GvazElite wrote...
Relevant to the discussion:
This is the fanbase they want for RPGs. This is who they are catering to. This is an actual quote the lead designer has said.
:sick:
By the way, none of those things by themselves make an RPG.
No. But they are parts of RPGs. This is relevant to the discussion, but 100% in the opposite direction of what you're driving at.
What Laidlaw says is that
core RPG features like leveling up, character building, etc. have now in different forms spread out to the most
mainstream possible games. So selling RPG mechanics shouldn't be hard. What needs to happen is to have acessible introductions & mechanisms. And this is what they're doing with DA2.
To parallel what someone said earlier - if you've started spending as much time as I have looking at the
mechanics of DA2, particularly on nightmare, it is well comparable to BG2 in terms of combat complexity.