Modifié par Haussier, 06 mars 2011 - 05:16 .
All Specialization Talent Description
#651
Posté 06 mars 2011 - 05:15
#652
Posté 06 mars 2011 - 05:16
Gerudan wrote...
Blood magic again doesn't seem to be worth the effort, compared to the other two specs.
Half of the spells are just there to heal the mage.
Blood Magic is a supplementary tree, allowing your mage to substitute health for mana. Considering you can't be healed using other methods while using Blood Magic, its important that the spec has powers that will heal you. You're still suppose to use fireball and other spells from other trees.
#653
Posté 06 mars 2011 - 05:21
But my Mage is Basically an Elemental Blood Force Mage with some Arcane skills and desire to learn Primal abilities. She'll be quite evil and very sarcastic with some noble decissions in there. She will care about people and do nice things every once in a while, but her prime goal is power for herself. Would certainly like to use Armor, so I'll be mixing between first 2 Magic 1 Willpower, then alternate Constitution since she's a Bood Mage and some Strength if necessary for armor. It will obviously depend on the requisites of the armor. If not then Robes... sarcastic yay!...
So far I have:
Elemental:
8 Points: Fireball, Pyromancer, Firestorm, Searing Fireball, Winter's Grasp, Cone Of Cold, Apocalyptic Firestorm, Elemental Mastery.
Arcane:
3 points since Mind Blast is free: Mind Blast (free.), Stunning Blast, Crushing Prison, Paralyzing Prison.
Creation:
1 Point: Heal.
Force Mage:
1 Point: Fist Of The Maker.
Blood Mage:
9 Points: Blood Magic, Grav Robber, Sacrifice, Bloodlust, Hemmorrhage, One Foot In, Paralyzing Hemmorrhage, Blood Slave, Blood Spatter.
Total of 22 - 23 points depending on some variables and circumstances.
Not counting possible skill points through tomes,in which case I'd spend in Primal Skills or Spirit Skills.
Modifié par Avl521, 06 mars 2011 - 05:35 .
#654
Posté 06 mars 2011 - 05:22
Can't say it helps my choice much yet. On one hand I can't wait to try out the new Blood Magic or Force Mage. On the other hand, I can't wait to try out some Decoy Bombs while turning enemies into pincushions either.
Modifié par Haasth, 06 mars 2011 - 05:25 .
#655
Posté 06 mars 2011 - 05:22
Just use all of your mana to keep up sustained abilities while you just pump CON+Magic. With grave robber you shouldn't need to drain your companions very often either...10% from both corpses and living enemies? That's a nice chunk of health and spell spamming if you pump up CON.
edit:
Oh and Singularity or, uh, um
Modifié par Colma, 06 mars 2011 - 05:26 .
#656
Posté 06 mars 2011 - 05:45
#657
Posté 06 mars 2011 - 05:48
Weapons, however, seem to be a bit more but only require the 1 stats. Warrior weapons seem to be 42 str, so 42 dex for rogue and 42 magic for mages.
#658
Posté 06 mars 2011 - 05:57
#659
Posté 06 mars 2011 - 06:00
-Jaren- wrote...
Is anyone else annoyed that we don't seem to have the spell used to kill the Arishok in the Destiny trailer? No double hands of death rip spell? /sadface
Apparently, it's the "Crushing Prison" finisher.
#660
Posté 06 mars 2011 - 06:04
#661
Posté 06 mars 2011 - 06:06
Aesieru wrote...
So who's going to try a non willpower mage?
I am for sure. It just seems like the natural and best powergaming option for the mage class, which I am compelled to take. With what seems like substantial self-healing powers and 1/3 spell cost, why not?
Also if you use another healing spec'd mage it frees them up to only worry about 3 characters, instead of 4. That should also be a big help with the long-ish cooldowns of healing spells.
#662
Posté 06 mars 2011 - 06:12
Aesieru wrote...
-Jaren- wrote...
Is anyone else annoyed that we don't seem to have the spell used to kill the Arishok in the Destiny trailer? No double hands of death rip spell? /sadface
Apparently, it's the "Crushing Prison" finisher.
