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Berserker Vanguard - The Best Cover is No Cover - Added new video (Berserker Vanguard vs Clan Weyrloc - Mordin Loyalty) August 13th!


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#1
AreleX

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UPDATE: Added new video, Berserker Vanguard vs Clan Weyrloc (Mordin Loyalty), August 13th.

I've spent a good while reading and learning from other people's builds and playstyles, and I just got my hands on some capture equipment, so I thought I'd share my own. This isn't a 'How to play Vanguard' guide, there are plenty of very good ones already made. This is a 'How to play Vanguard with your balls permanently pressed to the wall while you shotgun 20 Red Bulls' guide. This guide is written mostly for NG+ play, but I'm going to mess around with this playstyle on a new Vanguard and see how it goes.

Berserker Vanguard in Action: The Videos

All gameplay is on Insanity. I suggest watching the videos in 720p.

Berserker Vanguard vs Clan Weyrloc (Mordin Loyalty)
Locking Down the Azure Landing
Terrorizing the Collector Base Tubes
Defending the Hatch - Shadow Broker's Ship
Destroying the Dantius Towers
Berserker Vanguard vs the DCS Platform Ambush
Vanguard Inception
Teach Me How to Vanguard!
More to come!

Berserker Vanguard - The Best Cover is No Cover

Before I get into builds and squadmates and tactics, I'd just like to answer some of the more obvious things in advance.

What's the point of this thread?
Mass Effect 2 is, by today's standards, a fairly 'old' game. We've all played it and completed it and then some, so I aim to offer you a way to challenge yourself and prolong your enjoyment of the game. Playing this way is pretty damn intense, and it always keeps me excited and paying attention.

You're an idiot! You can only play like that on lower difficulties!
This is patently false. Outside of a few exceptions I will readily and happily admit to, it is very possible to play Vanguard while staying out in the open, and using cover as little as possible. I made this guide to show you how to do just that.

Anybody can be lucky and get away with stupid charges.
This is true, no doubt about it. Luck isn't going to get you through the game on Insanity NG+, though. My goal here is to get you from 'stupid charges' to 'monster that decimates groups of enemies in seconds'.

You must die all the time playing this way.

I die sometimes, just like everyone else does. However, with practice, and learning the best ways to shut enemies down, I don't die any more than I did when I was using cover a good amount.

I play on 360, I can't do this.

I play on 360 too, and while it does require a bit of finger acrobatics, it most certainly isn't impossible. Give it a shot!

Now, on to the guide!

Staggers and Crowd Control - Your 2 New Best Friends

This playstyle relies HEAVILY on the use of staggers and crowd controlling powers to allow you to move through the battlefield unimpeded. A quick stumble is all it takes to get an enemy from dropping your shields and raping your health to you running up to him and shoving the Claymore down his throat. When I say this build and playstyle are for no cover, it's a bit of a misnomer; you aren't using it in the traditional sense of getting behind a wall, you are letting well-timed staggers and CC protect you. You can do some pretty good CC on your own with Inferno Ammo, but that's not enough. If you want to not just survive, but dominate, you're going to need help. Bringing me to my next point...

Squadmates - Your (other) 2 New Best Friends

You can't do this without help. Plain and simple. Success with this playstyle depends on 3 things: your knowledge of enemy spawns, your ability to execute when presented an opening, and your ability to use your squadmates' powers in synergy with your offense to give you that opening. What you're looking for in a squadmate is someone who can stagger enemies over a wide radius to protect you. Abilities like Concussive Blast, Inferno Blast Grenade, etc. are what you need. Unstable Warp is great for detonating the barriers on Collectors/Vanguards, and Warp bombs are a godsend for those enemies you can't charge.

Be very mindful of squadmate cooldowns and your own, because getting yourself into a situation with everyone's powers on recharge is almost certain death. Ideally, you want to charge in, kill an enemy, throw out a squadmate power while your charge is on CD, kill the staggered enemies, and charge again. There's a certain flow to it that you just have to get a feel for to understand, but once you do, you'll do great.

I'll expand more on the squadmates section when I have time later on, but for now, all I will say is that KASUMI IS THE BEST SQUADMATE IN THE GAME AND I WANT TO HAVE LITTLE SPACE SHRAPNEL CHILDREN WITH IMPROVED FLASHBANG GRENADE. Ahem.

