Aller au contenu

Photo

DA2 Pre-Installed for the 8th. Cannot select "High Res Textures"....


348 réponses à ce sujet

#51
_Melk_

_Melk_
  • Members
  • 75 messages
Not even sure you *need* DirectX 11 for the high res textures. It'll probably work with DX9 or OpenGL as well. (Just guessing here though).

#52
Phoenixblight

Phoenixblight
  • Members
  • 1 588 messages

_Melk_ wrote...

Not even sure you *need* DirectX 11 for the high res textures. It'll probably work with DX9 or OpenGL as well. (Just guessing here though).



Devs have said you need DX11 to play higher than Medium settings so.....No?

#53
Brawne

Brawne
  • Members
  • 661 messages
I have DirectX 10 card (GTS 250), wonder if you can run high res textures on DirectX 10 or it will be only for DirectX 11 cards?

#54
Carfax

Carfax
  • Members
  • 813 messages

Rimfrost wrote...

My card is dx11 capable (under windows) so it's more a question if the Mac version supports using these packs. I woud assume so.


Does Mac OS support Direct X?  I'm pretty sure it doesn't.

#55
Atmosfear3

Atmosfear3
  • Members
  • 1 654 messages

Phoenixblight wrote...

_Melk_ wrote...

Not even sure you *need* DirectX 11 for the high res textures. It'll probably work with DX9 or OpenGL as well. (Just guessing here though).



Devs have said you need DX11 to play higher than Medium settings so.....No?


I think you can go up to High without DX11. You need DX11 to use Very High though.

#56
raz3r

raz3r
  • Members
  • 299 messages

Brawne wrote...

I have DirectX 10 card (GTS 250), wonder if you can run high res textures on DirectX 10 or it will be only for DirectX 11 cards?

Textures are just textures, they work over any DirectX, if they're gonna lock that option under DirectX9 or 10 it will be because of hardware sellers who want to push DirectX11 cards. I don't see other reasons. But I am almost certain that everyone will be able to run that pack.


(please Bioware tell me that I am right :wub:)

#57
_Melk_

_Melk_
  • Members
  • 75 messages

Phoenixblight wrote...

_Melk_ wrote...

Not even sure you *need* DirectX 11 for the high res textures. It'll probably work with DX9 or OpenGL as well. (Just guessing here though).



Devs have said you need DX11 to play higher than Medium settings so.....No?


I missed that thread so I might be totally wrong here.   My take is that textures are just that, textures.   Graphic Detail Setting is something different though -- that's the setting that goes up to "very high" (low, medium, high, very high). 

Perhaps the devs were talking about that?   if you have a link to the thread, I'll check it out. 

#58
Brawne

Brawne
  • Members
  • 661 messages
Found this dev blog about it. This explains a lot.

#59
Phoenixblight

Phoenixblight
  • Members
  • 1 588 messages

_Melk_ wrote...

Phoenixblight wrote...

_Melk_ wrote...

Not even sure you *need* DirectX 11 for the high res textures. It'll probably work with DX9 or OpenGL as well. (Just guessing here though).



Devs have said you need DX11 to play higher than Medium settings so.....No?


I missed that thread so I might be totally wrong here.   My take is that textures are just that, textures.   Graphic Detail Setting is something different though -- that's the setting that goes up to "very high" (low, medium, high, very high). 

Perhaps the devs were talking about that?   if you have a link to the thread, I'll check it out. 


Actually you may be right I misread your post, I was thinking the settings and not the actual textures. 

#60
Vulee94

Vulee94
  • Members
  • 329 messages
I wish the devs would explain this texture downloading business in more detail.
Should I even bother with them for my nVidia 9600GT or are they suited for the more powerful graphic cards out there?

#61
Persephone

Persephone
  • Members
  • 7 989 messages

Fernando Melo wrote...

Also worth noting that there are new ATI and nVidia drivers due Monday (or Tuesday) I believe, which will increase performance and stability for DA2 on DirectX11 cards.


Now if Acer would only let me use ATI updates. Darn Laptop......:lol:

#62
BigTopTony

BigTopTony
  • Members
  • 61 messages

Brawne wrote...

Found this dev blog about it. This explains a lot.


Thanks for pointing that out. Great read and it did something I didn't think possible--increase my desire to play DA2!

#63
_Melk_

_Melk_
  • Members
  • 75 messages

Brawne wrote...

Found this dev blog about it. This explains a lot.


Thanks! :)

  I just read it and indeed, I think they were talking about the "Graphic Detail" settings.   From this read, I'm assuming everyone with enough GPU memory will be able to use High res textures.

DX10+ will be able to use High settings (from the blog)

The game has hundreds of spell effects, the rendering of which is
greatly improved on high end PC video cards. On the high detail setting
(requires DX10 or better hardware), the game will smooth particle edges
so they blend better with the environment (without hard edges at the
contact point).



DX11 cards will be the ones at very high (from blog)

Most of the dynamic lighting features, including cloud shadows and the
extra lights on spell effects, will work on DirectX 10 hardware. The
extra shadows from dynamic lights require the very high detail level
(which is only available with DirectX 11 hardware
).


Great read btw, thanks again for the link :wub:

Modifié par _Melk_, 05 mars 2011 - 05:30 .


