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What would you have replace the ME2 Boss?


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#51
Influ

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AwesomeName wrote...

*cough* Something like this? *cough* 


That reminded me of one of the scenes at the end of Metal Gear Solid 4. Something like that when executed well could be very moving. And awesome.

#52
cachx

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Influ wrote...

AwesomeName wrote...

*cough* Something like this? *cough* 


That reminded me of one of the scenes at the end of Metal Gear Solid 4. Something like that when executed well could be very moving. And awesome.

Actually it's almost 100% the same scene as the microwave scene from MGS4, that's one of the reasons why I hope they don't go that way.

#53
Guest_AwesomeName_*

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I saw the MSG4 thing on YouTube (I never saw it until after I wrote that) - that's not at all how I imagined it. *shrugs* I'm supposing that because you guys have played that game, your mind is conforming it to that?

No, I was thinking of the things I listed as influences in that post (as in it would play out like those things).

Modifié par AwesomeName, 05 mars 2011 - 10:41 .


#54
JusticarDoom

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Chewin3 wrote...

The Turian councilor


I love you.


no but in all seriousness I think the collector general would of actually been a pretty uber boss for two reasons;
his seemingly uber biotic power
Given that he is controlled by harbinger, I think it's a good "this is personal" standoff between shephard and harbinger

Modifié par JusticarDoom, 05 mars 2011 - 10:36 .


#55
Xarello111

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The governor of Californi- no wait...

#56
Influ

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cachx wrote...

Actually it's almost 100% the same scene as the microwave scene from MGS4, that's one of the reasons why I hope they don't go that way.


They could still do something similar without flat out copying that scene.

@AwesomeName
I mentioned MGS4 because of the emotional atmosphere in that scene. It was similar in that regard and that's what was great about it. Should have pointed that out on that previous message. I definitely wouldn't mind seeing something like that in ME3.

#57
JKoopman

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I guess it all comes down to whether or not you can picture a giant humanoid Reaper flying through space like Superman/The Iron Giant and not simply shake your head in resignation...

Modifié par JKoopman, 05 mars 2011 - 11:32 .


#58
outlaw1109

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JKoopman wrote...

I guess it all comes down to whether or not you can picture a giant humanoid Reaper flying through space like Superman/The Iron Giant and not simply shake your head in resignation...


Exactly my point

#59
DocGriffin

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outlaw1109 wrote...

JKoopman wrote...

I guess it all comes down to whether or not you can picture a giant humanoid Reaper flying through space like Superman/The Iron Giant and not simply shake your head in resignation...


Exactly my point


BAHAHA ok JKoopman, you win. That would look absolutely ridiculous. 

As a boss, ok. As a Reaper, no.

#60
VolusClan91

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I think it would have been cooler if the Reaper Larva had a death that was more sad than triumphant. Maybe. It's a baby. It doesn't know its full purpose. It flails around, confused and defensive. When you kill it it's an "awwwwwwww" moment. Wish it didn't look human. A bit human, I get, because Harbinger thought Humans were, at least, worth the attention for destroying Sovereign. I'm with most people here. Should have been a fight with a real Reaper.

#61
88mphSlayer

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VolusClan91 wrote...

I think it would have been cooler if the Reaper Larva had a death that was more sad than triumphant. Maybe. It's a baby. It doesn't know its full purpose. It flails around, confused and defensive. When you kill it it's an "awwwwwwww" moment. Wish it didn't look human. A bit human, I get, because Harbinger thought Humans were, at least, worth the attention for destroying Sovereign. I'm with most people here. Should have been a fight with a real Reaper.


they straight up should've made it look like a human baby, make the whole thing more organic looking like the giant husk concept art, but a giant baby? nightmare stuff right there, when you shoot it the thing starts crying and when it dies it falls apart with reaper guts going everything

#62
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With LotSB's existence, I now play through the game as if the Shadow Broker is ME2's final boss battle, as I believe that it is a far superior and more atmospheric encounter than that of the Human-Reaper.

Having said that, a battle against the Harbinger-possessed Collector General would have been great.

#63
Heather Cline

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I enjoyed the final boss battle for the Suicide Mission. Wouldn't change the boss for that. LotSB was meant to take place after the Suicide Mission, which it did and is a boss in and of itself. I enjoyed that for what it was.

No complaints about boss battles in ME2.

#64
shep82

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Heather Cline wrote...

I enjoyed the final boss battle for the Suicide Mission. Wouldn't change the boss for that. LotSB was meant to take place after the Suicide Mission, which it did and is a boss in and of itself. I enjoyed that for what it was.

No complaints about boss battles in ME2.

Agreed.

#65
ztonkin

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Would have preferred to fight the Collector General.

#66
Ty2011

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 I kind of want to kick The Illusive Man's ass.... I either want to kill him or I want to play as him. I'm not sure yet.

#67
JaylaClark

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LesEnfantsTerribles wrote...

With LotSB's existence, I now play through the game as if the Shadow Broker is ME2's final boss battle, as I believe that it is a far superior and more atmospheric encounter than that of the Human-Reaper.

Having said that, a battle against the Harbinger-possessed Collector General would have been great.


I agree generally, though I'm conscious of the fact that I may be very much swayed by the company in the Shadow Broker battle.  I think the proto-Reaper is just fine for what it is -- pure HSQ.  "Now face the awesome power of this fully functional battle station monster thingy. On foot."  I would have liked to faced the Collector General too, though, in the game -- as well as a certain freaking huge salarian we met in a comic book, for LotSB.  Missed Moments of Awesome both.