The Build
This build aims to do 3 things for you:
-Maximize your damage
-Maximize your survivability
-Maximize your crowd control.
This layout certainly isn't revolutionary or new in any way, but I'm going to explain why it works with this playstyle so well.

Inferno Ammo
I can't say enough good things about Inferno Ammo. It's great against armor, and provides excellent crowd control with the area panic radius. Awesome for locking bunched-up enemies down, even more awesome for getting them to stop goddamn shooting at you.

Squad Cryo Ammo
Giving your buddies Squad Cryo while you rock out the Inferno Ammo is a great way to to control the fight. Every enemy that gets frozen is one less enemy that you have to worry about pointing their gun at you, leaving you freed up to do what you do best: wreck shop with the Claymore.

Heavy Charge
This one isn't as much of a no-brainer as you may think. You could make a case for Area Charge due to the larger impact radius, but I think good squadmate synergy makes it kind of redundant. I also feel like the time dilation and extra shield strength give you more bang for your buck, as far as charging like a madman goes.

Champion
This one is user preference, I believe. Besides Charge and Slam, you won't be using any active powers in this build, and I feel like you'll notice improved cooldowns more over a meager damage boost.

Heavy Slam (Thank you Kronner!)
As much as it pains me to say it, you can't charge everything. However, when you bring a buddy with Warp, the loser mercs taunting you with their 'ledges' and 'gaps' are easily made quick work of. I choose Slam over Pull to set up Warp bombs because it's effect is instantaneous, which means I can move on to the next enemy that much quicker. I like the Heavy evolution over Crippling due to the increased lift duration giving you more time to call on your squadmate for the Warp.

The Armor

You want your armor to compliment the way you play the game. This armor setup is laid out to bring your close range damage potential to its highest, and help you live to tell about it. If you don't have the Kestrel armor, you're free to go with what you think looks best, just make sure you throw on your Strength Boost Pads (Harrot on Omega, post-Horizon) and get Heavy Muscle Weave (unlocks after 3 health upgrades).

Berserker Vanguard - Kestrel Edition

Helmet - Kuwashii Visor
Chest - Kestrel Torso Sheath
Shoulders - Strength Boost Pads
Arms - Kestrel Arm Sheathing
Legs - Kestrel Power Pack


Man, the Kestrel Armor was just MADE for Vanguard. All total, you're looking at a 45% melee damage boost here. Throw in the Heavy Muscle Weave upgrade, and you're sitting pretty with a nasty 70% increase. This is great for when you get enemies down to relatively low health, and another Claymore shot would be a waste. Throw a few elbows, job done. Legs, I go for the Kestrel Power Pack for the shield increase. Your heavy weapons won't see much use in this build, because you're pretty much a walking Cain nuke yourself, but it's there if you want it. I choose the Kuwashii Visor because I'm always cool with extra headshot damage, also because I'm incredibly vain and an ugly helmet obscures my character's pretty face. Don't judge me, bro!

Weapons

Claymore
You all know how dirty it is, so I won't waste much time here. This is your weapon, your workhorse, your golden gun. Perfect the reload trick and getting staggers from your squadmates, and you are nigh unstoppable.

Locust
If you're switching off of your Claymore, odds are that it's to get at something you can't charge, and that's where the Locust comes in. Scary accurate over distance, it'll make quick work of unchargeable targets (throw in a Slam Bomb when their shields drop to make things go even faster) so you can get back to doing what you love; mashing charge like a goober.

Phalanx/Carnifex/Predator (your choice)
A nice backup weapon for pre-Horizon Vanguards, since you won't have Shotgun Extra Rounds unlocked yet. Between this and your Locust, you should be able to take care of yourself just fine until you get your hands on an ammo pack. The Predator has the highest ROF, largest clip size, and is generally more forgiving than the others. The Phalanx has the highest damage per shot, is deadly accurate, but has the slowest rate of fire (some people might not jive with the laser sight, as well). The Carnifex is accurate, has the second highest damage per shot and rate of fire, but also has the lowest clip size. Choose whichever one is most comfortable for you to use.

A special thank you to my friend Lisa. If it weren't for you, not only would I not have bought the Mass Effect games, I probably wouldn'tve seen how awesome Vanguard is!

