What would you have replace the ME2 Boss?
#26
Posté 05 mars 2011 - 05:32
#27
Posté 05 mars 2011 - 05:47
#28
Posté 05 mars 2011 - 05:53
#29
Posté 05 mars 2011 - 06:03
To be honest I was surprised by Bioware. The lack of imagination in using a classic image from one the most popular movies of the 20th century was frustrating. Not shocking or surprising as it was designed to be.
Would I fight anything else? Unsure... I just felt they really went the wrong way in the design of the End Boss. If the art style was different then I may not of had too much of an issue with it.
#30
Posté 05 mars 2011 - 06:12
#31
Guest_Guest12345_*
Posté 05 mars 2011 - 06:58
Guest_Guest12345_*
#32
Posté 05 mars 2011 - 07:03
#33
Posté 05 mars 2011 - 07:07
#34
Posté 05 mars 2011 - 07:38
Bloggers99 wrote...
Nothing. I thought the last boss was well enough as it was.
Agreed. Quite honestly, I liked the final boss. It just needed to be a tiny bit less...Terminator-y.
The fact that it looked so human drove the human slaughter point home
#35
Posté 05 mars 2011 - 07:45
#36
Posté 05 mars 2011 - 08:29
But I wouldn't have minded if he wasn't that easy to beat.
#37
Posté 05 mars 2011 - 08:35
DocGriffin wrote...
Bloggers99 wrote...
Nothing. I thought the last boss was well enough as it was.
Agreed. Quite honestly, I liked the final boss. It just needed to be a tiny bit less...Terminator-y.
The fact that it looked so human drove the human slaughter point home
I think the human slaughter kinda, ya know, drove home the whole human slaughter point. I didn't need to see a giagantic T-1000 to make the connection that humans were being used in it's construction.
#38
Guest_Cosmon_*
Posté 05 mars 2011 - 08:36
Guest_Cosmon_*
Ah yes, "Shephard", I will dismiss you from excistance.Chewin3 wrote...
The Turian councilor
#39
Posté 05 mars 2011 - 08:37
#40
Posté 05 mars 2011 - 08:38
However, it does drive home the fact that they are the pinnacle of genetic ascension. It may takes hundreds of thousands of humans to produce a single Human-Reaper, but it is undeniably magnificent. Seeing the partially completed HR helped drive home what it was becoming and also reinforced just how many Humans it would take to complete one, let alone form a new Reaper fleet.
@Influ
And a giant squid is better how? The weapons systems could easily be built into the mouth and hands of the HR. Who is anyone to determine what fits in with a universe that they did nothing to create? As far as I'm concerned, the team making the games knows what fits, we don't.
Modifié par Bloggers99, 05 mars 2011 - 08:40 .
#41
Posté 05 mars 2011 - 08:45
#42
Posté 05 mars 2011 - 08:55
@Bloggers99
I totally agree with you. It did drive things home seeing what the reapers were doing and understanding how many humans it would actually take to create this thing. I think it sets the stage for ME 3 and WHY the Reapers are attacking Earth, but fighting it? That thing could have smashed Shep at any time...instead it just kind of hung from the ledge and let you shoot it till it died...
I think the Collector General would have been a worthy choice for an end-boss...maybe he tries to stop you from killing the HR...after the battle you set the bomb and it kills everything or you don't set the bomb and TIM gets to study the HR and the collector base....
#43
Posté 05 mars 2011 - 09:01
#44
Posté 05 mars 2011 - 09:02
Bloggers99 wrote...
And a giant squid is better how?
The design makes a whole lot more sense considering the Reapers are essentially starships.
The human Reaper did seem to move like a human meaning it had some sort of joints and all. That just screams structural weakness. Yes, the squids also have those moving tentacle like extremities housing weapons and whatnot. The larger portion I'm assuming houses the more vital systems, being much more sturdy. It's doubtful that you could stuff every vital system in the Human Reapers considerably smaller midsection. Losing any part would propably be catastrophic.
Of course it's all speculation. But anyway I look at it, it just isn't practical.
#45
Posté 05 mars 2011 - 09:07
I think the Human-Reaper could easily house all the necessary tech, assuming some minor improvements were made (compacting certain things). The reapers were obviously long overdue for an upgrade if they were hoping to make a Prothean Reaper (that's assuming EDI was correct).
#46
Posté 05 mars 2011 - 09:14
Bloggers99 wrote...
Look at the way Sovereign moves when blasting the Alliance ships in the Citadel. There are 2-3 joints per tentacle. They are structurally weak to begin with. The only reason they can combat other vessels is due to their mass effect fields. Once the field drops, they can be dropped. Hence the Normandy being able to pierce the hull of a Reaper.
I think the Human-Reaper could easily house all the necessary tech, assuming some minor improvements were made (compacting certain things). The reapers were obviously long overdue for an upgrade if they were hoping to make a Prothean Reaper (that's assuming EDI was correct).
exactly the reapers are really old afterall. they are just trying to update i geuss
#47
Posté 05 mars 2011 - 09:21
Well, Saren had been a really cool one, but far too easy...as the human-reaper also was. I wish it would be something more challenging, but not to the grade it get's unfair or drives you mad. You have to feel that it is a challenge and you really should have to fight with all you've got, but you also need to have a fair chance in beating it. If this is granted, I think that every kind of final boss will be a good final boss, no matter what he looks like...well, maybe not no matter, but you can stuff this kind of challenge in a whole lot of fitting forms I guess.
#48
Posté 05 mars 2011 - 09:24
And Sovereign was against dozens of vessels. Under that kind of barrage the design won't matter that much. Even without kinetic barriers it would have easily ripped through multiple vessels. And I do think that the Normandy blasting a shot clean through Sovereign was a bit silly. Even then, it was under barrage by those mentioned dozens of vessels.
#49
Guest_AwesomeName_*
Posté 05 mars 2011 - 09:43
Guest_AwesomeName_*
#50
Posté 05 mars 2011 - 10:12

After a fight, you manage to to get inside it, and find the humanoid-looking real human reaper.

That's my theory and I'm sticking to it.





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