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What would you have replace the ME2 Boss?


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75 réponses à ce sujet

#26
88mphSlayer

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how about a collector reaper

#27
GHOST OF FRUITY

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Harbinger. Although i'm sure we'll have that opportunity in ME3.

#28
Bloggers99

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Nothing. I thought the last boss was well enough as it was.

#29
Captain Crash

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This thread isn't best suited to the no spoilers section. I can see spoiler aplenty already. Plus its hard to answer without including spoilers.


To be honest I was surprised by Bioware. The lack of imagination in using a classic image from one the most popular movies of the 20th century was frustrating. Not shocking or surprising as it was designed to be.

Would I fight anything else? Unsure... I just felt they really went the wrong way in the design of the End Boss. If the art style was different then I may not of had too much of an issue with it.

#30
JrayM16

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A desperate firefight against the COlectors after planting the bomb to exit the station.

#31
Guest_Guest12345_*

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Normal squid Reaper. Any kind of Reaper that isn't a human skeleton. I have no problem with any aspect of the boss except the human skeleton form.

#32
DeckardWasAReplicant

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the first time i played the game i thought that the collector general would come out and shep would of had to fight him. Kind of like how Saren emulated a Geth Hopper as his final form. I thought that the collector general would emulate a praetorian. And when ever you took his armor down a quarter thats when the human-reaper would open its tubes and thats when you shoot them.

#33
theriddlen

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Point&Click archeology adventure game taking place in ancient ships found near the collectors base.

#34
DocGriffin

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Bloggers99 wrote...

Nothing. I thought the last boss was well enough as it was.


Agreed. Quite honestly, I liked the final boss. It just needed to be a tiny bit less...Terminator-y.

The fact that it looked so human drove the human slaughter point home

#35
Aimi

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I liked the Termireaper okay, but the fetal design from the art book would've been an upgrade. Wandering around cutting off its supports like a combination of the first phase of the end fight and the fight on top of the dish in Overlord would've been awesome.

#36
Minister of Sound

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The last boss simply didn't seem fitting in the Mass Effect universe.

But I wouldn't have minded if he wasn't that easy to beat.

#37
JKoopman

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DocGriffin wrote...

Bloggers99 wrote...

Nothing. I thought the last boss was well enough as it was.


Agreed. Quite honestly, I liked the final boss. It just needed to be a tiny bit less...Terminator-y.

The fact that it looked so human drove the human slaughter point home


I think the human slaughter kinda, ya know, drove home the whole human slaughter point. I didn't need to see a giagantic T-1000 to make the connection that humans were being used in it's construction.

#38
Guest_Cosmon_*

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Chewin3 wrote...

The Turian councilor

Ah yes, "Shephard", I will dismiss you from excistance. 

#39
Influ

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I think it would have been enough for the Reaper Larvas design to be something else than a massive incomplete Arnold.. err terminator. The thing never made sense for me. I mean, a huge humanoid starship. Why would anyone ever construct something like that? It was just utterly ridiculous. It might as well have fired particle beams from it's crotch and nipples when completed.

#40
Bloggers99

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@Jkoopman

However, it does drive home the fact that they are the pinnacle of genetic ascension. It may takes hundreds of thousands of humans to produce a single Human-Reaper, but it is undeniably magnificent. Seeing the partially completed HR helped drive home what it was becoming and also reinforced just how many Humans it would take to complete one, let alone form a new Reaper fleet.

@Influ

And a giant squid is better how? The weapons systems could easily be built into the mouth and hands of the HR. Who is anyone to determine what fits in with a universe that they did nothing to create? As far as I'm concerned, the team making the games knows what fits, we don't.

Modifié par Bloggers99, 05 mars 2011 - 08:40 .


#41
Sunny13

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The Illusive Man. When I played the game, I actually suspected him to be an agent of the Reapers, who is covertly working for them and trying to lure Shepard into some kind of trap. He would be an awesome end-game boss. Unfortunately, it wasn't like this...

#42
outlaw1109

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I think it was just the overall appearance of the HR that was off. Maybe if they had gone with something that we didn't immediately recognize or associate with a movie. Furthermore, when I first saw the HR, I thought about seeing a giant human floating through the univerise and how ackward that would be...

