All Specialization Talent Description
#426
Posté 06 mars 2011 - 06:15
#427
Posté 06 mars 2011 - 06:15
It would seem that his healer spec of vengeance would be subpar compared to spirit healer, considering most of his vengeance tree is devoted to the 'Vengeance' sustainable spells. If only he could take spirit healer as well.Shifty Assassin wrote...
I wonder how Anders' vengence spec would fare as a healer compared to the spec
#428
Posté 06 mars 2011 - 06:18
Aesieru wrote...
Blood Mage... where are you?
Right here!
#429
Posté 06 mars 2011 - 06:20
#430
Posté 06 mars 2011 - 06:20
Oh my, BM welcome back.Naitaka wrote...
4. One Foot In
Requires: Level 12
Requires: Grave Robber
Points required in Blood Mage: 3
Grave Robber now drains a small amount of health from living enemies as well, using that energy to heal the mage. Creatures without blood are immune.
Spirit damage: 10% of the mage's maximum health
Enemy armor: momentarily 0%
Enemy damage resistance: Momentarily 0%
Health regeneration: 10% per nearby enemy
Type: Upgrade
#431
Posté 06 mars 2011 - 06:21
Requires: Level 16
Requires: Blood Slave
When a Blood Slave dies, it explodes in a shower of gore that damages all nearby enemies.
Type: Upgrade
I wanna see that shower of gore!
#432
Posté 06 mars 2011 - 06:21
Modifié par Icy Magebane, 06 mars 2011 - 06:24 .
#433
Posté 06 mars 2011 - 06:22
#434
Posté 06 mars 2011 - 06:22
#435
Posté 06 mars 2011 - 06:22
#436
Posté 06 mars 2011 - 06:22
#437
Posté 06 mars 2011 - 06:23
Pull and Edge of the Abyss seem like great combos too
Force mage to suck enemies in, Blood mage to suck enemie's life in
Theme song for my Bloody Force Mage
Modifié par Moonstryder, 06 mars 2011 - 06:25 .
#438
Posté 06 mars 2011 - 06:23
#439
Posté 06 mars 2011 - 06:24
Health regeneration: 200% if companion falls
Oh my poor poor companions... They better hope I don't fall low... hehe
#440
Guest_iOnlySignIn_*
Posté 06 mars 2011 - 06:24
Guest_iOnlySignIn_*
#441
Posté 06 mars 2011 - 06:25
#442
Posté 06 mars 2011 - 06:25
#443
Posté 06 mars 2011 - 06:25
Icy Magebane wrote...
lol... 20 second cooldown so you can't just turn Blood Magic on and off. Awesome. >.> AND 50% of mana reserved??? WTH. I'm not sure I like this.
You can't use mana except for sustainables if Blood Magic is active, so the 50% only means you cant max out on sustainables.
#444
Posté 06 mars 2011 - 06:27
Thanks for this.
#445
Posté 06 mars 2011 - 06:27
It also means you can't turn it on just to toss out the upgraded hemmorhage at the beginning of a fight and then turn it off. A good tactic in DAO with Blood Wound.ghostmessiah202 wrote...
Icy Magebane wrote...
lol... 20 second cooldown so you can't just turn Blood Magic on and off. Awesome. >.> AND 50% of mana reserved??? WTH. I'm not sure I like this.
You can't use mana except for sustainables if Blood Magic is active, so the 50% only means you cant max out on sustainables.
#446
Posté 06 mars 2011 - 06:27
#447
Posté 06 mars 2011 - 06:28
Taleroth wrote...
It also means you can't turn it on just to toss out the upgraded hemmorhage at the beginning of a fight and then turn it off. A good tactic in DAO with Blood Wound.ghostmessiah202 wrote...
Icy Magebane wrote...
lol... 20 second cooldown so you can't just turn Blood Magic on and off. Awesome. >.> AND 50% of mana reserved??? WTH. I'm not sure I like this.
You can't use mana except for sustainables if Blood Magic is active, so the 50% only means you cant max out on sustainables.
I always forgot it was on in DA:O.
#448
Posté 06 mars 2011 - 06:28
mpdx wrote...
All I need now is descriptions for party member's specialization and then I am a happy person.
Check Spec's under Dragon Age Wikia
#449
Posté 06 mars 2011 - 06:28
Taleroth wrote...
It also means you can't turn it on just to toss out the upgraded hemmorhage at the beginning of a fight and then turn it off. A good tactic in DAO with Blood Wound.ghostmessiah202 wrote...
Icy Magebane wrote...
lol... 20 second cooldown so you can't just turn Blood Magic on and off. Awesome. >.> AND 50% of mana reserved??? WTH. I'm not sure I like this.
You can't use mana except for sustainables if Blood Magic is active, so the 50% only means you cant max out on sustainables.
I'm pretty sure that Sustainables DONT actually use the mana, so if you 'Un'sustain them it should auto give you the mana back..... i think.
#450
Posté 06 mars 2011 - 06:28





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