If you go Blood Mage you won't need Mana that much. So it would be wiser to go 2 Magic 1 Constitution instead of willpower. It obviously depends on many things too. I certainly want my Hawke wear cool armor.Alodar wrote...
Haasth wrote...
Aesieru wrote...
So who's going to try a non willpower mage?
Probably. I went non-willpower for most of my Mages.
Keep in mind however that our mana pool doesn't go up per level anymore.
The only way to get a larger mana pool will be to put points in willpower.
I'm trying to maximize my magic stat, but whether I can ignore Willpower and Constitution will depend entirely on what items are available in the game.
Alodar
All Specialization Talent Description
#676
Posté 06 mars 2011 - 07:45
#677
Posté 06 mars 2011 - 08:02
#678
Posté 06 mars 2011 - 08:06
Definitely going with that on my first playthrough, with points in DW (9), subterfuge (5) and specialist (6). With Shadow (5) and Assassin (10), I wonder if I'll have enough talent points (35) to achieve the right build?
Anyone know approximately how many talent points we can anticipate by end game? I know Peter mentioned focusing on 4 skill trees with his nightmare archer build- so is that 30 or 40?
Modifié par Finnegone, 06 mars 2011 - 08:25 .
#679
Posté 06 mars 2011 - 08:06
#680
Posté 06 mars 2011 - 08:16
If we get 1 spec i am doing Assassin
If we get two well not totally sure yet hahah Assassin and something else probably duelist
#681
Posté 06 mars 2011 - 08:19
yep, 2 specs.abovetheangels wrote...
Im sure this has been answered but I am curious do we get one spec or two specs still like in origins
If we get 1 spec i am doing Assassin
If we get two well not totally sure yet hahah Assassin and something else probably duelist
#682
Posté 06 mars 2011 - 08:20
You get one specialization at lvl 7, and another at lvl 14.abovetheangels wrote...
Im sure this has been answered but I am curious do we get one spec or two specs still like in origins
If we get 1 spec i am doing Assassin
If we get two well not totally sure yet hahah Assassin and something else probably duelist
#683
Posté 06 mars 2011 - 08:38
Finnegone wrote...
Wow. Serious synergy between the Assassin and Shadow specs.
Definitely going with that on my first playthrough, with points in DW (9), subterfuge (5) and specialist (6). With Shadow (5) and Assassin (10), I wonder if I'll have enough talent points (35) to achieve the right build?
Anyone know approximately how many talent points we can anticipate by end game? I know Peter mentioned focusing on 4 skill trees with his nightmare archer build- so is that 30 or 40?
Focusing on 4 isn't maxing out 4. Chances are we'll have between 25-30
#684
Posté 06 mars 2011 - 08:41
#685
Posté 06 mars 2011 - 08:45
Drew Daddy wrote...
Finnegone wrote...
Wow. Serious synergy between the Assassin and Shadow specs.
Definitely going with that on my first playthrough, with points in DW (9), subterfuge (5) and specialist (6). With Shadow (5) and Assassin (10), I wonder if I'll have enough talent points (35) to achieve the right build?
Anyone know approximately how many talent points we can anticipate by end game? I know Peter mentioned focusing on 4 skill trees with his nightmare archer build- so is that 30 or 40?
Focusing on 4 isn't maxing out 4. Chances are we'll have between 25-30
I think 20-25 is more like it.
#686
Posté 06 mars 2011 - 08:50
Shinimas wrote...
Drew Daddy wrote...
Finnegone wrote...
Wow. Serious synergy between the Assassin and Shadow specs.
Definitely going with that on my first playthrough, with points in DW (9), subterfuge (5) and specialist (6). With Shadow (5) and Assassin (10), I wonder if I'll have enough talent points (35) to achieve the right build?
Anyone know approximately how many talent points we can anticipate by end game? I know Peter mentioned focusing on 4 skill trees with his nightmare archer build- so is that 30 or 40?
Focusing on 4 isn't maxing out 4. Chances are we'll have between 25-30
I think 20-25 is more like it.
Characters have hit lvl 26 and also it's been hinted more than once that you'll pick up an extra skill or two. Level 22 should be what people are focusing on as "end game" though. Everything else should just be upgrades to abilities.
On another note, they definitely did not balance the Warrior specializations. It's a good thing the base trees are so decent, because only Reaver is the standout while the other two have some good things about them, nothing nearly as remarkable. Hell, one of the best damaging talents is at the very start of the tree.
For any difficulty below Nightmare, a Blood Mage + Reaver combo should be really strong too.
Modifié par Graunt, 06 mars 2011 - 08:58 .
#687
Posté 06 mars 2011 - 08:59
#688
Posté 06 mars 2011 - 09:04
#689
Posté 06 mars 2011 - 09:36
#690
Posté 06 mars 2011 - 09:40
[/quote]
Characters have hit lvl 26 and also it's been hinted more than once that you'll pick up an extra skill or two. Level 22 should be what people are focusing on as "end game" though. Everything else should just be upgrades to abilities.
