ME1 Vanguard Build
#1
Posté 05 mars 2011 - 08:29
Pistols 6
Tactical 7
Barrier 7 (12)
Singularity 12
Lift 12
Throw 12
Assault Training 12 (7)
Shock Trooper 12
Warp 6
Spectre 4
The
part I am stuck on is barrier vs Assault. I have enough to either get
master barrier or master adrenaline boost. But I am not sure where the
points are better spent. One will be Level 12 and the other 7. This is the class I would liek to take through insanity mode if possible. This is for the Xbox 360 version. My squad is Garrus and Ashley. I really like Garrus so he stays. Ashley can be replaced with Wrex or another character if that works best.
If
the barrier/carnage bug is present it seems that master barrier would be
better. I already get a bonus 25% cool down from shock trooper, so I am
not sure if Master AB or Master Barrier is the better option. And what is the best squad for this build on insanity? Any
thoughts?
#2
Posté 05 mars 2011 - 08:48
Edit: also, here is a calculator you can try: http://masseffect.ma...Calculator.aspx
Modifié par Praetor Shepard, 05 mars 2011 - 08:51 .
#3
Posté 05 mars 2011 - 11:02
You want to bring a squadmate with access to Electronics and Decryption to open crates and locks. Your Vanguard doesn't need more IMHO, Singularity and Lift are enough to CC everybody and Barrier will make Shep very hard to kill. Use squadmates you like most.
#4
Posté 05 mars 2011 - 01:06
#5
Posté 05 mars 2011 - 08:43
Also Tali on my plays seems to be tougher than Garrus, I know I know, everyone says not, but her with good armor just seems to stay alive, and she has better tech than Garrus. As far as Ashley, I exchange her out with Wrex depending on how I feel that play, and what I am going for, Wrex is good, but so is Ashley.
#6
Posté 06 mars 2011 - 12:30
mcsupersport wrote...
Personally I would go advanced throw and max both Barrier and Assault Training with 7 in Armor and max lift and singularity. For me, Throw had the least advantage in investing 4 points, because my bread and butter skills were lift and singularity with throw only a situational use, that advanced worked just as well, and the extra cooldown on Assault Training is better to get my prime skills back more than throw slightly stronger.
Normally, I only really usef throw to get rid of Krogan quicker, Lift + Throw = automatically dead Krogan.
Also if playing as a Shocktrooper, I really consider maxing out the pistol. With the right weapon mods your looking at literally unlimited Marksmen use. A Shotgun!Vanguard is also pretty good, but they're squishy on the Feros portion.
My Build was:
Assasult Training: 12
Pistols: 12
Shotgun: 4
Tactical Armor 8 (one throwaway point)
Barrier: 12
Lift: 12
Singularity: 12
Throw: 7
Warp: 6
Shocktrooper: 12
Spectre Training: 4
Like I said, Feros was the level that gave me the most trouble. To compensate, I brought along Liara for the extra crowd control to keep the Thorian Creepers at bay.
Modifié par PrinceLionheart, 06 mars 2011 - 12:31 .
#7
Posté 06 mars 2011 - 05:06
One question, if I do drop the four points from throw, where would I get the 5th point needed to max out AB?
#8
Posté 06 mars 2011 - 06:55
So I guess what I'm saying is you don't max it, unless you're willing to rob points from say shotgun.
Here are some of the builds from the old gold standard stuff
06 Pistols
12 Shotguns
05 Assault Training
07 Tactical Armor
08 Throw
12 Lift
12 Warp
12 Barrier
12 Singularity
12 Shock Trooper
04 Spectre Training
Pistols - 12
Assault Training - 12
Tactical Armor - 7
Throw - 12
Lift - 12
Warp - 12
Barrier - 7
Singularity - 12
Shock Trooper - 12
Spectre Training – 4
Pistols - 6
Shotguns - 12
Assault Training - 12
Tactical Armor - 7
Throw - 12
Lift - 12
Warp - 6
Barrier - 7
Singularity - 12
Shock Trooper - 12
Spectre Training – 4
My preferences with a vanguard tend to rely more on crowd control for defense rather than taking hits and with master lift and master singularity, you have more than enough to handle most fights. Especially since you can adrenaline burst both back, even with basic. With a good amp and a couple of medical exos any of the builds in this thread will be more than sufficient for an insanity playthrough.
Modifié par The Grey Ranger, 06 mars 2011 - 06:59 .
#9
Posté 06 mars 2011 - 07:14
DreadSnoopy wrote...
Thanks. I'll do that. I like both Wrex and Ashley so it will be situational on which one I use. Maybe I will use Kaidan until I can get electronics with Garrus, that's actually a good idea. I typically go for electronics as quick as possible to help avoid the squishiness he starts with.
One question, if I do drop the four points from throw, where would I get the 5th point needed to max out AB?
You'd be dropping 5 points from throw actually. At rank 7, you unlock advance Throw.
#10
Posté 07 mars 2011 - 12:18
Assault Training: 8
Pistols: 6
Shotguns: 12
Tactical Armor: 8
Barrier: 12
Lift: 12
Singularity : 12
Throw: 8
Warp: 6
Shock Trooper: 12
Spectre: 6
If the Warp synergy with Sing/LIft ends up being really good, I'll probably use the gold standard shotgun build that had Warp and Shotgun at 12 that Gray Ranger listed. Every build I really liked was always 1 point short of what I wanted, so I ended up with 3 throwaway points. I used one to get Advanced Shield Boost, and than put the other two in spectre for a small bonus to duration and health. Don't really need the accuracy, but couldn't figure out another good place to put the two leftover points.
Ended up with at least the advanced versions of my abilities, and maxed my bread and butter: lift, sing, barrier, and shotgun. Any thoughts on this version?
Modifié par DreadSnoopy, 07 mars 2011 - 09:14 .
#11
Posté 07 mars 2011 - 10:09
#12
Posté 08 mars 2011 - 02:49
#13
Posté 08 mars 2011 - 05:36
#14
Posté 08 mars 2011 - 09:12
#15
Posté 08 mars 2011 - 09:50
#16
Posté 09 mars 2011 - 05:12
Time to actually play my vanguard and put all this good discussion to use. I should probably get him off Eden Prime now, lol.





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