Nice to know!
[Request] High-resolution texture for the Blood Dragon Armor [UPDATE Nov. the 12th: proper HD-texture download inside!]
Débuté par
GODzilla
, nov. 15 2009 01:10
#51
Posté 23 novembre 2009 - 04:50
#52
Posté 23 novembre 2009 - 10:25
Well, if he doesn't care, why does he care enough to post in this topic? [spock-mode] That's illogical, Jim![/spock-mode]
#53
Posté 23 novembre 2009 - 11:12
Great work on the new texture but its pretty ugly armour to begin with!
#54
Posté 24 novembre 2009 - 08:51
Ive made one better video, alas for test something else. By the way the blood dragon armor are in it, so here is it;
Modifié par IKe0s, 25 novembre 2009 - 06:37 .
#55
Posté 25 novembre 2009 - 09:18
apoc_reg wrote...
Great work on the new texture but its pretty ugly armour to begin with!
The truth is: almost all the texture are pretty ugly and without any decent decal/effect in em.
Perhaps, this is a side-effect inherent the multi-platform game logic. Still, to me it's kinda hard belive that all of these suddently low-definition texture are intended for today hardware. I'd really wish to ear something from the bioware guys on that matter, because the lack of the right asset really mess all the things up.
#56
Posté 26 novembre 2009 - 10:02
IKe0s wrote...
apoc_reg wrote...
Great work on the new texture but its pretty ugly armour to begin with!
The truth is: almost all the texture are pretty ugly and without any decent decal/effect in em.
Perhaps, this is a side-effect inherent the multi-platform game logic. Still, to me it's kinda hard belive that all of these suddently low-definition texture are intended for today hardware. I'd really wish to ear something from the bioware guys on that matter, because the lack of the right asset really mess all the things up.
I had to answer mine own question: TextureProcessor and it's relative are bugged and did NOT process the texture as they are been set. Edit: Perhaps it's not bugged instead the texturecategories.xml are just a way to restrictive.
Modifié par IKe0s, 27 novembre 2009 - 09:52 .
#57
Posté 27 novembre 2009 - 08:59
I have post a new version of my Dragon Blood Armor Mod, so what I have tried to improve with version 0.5:
-make it look a little warmer
-improve some details
-make it look less like plastic
-tried taht the Helmet fit better with the rest of the Armor
-make it look a little warmer
-improve some details
-make it look less like plastic
-tried taht the Helmet fit better with the rest of the Armor





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