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All Specialization Talent Description


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#376
Malfustheone

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Icy Magebane wrote...

So... TK Burst does 0 damage. Only knockback?

On the upside, upgraded maker's fist does 900% damage to staggered opponents, ignoring armor.

#377
Zabaniya

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jomonoe wrote...

4. Unshakable
Requires: Level 8
Requires: Fist of the Maker
The mage suppresses the physical and elemental force of incoming attacks, becoming nearly immune to knockdown or other effects that interrupt combat.
Fortitude: +100
Type: Passive ability

..................... I want this as a warrior!!!!


Warriors have that talent already.  It's called Resilience and it's under the Defender talent tree.

#378
Shifty Assassin

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i was expecting something better for force mage... bit of a disappointment bassically used to spread enemies apart

#379
Setsuken

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Shifty Assassin wrote...

i was expecting something better for force mage... bit of a disappointment bassically used to spread enemies apart


Or pull them together. You can pretty much toss things around. Sounds awesome to me.

#380
godlike13

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Aesieru wrote...

Force Mage appears to be up, not all that impressed... was expecting more.


I agree, Fist of the Maker sounds cool, but other than that not much striking my fancy.

Plus when i see Pull of the Abyss and Gravitic Ring im just left asking why :blink:.

#381
Zabaniya

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Atmosfear3 wrote...

iOnlySignIn wrote...

Bloodlust is not as useful as Follow-Through, unless you can kill everyone within 5 slices. From what we see in the demo that's hardly the case.

Pinpoint Strikes should be used as a replacement for upgrades such as Murder (for Backstab) or Relentless Strike (for Explosive Strike) because you want your critical chance bonus to be maximized.

  Example: Activate Pinpoint Strike => Immediately follow up with Backstab.

  Otherwise it's not worth the stamina/cooldown IMO. Let's say it is most effective when combined with other Rogue talents against bosses, and not when used with auto-attacks vs. standard mobs.

If you want to be better against normal mobs it's better to use sustainables/passives like Lacerate/Unforgiving Chain, or skills from the Duelist/Specialist trees.

Assassinate is indeed awesome, but it just seems like a Twin Fangs that also work with bows to me. Since I'm going to use mostly DW anyway, I don't think I'll be very eager to go down the entire Assassin tree just for that skill.

Personally, I'd rather Throw the Gauntlet against the bosses than Mark them with Death. It would ****** them off and amuse me. :-)


IMO, I think Shadow will be most useful on Nightmare, with the Decoy and all. Utility is whats going to keep you and your party alive. Assassin will be more effective on Hard or below as survivability tends not to be as crucial. The same can be said about duelist as you really don't want to be tanking anything on Nightmare as a rogue, especially since rogues don't particular excel at hitting multiple mobs at once. Peeling off a single target is usually pointless, even if it was an enemy rogue chopping at your mage.


Uh... I'd have to give Duelist just as much importance on Nightmare.  40% additional defense is something I wouldn't want to pass over, even if I don't intend on having Hawke playing as a tank.

#382
Malfustheone

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Zabaniya wrote...

jomonoe wrote...

4. Unshakable
Requires: Level 8
Requires: Fist of the Maker
The mage suppresses the physical and elemental force of incoming attacks, becoming nearly immune to knockdown or other effects that interrupt combat.
Fortitude: +100
Type: Passive ability

..................... I want this as a warrior!!!!


Warriors have that talent already.  It's called Resilience and it's under the Defender talent tree.

It applies only to knockback effects, and it is 100 percent resistance to such effects.  That being said, I am not sure what other physical resist effects there are aside from knockback.

#383
jhawke

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wow! many thanks Naitaka!

I wonder what Force Mage does when it says +125% physical and elemental force??

does that mean your basic staff attacks ( ranged and melee ) do more damage?

#384
Atmosfear3

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It looks like Force Mages are designed to be crowd controllers. Although they don't have a lot of offensive damage spells, they can effectively control the space on a battlefield. I can see this being useful on Nightmare for those huge waves that come at you. Can really buy you time although if theres friendly fire on any of those spells, then perhaps not :x

jhawke wrote...

wow! many thanks Naitaka!

I wonder what Force Mage does when it says +125% physical and elemental force??

does that mean your basic staff attacks ( ranged and melee ) do more damage?


No, it means the attacks has more force behind them.

