Bethesda games are dumbed down...well you obviously haven't played them to the extent I have, or you have a different version of dumbed down to me. Take Morrowind; graphics are pretty bad, but the gameplay mechanics are awesome and there is an open world to explore; it took me about 12 hours to even start the main quest after leaving the ship, and I think I spent over 90 hours playing pure Vanilla Morrowind on my first playthrough, added into that Tribunal and Bloodmoon and you have a huge game. Yes you have to click to attack but that doesn't mean comments such as "OMGZ MORROWIND IS A TOTAL BUTTON MASHER OMGZ" are any more true.
 
Yes, they took some skills out for Oblivion, and I would agree that the gameplay mechanics in Oblivion were dumbed down in regard to Morrowind, but was Oblivion as a whole a dumb game? If you think so then I take my (hypothetical) hat off to you, as you must be an extremely intelligent person, as I consider myself rather intelligent, and would not categorise Oblivion as a dumb game.

Despite that, Bethesda listened to the fans, and are introducing several new gamelply mechanics in Skyrim that weren't in Oblivion, such as the ability to mine and farm in towns, and to smith your own equipment. Plus the dragon fights look pretty epic, although they'll have trouble beating the first time I fought the High Dragon. Image IPB

People applaud Bethesda for listening to the fans, and rightly so, but Bioware have done the exact same thing for DA:2. People complained about the silly shuffle your character did, so they fixed it. People complained about how unrealistically slow 2h warriors were, so that was fixed too. Yes they made some changes that many people won't appreciate, but it is impossible to please anyone. Finally, anyone who says that Bioware don't care about their fans, the Bioware Boards have one of the largest developer inputs from any games forum I've seen; the Bethesda forums have no where near as much developer input, and this is coming from something of a Bethesda fanboy. Apart from Mothership Zeta.Image IPB=Image IPB

#172
AlmondBrown

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There is no way to WIN. Within 24 hours someone will be on the Forum ****ing they need a new game as they finished DA2, thought it was great but now need something else. Sure, that person(s) actually played the game but did they even bother to try find out what the game was about? Do they even give a ****? Probably not since a game to them is simply something to be finished, neither enjoyed or otherwise.
These are the folks the game companies see as the new breed. They are why the sequel to DA:O goes from 60-80 hours of game play to 40 (or less) because the new breed don't want to get invested or ****** around with the background. Just let in and I will kill **** for some hours, get wowed by some graphic stuff and move on as this one is already old after 37 hours playing it.
How many game play hours did Baldurs Gate have? Oh right, most of it was just frivolous filler waste. Glad they fixed that. To bad the price of a Disk went up 50 fold instead of down to match the amount of time one gets for their investment.

#173
Waaarrrggghhh

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its completely true. classic RPG is a dying breed. it died with origins.

I would gladly pay up for a remade BG2. Lovely beautiful graphics, keep everything the same. Keep it challenging. etc.

I like children.

#174
Elsariel

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BobSmith101 wrote...

Elsariel wrote...
You're missing the big picture.  DA2 may be the "growing pain" part, not the "for the better" part.    Personally, I think DA2 is just one more drop in the bucket of my RPG experiences and I intend to enjoy it for what it is.  It may not be the epitome of the ultimate RPG experience, but I think it'll be good fun and a great story. 

Once I'm done with DA2, I'll move on to something else.  Then, when DA3 comes around, I'll try it again.  This isn't the end-of-RPG's-as-we-know-it.  It's one game company's creative expression of a beloved genre. 


DA2's combat is right out of Baldurs Gate:Dark Alliance and it's ilk. Champions of Norath etc. etc. It's hardly new. 

These were action RPGs, they had dialogue but the focus was on combat. Bioware are trying to attract people, but without changing the heavy character based design and talking. That's really unlikely to work.
 And if they change that, well everyone on this board is going ot hate them.

Yes games like CoD have "stats" but they don't have hours of dialogue that you have to sit through to get to the next bit of action.


I'm a huge fan of lots of dialogue so I will be disappointed if DA2 doesn't have that.  Personally, I think it's too early to say.  I haven't heard that DA2's direction has been "more combat, less talking" so forgive me if I don't take that opinion as fact just at this moment.

#175
Gvaz

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Relevant to the discussion:

Image IPB

This is the fanbase they want for RPGs. This is who they are catering to. This is an actual quote the lead designer has said.
:sick::sick::sick:

By the way, none of those things by themselves make an RPG.

Modifié par GvazElite, 04 mars 2011 - 03:56 .