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Berserker Vanguard - The Best Cover is No Cover - Added new video (Berserker Vanguard vs Clan Weyrloc - Mordin Loyalty) August 13th!


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#51
Bozorgmehr

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AreleX wrote...

Per ScroguBlitzen's request, I've recorded the Defending the Hatch portion of the Lair of the Shadow Broker DLC. Check it out, I think it might be the most awesome one yet.

Defending the Hatch - The Berserker Vanguard way!


Great video (and Motley Crue B)) - that's a very smooth run and good use of the capacitors to pull off some sweet Slam (dunks).

BTW, you can use (Liara's) Stasis against those Rocket Drones to insta-kill them and the Arc Projector will take them all out with a single shot.

Shabdez wrote...

Sure, a keyboard hosts enough keys to bind every ability of the squad, unluckily my hand has not enough fingers to reach all of them. Or my fingers are not as nimble as it is necessary for that kind of gameplay. Honestly, I find controlling Shepard alone in real time is a challenge.


You can control your squadpowers using the squad command buttons only (Q and E by default on PC). With Miranda in your squad - for example - pressing her squadbutton (while targeting an enemy) will make her use one of her powers. She will always use Overload when target has shields, Warp when target has barrier, armor, or ragdolled (warp explosion), Slam when target is (vey) low on health.

Only squadmates with multiple powers can be tricky. Liara can use Warp, Singularity and Stasis. Using her button on a target (with protection) can trigger Singularity or Stasis (or Warp when target has armor or barrier). The only way to ensure she uses the power you want her to use - is to map/hotkey abilities. Fortunately there are few squadies like Liara so this shouldn't be a major issue.

Modifié par Bozorgmehr, 08 mars 2011 - 12:00 .


#52
kumquats

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I can sing a song about small hands and more then 4 hotkeys... that's why I love the razer naga so much.
With my first vanguard I used the scimitar, but I think I will do a second playthrough just to try out the claymore, looks like you had a lot of fun. ;)

I would really like more videos without music and more audio commentary. Just because youtube is so problematic these days >.<

#53
popilek

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AreleX wrote...

Would you guys have any interest in a tutorial video with audio commentary on a mission/pointers, so you can see and learn what I'm thinking when I play, as a supplement to the text guide? I'll be happy to make one if people feel it would be helpful.




I for one would be interesed in a video tutorial.  I still don't see how you are using your squad powers.  Do you trigger them before the charge after or at the sametime?  If slam is your main power other than charge what good is it if the enemy has defenses up?

#54
AreleX

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EDIT: Double post

Modifié par AreleX, 08 mars 2011 - 03:58 .


#55
AreleX

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I don't think I understand the question. Slam is most useful for setting up Warp bombs on enemies I can't charge, and it can instakill unshielded targets outside the Shadow Broker's ship (check the Defending the Hatch video). Charge is what I use 95% of the time. That other 5%, I'm using Slam to set up a warp explosion.

If you use a power like Warp or Flashbang Grenade on a target with protection, it will make them stumble for a brief moment. What I'm doing is using that brief moment to keep myself safe (without going into cover), and give them a face full of Claymore.

Check out the Defending the Hatch video. When you see the white flash/puff of smoke, I'm using Kasumi's Flashbang to stagger enemies/overheat their weapons. When you see the blue orb, I'm using Liara's Singularity to hold the enemy in place until I can take care of them. Does this answer your questions?

#56
Shabdez

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I can´t get this squad thing to work. In the heat of battle I get fully focused on Shepard and just forget to command any orders to my team. And whenever I do so, it´s very likely I hit the wrong key or there is no real combat situation. Up to now I can only choose between fighting almost alone with very little support from the squad in real time - which works pretty well surprisingly, or pausing the game with the combat hud to give orders and for tactical analysis. The latter feels like cheating because I understand this build as an instinct and intuition based worrior who adapts his actions as the situation develops. And not one who frequently freezes the action for recalculating decisions and tactics. Therefore my admiration goes to AreleX and everyone who manages this smooth No-Power Wheel playstyle.

Modifié par Shabdez, 08 mars 2011 - 06:43 .


#57
ryoldschool

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Shabdez wrote...