#68
ADLegend21

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Making it able to save the REaper and kill the General. like have Harbinger "assume" control and the colelctor general fight back and telegraph moves to make it easier to kill. then you take the reaper for yourself to use against the Reapers. fight fire with fire.

#69
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I was thinking about this recently. I concluded that it should of been that Turian in the bathroom of the Dark Star. He's always in there, plotting your downfall. You can see this especially clearly when he looks at you after you pass out. That look, pure malice. You can feel the hate he has for every living thing.

Shocking news indeed.

#70
Guest_aLucidMind_*

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I was just thinking that, instead of fighting it in a boss battle, it just had a long cut-scene from the point where Shephard goes "a Human Reaper" until the end might have been better. Easier to make a movie with it seeming like a true threat in a ending scene than a boss fight. It is capable of space flight, nothing more than flying at normal speed, but still able to keep up with the Normandy going full-speed outside of FTL.

Due to it still being a "baby Reaper", it is incapable of determining friend/ally and foe. Shephard and your two teammates run back to where they hold the line. Possible having spots where, either you or just part of the scene, have to do a short fight against it to slow it down. When you get to the rest of your team, the ones who aren't loyal try to bolt it to the Normandy, but get killed by the Collectors on their way. The ones who are, stick with Shephard and survive. Maybe have a special thing for Samara, Grunt, and Zaeed. Grunt and Samara stay with Shephard and die (if disloyal) and survive (if loyal). Zaeed, maybe he attempts to kill you if you don't make him see the error of what he did in his loyalty mission where Shephard or another squad mate kills him (love interest would always do it over others). If he is disloyal, he gets killed and survives if he is loyal. Maybe have it so that the HR just physically crushes them or blasts them.

The squad goes down a different corridor that was unnoticed (so you're not running through the Seeker swarm again) and jumping onto the Normandy in the same way it shows in original scene. I'm sure Bioware could have made a pretty good fight between the Normandy and the Human Reaper. This could drive home the point that, yes the Reapers are incredibly powerful, but the current species is able to create just as strong a weapon. It would also raise the question: It could deliver a large blow the an infantile Reaper, but could it really even put a dent in a true Reaper? Since it might not be as strong as Sovereign's. Either way, the Normandy gets an even worse beating. Still capable of sustaining FTL, but we're very lucky at that. Could provide a better reason to allow a logical SR-3 rather than "ship completely destroyed in beginning" or something. Repairs and modification is better than rebuilding from scratch.

#71
Bluko

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I was kind of expecting to fight the Collector General. I thought he'd be one tough Collector, like an even more difficult Harbinger. Instead all the Collector General does is act as a puppet master, which considering he's a puppet to Harbinger makes his role seem almost redundant.

Frankly I really have no problem with the design of the Human-Reaper. If you have any grasp of scale at all, you'd realize the Human-Reaper you fought is small enough to fit in one of the sections of Sovereign's arms. So to me it seems obvious at the center of every Reaper there's probably something resembling the original species. The Cuddlefish/Beetle look you see with the rest of the Reaper's is simply their "shell". The shell is probably meant to resemble what the original Reaper species was like when it was a normal organic race.

Also it could very well be the Human Reaper would morph drastically into a more Reaper like shape. Reaper's are aren't entirely machine, so why shouldn't they be able to morph? There's lot of species that undergo various morphs before they reach adulthood. I mean does a tadpole look like a frog?

My problem is more so how you actually fight the Reaper. Firstly why wouldn't it just smash Shepard to bits with its arms or half-complete spinal cord? Even though it's not fully functional the Boss fight is kind of underwhelming. It's just too easy for what a Final Boss should be. A Final Boss should be hard, in that you have to reload a couple of times before you even manage to beat it. Really all the Human Reaper does is move around a bit and sometimes fires its mouth cannon. And then Shepard shoots it in the eyes/heart a bit and that causes it to die? I know it's just a video game, but it really seems like something out of Metroid.

It's not bad, it's just once you get over the intial shock of it, it really isn't that threatening. Saren wasn't real great either as a Boss, but at least he kept you on your toes with his rocket barrages and quick-jumps.

Really I think the biggest problem with the Human-Reaper is how it's formed. Most people including myself were expecting Reapers to be formed by other means. I thought Reapers used Indoctrination to "steal" the minds of organic beings and then used that collective knowledge to create a new level of intelligence from the species and to act as the mind for a new Reaper that was built.

My other guess, and the impression I got from playing ME2, was that Husks were taken and then formed into a Reaper. Sort of the same way that Scions and Praetorians are made, but on a larger scale. Personally I think this would have been a lot more intimidating.

Modifié par Bluko, 06 mars 2011 - 07:42 .


#72
Walker White

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The primary problem with the end boss is that you can turtle your way through the entire battle. Excessive turtling will get you killed on Horizon, the Collector Ship, or the Reaper IFF. It makes the end battle extremely anti-climatic because there is no real sense of risk.

#73
QwertyQwerty

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The Baby-Reaper should have looked a little less human... and a bit more Cuddle Fish. The game pretty much lead up to this point since the Collectors were only kidnapping Humans and turning them into a slurpy substance so they could create the Reaper, so you would have to change the story line completely if there had been no Baby-Reaper.

Modifié par QwertyQwerty, 06 mars 2011 - 07:48 .


#74
Mister Mida

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The Collector General I guess.

#75
Gentleman Moogle

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Honestly, I would'a preferred something like Shepard holding off waves of Collectors as his team tried to make it back to the shuttle after planting the bomb. That would'a been far more epic to me, especially if BW put in tense moments, like having to stand your ground as your squaddies help up a wounded partner, or something similar.