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DA2 Pre-Installed for the 8th. Cannot select "High Res Textures"....


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#276
Gabriel S.

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StingingVelvet wrote...

F4d3s wrote...


got a somewhat related question about game settings, resolutions, etc to the 'experts' out there.

This is my first time playing a PC game in years on my new rig. I got fraps to see my FPS, etc. Is there such a thing as a fps 'sweet spot' for games such as these because sometimes changing a setting may increase your fps for example but the visual changes are not noticeable to the human eye. So my question is, with DX11, hi-rez pack, etc should I be aiming for a certain fps or is it all up to the invidividual and what looks/plays good?


Optimal framerate is a subjective thing... depends on the player.  Some people think 30fps is fine and some want 60fps.  Some people want even higher than that, and shockingly there was a Mass Effect 2 thread a while back that showed a lot of people were playing that game at like 10fps, which is baffling to me.

As a PC gamer for almost 20 years I can tell you that all you need to do is find your sweet-spot, what you personally like and find acceptable, and work from there.


Also, I've always liked to cap the FPS between 24-30. It's a good number and if you cap it you get accustomed to it and get less annoyed when and if it goes lower.

#277
Pixieking

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StingingVelvet wrote...

Static Jak wrote...

Neon Kitten wrote...

Fernando Melo wrote...

It'll be a manual download - you will be able to grab it here on the site similar to a patch for DAO.  It will come with its own installer etc.


Fernando, is there any chance that the hi-res textures update will be added to the Steam version as an automatic update? It would be trivial to do so, and would ensure that Steam users (who are used to NOT having to manually install updates) would get the full PC quality experience.

I know EA hates Steam; please let's have Bioware show some love for it :)


Yeah I'd like to know this too. I'd hate to download the thing only to find that an hour later that Steam now has the patch up and running. I don't se any problem with putting this up like any other Steam Update.


The issue I would see is that very few people will actually use the DX11 features, making it silly to force everyone on Steam to download a GB or two of stuff they will never use.  Dragon Age players are used to coming here for DLC, I see no reason they can't come here for their DX11 textures.

Assuming these require DX11, which most people seem to think they do.


Yeahhh...

Just to point out to anyone who's skipped to the last page:

There's no proof that the texture packs are DX11 only. As of now, they are just higher resolution textures, without any Ambient Occlusion or Tesselation features that are exclusive to DX11.

Modifié par Emoking, 06 mars 2011 - 07:45 .


#278
Pixieking

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F4d3s wrote...


got a somewhat related question about game settings, resolutions, etc to the 'experts' out there.

This is my first time playing a PC game in years on my new rig. I got fraps to see my FPS, etc. Is there such a thing as a fps 'sweet spot' for games such as these because sometimes changing a setting may increase your fps for example but the visual changes are not noticeable to the human eye. So my question is, with DX11, hi-rez pack, etc should I be aiming for a certain fps or is it all up to the invidividual and what looks/plays good?


Depends what other settings you enable. As an example, I play CounterStrike: Source, and the fps goes to well over 100, which causes a fair amount of tearing (where the texture draw rate can't keep up with the fps). But, then, for Left4Dead, I enable VSync, which synchronizes the fps to the refresh rate of your monitor. This means it keeps to an even 59fps, and feels a lot smoother.

It very much comes down to how you want the game to look vs fps. There's very few things which hit fps badly (Ambient Occlusion being one of them), so just play around with the settings. I will say that I wouldn't accept anything lower than 30fps, simply because at that point the eyes do actually start to notice any lag in motion, so I would keep 30fps as the lower limit.

#279
PSUHammer

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StingingVelvet wrote...

F4d3s wrote...


got a somewhat related question about game settings, resolutions, etc to the 'experts' out there.

This is my first time playing a PC game in years on my new rig. I got fraps to see my FPS, etc. Is there such a thing as a fps 'sweet spot' for games such as these because sometimes changing a setting may increase your fps for example but the visual changes are not noticeable to the human eye. So my question is, with DX11, hi-rez pack, etc should I be aiming for a certain fps or is it all up to the invidividual and what looks/plays good?


Optimal framerate is a subjective thing... depends on the player.  Some people think 30fps is fine and some want 60fps.  Some people want even higher than that, and shockingly there was a Mass Effect 2 thread a while back that showed a lot of people were playing that game at like 10fps, which is baffling to me.

As a PC gamer for almost 20 years I can tell you that all you need to do is find your sweet-spot, what you personally like and find acceptable, and work from there.