Closing Notes
That's it for the guide! Check back frequently, as I'll be adding more info and videos when I can. Feel free to ask questions and post your own vids as well, I'll add them to the OP. Feedback, criticism, and discussion are also welcomed. Happy charging!
:wizard:

Modifié par AreleX, 13 août 2011 - 10:55 .

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#2
Kronner

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That is my most favourite Vanguard build by far*, but I prefer Predator to Phalanx and Carnifex.

Nice to see that the reload cancel/trick is very doable on Xbox360 too, in the videos you posted it looks just as smooth as on PC (aiming and cancelling at the same time), great job! :wizard:

* a BIG thanks to m14567


Sidenote:
Cover is very rarely needed, but I am sure it is not possible to do literally no-cover (of any kind, not necessarily entering cover) playthrough, there are spots where cover of some kind is a must.

Modifié par Kronner, 04 mars 2011 - 07:11 .


#3
Sailears

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I agree, that is very smooth for playing on the 360 (I haven't played the 360 version, so can't comment on the challenges).
Your run on Azure was great - they barely had a chance to make it off the transports.

#4
AreleX

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Thanks.
:wizard:
Why the Predator, though? I'm honestly asking, as I don't think I have ever used it after getting the Carnifex from Mordin's recruitment (which is usually the first mission I do after Freedom's Progress), or the Phalanx.

EDIT:
Oh, I'm pretty sure you can't go through the game using absolutely no cover, I just mean as a fun gameplay alternative to charge-shoot a few guys-shields drop-hide-wait.

Modifié par AreleX, 04 mars 2011 - 08:17 .


#5
Guest_m14567_*

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Awesome videos AreleX. It's good to see someone kicking ass with the claymore on the xbox!

#6
Ahglock

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AreleX wrote...

Thanks.
:wizard:
Why the Predator, though? I'm honestly asking, as I don't think I have ever used it after getting the Carnifex from Mordin's recruitment (which is usually the first mission I do after Freedom's Progress), or the Phalanx.

EDIT:
Oh, I'm pretty sure you can't go through the game using absolutely no cover, I just mean as a fun gameplay alternative to charge-shoot a few guys-shields drop-hide-wait.


I can't speak for kornner, but I prefer the predator because if its accuracy and rate of fire.  Also while the hand cannon's might have better peak DPS they have a smaller fail buffer.  If I miss with it you lose 1/6 of a mag and 1/24th the total ammo.  The predator I can miss with more freely.  But really it is the accuracy and rate of fire, I can put 4 shots into the head much easier with the predator than I can put one from the carnifex.(I can't hit **** with the phalanx, the laser site throws off my aim at any range less than really effing long)

Modifié par Ahglock, 04 mars 2011 - 09:28 .


#7
Bozorgmehr

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Excellent thread! Finally we've proof the (Claymore) reload-animation canceling isn't something limited to PC players.

AreleX wrote...

Be very mindful of squadmate cooldowns and your own, because getting yourself into a situation with everyone's powers on recharge is almost certain death. Ideally, you want to charge in, kill an enemy, throw out a squadmate power while your charge is on CD, kill the staggered enemies, and charge again. There's a certain flow to it that you just have to get a feel for to understand, but once you do, you'll do great.


Well said. I too have to find the right rhythm using Shep's powers, squad powers and weapons; and when you do, you're basically unstoppable! :devil:

BTW, are you using the default controller or a different one?

#8
Locutus_of_BORG

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Amazing vids, AreleX! Totally vicious!

Vid quality leaves a bit to be desired tho, lol. Posted Image

AreleX wrote...

Thanks.
:wizard:
Why the Predator, though? I'm honestly asking, as I don't think I have ever used it after getting the Carnifex from Mordin's recruitment (which is usually the first mission I do after Freedom's Progress), or the Phalanx.

EDIT:
Oh, I'm pretty sure you can't go through the game using absolutely no cover, I just mean as a fun gameplay alternative to charge-shoot a few guys-shields drop-hide-wait.

I think I suffer some sort of mental block that prevents me from using the Carnifex properly. The Phalanx is also too slow for me. Thus, that leaves just the Predator for me.

#9
Bourne Endeavor

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I, for one, can attest to the dominance of the Claymore on the 360 via reload trick. I have been utilizing it since my second Vanguard PT and have it down to an art now. It certainly is not without frustration but doable if you have the patience.