@Bloggers99
I totally agree with you. It did drive things home seeing what the reapers were doing and understanding how many humans it would actually take to create this thing. I think it sets the stage for ME 3 and WHY the Reapers are attacking Earth, but fighting it? That thing could have smashed Shep at any time...instead it just kind of hung from the ledge and let you shoot it till it died...

I think the Collector General would have been a worthy choice for an end-boss...maybe he tries to stop you from killing the HR...after the battle you set the bomb and it kills everything or you don't set the bomb and TIM gets to study the HR and the collector base....

#43
cpt. awsome

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i found the human reaper the perfect boss. obviously the reapers see the potential in organic lifeforms. the husks certainly proof they are usefull. a giant human-reaper would have been an excelent way to get the citadel relay active. did find the fight slightly to easy though

#44
Influ

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Bloggers99 wrote...

And a giant squid is better how?


The design makes a whole lot more sense considering the Reapers are essentially starships.

The human Reaper did seem to move like a human meaning it had some sort of joints and all. That just screams structural weakness. Yes, the squids also have those moving tentacle like extremities housing weapons and whatnot. The larger portion I'm assuming houses the more vital systems, being much more sturdy. It's doubtful that you could stuff every vital system in the Human Reapers considerably smaller midsection. Losing any part would propably be catastrophic.

Of course it's all speculation. But anyway I look at it, it just isn't practical.

#45
Bloggers99

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Look at the way Sovereign moves when blasting the Alliance ships in the Citadel. There are 2-3 joints per tentacle. They are structurally weak to begin with. The only reason they can combat other vessels is due to their mass effect fields. Once the field drops, they can be dropped. Hence the Normandy being able to pierce the hull of a Reaper.

I think the Human-Reaper could easily house all the necessary tech, assuming some minor improvements were made (compacting certain things). The reapers were obviously long overdue for an upgrade if they were hoping to make a Prothean Reaper (that's assuming EDI was correct).

#46
cpt. awsome

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Bloggers99 wrote...

Look at the way Sovereign moves when blasting the Alliance ships in the Citadel. There are 2-3 joints per tentacle. They are structurally weak to begin with. The only reason they can combat other vessels is due to their mass effect fields. Once the field drops, they can be dropped. Hence the Normandy being able to pierce the hull of a Reaper.

I think the Human-Reaper could easily house all the necessary tech, assuming some minor improvements were made (compacting certain things). The reapers were obviously long overdue for an upgrade if they were hoping to make a Prothean Reaper (that's assuming EDI was correct).


exactly the reapers are really old afterall. they are just trying to update i geuss

#47
Justforvisit

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When I think about that question I find myself thinking "hm, what kind of endbosses did I find epic anyways?"

Well, Saren had been a really cool one, but far too easy...as the human-reaper also was. I wish it would be something more challenging, but not to the grade it get's unfair or drives you mad. You have to feel that it is a challenge and you really should have to fight with all you've got, but you also need to have a fair chance in beating it. If this is granted, I think that every kind of final boss will be a good final boss, no matter what he looks like...well, maybe not no matter, but you can stuff this kind of challenge in a whole lot of fitting forms I guess.

#48
Influ

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I forgot to add "also" in the middle of that sentence about the tentacles. They are indeed weakpoints, but assuming they are mainly for housing weapons (because it makes sense), blowing one or two of them away wouldn't necessarily have a huge impact on the overall operation of the Reaper. Considering how much more significant portion of the ship would be lost if the Human Reaper lost a "limb", it would likely have a much larger impact.

And Sovereign was against dozens of vessels. Under that kind of barrage the design won't matter that much. Even without kinetic barriers it would have easily ripped through multiple vessels. And I do think that the Normandy blasting a shot clean through Sovereign was a bit silly. Even then, it was under barrage by those mentioned dozens of vessels.

#49
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*cough* Something like this? *cough*  I dunno, something emotionally gripping that shows how enough human (or, er, organic) spirit can overcome any obstacle?  That obstacle could be all sorts of things... Hunger, physical exhaustion, emotional exhaustion... Those don't HAVE to caused be a big hokey boss...  Not that I'm against bosses... I like it if they're in the middle of the game, but ultimately I don't think winning against the Reapers should come down to beating a boss.

#50
cachx

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You eventually run across a big reaper shell..
Posted Image

After a fight, you manage to to get inside it, and find the humanoid-looking real human reaper.
Posted Image

That's my theory and I'm sticking to it.