True...it also depends on the type of game.  First person shooters are the genre that really take advantage of high frame rates (over 30fps).  I would say 30fps is the sweet spot for any other type of game.  The more the better.  You could get away with 25fps, but I wouldn't suggest it in the long run.  Also, consider most people have LCD monitors that have a 60hz refresh rate...this pretty much limits fps to 60 otherwise you introduce tearing or other screen artifacts.  That is where the vSync feature becomes handy, limiting FPS to 60.

For DA2, I would say 30fps, consistently would be totally fine.

#280
F4d3s

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Emoking wrote...

F4d3s wrote...


got a somewhat related question about game settings, resolutions, etc to the 'experts' out there.

This is my first time playing a PC game in years on my new rig. I got fraps to see my FPS, etc. Is there such a thing as a fps 'sweet spot' for games such as these because sometimes changing a setting may increase your fps for example but the visual changes are not noticeable to the human eye. So my question is, with DX11, hi-rez pack, etc should I be aiming for a certain fps or is it all up to the invidividual and what looks/plays good?


Depends what other settings you enable. As an example, I play CounterStrike: Source, and the fps goes to well over 100, which causes a fair amount of tearing (where the texture draw rate can't keep up with the fps). But, then, for Left4Dead, I enable VSync, which synchronizes the fps to the refresh rate of your monitor. This means it keeps to an even 59fps, and feels a lot smoother.

It very much comes down to how you want the game to look vs fps. There's very few things which hit fps badly (Ambient Occlusion being one of them), so just play around with the settings. I will say that I wouldn't accept anything lower than 30fps, simply because at that point the eyes do actually start to notice any lag in motion, so I would keep 30fps as the lower limit.


yeah i played CS:S back in the day and I was on a team, competing, etc so I know how fps is more important gameplay wise when it comes to online shooters.

So if my montiors max refresh rate is 60 and i have vsyn turned on, my fps will never go over 60 basically cuz it 'syncs' with my monitor's refresh rate? That probably explains why it was 'stuck' at 60..

#281
F4d3s

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Hammer6767 wrote...

StingingVelvet wrote...

F4d3s wrote...


got a somewhat related question about game settings, resolutions, etc to the 'experts' out there.

This is my first time playing a PC game in years on my new rig. I got fraps to see my FPS, etc. Is there such a thing as a fps 'sweet spot' for games such as these because sometimes changing a setting may increase your fps for example but the visual changes are not noticeable to the human eye. So my question is, with DX11, hi-rez pack, etc should I be aiming for a certain fps or is it all up to the invidividual and what looks/plays good?


Optimal framerate is a subjective thing... depends on the player.  Some people think 30fps is fine and some want 60fps.  Some people want even higher than that, and shockingly there was a Mass Effect 2 thread a while back that showed a lot of people were playing that game at like 10fps, which is baffling to me.

As a PC gamer for almost 20 years I can tell you that all you need to do is find your sweet-spot, what you personally like and find acceptable, and work from there.


True...it also depends on the type of game.  First person shooters are the genre that really take advantage of high frame rates (over 30fps).  I would say 30fps is the sweet spot for any other type of game.  The more the better.  You could get away with 25fps, but I wouldn't suggest it in the long run.  Also, consider most people have LCD monitors that have a 60hz refresh rate...this pretty much limits fps to 60 otherwise you introduce tearing or other screen artifacts.  That is where the vSync feature becomes handy, limiting FPS to 60.

For DA2, I would say 30fps, consistently would be totally fine.



yeah i saw that, so what happens if you turn off vsync? is any fps 'gain' worth it? I have not tried it yet, will probably when i get the game.


Thanks for your input.

#282
PSUHammer

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It is essentially a FPS cap for 60fps, so turning it off buys you as high of FPS as your system can handle. But, if you have an LCD, it might have some graphical anomalies if the FPS goes above 60fps. It all depends on the quality of your monitor. For me, it isn't worth it...especially for games like this. 60fps is silky smooth.

#283
F4d3s

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Hammer6767 wrote...

It is essentially a FPS cap for 60fps, so turning it off buys you as high of FPS as your system can handle. But, if you have an LCD, it might have some graphical anomalies if the FPS goes above 60fps. It all depends on the quality of your monitor. For me, it isn't worth it...especially for games like this. 60fps is silky smooth.


got it..well im got a samsung syncmaster t240 and ive been thinking about giving it to my wife and picking up a new LCD, like maybe an alienware one (my system is alienware) or maybe something higher end.

#284
stomprnm2

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Fernando Melo wrote...

Riloux wrote...

Ploppy wrote...

Why didn't you just put it on the disc?


