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All Specialization Talent Description


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#51
Villedge

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You are a god

#52
Joy Divison

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As pointed out by others, annulment + elemental aegis = ridiculous.

I don't like being tempted to take mechanical benefits too good to pass up when I hate the flavor. The Order Dictates 90% damage resistance to spells is too good not to take.

#53
Melness

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Joy Divison wrote...

As pointed out by others, annulment + elemental aegis = ridiculous.

I don't like being tempted to take mechanical benefits too good to pass up when I hate the flavor. The Order Dictates 90% damage resistance to spells is too good not to take.


Well, there may be a cap.

#54
Incantrix

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I think what a previous poster said is right, becoming a templar might be disasterous to your party; Anders would hate you, Bethany would hate you, Merril would definitley hate you. Yep...say bye bye to your mages.

#55
scootermcgaffin

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Any word on how specializations are acquired? Are they all available to be unlocked once you hit level 7/14, or do we need to buy books/talk to companions/npcs/do quests/etc like in Origins and Awakening?

#56
Adhin

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There is a cap, its 80%.

#57
Covi

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Adhin wrote...

There is a cap, its 80%.


I know this is true for defense, but magic resistance?

#58
Insom

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I'm maxing out Templar for sure. No mage will touch me.

#59
Zabaniya

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I can only imagine how difficult it must be for Mage Hawke to face off against Meredith on Nightmare now if she has the same talents.

#60
The Elder King

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Enemies haven't the same talents that Hawke and companions have.

#61
Zhel_Ryn

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A 300% Devour on Disoriented targets? Varric, you're getting so much awesomer!

You too, Naitaka! =D

#62
Orange_Section

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more, More, MORE !!!! Ooh the Joy ! ;)

#63
Ace Attorney

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I recall I read somewhere that Damage/Spell resist are multiplicative, so Annulment and Aegis is 0.5 x 0.4 = .6 or 60%. Calm down.

#64
Guest_m14567_*

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T3hAnubis wrote...

I recall I read somewhere that Damage/Spell resist are multiplicative, so Annulment and Aegis is 0.5 x 0.4 = .6 or 60%. Calm down.


LOL, this is the internet, pants will be shat.

#65
Finnegone

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Well done good sir. Can't wait to see the rogue specs.

Berserker + Reaver + Vanguard tree looks like the way to go for a powerful dps warrior (assuming you don't mind sustaining a lot of injuries). I wonder if the attack speed bonuses from both specs are additive? That would be +80% dps, on top of the all the other bonuses.

#66
Biotic Sage

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Thanks very much Naitaka. I'm a big fan of yours since you've done all this helpful posting. I eagerly await the mage specializations!

#67
Sabresandiego

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Awesome thread

#68
Ace Attorney

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m14567 wrote...

T3hAnubis wrote...

I recall I read somewhere that Damage/Spell resist are multiplicative, so Annulment and Aegis is 0.5 x 0.4 = .6 or 60%. Calm down.


LOL, this is the internet, pants will be shat.

I found info now that same type resists are additive, so I stand corrected.
Anyway, I noticed Annulment is Spell Resist and Aegis is Elemental Resist. Spell Resist is a % to dodge magic. Elemental Resist is damage reduction. They won't stack either way.

Modifié par T3hAnubis, 05 mars 2011 - 08:02 .


#69
Covi

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T3hAnubis wrote...

m14567 wrote...

T3hAnubis wrote...

I recall I read somewhere that Damage/Spell resist are multiplicative, so Annulment and Aegis is 0.5 x 0.4 = .6 or 60%. Calm down.


LOL, this is the internet, pants will be shat.

I found info now that same type resists are additive, so I stand corrected.
Anyway, I noticed Annulment is Spell Resist and Aegis is Elemental Resist. Spell Resist is a % to dodge magic. Elemental Resist is damage reduction. They won't stack either way.


Not true. Magic resistance is cumulative with Elemental resistances and Damage resistance, according to the demo tooltip.

#70
DanteGunZ

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Looks like I'll actually be using the Templar specialization this time around.

#71
Adhin

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Peter has said theres 3 'types' of resistance. Damage types: Armor (Physical), Fire, Cold, Lightning, Nature, Spirit - that's all capped at 80%. Damage Resistance, all encompassing for everything has no cap but you can't get it in to many places. And Magic Resistance which is like Damage Resistance, but only vs spells.

The Elemental Aegis is 60% Resistance to Fire, Lightning, Cold, Spirit and Nature. It is not 'Magic Resistance'. Templar's is 50% passive of Magic Resistance. They do not 'stack' they're multiplied along with each other.

Example, say a mage throws 300 dmg worth of something your way, you have 60% from an upgrade Aegis and Templar passive for 50%. 300 * 0.4 * 0.5 = 60 dmg. So that whole '90%' doesn't work that way... sorry. Incase your wondering, 90% would be 30 dmg. And you can get the 10% magic resist passive from Defender tree making that 60% elemental, 60% Magic, turning that 300 into 48.

Either way there you go. Only way to get immunity is via abilities like Barrier (upgraded) and Stonewall (upgraded), both give 100% Damage Resist for a 'very' short window (6 seconds and 5 seconds, respectively). But between Templar and maxing out Elemental Resistance, you sure as hell can get pretty close! 80% max and 60% Magic Resist, pretty sexy!

#72
Wissenschaft

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REAVER looks to be my favorite. Lots of damage quickly for the party tank. Templar looks to be the worst but its very good at being disruptive to enemies and Annulment (while expensive to get to) does give a huge +50% magic resistance.

#73
Wissenschaft

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Double post

Modifié par Wissenschaft, 05 mars 2011 - 08:12 .


#74
Wissenschaft

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Covi wrote...

Teknor wrote...

Templar spec looks like a soloer's must have.


That's what I had feared. Now we'll probably see Templars with 100% magic resistance become the new arcane warriors (there really should be a cap). I guess I'll just have to resist the temptation if I want a challenge.


I believe spirit spells reduce magic resistance by 1/2 and enemy mages appear to use a lot of Spirit attacks.

#75
Amioran

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Wow, Peter said that Reaver was going to be good and he was not lying! It seems all another spec now and either very interesting to play. It is very dynamic, in fact, and the bonuses are really good this time.

Berserker is very good too, but I find it a bit boring compared to Reaver (my bias here, I don't like the Berserker concept too much, either in Shamanism). Templar is now a beast against mages, much more so than in DAO, and the AOE abilities have had a mcuh needed update in concept.

All in all, they are, indeed, very balanced at first sight and they either offer completely different builds' dynamics and roles.

Good work Peter.

(Waiting for the other classes' specs eagerly)

Modifié par Amioran, 05 mars 2011 - 08:21 .