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All Specialization Talent Description


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#701
Ace Attorney

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Oh man. I am really liking Blood Magic. I dunno what the optimal build for it will be but they seem they high risk high reward that mages should be turned to the extreme since paying with HP is always risky as you can get one shotted easily.

#702
Alanosborn1991

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Yes Blood Mage is EPIC!!!!! Lady Hawke shall paint Kirkwall red with Templar BLOOD!

HAPPY day!

#703
Graunt

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T3hAnubis wrote...

Oh man. I am really liking Blood Magic. I dunno what the optimal build for it will be but they seem they high risk high reward that mages should be turned to the extreme since paying with HP is always risky as you can get one shotted easily.


Getting at least one of the snares from Force wouldn't be a bad idea.

#704
godlike13

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For my Blood Mage, im planning on having high Magic, considerable Will, decent Con, and manageable Cunning. Taking the tuning Blood Magic off and on as needed approach, and keeping it as a reserve Mana pool.

#705
Graunt

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Forum issues...still wondering why there's no delete function.

Modifié par Graunt, 06 mars 2011 - 10:34 .


#706
godlike13

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DP :whistle:

Modifié par godlike13, 06 mars 2011 - 10:27 .


#707
Drew Daddy

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Here goes my tank build

Shield (10)
Shield Defense (2)
Perception
Safeguard
Scatter (2)
Shield Bash (2)
Assault

Warmonger (5)
Pommel Strike
Taunt
Bravery (3)

Templar (7)

Cleanse (2)
Silence
Holy Smite (2)
Righteous Strike
Annulment

Reaver (1)
Blood Frenzy

Any Suggestions? Should I switch out something for the Defender class?

#708
KallDay

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distinguetraces wrote...

Have I been misreading the point requirements? The description for Bloodlust reads:

2. Bloodlust
Requires: Level 11
Requires: Blood Magic
Points required in Blood Mage: 5


Since you get your first specialization at level 7, it will not be possible to have 5 points in Blood Magic by the time you hit level 11, the nominal minimum for Bloodlust. So in practical terms, you'd have to wait until level 12.

Or am I reading the descriptions wrong? If Bloodlust requires 5 points in the tree, does that mean Bloodlust must itself be the fifth point you put in the tree (which would be possible by level 11) rather than that you have to have 5 in the tree already?

Or were the requirements for this particular power just a bit carelessly designed?

Or is it a typo?


The requirements are indeed strange unless there is a typo. If things were as simple as putting a point in Blood Magic per level, that would be one thing. However, most of the Blood Magic abilities as written up have steep level requirements, and there is a gap between levels 9 and 12, such that no Blood Magic abilities will be able to be purchased on 10 or 11. The Blood Magic tree progression is limited like this:

7: Blood Magic
8: Grave Robber
9: Sacrifice
10: Nothing Available
11: Nothing Available (due to high point requirements for Bloodlust)
12: One Foot and/or Blood Slave, if BOTH then Bloodlust

The upshot being that you can take sequential points in Blood Magic on 7,8,9, and if you can find a way to save up 3 talent points by level 12, you can take the two level 12 talents then and pick up Bloodlust as well. Pretty convoluted.

#709
godlike13

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Can't get Blood Slave without Hemorrhage

#710
Avl521

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I'm confused as to the way Tempest works and what its upgrade, Strike Twice, do. Someone to explain? please?

#711
KallDay

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godlike13 wrote...

Can't get Blood Slave without Hemorrhage


Well that pushes it back even further since Hem is lvl 13 :?  Which means that a lvl 12 talent requires a lvl 13 talent as a prereq., unless you can get there through Sacrifice instead?

Modifié par KallDay, 06 mars 2011 - 11:01 .


#712
agoldxii

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as nasty as Blood Mages are, the new Force Mage specialization is just so overpowered. No knockdown, and immediately the 125% bump to physical and elemental. Definitely going to pick up blood as 2nd specialization but I'm going a Force/Elemental mage with rock armor and crushing prison. Don't need to waste any points on party buffs since Anders is the major support so can just spec for a way too overpowered damage mage

#713
godlike13

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KallDay wrote...

godlike13 wrote...

Can't get Blood Slave without Hemorrhage


Well that pushes it back even further since Hem is lvl 13 :?


I thinking Blood Mage might be better saved for ones second specialization.

