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Where's this 100 dodge 100 spell resist build?


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#1
Omnius Evermind

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I've seen LastDarkness reference this build quite a lot when answering people's questions, but there's never a link to it or any elaboration on what it is. From the bits and pieces I've scrapped together from about 6 different threads, I think it's something like:

2h Templar/Reaver/Spirit Warrior
Sentinel Set
rest of gear unknown

I'm running Oghren as this right now in Awakening but I can't see where the 100% spell resist and 100% dodge that was claimed are coming from at all. Another claim made about this build was that it cost less stamina to maintain sustains than the Champion/Berskerker/Spirit Warrior build, but I'm not seeing a difference personally. In fact, even with Greater Chasind stamina bonus and 3 endurance runes slotted in armor, I'm good for about 2 major AoE moves before having to chug a stamina pot and that's about it, and I'm only running the spirit warrior sustain + Indom. All points into STR except for maybe 6 into Will after I saw how fast he ran out of steam.

But aside from all that, I'm more at a loss as to where these posted dodge/spell resist numbers are coming from

#2
Stjerne

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if you have taken all four of the talents on the spirit warrior tree. than when Beyond the veil is active you get 50% dodge and 20% resist magic. so it might be possible to make that build with right equipment

#3
Stjerne

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and Evasion Runes give u 5% dodge each to. so if put 3 of them into your armor you will have an extra 15% dodge.

#4
Omnius Evermind

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I was considering these options, but my main problem is that I really don't like playing a warrior in awakening w/o being able to use those awesome looking new armor sets, especially Sentinel. No matter which way I try to go about it, I simply can't wear them without taking a big hit to my fatigue. I was offsetting that with runes. I guess I'll just have to try more gear combinations.

#5
Stjerne

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the spellward gives you 30% resist magic. key to the city gives you 4%. and Paragon dweomer runes give you 14% magic resist each. you can easily get 100% magic resist without changing your armor.

#6
Stjerne

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and oh yh Cailan's greaves give you 20% dodge and you can customize Vigilance to get 10% dodge.
so far you can get 95% dodge and 100% spell resist.

#7
Omnius Evermind

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that rune on my weapon would give up an additional 5% crit chance + 20% crit damage though. I think I'd rather settle for the 84% spell resist. As for the 100% dodge I've seen claimed, I still don't see any way for that to happen unless you're wearing DA:O armor and passing on the new sets.

edit: just saw your last post. none of those dodge options are do-able unless, as I said, you're taking a pass on the new Awakening sets like Sentinel. If these are the kinds of things needed to do this type of build, I have to comment that it's lost a lot of attraction for me. It kind of appears to be somewhat of a gimmick build. I think I'd be far better off using 2 mages + 1 rogue and relying on party buffs rather than gimping my personal dps in order to accomodate those dodge numbers. My last 2h run through awakening on nightmare didn't need it, and I had no tank.

(although Awakening on Nightmare could almost be run through in my underwear, it's that easy lol)

Modifié par Omnius Evermind, 05 mars 2011 - 01:13 .


#8
war4n0th1n9

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Omnius Evermind wrote...

I was considering these options, but my main problem is that I really don't like playing a warrior in awakening w/o being able to use those awesome looking new armor sets, especially Sentinel. No matter which way I try to go about it, I simply can't wear them without taking a big hit to my fatigue. I was offsetting that with runes. I guess I'll just have to try more gear combinations.

If you are worried about fatigue, then it's capped at -25% even if it will appear as beyond that the talents won't cost more. I tried running awakening with Andres having 2 sustained spells active: Haste + Invigorate. One for speed the other to reduce fatigue, worked really well.
As for the build itself sorry can't help you was wondering myself for how this works. But importing a warden I'm not worried about taking damage or being affected by spells.

#9
Omnius Evermind

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war4n0th1n9 wrote...

Omnius Evermind wrote...

I was considering these options, but my main problem is that I really don't like playing a warrior in awakening w/o being able to use those awesome looking new armor sets, especially Sentinel. No matter which way I try to go about it, I simply can't wear them without taking a big hit to my fatigue. I was offsetting that with runes. I guess I'll just have to try more gear combinations.

