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All Specialization Talent Description


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#601
koshindan

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Eclipse_9990 wrote...

koshindan wrote...

Force Mage: Too much exposure to Eezo. :/


Blasphemy! Theres no such thing as too much Element Zero. 


Shepard's 1% Flesh 99% Eezo fish would beg to differ!

We really should've been able to put a Hanar in out aquarium.

#602
Eclipse_9990

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koshindan wrote...

Eclipse_9990 wrote...

koshindan wrote...

Force Mage: Too much exposure to Eezo. :/


Blasphemy! Theres no such thing as too much Element Zero. 


Shepard's 1% Flesh 99% Eezo fish would beg to differ!

We really should've been able to put a Hanar in our aquarium.


But wouldnt that be slavery? Paragon Shep disapproves..

#603
Cuthlan

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As much as I've always wanted to enjoy a Blood Mage, I hate the whole activate>deactivate>activate playstyle of it.

#604
masterkajo

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Anyone know which of the rogue specializations talents only work for DW and which also work for Archery?

#605
gecos

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With the average ending level being around 20, it really looks like there are too few talent points available... I mean, what's the point in having 2 specializations if you can only complete one specialization tree

#606
Seagloom

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Cuthlan wrote...

As much as I've always wanted to enjoy a Blood Mage, I hate the whole activate>deactivate>activate playstyle of it.


I can sympathize with that feeling. It was the most annoying part of playing one in Origins. I think it will be easier in DA2 because of the way sustains work now. If your mage grabs enough sustains they will eat up 100% of their mana; essentially forcing them to leave blood magic toggled on to cast other spells. That makes the specialization somewhat less twitchy than it used to be.

#607
Marionetten

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Cuthlan wrote...

As much as I've always wanted to enjoy a Blood Mage, I hate the whole activate>deactivate>activate playstyle of it.

True... but it does physical damage now. Physical damage which bypasses armor and damage resistances. That is amazingly potent in itself and grave robber should ensure that our health doesn't drop too fast. Let's not forget the ability to have yet another companion with blood slave. Oh, it's going to be so much fun making my slave tank with blood splatter. Add some walking bomb into the mix and we've got ourselves a party going.

Modifié par Marionetten, 06 mars 2011 - 01:11 .


#608
Icy Magebane

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Well, I've decided to build a mage based around Blood Magic. Spell costs cut to 1/2 and then 1/3 of normal values is too tempting to give up on. I think that with enough CON, and a good lineup of spells, this should work nicely. Now I will impatiently wait until the 8th to test this out. >:(

masterkajo wrote...

Anyone know which of the rogue specializations talents only work for DW and which also work for Archery?


All Rogue specs are compatible with both weapon styles.... I'm 95% sure of that.

Modifié par Icy Magebane, 06 mars 2011 - 01:24 .


#609
Cuthlan

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gecos wrote...

With the average ending level being around 20, it really looks like there are too few talent points available... I mean, what's the point in having 2 specializations if you can only complete one specialization tree



Did you play a mage in Origins?

You aren't intended to be able to fill out every single set of spells and specializations.

#610
turkojavla

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I have a question what does the armor rate and what does the defense rate do i mean for rogue if i add points to cunning my def is going up but what does it do do i get to be more resistant to mele attack or what and what does the armor rate do pls answer

#611
Cuthlan

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Marionetten wrote...

Cuthlan wrote...

As much as I've always wanted to enjoy a Blood Mage, I hate the whole activate>deactivate>activate playstyle of it.

True... but it does physical damage now. Physical damage which bypasses armor and damage resistances. That is amazingly potent in itself and grave robber should ensure that our health doesn't drop too fast. Let's not forget the ability to have yet another companion with blood slave. Oh, it's going to be so much fun making my slave tank with blood splatter. Add some walking bomb into the mix and we've got ourselves a party going.


Definitely sounds fun. My intent is to fill the fire/ice tree to get Elemental Mastery... beyond that I can't settle on the rest of it.

If I go Blood Mage, I doubt I'll get the slave. I definitely want Paralyzing Hemorage if I do, though. So that's seven points I'll be dropping into the tree if I do... maybe 8. Depends on if I upgrade Sacrifice, which I'll really only be getting to qualify for other skills.

#612
Cuthlan

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turkojavla wrote...

I have a question what does the armor rate and what does the defense rate do i mean for rogue if i add points to cunning my def is going up but what does it do do i get to be more resistant to mele attack or what and what does the armor rate do pls answer


Defense is your chance to avoid getting hit. Armor reduces the amount of damage you take if you DO get hit.

#613
Icy Magebane

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Hm... I don't even have space in my build for Blood Slave. Not until level 19, but I think it might be too late to get it by then. I was thinking of taking Fist of the Maker and Unshakable... but I really don't know. Skill tomes are going to make this much simpler though.

#614
turkojavla

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Cuthlan wrote...

turkojavla wrote...