On another note, they definitely did not balance the Warrior specializations. It's a good thing the base trees are so decent, because only Reaver is the standout while the other two have some good things about them, nothing nearly as remarkable. Hell, one of the best damaging talents is at the very start of the tree.
For any difficulty below Nightmare, a Blood Mage + Reaver combo should be really strong too.
[/quote]
I was all into Reaver due to Blood Frenzy but the more I think about it the only ability other than that I want is the Devour tree. The more I look at Templar, the better it looks because groups aren't goin to harm you too much but when it comes to them damn mages and their ranged attacks, they might be a problem. If I can silence them, remove some effects AND Hit with spirit damage. That might be more advantageous. That's just my opinion, whats your point of view
Modifié par Drew Daddy, 06 mars 2011 - 09:43 .
#691
Posté 06 mars 2011 - 09:43
Although do u need to train in particular skill trees to choose certain specialisations, since there is that mage one with the healing spell, as well as symbol of paralysis and the aura...
#692
Posté 06 mars 2011 - 09:46
Biotic_Warlock wrote...
I do wanna be a spirit healer =D
Although do u need to train in particular skill trees to choose certain specialisations, since there is that mage one with the healing spell, as well as symbol of paralysis and the aura...
No that won't be necessary. But the creation tree could be extremely useful as a Spirit healer simply because the sustainable ability keeps you from casting offensive spells, so things like heroic aura and haste are ways of helping your party offensively without direct damage spells. Also things like elemental weapons and arcane shield + upgrades from the arcane tree. This will probably be how my first mage works.
#693
Guest_distinguetraces_*
Posté 06 mars 2011 - 09:48
Guest_distinguetraces_*
2. Bloodlust
Requires: Level 11
Requires: Blood Magic
Points required in Blood Mage: 5
Since you get your first specialization at level 7, it will not be possible to have 5 points in Blood Magic by the time you hit level 11, the nominal minimum for Bloodlust. So in practical terms, you'd have to wait until level 12.
Or am I reading the descriptions wrong? If Bloodlust requires 5 points in the tree, does that mean Bloodlust must itself be the fifth point you put in the tree (which would be possible by level 11) rather than that you have to have 5 in the tree already?
Or were the requirements for this particular power just a bit carelessly designed?
Or is it a typo?
Modifié par distinguetraces, 06 mars 2011 - 09:49 .
#694
Posté 06 mars 2011 - 09:49
#695
Posté 06 mars 2011 - 09:53
distinguetraces wrote...
Have I been misreading the point requirements? The description for Bloodlust reads:2. Bloodlust
Requires: Level 11
Requires: Blood Magic
Points required in Blood Mage: 5
Since you get your first specialization at level 7, it will not be possible to have 5 points in Blood Magic by the time you hit level 11, the nominal minimum for Bloodlust. So in practical terms, you'd have to wait until level 12.
Or am I reading the descriptions wrong? If Bloodlust requires 5 points in the tree, does that mean Bloodlust must itself be the fifth point you put in the tree (which would be possible by level 11) rather than that you have to have 5 in the tree already?
Or were the requirements for this particular power just a bit carelessly designed?
Or is it a typo?
It doesn't really matter. This way it will certainly be available when you get 5 points in there.
#696
Posté 06 mars 2011 - 09:54
you could always save a point prior to level 7 or use a tomedistinguetraces wrote...
Have I been misreading the point requirements? The description for Bloodlust reads:2. Bloodlust
Requires: Level 11
Requires: Blood Magic
Points required in Blood Mage: 5
Since you get your first specialization at level 7, it will not be possible to have 5 points in Blood Magic by the time you hit level 11, the nominal minimum for Bloodlust. So in practical terms, you'd have to wait until level 12.
Or am I reading the descriptions wrong? If Bloodlust requires 5 points in the tree, does that mean Bloodlust must itself be the fifth point you put in the tree (which would be possible by level 11) rather than that you have to have 5 in the tree already?
Or were the requirements for this particular power just a bit carelessly designed?
Or is it a typo?
#697
Posté 06 mars 2011 - 09:59
1. Mighty Blow - heavy damage with a small aoe radius
2. Giant's Reach +1m range on all attacks
3. Sunder - +10% crit passive, 50% chance to stagger vs normal enemies on a crit
4. Sycthe - charging area of effect that hits enemies along it's path
5. Might/Bolster - 5% sta regen/+10% dmg aura
6. Blood Frenzy - increases damage by 2% for each 1% away you are from 100% health. (unless it's just the strange wording, then it's 1% damage for 1% health) +5% physical and elemental damage for taking Reaver.