If you are worried about fatigue, then it's capped at -25% even if it will appear as beyond that the talents won't cost more. I tried running awakening with Andres having 2 sustained spells active: Haste + Invigorate. One for speed the other to reduce fatigue, worked really well.
As for the build itself sorry can't help you was wondering myself for how this works. But importing a warden I'm not worried about taking damage or being affected by spells.


Is it capped at a bonus of -25% total? or is it capped at a listing of -25% fatigue on your character sheet?

#10
Omnius Evermind

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sorry double post lag

Modifié par Omnius Evermind, 05 mars 2011 - 01:28 .


#11
war4n0th1n9

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Omnius Evermind wrote...

is it capped at the bonus or at the total rating? In other words, is it capped at a bonus of -25% or is it capped at a total rating of -25% on you character sheet?

As the wiki says: "The maximum fatigue penalty possible is -25%, and any further fatigue-reducing buffs or equipment will not increase fatigue more."
Link here.

#12
Omnius Evermind

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but that same link also says that you actually DO get a benefit to using fatigue reducing gear:

"Wear Item Sets with an enhancement of "-x% fatigue" -- in particular, Wade's Superior Dragonskin Armor Set can actually give a character a negative fatigue (of -12.3%), which translates to a decreased cost of your spells and abilities"

according to that, the cap is to the penalty, not the amount you can reduce fatigue. I'm not sure. That article seems to contradict itself :huh:

I suppose what they're saying is that it's beneficial to have lighter armor and ALSO have fatigue reduction. Their wording confuses me a little though

Modifié par Omnius Evermind, 05 mars 2011 - 01:48 .


#13
ussnorway

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Answeer two questions first please;
Are you Dwarf & what game setting are you running i.e. easy, normal or nightmare?

#14
Omnius Evermind

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dwarf, nightmare, DA: Awakening

#15
SuicidalBaby

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the set up darkness references is meant for origins, most likely overkill for awakenings.
knight commanders chest piece being the most vital.

#16
Last Darkness

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Its a project Yrkoon and I are working on. Still havent got it fully completed in Origens yet but in Awakening yes.

Dwarf, Reaver/Templar/Spirit Warrior Spec. With this setup you have 50% Dodge and 55% Spell Resist when running full Spirit Warrior Talents plus your Racial. Knight Commanders chest from Origins gives +40% Spell resist bringing this total to 95% Spell Resistance. Through other Gear and Runes its very easy to cap this out and Dodge. For Weapons your going to want either Voice of Velvet for its +25% Dodge or Vigilence for its +10%. If you really want to make it easy duel wield Vigilence+Voice of Velvet for +35% dodge. Otherwise you will require more specific gear and runes to cap out a Two-Hand or Weapon+Shield Build.

I love the build and it will get you through Awakening + Golems + Witch Hunt on Nightmare. With no problems but it does require items from Origins and Awakening combined.

Cailens Greaves gives +20% Dodge, The Spellward neckalce gives +30% Spell Resist and +10% Dodge, Cinch of Skillful manuerving belt gives +14% Spell Immune and +15% Dodge, First Enchanter Cowl gives +4% Spell Immune and +10% Dodge. Thats 48% Spell Immune and 55% Dodge from those peices alone. Its really very easy to get with almost any build. You could even swap out the chest peice for something more your liking. Gloves and rings are entirly open and up to you.

#17
Last Darkness

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Though for Spec the only important one is Spirit Warrior, you could also do berserker or champion or guardian if you wanted. Its just that Berserk and Rally are not stamina friendly abilities and neither is Beyond the Veil which you want running all the time.

Also you could do it as Human or Elf, Dwarf just has the best stats for a Warrior.




But min / max values im thinking you want a pure Str build Dwarf Two-Hand style character. You may wanna throw in Berserker in the mix just for the added +2 Str. (Though soon as I get my Berserk mod fineshed the actual berserk abilities will be nicer for two handers since im switching berserk to increase stamina regen and decrease health regen.)

My test character for this is such, "Saber Aeducan" Female Dwarf Noble, Two-hand Style. All Str build. Since defense and crwd control are unessary and aoe damage is better I went Reaver for Aura of Pain, Templar for the Armor and for Holy Smite, Spirit Warrior for obvius and fade Burst.

Aura of Pain+Holy Smite+Fade Burst+ Two-Hand AoE damage abilities is where this build really synergises. Walking Aura of Death.

