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All Specialization Talent Description


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#426
Aesieru

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Blood Mage... where are you?

#427
Malfustheone

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Shifty Assassin wrote...

I wonder how Anders' vengence spec would fare as a healer compared to the spec

It would seem that his healer spec of vengeance would be subpar compared to spirit healer, considering most of his vengeance tree is devoted to the 'Vengeance' sustainable spells.  If only he could take spirit healer as well.

#428
Eclipse_9990

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Aesieru wrote...

Blood Mage... where are you?


Right here! ^_^

#429
Naitaka

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Sorry for the extra 0 in TK burst, let me know if there's any other mistake.

#430
Malfustheone

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Naitaka wrote...

4. One Foot In
Requires: Level 12
Requires: Grave Robber
Points required in Blood Mage: 3
Grave Robber now drains a small amount of health from living enemies as well, using that energy to heal the mage. Creatures without blood are immune.
Spirit damage: 10% of the mage's maximum health
Enemy armor: momentarily 0%
Enemy damage resistance: Momentarily 0%
Health regeneration: 10% per nearby enemy
Type: Upgrade

Oh my, BM welcome back.

#431
Avl521

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10. Blood Spatter
Requires: Level 16
Requires: Blood Slave
When a Blood Slave dies, it explodes in a shower of gore that damages all nearby enemies.
Type: Upgrade

I wanna see that shower of gore!

#432
Icy Magebane

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lol... 20 second cooldown so you can't just turn Blood Magic on and off. Awesome. >.>  AND 50% of mana reserved???  WTH.  I'm not sure I like this.

Modifié par Icy Magebane, 06 mars 2011 - 06:24 .


#433
bad_nickname

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It would be wonderful if you could Sacrifice a Blood Slave...

#434
Giantdeathrobot

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Blood mage is going to be fun as hell. Hemorrage looks really powerful when upgraded, and turning a blood slave into a bomb is boss.

#435
DaggerFiend

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Wow, Blood Mage is... hardcore. I love Grave Robber and One Foot In. Nothing like killing while healing.

#436
Taleroth

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I was hoping Blood Mage would get something specially new. I guess the exploding Blood Slave qualifies, but I'm not nearly as excited about it as everything in Force Mage.

#437
Moonstryder

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Grave Robber + Upgrade = Win
Pull and Edge of the Abyss seem like great combos too

Force mage to suck enemies in, Blood mage to suck enemie's life in

Theme song for my Bloody Force Mage 

Modifié par Moonstryder, 06 mars 2011 - 06:25 .


#438
Shifty Assassin

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so ill be using blood mage and force mage

#439
Malfustheone

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Had to laugh at this line:
Health regeneration: 200% if companion falls
Oh my poor poor companions... They better hope I don't fall low... hehe

#440
Guest_iOnlySignIn_*

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It seems that Assassins need a lot of Cunning, while Duelists benefit more from Dexterity. I guess I'll go Assassin first since I love Cunning.

#441
Taleroth

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Now I wonder. With 1 HP for 2-3 mana, how smart might it be to buff up constitution every level? 2 magic 1 con.

#442
Aesieru

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I'm still just not sure... I had hoped for more of a powerful Blood Mage ability... I don't see "ultimates' anymore, of course I also don't think Blood Wound's copy was upgraded enough but alright... good to know. Thanks.

#443
The Night Haunter

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Icy Magebane wrote...

lol... 20 second cooldown so you can't just turn Blood Magic on and off. Awesome. >.>  AND 50% of mana reserved???  WTH.  I'm not sure I like this.


You can't use mana except for sustainables if Blood Magic is active, so the 50% only means you cant max out on sustainables.

#444
Cat Fancy

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Blood magic! Still pretty neat.

Thanks for this.

#445
Taleroth

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ghostmessiah202 wrote...

Icy Magebane wrote...

lol... 20 second cooldown so you can't just turn Blood Magic on and off. Awesome. >.>  AND 50% of mana reserved???  WTH.  I'm not sure I like this.


You can't use mana except for sustainables if Blood Magic is active, so the 50% only means you cant max out on sustainables.

It also means you can't turn it on just to toss out the upgraded hemmorhage at the beginning of a fight and then turn it off.  A good tactic in DAO with Blood Wound.

#446
mpdx

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All I need now is descriptions for party member's specialization and then I am a happy person. :D

#447
Aesieru

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Taleroth wrote...

ghostmessiah202 wrote...

Icy Magebane wrote...

lol... 20 second cooldown so you can't just turn Blood Magic on and off. Awesome. >.>  AND 50% of mana reserved???  WTH.  I'm not sure I like this.


You can't use mana except for sustainables if Blood Magic is active, so the 50% only means you cant max out on sustainables.

It also means you can't turn it on just to toss out the upgraded hemmorhage at the beginning of a fight and then turn it off.  A good tactic in DAO with Blood Wound.


I always forgot it was on in DA:O.

#448
Aesieru

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mpdx wrote...

All I need now is descriptions for party member's specialization and then I am a happy person. :D


Check Spec's under Dragon Age Wikia

#449
The Night Haunter

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Taleroth wrote...

ghostmessiah202 wrote...

Icy Magebane wrote...

lol... 20 second cooldown so you can't just turn Blood Magic on and off. Awesome. >.>  AND 50% of mana reserved???  WTH.  I'm not sure I like this.


You can't use mana except for sustainables if Blood Magic is active, so the 50% only means you cant max out on sustainables.

It also means you can't turn it on just to toss out the upgraded hemmorhage at the beginning of a fight and then turn it off.  A good tactic in DAO with Blood Wound.


I'm pretty sure that Sustainables DONT actually use the mana, so if you 'Un'sustain them it should auto give you the mana back..... i think.

#450
Dr. rotinaj

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Thanks for all the info Naitaka.