Yamsandjams wrote...
As for how much, I don't know. But I'm not sure that's critically important since you can be sure it will be higher.
How much is vital. If you're making a decision when levelling up to choose one stat point or another, knowing which value increased what effects by what amount allows you to make an informed judgment. Otherwise, you're just guessing.
Without these formulae, the game isn't playable. Not even from the beginning.
I've never known a developer to list their formulas in the release of a game anyhow.
All of BioWare's D&D based games did exactly this.
Besides, if your that much of a keener, I would think that you'd be making 3 characters anyways.
But these three characters are just for fact-finding. The actual characters I want to play, with their coherent personalities and stat allocations, will be based on these mechanical data which are not yet available to me.
Mike Laidlaw has spoken openly about how much he likes the WoW design of hiding mechanical information from new players. I can see why he might want to make awareness of the game's mechanics optional, but actually hiding it from us such that we can't have it - that's something I will not tolerate.
Modifié par Sylvius the Mad, 05 mars 2011 - 06:45 .