Modifié par Atmosfear3, 06 mars 2011 - 05:51 .


#385
Shifty Assassin

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Setsuken wrote...

Shifty Assassin wrote...

i was expecting something better for force mage... bit of a disappointment bassically used to spread enemies apart


Or pull them together. You can pretty much toss things around. Sounds awesome to me.

but only one spell damages and thats later on in the game only thing i like about it is the ease of spaming aoes and unshakable

#386
Haussier

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I'm definitely happy with force mage.. it's pretty much exactly what I thought it would be.
Pull a crowd together and blast them with fire.

Modifié par Haussier, 06 mars 2011 - 05:50 .


#387
Malfustheone

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jhawke wrote...

wow! many thanks Naitaka!

I wonder what Force Mage does when it says +125% physical and elemental force??

does that mean your basic staff attacks ( ranged and melee ) do more damage?

I am guessing that force refers to whatever secondary effect the spell causes ( knockback, slow, etc.).  Then again, I am only guessing.

#388
DaggerFiend

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Berserker, Duelist, and Force Mage look like rather general specializations. Although, gamers will always find hidden utility in certain abilities. I can't wait to see how creative you guys get with these trees.

#389
Zabaniya

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Malfustheone wrote...

Zabaniya wrote...

jomonoe wrote...

4. Unshakable
Requires: Level 8
Requires: Fist of the Maker
The mage suppresses the physical and elemental force of incoming attacks, becoming nearly immune to knockdown or other effects that interrupt combat.
Fortitude: +100
Type: Passive ability

..................... I want this as a warrior!!!!


Warriors have that talent already.  It's called Resilience and it's under the Defender talent tree.

It applies only to knockback effects, and it is 100 percent resistance to such effects.  That being said, I am not sure what other physical resist effects there are aside from knockback.




That's pretty much what the Resilience description says, except for the 100% resistance.  Unless there's something else to it that I'm missing that someone should fill me in on.

#390
jhawke

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so does Fist of the Maker do any actual physical damage? or is it just knockback?

#391
Icy Magebane

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The only thing I like about Force Mage is that it has decent spec bonuses and Unshakable is easy to get. Then again, I never had big plans for this spec.

#392
Eclipse_9990

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Woah... +100 fortitude for Force Mage... Wow... He is not getting knocked down.

#393
Icy Magebane

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jhawke wrote...

so does Fist of the Maker do any actual physical damage? or is it just knockback?

20 damage at level 5 (according to whatever attributes the mage in this example has)

#394
godlike13

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jhawke wrote...

so does Fist of the Maker do any actual physical damage? or is it just knockback?



Ya, it does physical damage the bypasses armor.

#395
Haussier

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Icy Magebane wrote...

The only thing I like about Force Mage is that it has decent spec bonuses and Unshakable is easy to get. Then again, I never had big plans for this spec.


Posted Image I have plans. Lot of plans. This will also make walking bomb much more useful I thinks.

#396
jhawke

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ah........ok.......thanks!

#397
Malfustheone

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Zabaniya wrote...

That's pretty much what the Resilience description says, except for the 100% resistance.  Unless there's something else to it that I'm missing that someone should fill me in on.

Resilience: Knockback Resistance: 100%

Unshakable: Fortitude: +100

One basically makes you ignore knockback, the other increases your fort saves by 100.  I would say half of all fort saves would be knockback, the other half being other things, but I am not certain on that.

#398
Zabaniya

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Malfustheone wrote...

Zabaniya wrote...

That's pretty much what the Resilience description says, except for the 100% resistance.  Unless there's something else to it that I'm missing that someone should fill me in on.

Resilience: Knockback Resistance: 100%

Unshakable: Fortitude: +100

One basically makes you ignore knockback, the other increases your fort saves by 100.  I would say half of all fort saves would be knockback, the other half being other things, but I am not certain on that.


Ah.  That clears things up for me.

#399
Eclipse_9990

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Haussier wrote...

Icy Magebane wrote...

The only thing I like about Force Mage is that it has decent spec bonuses and Unshakable is easy to get. Then again, I never had big plans for this spec.


Posted Image I have plans. Lot of plans. This will also make walking bomb much more useful I thinks.


Hmm... True.. True.. *takes notes* 

#400
Aesieru

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Spirit healer is up..

Saving Blood Mage for last.