Of course you should always have 1 or 2 Mages debuffing enemies resistances so your spirit damage does +100% or more (Cap out your spirit damage for +50% damage as a added bonus.)

I call it "The Overlord" build at the moment though its not fineshed in my blog.  Yrkoon and I are still min/maxing.

Modifié par Last Darkness, 05 mars 2011 - 01:38 .


#18
Omnius Evermind

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Thanks guys, these are the types of specifics I was hoping for. I have a question though. Having recently run Awakening on Nightmare with another 2h dwarf, is this degree of min/maxxing necessary or are you just working on this for a fun project? I tend to powergame a little myself, but I also limit that when it comes to certain personal tastes (ie. I wouldn't give up being able to wear the new armor set Sentinel even though other armor would have min/maxxed better). The reason I ask you this is because I feel that once you start twinking out even to the extent that I do it, both games are well... super-easy. My feelings on this is that it's more effective building a warrior to max out damage instead of defenses, and run with a mage with Haste. I just plowed through the content ridiculously fast and easy this way, even on NM.

#19
Last Darkness

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Omnius Evermind wrote...

Thanks guys, these are the types of specifics I was hoping for. I have a question though. Having recently run Awakening on Nightmare with another 2h dwarf, is this degree of min/maxxing necessary or are you just working on this for a fun project? I tend to powergame a little myself, but I also limit that when it comes to certain personal tastes (ie. I wouldn't give up being able to wear the new armor set Sentinel even though other armor would have min/maxxed better). The reason I ask you this is because I feel that once you start twinking out even to the extent that I do it, both games are well... super-easy. My feelings on this is that it's more effective building a warrior to max out damage instead of defenses, and run with a mage with Haste. I just plowed through the content ridiculously fast and easy this way, even on NM.


Depends on if that sort of thing matters to you, if you feel guilty for being in legitimate 'God Mode'
This build is for fun, but it is a serious build. Probably best for solo if you still wnat some challenge but after beating the game once I dont see the point.

I also have a maximum damage possible build that plows through the game, its all how you want to play though. Also your deicision to make it the Warden or a companion as well. 


My current game has Alistair setup as this in my party, Leilania the controversal Bard/Duelist build and Wynne the Arcane warrior spirit healer setup. My Warden is a Ranger/Assassin.
In Awakening I will groom Ohgren or Justice for this setup probably.

Modifié par Last Darkness, 05 mars 2011 - 06:43 .


#20
Omnius Evermind

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Last Darkness wrote...

Its a project Yrkoon and I are working on. Still havent got it fully completed in Origens yet but in Awakening yes.

Dwarf, Reaver/Templar/Spirit Warrior Spec. With this setup you have 50% Dodge and 55% Spell Resist when running full Spirit Warrior Talents plus your Racial. Knight Commanders chest from Origins gives +40% Spell resist bringing this total to 95% Spell Resistance. Through other Gear and Runes its very easy to cap this out and Dodge. For Weapons your going to want either Voice of Velvet for its +25% Dodge or Vigilence for its +10%. If you really want to make it easy duel wield Vigilence+Voice of Velvet for +35% dodge. Otherwise you will require more specific gear and runes to cap out a Two-Hand or Weapon+Shield Build.

I love the build and it will get you through Awakening + Golems + Witch Hunt on Nightmare. With no problems but it does require items from Origins and Awakening combined.

Cailens Greaves gives +20% Dodge, The Spellward neckalce gives +30% Spell Resist and +10% Dodge, Cinch of Skillful manuerving belt gives +14% Spell Immune and +15% Dodge, First Enchanter Cowl gives +4% Spell Immune and +10% Dodge. Thats 48% Spell Immune and 55% Dodge from those peices alone. Its really very easy to get with almost any build. You could even swap out the chest peice for something more your liking. Gloves and rings are entirly open and up to you.


Am I reading you right that I'm going to start with a base of 50% dodge before any gear is added using this spec? If so then technically I could still wear the full Sentinel set and for dodge gear use Vigilance, Velvet, Spellward, leaving only 5% I need to make up with a Rune or something else of my choice. Correct? Although I will sorely miss the added +Stamina from the other Vigilance crafting option.

#21
Last Darkness

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Omnius Evermind wrote...

Last Darkness wrote...

Its a project Yrkoon and I are working on. Still havent got it fully completed in Origens yet but in Awakening yes.