I can´t get this squad thing to work. In the heat of battle I get fully focused on Shepard and just forget to command any orders to my team. And whenever I do so, it´s very likely I hit the wrong key or there is no real combat situation. Up to now I can only choose between fighting almost alone with very little support from the squad in real time - which works pretty well surprisingly, or pausing the game with the combat hud to give orders and for tactical analysis. The latter feels like cheating because I understand this build as an instinct and intuition based worrior who adapts his actions as the situation develops. And not one who frequently freezes the action for recalculating decisions and tactics. Therefore my admiration goes to AreleX and everyone who manages this smooth No-Power Wheel playstyle.


You are not alone on xbox.  Its difficult to get the squad powers to fire without the power wheel during a fight, and the OP has some skills to pull it off.  Even when ScroguBlitzen posted his video on the Collector ship tubes run with the cryovanguard you can see where he tried to have Samara use Reave on a collector and instead the game interpereted it as a command to place her next to said collector ( because its the same button ).  I always play with squad powers turned on because I don't like the power wheel.

The amazing thing to me is that OP is using squad powers and the reload trick and bouncing all around the place.  Maybe he/she can share some hints about what he/she is doing.Posted Image

#58
Shabdez

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ryoldschool wrote...

You are not alone on xbox.  Its difficult to get the squad powers to fire without the power wheel during a fight, and the OP has some skills to pull it off.  Even when ScroguBlitzen posted his video on the Collector ship tubes run with the cryovanguard you can see where he tried to have Samara use Reave on a collector and instead the game interpereted it as a command to place her next to said collector ( because its the same button ).  I always play with squad powers turned on because I don't like the power wheel.

The amazing thing to me is that OP is using squad powers and the reload trick and bouncing all around the place.  Maybe he/she can share some hints about what he/she is doing.Posted Image


I play on PC but it doesn´t make a difference.
Maybe the OP is a Geth and posted this stuff on the internet just to study our reactions...

#59
padaE

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I don't like this style of play, it's not risky, it's suicidal. You will die doing this because things outside your control will go wrong eventually, a flashbang that explodes in the wrong time, a warp, incinarate or rocket that catchs you in a bad time and you're dead.
.
Even in the video, there a couple of times you health drops dengerously low, if you were doing this mission in another levevel with different upgrades that could mean death.

#60
AreleX

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Like I said in the OP, I really don't die that often at all, and it's about knowing the enemy spawns and what they are capable of. I'm very careful around enemies that can stagger me, and make sure they are contained or dispatched immediately. When my health drops to very low levels, a large majority of the time, it's because I made a mistake, not because of randomess. I should probably add a section on dangerous enemies, and how to take care of them.

Squadmate powers are instantaneous when they are far enough off-screen, and since I'm always at the forefront, I almost never have issues with the powers coming too late.

What I'm doing might look haphazard and random, but it really isn't; everything is carefully planned and accounted for. I do understand how you could reach that conclusion, though. If you'd like to point out specific instances, I'd be happy to explain to you the best I can what happened, what I did, and why.

:wizard:

Modifié par AreleX, 08 mars 2011 - 08:01 .


#61
termokanden

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It makes a huge difference for me whether I play on the xbox or the PC. On the PC I can turn more quickly without ruining my aim in the process, and I can also easily use squad powers without any hassle.


Maybe the OP is a Geth and posted this stuff on the internet just to study our reactions...


In that case maybe we could get a Galaxy of Fantasy video as well. It's based on Turian mythology, but apparently that didn't ruin the game completely.

Edit: Forums are a bit crazy right now. Guess it's the DA2 madness.

Modifié par termokanden, 08 mars 2011 - 08:22 .


#62
AreleX

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I'm playing Dragon Age 2 right now, but I'll make a video for you guys later on when I get back home, so check in around 9-10PM EST, and hopefully I'll have something up. For now, I'll try to update the OP with some info to help you out.

EDIT: Is there anything specific you guys want to know, or would like answered? I'll make sure to include it, so let me know.

Modifié par AreleX, 08 mars 2011 - 08:33 .


#63
Kronner

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Shabdez wrote...

I play on PC but it doesn´t make a difference.
Maybe the OP is a Geth and posted this stuff on the internet just to study our reactions...


What do you mean? You map buttons, press them when needed and that's it.
E.g.

1 - Kasumi's Flashbang
2 - Charge
3 - Slam
4 - Kasumi's Overload
5 - Miranda's Warp

Press "2" to Charge, while you are mid-Charge, press "1" to instantly use Flashbang on the enemy you just Charged (and all other enemies within the radius).