Thanks Aesieru. Thats great news. I wasn't aware spells had "finishers"
#663
Posté 06 mars 2011 - 06:14
It may technically be Crushing Prison, but besides from the eaxggerated legend part, I never saw the two hands ripping anyone appart.-Jaren- wrote...
Aesieru wrote...
-Jaren- wrote...
Is anyone else annoyed that we don't seem to have the spell used to kill the Arishok in the Destiny trailer? No double hands of death rip spell? /sadface
Apparently, it's the "Crushing Prison" finisher.
Thanks Aesieru. Thats great news. I wasn't aware spells had "finishers"
Crushing Prison seemed to just... crush people instead of ripping them appart.
Unless by finisher you mean that if we kill an enemy/boss with crushing prison, the 2 hand animation will play.
Modifié par Avl521, 06 mars 2011 - 06:16 .
#664
Posté 06 mars 2011 - 06:15
I'll give it a shot.Aesieru wrote...
So who's going to try a non willpower mage?
There are no finishers implemented in the demo. There's also no reason to assume individual spells have unique finishers. It'll probably occur with a number of spells.Avl521 wrote...
It may technically be Crushing Prison, but besides from the eaxggerated legend part, I never saw the two hands ripping anyone appart.
Crushing Prison seemed to just... crush people instead of ripping them appart.
Modifié par Taleroth, 06 mars 2011 - 06:16 .
#665
Posté 06 mars 2011 - 06:19
Aesieru wrote...
So who's going to try a non willpower mage?
I'll start putting 2 Magic 1 Willpower with occasional mix up if needed for armors, until I get Blood Magic, at which point I'll go 2 Magic 1 Constitution.
#666
Posté 06 mars 2011 - 06:20
The 'finisher' in the trailer is used in the exaggerated ogre fight if you're a mage. Thing is, Laidlaw seemed pretty dodgey when that question came up during the Saturday Live Demo. With the new pacing in combat, there's a chance we won't see finishers outside cutscenes, not sure.
Edit: Brought up at ~23:30 in the video here.
Modifié par Zhel_Ryn, 06 mars 2011 - 06:23 .
#667
Posté 06 mars 2011 - 06:22
Modifié par Avl521, 06 mars 2011 - 06:23 .
#668
Posté 06 mars 2011 - 06:24
I think it was pretty self-explanatory. There are no finishers in the demo. For anyone.Avl521 wrote...
No finishers implemented in the demo? hmm could you explain please? basically my question would be: in the game, will we see enemies ripped appart often if using crushing prison?
I don't know. We've not had extensive details. It certainly shouldn't be "often," maybe around the same rate as finishers in DAO. My point was that finisher is most likely not exclusive to crushing prison.
#669
Posté 06 mars 2011 - 06:29
Aesieru wrote...
So who's going to try a non willpower mage?
Probably. I went non-willpower for most of my Mages.
#670
Posté 06 mars 2011 - 06:32
#671
Posté 06 mars 2011 - 06:34
Aesieru wrote...
So who's going to try a non willpower mage?
i'll get around to it eventually. Str-only enough for base heavy armor req.s/magic- for natural reasons/Con-My mana supply hehehe.
Only thing that worries me is actually having to unlock specs in game. Always made the first play through more difficult to plan a proper build.
#672
Posté 06 mars 2011 - 06:37
Nice gameplay design,BW.
#673
Posté 06 mars 2011 - 06:49
You can see mage Hawke using it on a different creature in the Champions trailer, too.
#674
Posté 06 mars 2011 - 06:57
Haasth wrote...
Aesieru wrote...
So who's going to try a non willpower mage?
Probably. I went non-willpower for most of my Mages.
Keep in mind however that our mana pool doesn't go up per level anymore.
The only way to get a larger mana pool will be to put points in willpower.
I'm trying to maximize my magic stat, but whether I can ignore Willpower and Constitution will depend entirely on what items are available in the game.
Alodar
#675
Posté 06 mars 2011 - 07:22
Thanks, OP.





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