7. Whirlwind - 360 degree area of effect attack
8. Might/Bolster
9. Control - +10% attack aura
10. Cleave +100% damage for 10s
11. Second Wind +100% stamina regeneration
12. Devour
13. Aura of Pain - 5 damage (scaled) to everything in 6m every 4s for 5% health (sustainable)
14. Last Push - Wording is poor, assuming it instantly resets every cooldown.
15.Sacrificial Frenzy - Instant 20 health reduction that also doubles
the effectiveness of Blood Frenzy for 10s (this actually seems like it
would be stronger on Warriors who already have low CON...still good
regardless)
16. Fervor - +30% attack speed for 10s after "an enemy falls" - Whether or not the Warrior has to kill them is not known.
17. Tornado - Whirlwind has a 100% chance to crit
18. Massacre - Normal enemies at 20% health or less die in the next hit, Bosses 10%.
19. Claymore - +5s duration to Cleave, 40% Stagger chance vs normal enemies, 100% damage to Brittle (Don't care about this)
From here it just depends on how the game has been up to this point, how many bonus points we get (yes, we DO get them, it's already been hinted at more than once) - and you can also just respec. Assuming 25 is the top anyone will reach, and 1-3 more bonus skills, you could comfortably pick another 6 skills. Vanguard looks like it would be the easiest place to pick up some more good upgrades, and you could also pick up the upgrades for Scythe and Killer Blow. Or you could also probably get Holy Smite/Annulment (although Smite looks kind of trashy for Nightmare unless you're only using it to pull with).
If Last Push doesn't do what I think it does, I'd be dropping all of the Battlemaster talents and going down Berserker for Death Blow. This should allow you to get a bigger boost to burst with Barrage and even Berserk.
Modifié par Graunt, 07 mars 2011 - 08:24 .
#698
Posté 06 mars 2011 - 10:00
#699
Posté 06 mars 2011 - 10:05
DKJaigen wrote...
some one check out if the spirit healer regeneration from vitality is affected by bloodmagic. otherwise you have one hack of a combo
You have to dump a lot of skill points in Spirit Healer to reach what is essentially mana regeneration. Blood Mage already has a few ways to gain back health, one of which damages enemies.
Modifié par Graunt, 06 mars 2011 - 10:12 .
#700
Posté 06 mars 2011 - 10:07
Graunt wrote...
After thinking about it a while longer, and not being too impressed with anything outside of Reaver, this is what I'm going with for now. If you can get 50 - 100 more stamina through gear I'll change it later, and if Last Push does not instantly reset everything, it's getting dropped too. If it does, it's one of the best burst tools and basically doubles the effectiveness of Cleave on a boss fight too.
1. Mighty Blow - heavy damage with a small aoe radius
2. Giant's Reach +1m range
3. Sunder - +10% crit passive, 50% chance to stagger vs normal enemies on a crit
4. Sycthe - charging area of effect that hits enemies along it's path
5. Might/Bolster - 5% sta regen/+10% dmg aura
6. Blood Frenzy - incrases damage by 2% for each 1% away you are from 100% health. (unless it's just the strange wording, then it's 1% damage for 1% health) +5% physical and elemental damage for taking Reaver.
7. Whirlwind - 360 degree area of effect attack
8. Might/Bolster
9. Control - +10% attack aura
10. Cleave +100% damage for 10s
11. Second Wind +100% stamina regeneration
12. Aura of Pain - 5 damage (scaled) to everything in 6m every 4s for 5% health
13. Sacrificial Frenzy - Instant 20 health reduction that also doubles the effectiveness of Blood Frenzy for 10s (this actually seems like it would be stronger on Warriors who already have low health...still good regardless)
14. Last Push - Wording is poor, assuming it instantly resets every cooldown.
15. Fervor - +30% attack speed for 10s after "an enemy falls" - Whether or not the Warrior has to kill them is not known.
16. Tornado - Whirlwind has a 100% chance to crit
17. Massacre - Normal enemies at 20% health or less die in the next hit, Bosses 10%.
18. Claymore - +5s duration to Cleave, 40% Stagger chance vs normal enemies, 100% damage to Brittle (Don't care about this)
From here it just depends on how the game has been up to this point, how many bonus points we get (yes, we DO get them, it's already been hinted at more than once) - and you can also just respec. Assuming 25 is the top anyone will reach, and 1-3 more bonus skills, you could comfortably pick another 6 skills. Vanguard looks like it would be the easiest place to pick up some more good upgrades, and you could also pick up the upgrades for Scythe and Killer Blow. Or you could also probably get Holy Smite/Annulment (although Smite looks kind of trashy for Nightmare unless you're only using it to pull with).
Yea I didnt notice u were going for a 2h DPS build. For that build Reaver is the only semi-attractive specialization since Champion was moved to Battlemaster. Personally, Bezerker is only good for Barrage, Templar is only good for Holy Smite, ur best bet is Reaver...





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