Dwarf, Reaver/Templar/Spirit Warrior Spec. With this setup you have 50% Dodge and 55% Spell Resist when running full Spirit Warrior Talents plus your Racial. Knight Commanders chest from Origins gives +40% Spell resist bringing this total to 95% Spell Resistance. Through other Gear and Runes its very easy to cap this out and Dodge. For Weapons your going to want either Voice of Velvet for its +25% Dodge or Vigilence for its +10%. If you really want to make it easy duel wield Vigilence+Voice of Velvet for +35% dodge. Otherwise you will require more specific gear and runes to cap out a Two-Hand or Weapon+Shield Build.

I love the build and it will get you through Awakening + Golems + Witch Hunt on Nightmare. With no problems but it does require items from Origins and Awakening combined.

Cailens Greaves gives +20% Dodge, The Spellward neckalce gives +30% Spell Resist and +10% Dodge, Cinch of Skillful manuerving belt gives +14% Spell Immune and +15% Dodge, First Enchanter Cowl gives +4% Spell Immune and +10% Dodge. Thats 48% Spell Immune and 55% Dodge from those peices alone. Its really very easy to get with almost any build. You could even swap out the chest peice for something more your liking. Gloves and rings are entirly open and up to you.


Am I reading you right that I'm going to start with a base of 50% dodge before any gear is added using this spec? If so then technically I could still wear the full Sentinel set and for dodge gear use Vigilance, Velvet, Spellward, leaving only 5% I need to make up with a Rune or something else of my choice. Correct? Although I will sorely miss the added +Stamina from the other Vigilance crafting option.


Pretty much yeah, you need all 4 Spirit Warrior Talents though and stay in that Form always though. If your doing it for looks you wont notice much since you will be Intangible plus I threw and sense of fashion or style out te window years ago. If that Pink Hello Kitty Shirt and hawaaiian shorts combo has a single point better stats im going to wear it. 

#22
Alren

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gear setup for 100% Dodge and 100% Spell Resist, without talents or templar or dwarf

(note, helm of Hirol's defense has a steep strength requirement, using more runes can replace this option for non strength stackers)

Helm of Hirol's Defense - 10% SR
Ancient Elven Gloves - 4% SR
Battledress of the Provocateur - 15% Dodge
Cailan's Greaves - 20% Dodge
Cinch of Skillfull Maneuvering - 14% SR and 15% Dodge
Spellward - 30% SR and 10% Dodge
Key to the City - 4% SR

Voice of Velvet - 25% Dodge
Vigilance - 10% Dodge

Gear alone =
Dodge: 95%
Spell Resist: 62% (52% w/o helm)

One evasion rune for last 5% dodge
3 GM Dweomer Runes and 1 master for remaining 38% SR

and then you have 100% Dodge and 100% spell resist from gear at all times

(DLCs required, *Leiliana's Song, Return to Ostagar, Witch Hunt)

(* Battledress can be replaced with Evon the Great's Mail, just add another evasion rune)

#23
Last Darkness

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Alren wrote...

gear setup for 100% Dodge and 100% Spell Resist, without talents or templar or dwarf

(note, helm of Hirol's defense has a steep strength requirement, using more runes can replace this option for non strength stackers)

Helm of Hirol's Defense - 10% SR
Ancient Elven Gloves - 4% SR
Battledress of the Provocateur - 15% Dodge
Cailan's Greaves - 20% Dodge
Cinch of Skillfull Maneuvering - 14% SR and 15% Dodge
Spellward - 30% SR and 10% Dodge
Key to the City - 4% SR

Voice of Velvet - 25% Dodge
Vigilance - 10% Dodge

Gear alone =
Dodge: 95%
Spell Resist: 62% (52% w/o helm)

One evasion rune for last 5% dodge
3 GM Dweomer Runes and 1 master for remaining 38% SR

and then you have 100% Dodge and 100% spell resist from gear at all times

(DLCs required, *Leiliana's Song, Return to Ostagar, Witch Hunt)

(* Battledress can be replaced with Evon the Great's Mail, just add another evasion rune)


See there you go, though it does lock you into Duel-Wield. At least race and spec dont matter for that gear+rune setup. This would probably work best for non-spirit warriors.

The race/talents just make it easier and more versatile is all.  Good setup.