Probably because they didn't finish them until after the game was sealed. 


Yep, same reason day 1 DLC isn't on the disc.  This is all content we were able to complete after the game disc was locked and sent for certification.


So what you are saying is that the day 1 DLC should have been included on the disc/steam download etc....

Meaning that since it should have been included in the first place on the disc/download (which you have just stated), that said day 1 DLC is part of the game that was meant to have been included.
Therefore I am presuming we will also be able to download that DLC for free as it is part of the game purchased?
As if we have to pay for the day 1 'DLC' we paid out for an 'incomplete' game as you have stated above that it only wasn't included as your company didn't finish the game on time for sale, so it's being called a 'DLC'.

I hope that it will be free due to stated argument, as we haven't just paid out for a game that is not sold as originally intended because a certain section wasn't finished on time. Which of course is down to bioware, not the consumer.

#285
PSUHammer

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stomprnm2 wrote...
So what you are saying is that the day 1 DLC should have been included on the disc/steam download etc....

Meaning that since it should have been included in the first place on the disc/download (which you have just stated), that said day 1 DLC is part of the game that was meant to have been included.
Therefore I am presuming we will also be able to download that DLC for free as it is part of the game purchased?
As if we have to pay for the day 1 'DLC' we paid out for an 'incomplete' game as you have stated above that it only wasn't included as your company didn't finish the game on time for sale, so it's being called a 'DLC'.

I hope that it will be free due to stated argument, as we haven't just paid out for a game that is not sold as originally intended because a certain section wasn't finished on time. Which of course is down to bioware, not the consumer.


If you are talking about the high res texture packs, they are indeed free.  Chill out, man!  It's a game!

#286
Stiler

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stomprnm2 wrote...

Fernando Melo wrote...

Riloux wrote...

Ploppy wrote...

Why didn't you just put it on the disc?


Probably because they didn't finish them until after the game was sealed. 


Yep, same reason day 1 DLC isn't on the disc.  This is all content we were able to complete after the game disc was locked and sent for certification.


So what you are saying is that the day 1 DLC should have been included on the disc/steam download etc....

Meaning that since it should have been included in the first place on the disc/download (which you have just stated), that said day 1 DLC is part of the game that was meant to have been included.
Therefore I am presuming we will also be able to download that DLC for free as it is part of the game purchased?
As if we have to pay for the day 1 'DLC' we paid out for an 'incomplete' game as you have stated above that it only wasn't included as your company didn't finish the game on time for sale, so it's being called a 'DLC'.

I hope that it will be free due to stated argument, as we haven't just paid out for a game that is not sold as originally intended because a certain section wasn't finished on time. Which of course is down to bioware, not the consumer.




What part of his post did you not understand?

Before a game can be shipped it has to be sent to microsoft (since it's on the 360 obviously) in order to be certified.

The DLC was done post sending this in, so they had time to make this after the game was finished and thus it's dlc.

Not dlc that was stripped- from the game before it was finished, but made after they sent the game to be certified and ready to print to disc for release.

#287
stomprnm2

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Hammer6767 wrote...

stomprnm2 wrote...
So what you are saying is that the day 1 DLC should have been included on the disc/steam download etc....

Meaning that since it should have been included in the first place on the disc/download (which you have just stated), that said day 1 DLC is part of the game that was meant to have been included.
Therefore I am presuming we will also be able to download that DLC for free as it is part of the game purchased?
As if we have to pay for the day 1 'DLC' we paid out for an 'incomplete' game as you have stated above that it only wasn't included as your company didn't finish the game on time for sale, so it's being called a 'DLC'.

I hope that it will be free due to stated argument, as we haven't just paid out for a game that is not sold as originally intended because a certain section wasn't finished on time. Which of course is down to bioware, not the consumer.


If you are talking about the high res texture packs, they are indeed free.  Chill out, man!  It's a game!


If you read my post you can quite clearly see that I am not moaning about the texture packs. I already know that these will be up for download for free on this site from monday.

#288
PSUHammer

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stomprnm2 wrote...

Hammer6767 wrote...

stomprnm2 wrote...
So what you are saying is that the day 1 DLC should have been included on the disc/steam download etc....

Meaning that since it should have been included in the first place on the disc/download (which you have just stated), that said day 1 DLC is part of the game that was meant to have been included.
Therefore I am presuming we will also be able to download that DLC for free as it is part of the game purchased?
As if we have to pay for the day 1 'DLC' we paid out for an 'incomplete' game as you have stated above that it only wasn't included as your company didn't finish the game on time for sale, so it's being called a 'DLC'.