Coincidently, this is a similar strategy I employ myself to mow through the opposition like butter as quickly as possible. I only stray from the path if I fancy detonating something with Slam+Warp, and thus may hang back in cover. One thing I would add is the recommendation to hotkey Medi-Gel to one of the bumpers (for 360 users) or at least remember to utilize them to prompt a shield boost if Charge is a poor idea. Very handy little thing on those random occasions.

Great job! :wizard:

Edit: Quick question. Were you using Barrier as your bonus or was it merely the game's effect? And name drop the song used on Azure if you would.

Modifié par Bourne Endeavor, 04 mars 2011 - 10:33 .


#10
AreleX

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Bozorgmehr wrote...
BTW, are you using the default controller or a different one?


I'm using a a faulty, beat-up, 3-year old regular 360 controller, the only real difference is that I play with my triggers southpaw (I'm right-handed), because I feel like I have more control of my shots that way, and less strain on my right hand. I could post a whole thread on how garbage it is, but I'll spare you the horror stories. My point here is that if I can do the reload trick perfectly almost every time with this left handed abomination of a controller, and you can't/say it's not possible, well, you just aren't trying hard enough.

:P

Also, sorry about the quality, I can only capture in standard definition, and I'm still playing with the settings to see what givives me the best looking videos. I suggest changing the quality to 720 for a better (less crappy) viewing experience.

EDIT: I wasn't using barrier in either vid, that was just Charge's "Can't get a lock!' (read: you are so boned right now) blue glow, I know it all too well. Song used on Azure is DJ Tiesto ft. Sneaky Sound System - I Will Be Here (extended version).

Modifié par AreleX, 04 mars 2011 - 10:51 .


#11
Bourne Endeavor

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Believe me, I know that phrase all too well, and the probable outcome associated with it. One of the only reasons I die these days is due to that remark, Charge not working or when I do seek cover, Shepard not going into it.

I am surprised you play southpaw. I have the default controls set and am also right handed. If I recall correctly I may have attempted this switch on Black Ops and loathed it. By now I am far too accustom to the right trigger/bumper being the tool to unleash destruction, as it were. Oh and for those curious. I too am using an old controller. Hell it is the same sucker from when I purchased my 360 at launch. So anyone claiming it is impossible to reload trick is BSing. =p

And thanks for the song name. :)

#12
Guest_iOnlySignIn_*

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Kronner wrote...

Sidenote:
Cover is very rarely needed, but I am sure it is not possible to do literally no-cover (of any kind, not necessarily entering cover) playthrough, there are spots where cover of some kind is a must.[/i]

Occulus. :-)

The Predator is one of the most effective weapons in the game (without the ridiculous Adrenaline Rush), because its ROF (300 RPM) is close to the upper limit of how fast an average human can tap a button consistently (around 360 RPM for me on the PC - on Xbox it may be lower).

The other pistols are better looking though.

Modifié par iOnlySignIn, 04 mars 2011 - 11:21 .


#13
Kronner

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Ahglock wrote...

I can't speak for kornner, but I prefer the predator because if its accuracy and rate of fire.  Also while the hand cannon's might have better peak DPS they have a smaller fail buffer.  If I miss with it you lose 1/6 of a mag and 1/24th the total ammo.  The predator I can miss with more freely.  But really it is the accuracy and rate of fire, I can put 4 shots into the head much easier with the predator than I can put one from the carnifex.(I can't hit **** with the phalanx, the laser site throws off my aim at any range less than really effing long)


Yeah, same here. Carnifex is better on paper, but Predator is more forgiving and easier to use IMHO. Phalanx is just slightly slower (and does more damage per shot) Carnifex with laser sight.

#14
TheBestClass

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It's a shame Shockwave is so underwhelming because it really is a neat idea. Anyway, this is my favorite Vanguard build. Does anyone know for sure whether or not Slam/Warp combos won't trigger if your squadmates are in front of you because they do the casting animation which screws up the timing?

#15
ScroguBlitzen

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I completely agree that cover is crap and best avoided. Not just on Vanguard but on every class. Can you post a video of you doing Shadow Brokers Hatch Defense with this build? That's a tough one to do without using cover.

#16
Bourne Endeavor

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TheBestclass wrote...

