Aller au contenu

Photo

All Specialization Talent Description


1046 réponses à ce sujet

#351
Guest_iOnlySignIn_*

Guest_iOnlySignIn_*
  • Guests

Icy Magebane wrote...

iOnlySignIn wrote...

You need only one out of Shadow/Duelist. Either you stealth, or you tank. Assassin does seem to be only useful against bosses.

I run primarily DW Rogue. There are 2 paths:

(1) Shadow/Sabotage/Subterfuge. Focus on Stealth/Distraction
(2) Duelist/Scoundrel/Specialist. Focus on Tanking/DPS

Assassin will never be the first spec because it doesn't enhance survivability and only enhances single-target damage (which the Rogue is already very good at).

I think I'll end up taking Duelist as first spec and mostly focus on it, and use Assassin/Shadow only as embellishment later on. Throw the Gauntlet looks like too much fun, especially when you use it on an enemy from afar, or immediately escape from him with Vendetta/Back-to-Back.


What about Pinpoint Strikes?  100% Crit chance for 10 seconds... 20 seconds with the upgrade.  Isn't that good vs. a large group of enemies, especially with the additional Crit Damage Assassins can get?  +10% + double the bonus from Cunning (if you take Devious Strikes).  Whatever normal rogue skills you have are enhanced by +5% stamina per kill... I don't know.  It seems to me that this spec is mostly effective against bosses, but it can also clear a room pretty easily.

Bloodlust is not as useful as Follow-Through, unless you can kill everyone within 5 slices. From what we see in the demo that's hardly the case.

Pinpoint Strikes should be used as a replacement for upgrades such as Murder (for Backstab) or Relentless Strike (for Explosive Strike) because you want your critical chance bonus to be maximized.

  Example: Activate Pinpoint Strike => Immediately follow up with Backstab.

  Otherwise it's not worth the stamina/cooldown IMO. Let's say it is most effective when combined with other Rogue talents against bosses, and not when used with auto-attacks vs. standard mobs.

If you want to be better against normal mobs it's better to use sustainables/passives like Lacerate/Unforgiving Chain, or skills from the Duelist/Specialist trees.

Assassinate is indeed awesome, but it just seems like a Twin Fangs that also work with bows to me. Since I'm going to use mostly DW anyway, I don't think I'll be very eager to go down the entire Assassin tree just for that skill.

Personally, I'd rather Throw the Gauntlet against the bosses than Mark them with Death. It would ****** them off and amuse me. :-)

Modifié par iOnlySignIn, 06 mars 2011 - 05:17 .


#352
Dr. rotinaj

Dr. rotinaj
  • Members
  • 743 messages

Alodar wrote...


But two thirds of the people who wanted information would have nothing. Stop being so selfish.
You could always just go to sleep or do something else and hope that it is up in the morning.

Anyone who comes into this thread with out a deep sense of gratitude for work Naitaka is doing for us has a freakish sense of entitlement.

Even though I'm most interested in the mage, if Naitaka doesn't type another word, I thank him for all the effort he's put forth. He owes us nothing. This thread and his previous, with Peter's comments on it, have given me more information about DA2 than all other sources combined.

Thanks again Naitaka, and I hope you understand that the whiners with the gross sense of entitlement don't represent the majority of us who greatly appreciate your efforts.


Alodar :)


I don't think I'm being selfish or ungrateful and I'm very glad Naitaka is actually giving us the info, he definately has a lot more dedication than I do. I've always wanted spec information but never expected it, now that the info has been dangled in front of me the wait is killing me and that's the problem I have, not entitlement, not selfishness, it's the tease that I'll be getting info. If I never knew I was getting spec info I wouldn't be waiting, if he posted it all at once I wouldn't be waiting.

#353
Moonstryder

Moonstryder
  • Members
  • 102 messages

Aesieru wrote...
Sacrifice: The blood mage sucks the life force from an ally to regain health


Darn... Mabari is now my Blood Bait B!tch (Pun intended), or else if an upgrade allows it to work like leech life.

Or it could be used in conjunction with a Reaver

Modifié par Moonstryder, 06 mars 2011 - 05:23 .


#354
godlike13

godlike13
  • Members
  • 1 701 messages

Aesieru wrote...

Force Mage:
Gravity Ring: The mage redirects the gravity in an area to significantly reduce the enemies' speed. The closer an enemy is to the center of the spell, the greater the effect.

