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#651
Haussier

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now all i need is the requirement info for armor and the "soft" level cap and I can complete my build ideas heheh.

Modifié par Haussier, 06 mars 2011 - 05:16 .


#652
Atmosfear3

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Gerudan wrote...

Blood magic again doesn't seem to be worth the effort, compared to the other two specs.

Half of the spells are just there to heal the mage.


Blood Magic is a supplementary tree, allowing your mage to substitute health for mana. Considering you can't be healed using other methods while using Blood Magic, its important that the spec has powers that will heal you. You're still suppose to use fireball and other spells from other trees.

#653
Avl521

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So I have my FemHawke Mage build. I expect some skill tomes to get a few extra abilities in my build if possible, would certainly like to use Some Primal spells.

But my Mage is Basically an Elemental Blood Force Mage with some Arcane skills and desire to learn Primal abilities. She'll be quite evil and very sarcastic with some noble decissions in there. She will care about people and do nice things every once in a while, but her prime goal is power for herself. Would certainly like to use Armor, so I'll be mixing between first 2 Magic 1 Willpower, then alternate Constitution since she's a Bood Mage and some Strength if necessary for armor. It will obviously depend on the requisites of the armor. If not then Robes... sarcastic yay!...

So far I have:
Elemental
8 Points: Fireball, Pyromancer, Firestorm, Searing Fireball, Winter's Grasp, Cone Of Cold, Apocalyptic Firestorm, Elemental Mastery.

Arcane
3 points since Mind Blast is free: Mind Blast (free.), Stunning Blast, Crushing Prison, Paralyzing Prison.

Creation:
1 Point: Heal.

Force Mage:
1 Point: Fist Of The Maker.

Blood Mage:
9 Points: Blood Magic, Grav Robber, Sacrifice, Bloodlust, Hemmorrhage, One Foot In, Paralyzing Hemmorrhage, Blood Slave, Blood Spatter.


Total of 22 - 23 points depending on some variables and circumstances.
Not counting possible skill points through tomes,in which case I'd spend in Primal Skills or Spirit Skills.

Modifié par Avl521, 06 mars 2011 - 05:35 .


#654
Haasth

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@!$ JUST GOT REAL. This new Blood Magic makes the old Blood Magic sound like a real sweetheart. SOME HARDCORE BLOOD MAGIC RIGHT HERE. I like how they also added all those old Entropy abilities to this, it's like they had a look at my Mages. Almost all of them have Entropy and Blood Magic. :lol:

Can't say it helps my choice much yet. On one hand I can't wait to try out the new Blood Magic or Force Mage. On the other hand, I can't wait to try out some Decoy Bombs while turning enemies into pincushions either. 

Modifié par Haasth, 06 mars 2011 - 05:25 .


#655
Colma

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Blood mage still looks like the best spec for mage for the main character, unless you RP more than power-game haha.

Just use all of your mana to keep up sustained abilities while you just pump CON+Magic. With grave robber you shouldn't need to drain your companions very often either...10% from both corpses and living enemies? That's a nice chunk of health and spell spamming if you pump up CON.

edit:

Oh and Singularity or, uh, um :whistle:...I mean Pull of the Abyss looks nice as well. Adept Hawke ftw :lol:.

Modifié par Colma, 06 mars 2011 - 05:26 .


#656
Aesieru

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So who's going to try a non willpower mage?

#657
Adhin

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@Haussier: That's been shown a bit here and there, basically for a warrior, top end Heavy Armor you'll need about 32 str/con. Same for Shields of same quality. I'm guessing Rogue armor is about the same at 32 dex/cun, mage stuff probably near that as well with magic/will. Though not 100% sure on Rogue/Mages. Things do seem to be matching up around that.

Weapons, however, seem to be a bit more but only require the 1 stats. Warrior weapons seem to be 42 str, so 42 dex for rogue and 42 magic for mages.

#658
-Jaren-

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Is anyone else annoyed that we don't seem to have the spell used to kill the Arishok in the Destiny trailer? No double hands of death rip spell? /sadface

#659
Aesieru

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-Jaren- wrote...

Is anyone else annoyed that we don't seem to have the spell used to kill the Arishok in the Destiny trailer? No double hands of death rip spell? /sadface


Apparently, it's the "Crushing Prison" finisher.

#660
andar91

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I'm really excited for Force Mage. Not only are the spells within it cool, but the inherent bonus to physical and elemental force is big enough that pretty much all of your offensive spells will have much more punch behind them, insofar as staggering/knocking enemies back goes). Spells like Glyph of Repulsion and Stonefist will REALLY pack a wallop.

#661
Colma

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Aesieru wrote...

So who's going to try a non willpower mage?



I am for sure. It just seems like the natural and best powergaming option for the mage class, which I am compelled to take. With what seems like substantial self-healing powers and 1/3 spell cost, why not?