Squad combo example:
Press "4" to strip defense, "3" to Slam, "5" to Warp-bomb.

There is no secret or anything.

Modifié par Kronner, 08 mars 2011 - 08:41 .


#64
padaE

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AreleX wrote...

Like I said in the OP, I really don't die that often at all, and it's about knowing the enemy spawns and what they are capable of. I'm very careful around enemies that can stagger me, and make sure they are contained or dispatched immediately. When my health drops to very low levels, a large majority of the time, it's because I made a mistake, not because of randomess. I should probably add a section on dangerous enemies, and how to take care of them.

Squadmate powers are instantaneous when they are far enough off-screen, and since I'm always at the forefront, I almost never have issues with the powers coming too late.

What I'm doing might look haphazard and random, but it really isn't; everything is carefully planned and accounted for. I do understand how you could reach that conclusion, though. If you'd like to point out specific instances, I'd be happy to explain to you the best I can what happened, what I did, and why.

:wizard:

.
I'm not saying you will die every fight. But you will now now and then. I now everything you said, ME2 enemys can be somehow predicitable in their spawning make a plan possible, but as I said, there is things that are outside your control.
.
Let me point one in the video, at 2:00, if that Vanguard had shoot an Warp 1 sec earlier than she would you might very well be dead. Without an warp you almost died for a soldier, if you had lost 1, 2 sec who is to say you wouldn't die?
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And about the part I highlited, you just say, you almost never fail to use a squad power, but you do. And being in the middle of the enemy fire that can be deadly, tell me you never died because of that? 

#65
AreleX

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Had the Vanguard not been frozen, she likely would've been staggered from the Claymore shot.

I'm not entirely sure what you're looking to hear. The way I play minimizes the amount of risk you take greatly, leaving much less up to luck, and much more up to skill. Do you want to hear that there's still a chance you can die? Sure, there is, but with the right play, you greatly reduce that chance. If you want to be 100% safe, sit in cover all day. That's cool, I have no problem with it, it just isn't how I choose to play the game, and isn't something I find enjoyable.

We can sit here and play Theory Effect 2 and discuss 'what if's on how it can't work, or I can tell you from a large amount of personal experience that it does work, and it does work reliably. Things do occasionally wrong, and things are occasionally beyond your control, but it is by no means a bad or inconsistent way to play the game.

Modifié par AreleX, 08 mars 2011 - 09:42 .


#66
Shabdez

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Kronner wrote...

Shabdez wrote...

I play on PC but it doesn´t make a difference.
Maybe the OP is a Geth and posted this stuff on the internet just to study our reactions...


What do you mean? You map buttons, press them when needed and that's it.
E.g.

1 - Kasumi's Flashbang
2 - Charge
3 - Slam
4 - Kasumi's Overload
5 - Miranda's Warp

Press "2" to Charge, while you are mid-Charge, press "1" to instantly use Flashbang on the enemy you just Charged (and all other enemies within the radius).

Squad combo example:
Press "4" to strip defense, "3" to Slam, "5" to Warp-bomb.

There is no secret or anything.


Yes, that´s the theory. In pracitce it´s like this:
The key bindings setup I´ve got used to for at least 10 years now, concetrates around the A to F keys with F for moving forward, S/D for left/right strave and A for different purposes according to game mechanics, while my thumb is on the space bar. From that positions, the number keys (1, 2, 3...) are not entirely unreachable, judged by the length of my fingers, but the gap is significant and with your eyes on the screen, fast game action and enemies shooting at you from all directions, I hardly hit the right button even if I managed to moved the right finger. The keys inbetween (Q to T) are already bound to other crucial functions like reload weapon and the two simple squad commands. Probably you could figure out a better arrangement, but once you´ve got used to something, it´s really hard to change. I tried and my characters ended up running into walls and never doing what I wanted them to do.

Modifié par Shabdez, 08 mars 2011 - 11:20 .


#67
SNascimento

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AreleX wrote...

Had the Vanguard not been frozen, she likely would've been staggered from the Claymore shot.

I'm not entirely sure what you're looking to hear. The way I play minimizes the amount of risk you take greatly, leaving much less up to luck, and much more up to skill. Do you want to hear that there's still a chance you can die? Sure, there is, but with the right play, you greatly reduce that chance. If you want to be 100% safe, sit in cover all day. That's cool, I have no problem with it, it just isn't how I choose to play the game, and isn't something I find enjoyable.