#64
Fredvdp

Fredvdp
  • Members
  • 6 186 messages
When will BioWare upload the Mass Effect 2 texture pack?

#65
tom1113

tom1113
  • Members
  • 9 messages
Why can't you just add these files to the digital versions of the game?

We ain't getting a dvd of the game so surely it can just be added to the pre-load?

Modifié par tom1113, 05 mars 2011 - 05:46 .


#66
Brockololly

Brockololly
  • Members
  • 9 029 messages
Hopefully the texture pack is available Monday or at least before Tuesday. Cause between downloading all the DLC on Tuesday and the inevitable slow downloads from BioWare's servers, it would be nice to be able to download the textures before hand.

#67
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

wyvvern wrote...

Fernando Melo wrote...

Yep, same reason day 1 DLC isn't on the disc.  This is all content we were able to complete after the game disc was locked and sent for certification.


You're joking, right?

I mean, has the game industry REALLY sunk this low? I can live with day one DLC not being on the disc - it's extra material, after all.

But we have to DOWNLOAD the high rez textures?

This is a core part of the game, and it's not included on the disc. The mind boggles.

Pisses me off as well, but only because I have to do that extra step if I want all the optional  bells and whistles  (I'd prefer not having to do that). But to be fair,  the textures we're talking about  are not a core part of the game.  These are glamor textures,  designed for higher end cards with DX11.   The game will still run on high without them.   To further your car analogy, these would be like  downloading heated leather seats, or a  GPS navigation system


I swear no other industry I can think of gets away with the BS the video game industry does.

"Oh, we'll sell you this new car, but we don't include feature x, you'll have to get that from the factory. And if it doesn't work, you can't return it. We might fix what's wrong with it in a few months, if you're lucky. You can download that fix, because you have limitless patience and bandwidth. Oh, and you don't actually own the car we're selling you even though we're charging you full price, you're renting it! And don't even think about re-selling the car, we've tied it to your address - no one else will ever be able to drive it. Oh, and there's this little 8 page contract included inside the glove box. We won't let you read it before you buy the car, but we're sure you'll agree to all the terms and conditions. If you don't, you can always try returning it. (Good luck with that, though.)"

 Have you ever bought a new car?  That's pretty much exactly how it works.  No, wait.... it's actually WORSE with a car purchase, because you have to pay for  these extras, and  not only is the car you bought tied to your address by government mandate, but you also have to pay personal property tax on it every year, depending on where you live.

Modifié par Yrkoon, 05 mars 2011 - 06:06 .


#68
Nobuhide

Nobuhide
  • Members
  • 21 messages
cool i love this idea of having the high res texture on an individual download. gives devs more time to work on it and if i have a crappy computer (like my laptop) i can just skip tehm completly freeing some space on my drive and wasting less time downloading. As long as high res isn't a paying DLC i completly approve of this.

#69
Palesblade

Palesblade
  • Members
  • 169 messages
*Sigh* I've got a GTX 460, but I'm still running WinXP SP3. I guess its time for an OS update. <_<

Modifié par Palesblade, 05 mars 2011 - 06:09 .


#70
TallBearNC

TallBearNC
  • Members
  • 986 messages
The Very high setting in the game has nada to do with better quality texture files. High enables DX10 features and Very high uses DX11 (and enables the checkboxes in the video menu for DX11 features). Medium and lower uses only DX9 features (even if you are using the DX 11 renderer). The game uses the higest quality textures as possible unless you tell it to FORCE using low res, compressed textures.

#71
TallBearNC

TallBearNC
  • Members
  • 986 messages
Oh btw, for those that use steam and D2D, thier pre downloads are ENCRYPTED until the 8th. So there's no way those people can be "testing" the graphic features. I don't know about the EA downloader, and no one should have copies of the disks yet.

#72
TallBearNC

TallBearNC
  • Members
  • 986 messages

_Melk_ wrote...

Not even sure you *need* DirectX 11 for the high res textures. It'll probably work with DX9 or OpenGL as well. (Just guessing here though).


No the game does NOT use OpenGL in any way (unless you're on a NON PC platform). On PCs it's a staunch DX 9, 10.2, or 11 game ;)

#73
Dirk the Crusader

Dirk the Crusader
  • Members
  • 37 messages
Don't really care if I have to download them, just glad we get them. Bandwidth isn't an issue and if your ISP puts monthly limits on it they're useless wankers and you should change to a better one. Would be nice if the cinematics were in 1080p too. Feels weird to go from nice high detail ingame (and ingame cutscenes) graphics to a grainy low res movie.

#74
Chob

Chob
  • Members
  • 20 messages

Fernando Melo wrote...

Yep, same reason day 1 DLC isn't on
the disc.  This is all content we were able to complete after the game
disc was locked and sent for certification.


Then why isn't this dlc free? EA I guess? ;O°

Modifié par Chob, 05 mars 2011 - 07:09 .


#75
Lennonkun

Lennonkun
  • Members
  • 415 messages
We can thank the console-centric design of DA2 for our lovely "optional high-res textures".

Consoles can't use them, they are stuck with DX9 and Medium settings, never to get anything better. But of course because of this, PC textures get put on the back burner, only to be released a week after release... **** is bloody lame.

Also who wants to bet some young modder will blow away Biowares "high-res" textures?

Modifié par Lennonkun, 05 mars 2011 - 07:16 .