#714
Taleroth

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Avl521 wrote...

I'm confused as to the way Tempest works and what its upgrade, Strike Twice, do. Someone to explain? please?

Wrong thread for that.

But Tempest does damage every 4 seconds.
Strikes Twice makes it do damage every 2 seconds.

#715
Avl521

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Taleroth wrote...

Avl521 wrote...

I'm confused as to the way Tempest works and what its upgrade, Strike Twice, do. Someone to explain? please?

Wrong thread for that.

But Tempest does damage every 4 seconds.
Strikes Twice makes it do damage every 2 seconds.


Lol I know it's the wrong thread but I kinda wanted the info to complete my Blood Force mage :P sorry!

Modifié par Avl521, 06 mars 2011 - 11:07 .


#716
Dark Knight X

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does anyone know if Death Vortex will heal Blood Mages while they are in Blood Magic mode?

#717
Icy Magebane

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Haussier wrote...

now all i need is the requirement info for armor and the "soft" level cap and I can complete my build ideas heheh.

So is it confirmed that willpower is part of armor requirments, or is it magic only?  I think Ser Isaac's armor is STR and CUN, so does that mean all armors and robes have 2 stat requirements?  Maybe just the higher level ones?

#718
OmegaBlue0231

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Blood mage seems like it's better this time around.

Blood Mage Hawke here I come!

#719
Cloaking_Thane

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Is there any more explanation for aura of pain for reaver?, otherwise it looks pretty terrible, any clues why I would take it?

#720
Graunt

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Drew Daddy wrote...

Here goes my tank build

Shield (10)
Shield Defense (2)
Perception
Safeguard
Scatter (2)
Shield Bash (2)
Assault

Warmonger (5)
Pommel Strike
Taunt
Bravery (3)

Templar (7)

Cleanse (2)
Silence
Holy Smite (2)
Righteous Strike
Annulment

Reaver (1)
Blood Frenzy

Any Suggestions? Should I switch out something for the Defender class?


That's actually really close to a tank build I was considering, although mine was going to have more in Vanguard.  Massacre is too good.

Is there any more explanation for aura of pain for reaver?, otherwise it looks pretty terrible, any clues why I would take it?


It does X damage (it scales, don't be fooled by the crappy low number listing) for 5% of your health in a radius around you.  So just imagine the number is 75.  It will do 75 damage every 4 seconds to everything around you and you will lose 5% of your max health.  This also means every time it ticks, your base damage gets higher thanks to Blood Frenzy.

I wouldn't be surpised if this had a compounding effect either so that every tick does more damage than the last, but you'll still be losing a set amount of health.  A 2 STR/1 CON Reaver is going to be sick, especially if you can always keep them to at least 50% health without much of any problems.

Modifié par Graunt, 07 mars 2011 - 12:38 .


#721
Shinimas

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What's the point of Massacre? 10% on lieutenants is way too low and who cares about normals? 20% is probably two, if not one, AA hit.

#722
Wissenschaft

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Your companions have their own unqiue skill trees. They don't get hawkes specializations. So no Blood Mage, Reaver combo possible.

#723
Icy Magebane

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Shinimas wrote...

What's the point of Massacre? 10% on lieutenants is way too low and who cares about normals? 20% is probably two, if not one, AA hit.

One benefit is that it's 10% of a much higher hp total on Nightmare... you still get the instant kill even though you might need 3-4 (or however many) hits to do it without Massacre.

#724
Graunt

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Shinimas wrote...

What's the point of Massacre? 10% on lieutenants is way too low and who cares about normals? 20% is probably two, if not one, AA hit.


It's not a big deal on NORMAL, but enemies health scales with difficulty level, so I wouldn't be suprised if Nightmare had enemies with 50% more health.  On top of that, tanks already do ridiculously low damage yet swing fast. This is a giant upgrade in damage for them at least.

Modifié par Graunt, 07 mars 2011 - 12:58 .


#725
Graunt

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Wissenschaft wrote...

Your companions have their own unqiue skill trees. They don't get hawkes specializations. So no Blood Mage, Reaver combo possible.


Except that Fenris has Blood Frenzy.  So technically no, you wouldn't be able to go Reaver + Blood Mage, but you would still be able to do the combo I was talking about.

Modifié par Graunt, 07 mars 2011 - 01:01 .