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Mod Release Announcement: Jade Empire in Style


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#1
pecoes

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"Jade Empire in Style" or JEiS (read: Jayce) adds a huge amount of new styles to Jade Empire. Most of them are NPC styles you've seen on your playthroughs but were never able to use yourself. You can now.  A lot of these  styles have been retooled, refined, remodeled and realigned. Others are brand new.

To introduce the styles to the game world, I invented the concept of learning and leveling styles in combat. Doing well against an unknown style will give you the option to aquire it. Doing well in combat in general will supply you with lots of points to freely distribute among your styles.

And that's just the start! I've added quite a number of other items - gems, techniques and more - to the game...

I've been working on this mod for several months now and I can say without the slightest bit of exaggeration, that it's the biggest Jade Empire mod so far - most likely bigger than all other mods combined. It has been in Beta for several weeks now, but last night - on a whim - I ran a little script over my code to count the lines and it totalled to over 20,000. That's quite substantial. In fact: That's ten times more than I though it was... :blink:

So this morning I finally decided to not wait any longer and go public with it. You can only take the "It's finished, when it's done" attitude so far. I'm starting to doubt this mod will ever be 100 percent completely truly foreverly finished for good. It has been finished enough for quite some time, though! It is most definitely playable. I should know. :)

I created a project here at bioware.com where you can download the mod. There's also a slightly more extensive description there. And forums where you can comment on the mod or report bugs. There will also be an independent web site: http://jade-empire-in-style.com. At this point in time, however, the site is merely a stub. I'll add a lot more content - images, videos and more - over the next weeks!

If you try my mod and have an idea how to improve it or stumble across a bug, please, do let me know!

Editado por pecoes, 05 marzo 2011 - 12:03 .


#2
Trisk3lion

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Wow this looks awesome! Sounds like a good idea for me to get into Jade Empire again!

#3
pecoes

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Hello everybody!

Version 0.1.19 is out, now!

The main change is, that I removed all my attempts to fix the bugs Bioware left in the transformation styles. My fixes may have made it better in some cases, but apparently they made it a lot worse in others.

Here are three rules for safe usage of the new transformations:

1.) When using the Ogre Transformation, do not attempt to change to any other style. At the end of the combat round you will transform back automatically. But no sooner than that.

2.) Do not (directly) switch from any of the vanilla Transformations to any of the new ones or the game will crash. Switch to another style in between and you should be fine.

3.) Every once in a while your appearance won't change back to normal, when you switch back from a transformation to a regular style. If that happens transform again and switch to the regular style again. You may have to do this twice.

Sorry about those inconveniences, but I can't seem to fix what Bioware broke. I tried. A lot. An awful lot. To no avail.

other changes:

- Fixed: Instead of the Dragon Fly icon the Viper icon would display over Kang's head
- New: 2 more Autosaves were moved from before the cutscene to the moment between cutscene and combat start:
    - fight against the Watcher
    - fight against the pirates after the introduction of Sky
- New: The "Jewel of the True Innitiate" now provides feedback of your degree of specialization.
- Fixed: There were a few bugs in my make that allowed debug-messages and unfinished code to slip into the final release. Fortunately nothing game-breaking got through, though, so you may not even have noticed this bug :)
- Fixed: 2 bugs in the finale:
    - The endgame movies would not play properly.
    - When you were defeated in the finale, you wouldn't be presented with the OnDeath GUI, but instead a Jademaster save would be made and the movies would play.
Fixed: Using Dire Flame no longer cancels the visual effect of the Flame Armor(s)

Editado por pecoes, 19 marzo 2011 - 12:31 .


#4
pecoes

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Another update!

This time I didn't update the mod itself, but I made a rather big update to the mod's web site. It's still not 100% finished. There's still not nearly enough videos. More will follow throughout the next week. But the text is mostly there and there's quite a few screenshots, too.

So, please, check it out!

And if you encounter small bits of Lorem ipsum or if something feels underillustrated or underexplained, check back in a week or so!

Should you have suggestions or complaints about the web site, post them here, please!

Thanx!

Editado por pecoes, 03 abril 2011 - 02:18 .


#5
agewisdom

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Hey, great to have you working on a mod for JE. It's one of my favourite games. Too bad reception for it was less than stellar.

#6
pecoes

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Version 0.1.20 is out now!

A big Thankyou for all your kind words, but also for the suggestions and bug reports! Most of these omissions and errors I would never have found on my own!

