Aller au contenu

Photo

Consoles "Auto-Attack" universal or per target? - Bioware Pls Answer


  • Veuillez vous connecter pour répondre
154 réponses à ce sujet

#26
Duncaaaaaan

Duncaaaaaan
  • Members
  • 673 messages

falconlord5 wrote...

Ploppy wrote...

falconlord5 wrote...

It's universal.


Link?


Common sense. Putting in a universal toggle, even in the radial menu, is just easier for everyone. The fans just need to flick the toggle once, and BioWare doens't need to go in and patch the stupid thing after everybody and their dog complains. Also, the last toggle that BioWare did on the radial (DAO's hold/move freely) was universal.

'Sides, worst case scenario, it'll be patched.


We want actual evidence, not "common sense".

#27
TallBearNC

TallBearNC
  • Members
  • 986 messages
All you have to do is just HOLD down the attack button to auto a target. What they need to do is let is disable click to move so we don't move 1/2 the time we click the right move button

#28
falconlord5

falconlord5
  • Members
  • 1 024 messages

Ploppy wrote...

"Common sense" doesn't apply when there might be a technical limitation. Keeping the iso view for PC seemed like "common sense" too.


To you, maybe. To me, there is no sense in iso whatsoever.

'Sides, we know there is no technical limitations to keeping the toggle universal, BioWare has proved it before.

Fact, it's probably harder to have the toggle keep switching off for each individual target. It's much easier just to auto-attack as a simple on/off switch.

#29
just_me

just_me
  • Members
  • 50 messages
"FINAL WORD: PC and Consoles both have auto-attack functionality, but pressing A/X on XBox 360/PS3, respectively, will perform a basic attack. To make a character auto-attack, you can select it from the radial menu. [Mike Laidlaw] 09/20"

well this does not sound like a universal toggle to me... sounds more like pressing A/X always performs one basic attack and you have an option on the radial Menu that lets you select a target and the character Auto-Attacks the target until you perform an other action (move with stick, attack with A/X, use an Ability via Menu/Button Binding)

I thin I will ask this question on the live stream too ... we might get an answer if enough people desperatly want to know^^

Modifié par just_me, 05 mars 2011 - 06:35 .


#30
falconlord5

falconlord5
  • Members
  • 1 024 messages

just_me wrote...

"FINAL WORD: PC and Consoles both have auto-attack functionality, but pressing A/X on XBox 360/PS3, respectively, will perform a basic attack. To make a character auto-attack, you can select it from the radial menu. [Mike Laidlaw] 09/20"

well this does not sound like a universal toggle to me... sounds more like pressing A/X always performs one basic attack and you have an Option on the radial Menu that lets you select a terget an the character Auto-Attacks the target until you perform an other action (move with stick, attack with A/X, use an Ability via Menu/Button Binding)

I thin I will ask this question on the live stream too ... we might get an answer if enough people desperatly want to know^^


Not quite. Yes, pressing A/X/clicking on an enemy in the PC will always perform a basic attack. You can, however, in the radial menu, set it so that the game attacks your target, after you have selected them.

This is called auto-attack. The option to disable it, is non-existent in the PC version.

#31
AkiKishi

AkiKishi
  • Members
  • 10 898 messages
If you need to do it for each enemy it's pretty dumb. You don't even need to pause as much on the console version, it might make more sense on the PC where they seem to pause every few seconds.

You need a new thread titled ANSWER OR WE CANCEL that should get their attention.

I'm getting flashbacks to my StarOcean PS2 when I got a trophy for pressing X 1 million times.

Modifié par BobSmith101, 05 mars 2011 - 06:38 .


#32
falconlord5

falconlord5
  • Members
  • 1 024 messages

BobSmith101 wrote...

If you need to do it for each enemy it's pretty dumb. You don't even need to pause as much on the console version, it might make more sense on the PC where they seem to pause every few seconds.


It's also more work for BioWare, 'cause first they'd have to program in at least one extra variable, as opposed to s a simple on/off switch, and then they'd have to go in and patch it for the consoles after everybody and their dog complained.

So, I'm betting it's universal.

#33
djackson75

djackson75
  • Members
  • 370 messages
You know what would have cleared this up.. If a mod came in this thread, or any other of the countless threads made on this topic, and gave a final clarification.. Instead, topics like this have been getting locked and deleted, not just on this board, but boards all over the net... Something's fishy here.

#34
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

djackson75 wrote...

You know what would have cleared this up.. If a mod came in this thread, or any other of the countless threads made on this topic, and gave a final clarification.. Instead, topics like this have been getting locked and deleted, not just on this board, but boards all over the net... Something's fishy here.


Even if that is not the case, it does give that impression.

Shame it's late and the weekend or I'd just ring Future Publishing and ask them how it was on the review copy.

#35
Arppis

Arppis
  • Members
  • 12 750 messages
It seems cumbersome indeed. That kinda sucks for them who don't care for the new mechanic.

I still rather play by spamming the button, gives me something to do in between of cooldowns.

#36
Duncaaaaaan

Duncaaaaaan
  • Members
  • 673 messages

djackson75 wrote...