Pull of the Abyss: The mage conjures a maelstrom of energy that draws enemies to its center while slowing them to a crawl.


These two sound redundant.

#355
shaneho78

shaneho78
  • Members
  • 475 messages
Force Mage Abilities = Biotics from ME
No Blood Boil for Blood Mages?

P.S Always planned to be 2H Warrior in my first playthrough but the specs info is starting to lean me towards Ninja Assassin Rogue

Modifié par shaneho78, 06 mars 2011 - 05:20 .


#356
Shifty Assassin

Shifty Assassin
  • Members
  • 454 messages

Moonstryder wrote...

Aesieru wrote...
Sacrifice: The blood mage sucks the life force from an ally to regain health


Darn... Marbari is now my Blood Bait, or else if an upgrade allows it to work like leech life.

Or it could be used in conjunction with a Reaver

You could use grave robber instead in the blood mage tree to take health from dead bodies now

#357
Eclipse_9990

Eclipse_9990
  • Members
  • 3 116 messages

shaneho78 wrote...

Force Mage Abilities = Biotics from ME
No Blood Boil for Blood Mages?


I think Blood Boil/Blood Wound is just the upgraded version of Hemmorage. 

#358
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

Shifty Assassin wrote...

Moonstryder wrote...

Aesieru wrote...
Sacrifice: The blood mage sucks the life force from an ally to regain health


Darn... Marbari is now my Blood Bait, or else if an upgrade allows it to work like leech life.

Or it could be used in conjunction with a Reaver

You could use grave robber instead in the blood mage tree to take health from dead bodies now

You have to wait until they're dead though.  Ideally, a blood mage needs fresh blood to keep casting.  Also, it would be nice to be able to damage enemies and restore your health...

Modifié par Icy Magebane, 06 mars 2011 - 05:22 .


#359
Atmosfear3

Atmosfear3
  • Members
  • 1 654 messages

iOnlySignIn wrote...

Bloodlust is not as useful as Follow-Through, unless you can kill everyone within 5 slices. From what we see in the demo that's hardly the case.

Pinpoint Strikes should be used as a replacement for upgrades such as Murder (for Backstab) or Relentless Strike (for Explosive Strike) because you want your critical chance bonus to be maximized.

  Example: Activate Pinpoint Strike => Immediately follow up with Backstab.

  Otherwise it's not worth the stamina/cooldown IMO. Let's say it is most effective when combined with other Rogue talents against bosses, and not when used with auto-attacks vs. standard mobs.

If you want to be better against normal mobs it's better to use sustainables/passives like Lacerate/Unforgiving Chain, or skills from the Duelist/Specialist trees.

Assassinate is indeed awesome, but it just seems like a Twin Fangs that also work with bows to me. Since I'm going to use mostly DW anyway, I don't think I'll be very eager to go down the entire Assassin tree just for that skill.

Personally, I'd rather Throw the Gauntlet against the bosses than Mark them with Death. It would ****** them off and amuse me. :-)


IMO, I think Shadow will be most useful on Nightmare, with the Decoy and all. Utility is whats going to keep you and your party alive. Assassin will be more effective on Hard or below as survivability tends not to be as crucial. The same can be said about duelist as you really don't want to be tanking anything on Nightmare as a rogue, especially since rogues don't particular excel at hitting multiple mobs at once. Peeling off a single target is usually pointless, even if it was an enemy rogue chopping at your mage.

#360
Eclipse_9990

Eclipse_9990
  • Members
  • 3 116 messages

Icy Magebane wrote...

Shifty Assassin wrote...

Moonstryder wrote...

Aesieru wrote...
Sacrifice: The blood mage sucks the life force from an ally to regain health


Darn... Marbari is now my Blood Bait, or else if an upgrade allows it to work like leech life.

Or it could be used in conjunction with a Reaver

You could use grave robber instead in the blood mage tree to take health from dead bodies now

You have to wait until they're dead though.  Ideally, a blood mage needs fresh blood to keep casting.


Thats why we have a Mabari! :D

#361
Naitaka

Naitaka
  • Members
  • 1 670 messages
Starting on mages now, almost done here, the guy who gave me the screenshot said he'll try to get the companion trees but no guarantee.

#362
Aesieru

Aesieru
  • Members
  • 4 201 messages
Oh yeah, yay!