There's an extremely stupid bug in the previous release. Specializations were not applied to styles you learned, while you were specialized. Not sure how I could have missed that, but I did. Now, when the time comes to undo the specialization - when you unequip the gem or switch specializations - my routines will dutifully remove the bonusses and malusses that were never applied in the first place. Depending on which it was - bonus or malus - this would leave you with an either completely overpowered or a thoroughly crippled style. If that happened to you, I recommend to "reset" the style. The only way to reset a style, is to remove it entirely and add it anew. Unfortunately there's no way to programmatically detect if a style was learned while you were specialized or not. That means this will require some doing on your part as well. I will upload a set of reset scripts this weekend. Instructions will be included. You might also be able to do this with a SaveGame Editor, but I haven't tested that.

Changes:

- fixed: Specialization is now applied to new styles as well (see above.)
- fixed: The vampiric gem armor did not enhance Spirit Thief and Storm Dragon as it was supposed to do. It does now.
- fixed: The point requirements of leveling Storm Dragon's duration were wrong.
- fixed: Under certain circumstances the player would get stuck on a CF playthrough of the Black Leopard school in the Imperial City.
- fixed: After acquiring Training or Healing in chapter 5, the player's appearance would change from his/her dead appearance to the living appearance.
- fixed: The "Three times no means no" tutorial screen would show up, when it should not.
- fixed: Removing the specialist gem from your amulet did not clear the percentages in the descripion.
- fixed: Under certain, very rare conditions the post-combat clean-up code wouldn't run and the player would start the next combat round with most combat buttons disabled.
- modified: Divine Void was underpowered. Damage and Speed were left mostly unchanged, but its radius was increased drastically and I enhanced all the knockback effects. It's a lot more dangerous now. And a lot flashier. :)
- modified: Monkey Paw was still overpowered. It has been re-balanced - if only a bit. The damage has been reduced, but the walk speed has been increased to compensate.
- modified: The effects of gems with negative stats have been enhanced.
- modified: After a lot of hesitation I decided to enable Gore in the German version. The English version is not affected by this.
- modified: While working on the web site, I realized that a number of descriptions of styles and items were too short or too bland. They should be more
interesting now.
- modified: There are level caps for specialization now. The more your level progresses, the deeper your specialization is allowed to become.
- modified: Specializations have been re-balanced. Since the base damage of magic is the lowest, the increase was made a little more drastic. The malusses were increased noticeably for all three specializations.
- modified: Zin Bu now sells the Drunken Master's wine in chapter 5.
- new: The mod now includes my pirate workshop hack. This is a fix for a bug in the original game, that seems to affect some(!) Windows 7 users. The players report to get stuck in the pirate workshop, because two opponents do not enter combat and block a doorway. The hack that I previously wrote is incompatible with my mod. I combined the two now.
- new: Internal version management: You can now load a savegame from an earlier version of this mod and everything will be upgraded to the latest version. Currently that's only relevant for specializations. The 0.1.19 specialization (if any) will be removed and the 0.1.20 specialization will be applied instead.

Editado por pecoes, 15 abril 2011 - 06:33 .


#7
pecoes

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Version 0.1.21 is out!

This release contains quite a few bugfixes, so I would encourage all of you to update!

This is going to sound stupid, but I just discovered that a number of files were missing from all previous releases. That concerns especially the Transformations. I did get quite a few bug reports, but I never managed to reproduce the problems. That was because I did have the files. Everything was fine on my machine, while you guys experienced crashes. As I said: Stupid!

But all files are included now! If you haven't used the new Transformations, because they never quite seemed to work, please, update and try again!

The detailed release notes are here.

Editado por pecoes, 06 mayo 2011 - 11:16 .


#8
pecoes

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Just a quick update:

The next major release may still be a week or two or three away, but the Beta version is already available and it's probably more bug-free and definitely richer in features than the current "stable" release...

So, get it, while it's fresh!

The detailed list of changes can be found here.

But this and this news post at the Mod Db, are a lot shinier than the simple list above. ;)

The biggest changes are the new cheat console, the completely overhauled weapons, the new healing items, but as always there's more...

And don't forget to vote for my mod, if you like it! (Click on that little + sign next to "Popularity")

Editado por pecoes, 09 julio 2011 - 10:47 .


#9
pecoes

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Hi everybody!

Version 0.2 is finally complete. I could not resist making some last minute changes. But other than that this release is exactly what the Beta promised - minus all known bugs. 0.2 is not a maintenance release. There are a host of new features. You should all upgrade!

Have fun!

#10
lofte_2000

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Haven't played Jade Empire in a while and really feel like playing it again, seems to be the only martial arts rpg out there. Just downloaded this mod and looking forward to playing it even more now.

#11
Rheia

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Oh, hey! thanks for an update :) It's a treat of a mod :)