Also if you use another healing spec'd mage it frees them up to only worry about 3 characters, instead of 4. That should also be a big help with the long-ish cooldowns of healing spells.

#662
-Jaren-

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Aesieru wrote...

-Jaren- wrote...

Is anyone else annoyed that we don't seem to have the spell used to kill the Arishok in the Destiny trailer? No double hands of death rip spell? /sadface


Apparently, it's the "Crushing Prison" finisher.



Thanks Aesieru.  Thats great news.  I wasn't aware spells had "finishers" :devil:

#663
Avl521

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-Jaren- wrote...

Aesieru wrote...

-Jaren- wrote...

Is anyone else annoyed that we don't seem to have the spell used to kill the Arishok in the Destiny trailer? No double hands of death rip spell? /sadface


Apparently, it's the "Crushing Prison" finisher.



Thanks Aesieru.  Thats great news.  I wasn't aware spells had "finishers" :devil:

It may technically be Crushing Prison, but besides from the eaxggerated legend part, I never saw the two hands ripping anyone appart.

Crushing Prison seemed to just... crush people instead of ripping them appart.
Unless by finisher you mean that if we kill an enemy/boss with crushing prison, the 2 hand animation will play.

Modifié par Avl521, 06 mars 2011 - 06:16 .


#664
Taleroth

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Aesieru wrote...

So who's going to try a non willpower mage?

I'll give it a shot.

Avl521 wrote...

It may technically be Crushing Prison, but besides from the eaxggerated legend part, I never saw the two hands ripping anyone appart.

Crushing Prison seemed to just... crush people instead of ripping them appart.

There are no finishers implemented in the demo.  There's also no reason to assume individual spells have unique finishers.  It'll probably occur with a number of spells.

Modifié par Taleroth, 06 mars 2011 - 06:16 .


#665
Avl521

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Aesieru wrote...

So who's going to try a non willpower mage?


I'll start putting 2 Magic 1 Willpower with occasional mix up if needed for armors, until I get Blood Magic, at which point I'll go 2 Magic 1 Constitution.

#666
Zhel_Ryn

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@Crushing Prison/Finishers:
The 'finisher' in the trailer is used in the exaggerated ogre fight if you're a mage. Thing is, Laidlaw seemed pretty dodgey when that question came up during the Saturday Live Demo. With the new pacing in combat, there's a chance we won't see finishers outside cutscenes, not sure.

Edit: Brought up at ~23:30 in the video here.

Modifié par Zhel_Ryn, 06 mars 2011 - 06:23 .


#667
Avl521

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EDIT: Question keeps unconfirmed as answered by above poster. So I'll just wait and see.

Modifié par Avl521, 06 mars 2011 - 06:23 .


#668
Taleroth

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Avl521 wrote...

No finishers implemented in the demo? hmm could you explain please? basically my question would be: in the game, will we see enemies ripped appart often if using crushing prison?

I think it was pretty self-explanatory.  There are no finishers in the demo.  For anyone.

I don't know.  We've not had extensive details.  It certainly shouldn't be "often," maybe around the same rate as finishers in DAO.  My point was that finisher is most likely not exclusive to crushing prison.

#669
Haasth

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Aesieru wrote...

So who's going to try a non willpower mage?


Probably. I went non-willpower for most of my Mages. 

#670
A Turkey Frog

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So force mage and spirit healer for me it is then. They both have some nasty passive abilites and the force mages vortex sounds devastating. For my mage, I am probably gonna go the support/healer/debuffer route, becasue Merrill probably has a very powerful spec so she can be the primary damage dealer/crowd controller. I know what specs I want, but choosing certain abilities is going to be the hard part.

#671
Haussier

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Aesieru wrote...

So who's going to try a non willpower mage?


i'll get around to it eventually. Str-only enough for base heavy armor req.s/magic- for natural reasons/Con-My mana supply hehehe.
Only thing that worries me is actually having to unlock specs in game. Always made the first play through more difficult to plan a proper build.

#672
DW2511

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Rogue seems very versatile this time around. Icreated three sepate buills, one for each class, and only once did I have to pick a talent just as a prerequisite for something i really wanted.

Nice gameplay design,BW.

#673
Cuthlan

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As far as the finisher... we really don't know.

You can see mage Hawke using it on a different creature in the Champions trailer, too.

#674
Alodar

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Haasth wrote...

Aesieru wrote...

So who's going to try a non willpower mage?


Probably. I went non-willpower for most of my Mages. 


Keep in mind however that our mana pool doesn't go up per level anymore.
The only way to get a larger mana pool will be to put points in willpower.

I'm trying to maximize my magic stat, but whether I can ignore Willpower and Constitution will depend entirely on what items are available in the game.


Alodar :)

#675
Grunk

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So now that we have Hawke's trees, is there any chance we can get the companions' unique trees, too? Not to sound ungrateful; I'm delight to see these! But now I'm very curious as to how the unique trees are different from these.

Thanks, OP.