I hope that it will be free due to stated argument, as we haven't just paid out for a game that is not sold as originally intended because a certain section wasn't finished on time. Which of course is down to bioware, not the consumer.


If you are talking about the high res texture packs, they are indeed free.  Chill out, man!  It's a game!


If you read my post you can quite clearly see that I am not moaning about the texture packs. I already know that these will be up for download for free on this site from monday.


My bad...considering this entire thread has been about the PC version and High Res texture pack downloads, I just assumed.  SIlly me. Image IPB

#289
stomprnm2

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Stiler wrote...

stomprnm2 wrote...

Fernando Melo wrote...

Riloux wrote...

Ploppy wrote...

Why didn't you just put it on the disc?


Probably because they didn't finish them until after the game was sealed. 


Yep, same reason day 1 DLC isn't on the disc.  This is all content we were able to complete after the game disc was locked and sent for certification.


So what you are saying is that the day 1 DLC should have been included on the disc/steam download etc....

Meaning that since it should have been included in the first place on the disc/download (which you have just stated), that said day 1 DLC is part of the game that was meant to have been included.
Therefore I am presuming we will also be able to download that DLC for free as it is part of the game purchased?
As if we have to pay for the day 1 'DLC' we paid out for an 'incomplete' game as you have stated above that it only wasn't included as your company didn't finish the game on time for sale, so it's being called a 'DLC'.

I hope that it will be free due to stated argument, as we haven't just paid out for a game that is not sold as originally intended because a certain section wasn't finished on time. Which of course is down to bioware, not the consumer.




What part of his post did you not understand?

Before a game can be shipped it has to be sent to microsoft (since it's on the 360 obviously) in order to be certified.

The DLC was done post sending this in, so they had time to make this after the game was finished and thus it's dlc.

Not dlc that was stripped- from the game before it was finished, but made after they sent the game to be certified and ready to print to disc for release.


He stated:

"Yep, same reason day 1 DLC isn't on the disc.  This is all content we
were able to complete after the game disc was locked and sent for
certification."

Talking about the texture pack obviously, but by saying:
"same reason day 1 DLC isn't on the disc"

To me it is stateing that the texture's and the thing that is now calling DLC both should have been on the disc before it was sent for certification.
Meaning that the texture's and now so called DLC should have been finished and included on the disc in time before being sent for certification.

That is where it has confused me.

#290
PSUHammer

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You are also making assumptions. The Shale content was originally to be cut from DAO but they were able to finish it by day 1 release. Technically, Origins was a "complete" game without it. But it is up to the developer whether they want to release additional content.

#291
stomprnm2

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Hammer6767 wrote...

stomprnm2 wrote...

Hammer6767 wrote...

stomprnm2 wrote...
So what you are saying is that the day 1 DLC should have been included on the disc/steam download etc....

Meaning that since it should have been included in the first place on the disc/download (which you have just stated), that said day 1 DLC is part of the game that was meant to have been included.
Therefore I am presuming we will also be able to download that DLC for free as it is part of the game purchased?
As if we have to pay for the day 1 'DLC' we paid out for an 'incomplete' game as you have stated above that it only wasn't included as your company didn't finish the game on time for sale, so it's being called a 'DLC'.

I hope that it will be free due to stated argument, as we haven't just paid out for a game that is not sold as originally intended because a certain section wasn't finished on time. Which of course is down to bioware, not the consumer.


If you are talking about the high res texture packs, they are indeed free.  Chill out, man!  It's a game!


If you read my post you can quite clearly see that I am not moaning about the texture packs. I already know that these will be up for download for free on this site from monday.


My bad...considering this entire thread has been about the PC version and High Res texture pack downloads, I just assumed.  SIlly me. Image IPB


Probably my bad picking up on this statement:
"Yep, same reason day 1 DLC isn't on the disc"

So I assumed that they just didn't finish the game on time before sending it off for certification, thus adding it as a dlc on day 1.

#292
StingingVelvet

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Emoking wrote...

Yeahhh...

Just to point out to anyone who's skipped to the last page:

There's no proof that the texture packs are DX11 only. As of now, they are just higher resolution textures, without any Ambient Occlusion or Tesselation features that are exclusive to DX11.


Which is why I said "if they are" and addressed that confusion.

If they do not require DX11 then there are still reasons to only have it here.  There is still the issue of pushing a 2GB download on everyone on day one who might not want it.  There is still an issue with Valve wanting to host it right away.  There is still a probably desire by Bioware for people to come here, see the site, be exposed to the DLC, etc. etc..

I really don't see the issue with coming here and downloading it.  How is it at all a big deal?