#363
Malfustheone

Malfustheone
  • Members
  • 66 messages

Aesieru wrote...
Sacrifice: The blood mage sucks the life force from an ally to regain health


I wonder if damage reduction applies to this.  If so, sacrificing a tank under imp. stonewall seems like a good way to get a rare heal.

#364
Eclipse_9990

Eclipse_9990
  • Members
  • 3 116 messages

Naitaka wrote...

Starting on mages now, almost done here, the guy who gave me the screenshot said he'll try to get the companion trees but no guarantee.


Posted Image

Thank you.... 

#365
Graunt

Graunt
  • Members
  • 1 444 messages

Atmosfear3 wrote...

iOnlySignIn wrote...

Bloodlust is not as useful as Follow-Through, unless you can kill everyone within 5 slices. From what we see in the demo that's hardly the case.

Pinpoint Strikes should be used as a replacement for upgrades such as Murder (for Backstab) or Relentless Strike (for Explosive Strike) because you want your critical chance bonus to be maximized.

  Example: Activate Pinpoint Strike => Immediately follow up with Backstab.

  Otherwise it's not worth the stamina/cooldown IMO. Let's say it is most effective when combined with other Rogue talents against bosses, and not when used with auto-attacks vs. standard mobs.

If you want to be better against normal mobs it's better to use sustainables/passives like Lacerate/Unforgiving Chain, or skills from the Duelist/Specialist trees.

Assassinate is indeed awesome, but it just seems like a Twin Fangs that also work with bows to me. Since I'm going to use mostly DW anyway, I don't think I'll be very eager to go down the entire Assassin tree just for that skill.

Personally, I'd rather Throw the Gauntlet against the bosses than Mark them with Death. It would ****** them off and amuse me. :-)


IMO, I think Shadow will be most useful on Nightmare, with the Decoy and all. Utility is whats going to keep you and your party alive. Assassin will be more effective on Hard or below as survivability tends not to be as crucial. The same can be said about duelist as you really don't want to be tanking anything on Nightmare as a rogue, especially since rogues don't particular excel at hitting multiple mobs at once. Peeling off a single target is usually pointless, even if it was an enemy rogue chopping at your mage.


Could have sworn Peter played his Rogue as Duelist/Assassin on Nightmare...
Maybe he was just listing his favorite Rogue specialization abilities, not what he actually used?  Also, "Rogues" actually do excel at hitting multiple enemies too, if you're using a bow.

Modifié par Graunt, 06 mars 2011 - 05:32 .


#366
Shifty Assassin

Shifty Assassin
  • Members
  • 454 messages
HES BACK!!!! YAY!!!

#367
Melgrimm

Melgrimm
  • Members
  • 169 messages
Naitaka rocks!

#368
Dark Knight X

Dark Knight X
  • Members
  • 122 messages

Naitaka wrote...

Starting on mages now, almost done here, the guy who gave me the screenshot said he'll try to get the companion trees but no guarantee.


thanks!  can't wait!!

#369
Barker673

Barker673
  • Members
  • 365 messages
Awesome, can't wait to see the Mage spec. trees.

#370
October Sixth

October Sixth
  • Members
  • 660 messages
Thanks for all the info. Harass this friend of yours! We need companion trees too!

#371
Wissenschaft

Wissenschaft
  • Members
  • 1 607 messages
ASSASSIN totally my pick for my Archer. Though you can certainly do build stealth Archers quite effectively.

Since my Archer doesn't need to get into melee, hes far less vunerable. Not to mention rogues have ways to reduce and transfer threat from themselves onto others. My Archers going to be about doing as much damage as possible to the key threats in each enemy group while Aveline tanks.

Modifié par Wissenschaft, 06 mars 2011 - 05:42 .


#372
Aesieru

Aesieru
  • Members
  • 4 201 messages
Force Mage appears to be up, not all that impressed... was expecting more.

#373
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages
So... TK Burst does 0 damage. Only knockback?

#374
Moonstryder

Moonstryder
  • Members
  • 102 messages
Pull of the Abyss looks like loads of fun, seems to have alot of combo potential. Suck in enemies and AoE spam.

#375
jomonoe

jomonoe
  • Members
  • 326 messages
4. Unshakable
Requires: Level 8
Requires: Fist of the Maker
The mage suppresses the physical and elemental force of incoming attacks, becoming nearly immune to knockdown or other effects that interrupt combat.
Fortitude: +100
Type: Passive ability

..................... I want this as a warrior!!!!