I have a question what does the armor rate and what does the defense rate do i mean for rogue if i add points to cunning my def is going up but what does it do do i get to be more resistant to mele attack or what and what does the armor rate do pls answer


Defense is your chance to avoid getting hit. Armor reduces the amount of damage you take if you DO get hit.

thx for the answer

#615
Cuthlan

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Icy Magebane wrote...

Hm... I don't even have space in my build for Blood Slave. Not until level 19, but I think it might be too late to get it by then. I was thinking of taking Fist of the Maker and Unshakable... but I really don't know. Skill tomes are going to make this much simpler though.


I really like the idea of Unshakable.

Indomitable for mages? Yes please.

(I know it's not quite Indomitable, but still)

#616
Icy Magebane

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Yeah I hate getting knocked down. Plus, it might be nice to use at least a couple spells from my second spec. I just need something big that costs a lot of mana... everything will be 1/3 cost by then.

#617
Ajwol Semreth

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Icy Magebane wrote...

masterkajo wrote...

Anyone know which of the rogue specializations talents only work for DW and which also work for Archery?


All Rogue specs are compatible with both weapon styles.... I'm 95% sure of that.


Based on a quick read through, Shadow and Assassin seem to favour an archer build more. Duelist has some interesting perks (including the initial passive bonus) but a talent like 'throw the gauntlet' seems a little silly for a ranged character imo.

But Magebane is right, all three specializations are useable for either rogue, maybe just not optimal.

#618
Coldest

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I wonder if it would be a good idea to invest in only 1 specialization tree the entire game?

For example, assuming it is possible to achieve 25 skill points, I can max out the Reaver tree and still have 15 skill points left to use. Investing in 2 specialization trees to me feels like spreading it too thin.

#619
masterkajo

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Ajwol Semreth wrote...
Based on a quick read through, Shadow and Assassin seem to favour an archer build more. Duelist has some interesting perks (including the initial passive bonus) but a talent like 'throw the gauntlet' seems a little silly for a ranged character imo.
But Magebane is right, all three specializations are useable for either rogue, maybe just not optimal.

It could be used when positioning yourself far away and pull the most dangerous enemy away from your tank (eg. Assassin) and while he is trying to run up to you you can make good use of the archers high impact shots and abilites.

#620
Cuthlan

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Coldest wrote...

I wonder if it would be a good idea to invest in only 1 specialization tree the entire game?

For example, assuming it is possible to achieve 25 skill points, I can max out the Reaver tree and still have 15 skill points left to use. Investing in 2 specialization trees to me feels like spreading it too thin.


I did this in Origins in some situations, getting the second specialization just for the passive bonus you get for taking the class but never investing any talent points into it.

#621
Eclipse_9990

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I wonder if you can use Blood Sacrifice on an Enslaved enemy this time. I know that in Origins you couldn't but. If you could combine Grim Sacrifice, and Blood Splatter. You've got yourself a personal suicide bomber.... That heals you!

#622
Adhin

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@masterkajo: Yeah all Webs work with all weapons, specialization or otherwise, except the weapon specific. So if your playing an archer, for instance, the only web you can't use with that weapon is the Dual Wielding one. Same with Dual Wielding but you can't use the Archery one. Specializations and the other 4 base webs are 100% universal.

#623
Arijharn

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x damage per pulse of Aura of Pain at the cost of x% health seems kinda... bad imo, even with the Reaver's passive of +5% or am I stupid for potentially not reading the rest of this thread in case this query has been cleared up already?

#624
Wolf_in_the_Meadow

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A dev stated he was heavily invested in 4 trees by end game... this doesn't mean a full 4 trees though, so we're probably looking at maybe 10 (give or take 2?) spell tomes or other means of getting talents.

#625
Icy Magebane

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Coldest wrote...

I wonder if it would be a good idea to invest in only 1 specialization tree the entire game?

For example, assuming it is possible to achieve 25 skill points, I can max out the Reaver tree and still have 15 skill points left to use. Investing in 2 specialization trees to me feels like spreading it too thin.

I don't see any other way to do it, really.  Most trees require a lot of backtracking to get certain upgrades, or high requirements for points in that tree.  This is true of all classes.  Warriors get a bit more flexibility than Mages, but I haven't really looked deeply into Rogues.  And even then, it's a matter of play style...  Still... limited points mean sacrifices.  Until we know for sure how many tomes or bonus points are out there, it's safe to build with 20-25 points in mind.

Keep in mind though, you can get nice bonuses just from selecting a spec and never actually learning any of the skills...

@ Wolf - as much as I like Peter, he never really said what "heavily" meant.  I mean, for him that might mean 4-6 skills in a tree...  I take it with a grain of salt.  If I have extra points because of too much caution, then that's like having a little bonus.

Modifié par Icy Magebane, 06 mars 2011 - 02:12 .