You know what would have cleared this up.. If a mod came in this thread, or any other of the countless threads made on this topic, and gave a final clarification.. Instead, topics like this have been getting locked and deleted, not just on this board, but boards all over the net... Something's fishy here.


I agree, if the mods/devs are refusing to answer this or at least comment with us, and instead lockdown each thread, then they are hiding some bad news from us.

And did someone say you can just hold down the attack button? As a diablo 2 player, I'm ok with this!

#37
Mezinger

Mezinger
  • Members
  • 299 messages

BobSmith101 wrote...

If you need to do it for each enemy it's pretty dumb. You don't even need to pause as much on the console version, it might make more sense on the PC where they seem to pause every few seconds.

You need a new thread titled ANSWER OR WE CANCEL that should get their attention.

I'm getting flashbacks to my StarOcean PS2 when I got a trophy for pressing X 1 million times.


Ha-ha a trophy for pushing a button 1 million times, that's awful... yes if nothing else let's try and get an answer at the live demo today... 2hrs... I updated the thread title with Bioware pls answer!... 

Shazbot, I hate it when such a simple question is overlooked. :bandit:

Modifié par Mezinger, 05 mars 2011 - 06:56 .


#38
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

Mezinger wrote...

Ha-ha a trophy for pushing a button 1 million times, that's awful... yes if nothing else let's try and get an answer at the live demo today... 2hrs...


Those are not PSN trophies they are specific to Star Ocean 3. You get them for all sorts of things. My favourite one is for beating up the end boss with a metal pipe (very first weapon you get).

You get one for walking 1 million steps as well. It's funny how you don't notice these things while you are playing. Good luck getting an answer anyway.

#39
Anathemic

Anathemic
  • Members
  • 2 361 messages

Duncaaaaaan wrote...

djackson75 wrote...

You know what would have cleared this up.. If a mod came in this thread, or any other of the countless threads made on this topic, and gave a final clarification.. Instead, topics like this have been getting locked and deleted, not just on this board, but boards all over the net... Something's fishy here.


I agree, if the mods/devs are refusing to answer this or at least comment with us, and instead lockdown each thread, then they are hiding some bad news from us.

And did someone say you can just hold down the attack button? As a diablo 2 player, I'm ok with this!


If your a Diablo 2 player and still holding the default attack button at lvl 50+ something is very wrong wtih you

#40
TallBearNC

TallBearNC
  • Members
  • 986 messages
Sounds like what people want is AUTO TARGETING vs auto attack. Even the demo has auto attack. You just hold down the console controller key for consoles and the RMB for PC to auto attack your target.... but once that's dead.. that's where the problem I have is.. at least on the PC

on the pc, I have to right click to and hold to auto attack... 1/2 the time it clicks the ground and I move!

An EASY solution is to allow people to disable click to move. However adding an AUTO TARGET feature would req more code, and that's not a "mod" people can add to the game as auto target has many variables: 1) Auto target nearest, 2) auto target farthest, 3) auto target random, 4) auto target lowest/highest health, 5) auto target strongest/weakest

Actually that sounds just like the tactics AI :)

But when you select a character all tactics go to manual control. What would work if they disabled MOST of the tactics, but let your tactics decide what you target.. then you just click and hold the attack key and/or use your abilities.

#41
TallBearNC

TallBearNC
  • Members
  • 986 messages
(dupe post)

Modifié par TallBearNC, 05 mars 2011 - 07:01 .


#42
Duncaaaaaan

Duncaaaaaan
  • Members
  • 673 messages

Anathemic wrote...

Duncaaaaaan wrote...

djackson75 wrote...

You know what would have cleared this up.. If a mod came in this thread, or any other of the countless threads made on this topic, and gave a final clarification.. Instead, topics like this have been getting locked and deleted, not just on this board, but boards all over the net... Something's fishy here.


I agree, if the mods/devs are refusing to answer this or at least comment with us, and instead lockdown each thread, then they are hiding some bad news from us.

And did someone say you can just hold down the attack button? As a diablo 2 player, I'm ok with this!


If your a Diablo 2 player and still holding the default attack button at lvl 50+ something is very wrong wtih you


I'm a frenzy barb. Dual wield runic swords. At least, thats my level 80 character.

What are you, a fishymancer? :P

#43
Anathemic

Anathemic
  • Members
  • 2 361 messages

Duncaaaaaan wrote...

Anathemic wrote...

Duncaaaaaan wrote...

djackson75 wrote...

You know what would have cleared this up.. If a mod came in this thread, or any other of the countless threads made on this topic, and gave a final clarification.. Instead, topics like this have been getting locked and deleted, not just on this board, but boards all over the net... Something's fishy here.


I agree, if the mods/devs are refusing to answer this or at least comment with us, and instead lockdown each thread, then they are hiding some bad news from us.

And did someone say you can just hold down the attack button? As a diablo 2 player, I'm ok with this!


If your a Diablo 2 player and still holding the default attack button at lvl 50+ something is very wrong wtih you


I'm a frenzy barb. Dual wield runic swords. At least, thats my level 80 character.

