Coldest wrote...
Icy Magebane wrote...
Coldest wrote...
I wonder if it would be a good idea to invest in only 1 specialization tree the entire game?
For example, assuming it is possible to achieve 25 skill points, I can max out the Reaver tree and still have 15 skill points left to use. Investing in 2 specialization trees to me feels like spreading it too thin.
I don't see any other way to do it, really. Most trees require a lot of backtracking to get certain upgrades, or high requirements for points in that tree. This is true of all classes. Warriors get a bit more flexibility than Mages, but I haven't really looked deeply into Rogues. And even then, it's a matter of play style... Still... limited points mean sacrifices. Until we know for sure how many tomes or bonus points are out there, it's safe to build with 20-25 points in mind.
Keep in mind though, you can get nice bonuses just from selecting a spec and never actually learning any of the skills...
@ Wolf - as much as I like Peter, he never really said what "heavily" meant. I mean, for him that might mean 4-6 skills in a tree... I take it with a grain of salt. If I have extra points because of too much caution, then that's like having a little bonus.
Yes that's what I had in mind, taking 2 specs for the passive bonuses but only investing skill points into one. It all depends on how many skill points we're given by end game.
The more I look, the more I think I might end up doing this as well.
I know I'm filling out the Elemental tree, which depending on if I upgrade both cold spells or just one with be 9-10 points.
I know I'm putting a bunch in Arcane because Paralyzing Prison is still gonna be a great single-target damage spell, especially if Aveline shield bashes them first, and it's physical damage. Stunning Blast is a no-brainer to me since Mind Blast is forced on us, might be even if it wasn't. Definitely getting Elemental Weapons. There's 5-8 points burned up depending on if I build up Arcane Shield and it's upgrades.
So at minimum I've already mentally commited 14 points there.
Even as my offensive mage it's probably not a terrible idea to pick up Heal due to the potion timer.
Earth Armor might be worth it.
Spirit Bolt might be worth getting depending on how much damage the basic staff attacks do (hopefully fire staff for that 50% bonus from Elemental mastery will make Spirit Bolt less needed).
Definitely want to at least dabble in Force Mage. So I really just don't see myself having enough talents to go the Blood Mage route unless I change the concept I have in mind for my mage entirely... which I don't wanna do.
Guess I'll just have to play two different mages.
Modifié par Cuthlan, 06 mars 2011 - 03:40 .