#293
PSUHammer

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Well, it could be technically true that they ran out of time to add some content. I know many developers do that now and will add it as DLC after the fact. But, this has always happened. The difference between now and, say, 15 years ago, is that the developer has an easy avenue to get that cut content out to the masses in terms of DLC. Before...it just hit the cutting room floor never to be seen again.

#294
kozzy420420

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Fernando Melo wrote...

Also worth noting that there are new ATI and nVidia drivers due Monday (or Tuesday) I believe, which will increase performance and stability for DA2 on DirectX11 cards.


Nice! Glad to hear!

#295
PSUHammer

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StingingVelvet wrote...

Emoking wrote...

Yeahhh...

Just to point out to anyone who's skipped to the last page:

There's no proof that the texture packs are DX11 only. As of now, they are just higher resolution textures, without any Ambient Occlusion or Tesselation features that are exclusive to DX11.


Which is why I said "if they are" and addressed that confusion.

If they do not require DX11 then there are still reasons to only have it here.  There is still the issue of pushing a 2GB download on everyone on day one who might not want it.  There is still an issue with Valve wanting to host it right away.  There is still a probably desire by Bioware for people to come here, see the site, be exposed to the DLC, etc. etc..

I really don't see the issue with coming here and downloading it.  How is it at all a big deal?


It isn't.  I don't think there is an issue.  The only outstanding question has been will Steam treat it as a "patch" and force it to download or is it a voluntary download on this site.

Fernando did say it will be treated as DLC, and if this is the case, then Steam will probably not push it on it's own.  I had to download all DLC directly from this site for DAO and ME2 and I had them on Steam.

#296
cobretti1818

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Well, I am very happy us PC owners are getting a little something special with Extra High Res Textures. Personally, will be d/l straight away.
This plus DX11 should make it pretty sweet looking.

#297
Exzander1

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So, just to be clear - I can use the texture pack running Windows XP with an Nvidia 9800 GT, cause the texture pack works on all DX types?

#298
Pixieking

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StingingVelvet wrote...

Emoking wrote...

Yeahhh...

Just to point out to anyone who's skipped to the last page:

There's no proof that the texture packs are DX11 only. As of now, they are just higher resolution textures, without any Ambient Occlusion or Tesselation features that are exclusive to DX11.


Which is why I said "if they are" and addressed that confusion.

If they do not require DX11 then there are still reasons to only have it here.  There is still the issue of pushing a 2GB download on everyone on day one who might not want it.  There is still an issue with Valve wanting to host it right away.  There is still a probably desire by Bioware for people to come here, see the site, be exposed to the DLC, etc. etc..

I really don't see the issue with coming here and downloading it.  How is it at all a big deal?


Actually you said "Assuming these require DX11, which most people seem to think they do." I was merely pointing out that, though most people think they do, there's actually no proof. Also, a lot of people skip to the end of threads because they assume all the important info is based at the end. :)

Also, other than the fact that it's a Day 1 texture pack, the most important thing is how Steam is going to react to it; given so many people like Steam for its auto downloading of official updates, it's not exactly a decent way to treat your fanbase on Steam.

#299
stomprnm2

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Hammer6767 wrote...

Well, it could be technically true that they ran out of time to add some content. I know many developers do that now and will add it as DLC after the fact. But, this has always happened. The difference between now and, say, 15 years ago, is that the developer has an easy avenue to get that cut content out to the masses in terms of DLC. Before...it just hit the cutting room floor never to be seen again.


Agreed, 15 years ago {smilie} they were the day's. I was a mere 17 then.
Not so much confusion, just buggy games that never got fixed via a download trusty old tomb raider on the console and westwood still in development not destroying the c&c series that is today. But that's another story for another forum, dont start me on that one here {smilie}

Well at least I'll have the texture pack to download, providing they get it on steam straight away unlike the pre order for the signature edition as steam didn't get a look in on that.

Looking forward to playing through DA2.

to move back to topic I'd imagine the high res texture's wouold be useable in dx9 dx10(if there will be one, I'd imagine so) and dx11. Since dx11 is mainly about the effect's.

Modifié par stomprnm2, 06 mars 2011 - 11:45 .


#300
PSUHammer

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Exzander1 wrote...

So, just to be clear - I can use the texture pack running Windows XP with an Nvidia 9800 GT, cause the texture pack works on all DX types?


That is the understanding, yes.  Unless Bioware (stupidly) ties the texture levels to the DX detail settings.  But, from what I read, It is a separate toggle so you SHOULD be fine.  Although, with your GPU, it may not perform well.