We can sit here and play Theory Effect 2 and discuss 'what if's on how it can't work, or I can tell you from a large amount of personal experience that it does work, and it does work reliably. Things do occasionally wrong, and things are occasionally beyond your control, but it is by no means a bad or inconsistent way to play the game.

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Yeah, but she shot you before she was frozen, then she started to use a warp. Then she was frozen. What I meant is if she used warp fist, the result could be your death.
.
About what I want to hear? Exactly what you are saying, you are just not realizing it. I know that playing like that with skill and knowledge  will make one's death count very low, but as you said, it will be there. That's why I called suicidal. It's cool, I'm not saying you shouldn't play like that, all I'm saying is that I prefer a play style that is as risky as possible without being suicidal, that you won't die unless a bug happens or you make a mistake.

#68
AreleX

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To each their own. I still don't really get your purpose in this thread (aside from pointing out things that I've already said myself in the OP and presenting 'what if' scenarios), but it's cool if you don't like playing this way, that doesn't bother me.

I'm more than happy to discuss concerns or problems that arise from playing this way, but I really don't see the point in discussing them with someone who's already got their mind made up against it. It works well for me, it might not work that well for you/you might not agree with it, let's just agree to disagree, I don't want to derail my own thread.

Truce?

:wizard:

Modifié par AreleX, 09 mars 2011 - 07:36 .


#69
Shabdez

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OK! Vanguard Shep rocks the galaxy!
Although I´m nowhere near to AreleX skills, collector ship and LoSB have never been so easy as with the Berserker Vanguard. I died much more often as Soldier or Infiltrator on these missions. Especially the fights on Azur parking and with Vasir seemed so easy to me, that I checked the difficulty setting - it was insanity. The Yahg was defeated so quickly, I almost felt pity for him.
Suicidal? I don´t think so. See it as an acrobat, a wire dancer. What keeps you up on the rope and prevents you from falling is not mere chance or shear luck. It is to know when to make a step foreward and when to stand still.

#70
AreleX

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Shabdez wrote...

OK! Vanguard Shep rocks the galaxy!
Although I´m nowhere near to AreleX skills, collector ship and LoSB have never been so easy as with the Berserker Vanguard. I died much more often as Soldier or Infiltrator on these missions. Especially the fights on Azur parking and with Vasir seemed so easy to me, that I checked the difficulty setting - it was insanity. The Yahg was defeated so quickly, I almost felt pity for him.
Suicidal? I don´t think so. See it as an acrobat, a wire dancer. What keeps you up on the rope and prevents you from falling is not mere chance or shear luck. It is to know when to make a step foreward and when to stand still.


Well said! You're more ballerina than brawler playing this way, and while it may not seem like it at first, this playstyle is more about finesse than brute force. I'm glad you're enjoying yourself, and let me know if you need any help!

=]

Work on the tutorial video has begun, I hope to have it up sometime soon, so check back later/tomorrow and give it a look. What? I said yesterday?  I don't remember that...

Modifié par AreleX, 10 mars 2011 - 02:33 .


#71
AreleX

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As promised, I have uploaded a tutorial video! Please post feedback here, so I might improve future videos.

Teach Me How to Berserker Vanguard!

I hope you all find it useful. I have lost sleep and sanity over it. Sony Vegas can burn in hell (but not for too long, I might need it soon).

:unsure:

Modifié par AreleX, 10 mars 2011 - 09:17 .


#72
Njorls

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Nice vid, I hadn't thought about using enemies as cover, will try that sometimes.

#73
znorky1337

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Picked up Kasumi with flashbang after watching your movies, and jesus friggin christ is it overpowered.
You can basically just run around and oneshot people with the claymore while out of cover and charge whenever you're in trouble or need to change position.
My fav is to charge into a flashbang, fire a couple of shots and end it with a warp bomb, coolio.

#74
Stormy-B

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Nice vid, good commentary and smart pointers. Thanks for sharing.

#75
Bourne Endeavor

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Have to admit, I would not have thought to use Kasumi in such a manner. I practically wh@re RSS whenever she is in my party. I might just give this a try instead of my usual end game run. Although I would think Miranda would be better than Thane in this stage. If only for her squad damage boost and Warp. Any reason you opted for Thane?

Excellent vid all the same. Very informative.

Modifié par Bourne Endeavor, 11 mars 2011 - 10:10 .