What are you, a fishymancer? :P


lvl 89 Frost (and Fire) sorcerer decked out in Tal'Rasha Set. And I know Barbs don't go around and do deafult attack all day, that's why you have the right mouse button! :wizard:

#44
Mezinger

Mezinger
  • Members
  • 299 messages

TallBearNC wrote...

Sounds like what people want is AUTO TARGETING vs auto attack. Even the demo has auto attack. You just hold down the console controller key for consoles and the RMB for PC to auto attack your target.... but once that's dead.. that's where the problem I have is.. at least on the PC

on the pc, I have to right click to and hold to auto attack... 1/2 the time it clicks the ground and I move!

An EASY solution is to allow people to disable click to move. However adding an AUTO TARGET feature would req more code, and that's not a "mod" people can add to the game as auto target has many variables: 1) Auto target nearest, 2) auto target farthest, 3) auto target random, 4) auto target lowest/highest health, 5) auto target strongest/weakest

Actually that sounds just like the tactics AI :)

But when you select a character all tactics go to manual control. What would work if they disabled MOST of the tactics, but let your tactics decide what you target.. then you just click and hold the attack key and/or use your abilities.


Actually I think, at least on the console we already have auto-target... if you bring up the radial menu there's a gold crossed sword over top the head of the enemy who is your target, you can rotate the active target around while in the radial menu by using the d-pad.... The problem is that on the console every time you want to attack that target you have to mash the x or a button... what we want is to be able to tap the A or X button once and keep attacking the active target until it dies... we only have to intervene to use special moves, or potions or to disengage that enemy and move to a new target, or activate auto-attack on a new target... this is how it worked in DA:O.

#45
DanteGunZ

DanteGunZ
  • Members
  • 220 messages
I don't mind pressing A (Mind you, I may change my mind after a couple playthroughs) but if they actually made the auto-attack be toggled with the radial menu it would be idiotic. Why make something that shouldn't be a complicated, complicated? It should be a menu option like Gore? Yes/No. Auto-Attack? Yes/No.

Modifié par DanteGunZ, 05 mars 2011 - 07:19 .


#46
Dorian the Monk of Sune

Dorian the Monk of Sune
  • Members
  • 165 messages

ItsFreakinJesus wrote...

Having it be per enemy is a cumbersome mechanic. If it turns out to be true, the person who thought it was a good idea to have it be activated per enemy should get demoted with an uppercut.


DA:O didnt have paused cursor movement on consoles. That was just as bad. From what I heard it was fixed. 

Modifié par Dorian the Monk of Sune, 05 mars 2011 - 07:21 .


#47
Duncaaaaaan

Duncaaaaaan
  • Members
  • 673 messages
From a Post by Mike Laidlaw 6 months ago:

"As to the reasons for the press to attack decision on console, it's largely focused around targeting. We experimented with the "feel" of auto attack and discovered that it didn't actually offer you as much control and freedom as pushing to attack. Let me see if I can explain.

On the PC, you have both a currently selected target, and a "free floating target indicator" in the form of your mouse cursor. You can be attacking one guy while simultaneously lining up a new target by moving your mouse overtop of him. As such, even with basic attacks it's possible for you to quickly spin and hit new targets in the midst of the melee because you have a precision tool for doing just that. By my estimation, this is a good thing.

On the console, you have two "known" ways to select your target: camera control, and D-pad. Those are unchanged. However, in testing, we found that the overall feel of combat could be improved by adding a third, and far more natural way to select target, movement stick deflection. Thus, if you are in the midst of a melee and see an enemy breaking off to attack your mage, you can simply deflect the left stick towards that target and the target will change when you issue your next attack.

And since your next attack is on the next button press, you can immediately change targets mid-fight. So your rogue can break free of a scrum to cut off the foe attacking your mage, and so on. A warrior can spread attacks between two foes to build aggro and so on. The overall feel is very responsive, and largely made possible by push to attack, which allows us to achieve similar results to the free floating target indicator of the mouse, but to do so in a way that, as SirOccam pointed out, "feels very natural" on the consoles.

Obviously, the concern is "oh noes! My targets will change if I sneeze!" This isn't really the case, however, as there's a LOT of code involved in keeping your current target sticky and generally feeling right."


I can now confirm, it is not universal.

Modifié par Duncaaaaaan, 05 mars 2011 - 07:29 .


#48
Duncaaaaaan

Duncaaaaaan
  • Members
  • 673 messages
I'm gonna experiment on the demo right now to see if the hold A works, rather than pressing A all the time.

#49
Duncaaaaaan

Duncaaaaaan
  • Members
  • 673 messages
double post!

Modifié par Duncaaaaaan, 05 mars 2011 - 07:28 .


#50
Nimpe

Nimpe
  • Members
  • 2 006 messages
If there is no auto attack, it isn't too big of a deal. I have been tapping for every hit in origins for every playthrough except the last, when I dropped my controller and saw my warden still attacking. My fingers still work, no no sore fingers or carpal tunnel or anything.