No it's the face, I can't point on it though. Maybe the mouth or ... something else. I tried a mod that made Miranda blonde and darker skinned and it looked even worse than the original Miranda. I mean she is not ugly, just not as good looking as her real life model.Enuna wrote...
They gave her dark hair. And some kind of anti-movement side bang. Oh well cinematics and the artwork will suffice I guess.
REAL HEROES DONT ROMANCE
#151
Posté 05 mars 2011 - 03:46
#152
Posté 05 mars 2011 - 03:48
#153
Posté 05 mars 2011 - 03:49
#154
Posté 05 mars 2011 - 03:51
AlexXIV wrote...
No it's the face, I can't point on it though. Maybe the mouth or ... something else. I tried a mod that made Miranda blonde and darker skinned and it looked even worse than the original Miranda. I mean she is not ugly, just not as good looking as her real life model.Enuna wrote...
They gave her dark hair. And some kind of anti-movement side bang. Oh well cinematics and the artwork will suffice I guess.
It's the uncanny valley. Come on Unreal Engine.
xbox360.ign.com/articles/115/1153414p1.html
#155
Posté 05 mars 2011 - 03:53
Look at the heroes people are mentioning. Love works against them.
The most powerful being in DC, Superman, must hide himself for fear of reprisal against Lois (and we've seen villains use it against him with terrible efficiency.) Achilies loses Petroclus and that sets everything into motion in the Iliad. Buffy can't stay with Angel.
A heroes love ought to be tragic. For a time the hero should be able to keep his love safe - but no matter what, eventually his growing list of enemies will be too great to stop the inevitable. Love is a tragic weakness of many heroes - I'd say even most.
Yes, there is room for the "Loner Badass" who perhaps once loved, but lost, and now will never love again. That should even be present in games like Dragon Age. But love remains a tragic element for their stories.
I think what the OP is against is the fact that "Romances" in games haven't yet become part of the game. It's always a Twilight-esque side quest that wouldn't matter if you missed out on. Look at the love scenes in DA:O - they feel like tawdry romance novels, or teen girl images of love (the same thing?). Now, the dialogue is MUCH improved over past games - you can see Zevran and Morrigan really change (not sure about Alistair and Leliana).
If my love interest had something to do with me being a hero - most likely tragic - (like heroes throughout most of literature and storytelling) I think it would be a far more compelling part of the game.
#156
Posté 05 mars 2011 - 04:02
Some of you are taking it seriously, which is a little sad.
7 pages of uselessness.
#157
Posté 05 mars 2011 - 04:04
Medhia Nox wrote...
I actually agree with this sentiment on a certain level.
Look at the heroes people are mentioning. Love works against them.
The most powerful being in DC, Superman, must hide himself for fear of reprisal against Lois (and we've seen villains use it against him with terrible efficiency.) Achilies loses Petroclus and that sets everything into motion in the Iliad. Buffy can't stay with Angel.
A heroes love ought to be tragic. For a time the hero should be able to keep his love safe - but no matter what, eventually his growing list of enemies will be too great to stop the inevitable. Love is a tragic weakness of many heroes - I'd say even most.
Yes, there is room for the "Loner Badass" who perhaps once loved, but lost, and now will never love again. That should even be present in games like Dragon Age. But love remains a tragic element for their stories.
I think what the OP is against is the fact that "Romances" in games haven't yet become part of the game. It's always a Twilight-esque side quest that wouldn't matter if you missed out on. Look at the love scenes in DA:O - they feel like tawdry romance novels, or teen girl images of love (the same thing?). Now, the dialogue is MUCH improved over past games - you can see Zevran and Morrigan really change (not sure about Alistair and Leliana).
If my love interest had something to do with me being a hero - most likely tragic - (like heroes throughout most of literature and storytelling) I think it would be a far more compelling part of the game.
I agree with you about romance in games being pretty much a school-boys fantasy on how relationships ought to work, "If I'm nice and save the day a woman can't help but fall for me".
But let's face it, the majority of people playing these games are teenagers and early twenty somethings. I don't say that to belittle your point or teenagers, since I believe that marketing a game as more mature is a misnomer. Making decisions that effect whether someone is going to die or not is not the only way to have a mature story. Those decisions plus the moronic love stories in most games (Dragon Age included) do not make a game mature.
The mature decisions are only there to add emotional weight, as that is what sells RPG's. The story unfortunately also has to cater to the under-developed mindset of a demographic. Big world decisions/easy women.
Modifié par Enuna, 05 mars 2011 - 04:10 .
#158
Posté 05 mars 2011 - 04:06
Fabgino wrote...
Lol this thread is stupid.
Some of you are taking it seriously, which is a little sad.
7 pages of uselessness.
And the bottom of bridges are for trolls.
#159
Posté 05 mars 2011 - 04:08
Fabgino wrote...
Lol this thread is stupid.
Some of you are taking it seriously, which is a little sad.
7 pages of uselessness.
Man, that is the second worst poem I have ever read; try again.
#160
Posté 05 mars 2011 - 04:09
#161
Posté 05 mars 2011 - 04:09
#162
Posté 05 mars 2011 - 04:10
elearon1 wrote...
Fabgino wrote...
Lol this thread is stupid.
Some of you are taking it seriously, which is a little sad.
7 pages of uselessness.
Man, that is the second worst poem I have ever read; try again.
Hahaha
#163
Posté 05 mars 2011 - 07:57
elearon1 wrote...
Fabgino wrote...
Lol this thread is stupid.
Some of you are taking it seriously, which is a little sad.
7 pages of uselessness.
Man, that is the second worst poem I have ever read; try again.





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