It's a shame Shockwave is so underwhelming because it really is a neat idea. Anyway, this is my favorite Vanguard build. Does anyone know for sure whether or not Slam/Warp combos won't trigger if your squadmates are in front of you because they do the casting animation which screws up the timing?


That is indeed the case, and something I had issues with a while back. In some random instances even with the squad off Shepard's POV. The animation will play and thus cause a delay. Fortunately, if you are the aggressive type. You are usually far ahead of them that the issue is not as problematic.

#17
XCPTNL

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Back when I still played on Xbox I couldn't get the reload trick to work properly for me. Although the lack of aiming-control with the gamepad instead of a mouse was even more problematic. So I missed quite a few shots every now and then - this can obviously be devastating for a Vanguard on Insanity with a 1-shot weapon and without the reload trick. So Kudos to you for doing the reload trick with the gamepad.

As for pistols... I prefer the Predator over the Carnifex as well. But I'm using the Phalanx on most my characters. I love that pistol. I takes some getting used to and I ignored it for a very long time but now I just love it. The ROF doesn't bother me because I use it as my pocket sniper for well placed headshots from afar most of the time. And it does a great job with the laser sight. my Widow Infiltrator is probably the only class that switches between the Predator (with LvL1 Cryo) and the Phalanx according to missions. On my current Adept (Shotgun), Sentinel (Shotgun), Vanguard (Claymore) I prefer the Phalanx to have a long distance weapon.

#18
The Spamming Troll

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thats not fair that you can use singularity and charge at the same time. its a good thing you can only use her for one mission. also ME3 liara is going to be the best squadmate.

i honestly dont know how you could NOT use a pistol with a kick ass blue laser sight.

#19
AreleX

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ScroguBlitzen wrote...

I completely agree that cover is crap and best avoided. Not just on Vanguard but on every class. Can you post a video of you doing Shadow Brokers Hatch Defense with this build? That's a tough one to do without using cover.


Sounds like fun, I'll give it a shot. I don't think I have a save there, so I'm going to have to run through the whole ship to get to it, which sounds less like fun.

I always get lost.

:unsure:

Modifié par AreleX, 05 mars 2011 - 03:41 .


#20
Influ

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AreleX wrote...

I always get lost.


How do you get lost in ME2? I wouldn't ask directions from you. :)

I really think that this is doable with the Scimitar also. The amount of staggers you can cause with that weapon in tight packed groups is just crazy. Still, as I haven't used the Claymore I can't comment which would be better.

Modifié par Influ, 05 mars 2011 - 12:11 .


#21
XCPTNL

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Influ wrote...

Still, as I haven't used the Claymore...


Blasphemy :D

#22
Praetor Knight

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Korjyan wrote...

Influ wrote...

Still, as I haven't used the Claymore...


Blasphemy :D


Aside from misquoting, now that I read it more carefully... :innocent:

:whistle:

#23
Bozorgmehr

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AreleX wrote...

I'm using a a faulty, beat-up, 3-year old regular 360 controller, the only real difference is that I play with my triggers southpaw (I'm right-handed), because I feel like I have more control of my shots that way, and less strain on my right hand. I could post a whole thread on how garbage it is, but I'll spare you the horror stories. My point here is that if I can do the reload trick perfectly almost every time with this left handed abomination of a controller, and you can't/say it's not possible, well, you just aren't trying hard enough.


LOL, that's even more impressive. I play on PC so it's easier to perform the reload trick but when I first tried it I was too eager - hitting the melee button too soon ... Patience is key - good things come to those who wait :)

TheBestclass wrote...

It's a shame Shockwave is so underwhelming because it really is a neat idea.


Shockwave isn't the most effective power around, but it's a lot of fun, though it suits the Adept better than the Vanguard:

The Shockwave Adept :o

#24
Influ

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Praetor Shepard wrote...
Aside from misquoting, now that I read it more carefully... :innocent:


Wow, didn't notice that. Failure.

I will try the Claymore eventually. Propably. It just seems a bit wasteful how overkill it is against most enemies. Then again, that's exactly why I love the Widow. Hmm...

#25
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Bozorgmehr wrote...
...

Shockwave isn't the most effective power around, but it's a lot of fun, though it suits the Adept better than the Vanguard:

The Shockwave Adept :o


Nice, :o indeed.  Shockwave would be better if you could be sure they always ended up being thrown away or to the side, when it tosses guys behind you... :?