Aller au contenu

Photo

All Specialization Talent Description


1046 réponses à ce sujet

#776
Morroian

Morroian
  • Members
  • 6 396 messages

godlike13 wrote...

I'm still not seeing the point of having Pull of the Abyss and Gravitic Ring. They sound like they do the same thing :blink:.


Me neither, although they aren't quite the same thing the effect is ultimately pretty similar. I'll only be taking Gravitic 
Ring, it lasts 20 sec as opposed to 5 sec for pull. 

#777
darklordpocky-san

darklordpocky-san
  • Members
  • 490 messages

Icy Magebane wrote...

Maybe the lack of damage means that some of the force magic spells can be used while Healing Aura is active. If that's true, then at least there's one advantage to learning them...


but wouldn't that mean you'd be forced to wait on lvl 14 to do that? And even then, it limits you to being a healer pusher, or pusher healer?

Just feels odd. . . like there's just less options this time around for what you want to be.

#778
godlike13

godlike13
  • Members
  • 1 701 messages

Morroian wrote...

godlike13 wrote...

I'm still not seeing the point of having Pull of the Abyss and Gravitic Ring. They sound like they do the same thing :blink:.


Me neither, although they aren't quite the same thing the effect is ultimately pretty similar. I'll only be taking Gravitic 
Ring, it lasts 20 sec as opposed to 5 sec for pull. 


U have to take Pull of the Abyss to get Gravitic Ring. They basically forceu to take a lesser version.

Modifié par godlike13, 07 mars 2011 - 06:56 .


#779
ProfessionalPirate

ProfessionalPirate
  • Members
  • 364 messages

godlike13 wrote...

ProfessionalPirate wrote...

Icy Magebane wrote...

Ok... that red font scared the hell out of me.

While making all those plans for Pull, keep in mind that it only lasts 5 seconds...


yup, thats what gravatic ring is for, to slow them down and keep them centered in the maelstrom of destruction.
Paralyze only gets 4(at most) and only for a few seconds


Isn't that what Pull of the Abyss is for too <_<


No, pull of the abyss gathers the enemies close together, gravatic ring keeps them clustered and from escaping
7. Pull of the Abyss
Requires: Level 9
Requires: Telekinetic Burst
Points required in Force Mage: 2
The mage conjures a maelstrom of energy that draws enemies to its center while slowing them to a crawl.
Physical force: 30x
Enemy attack speed: -50%
Enemy movement speed: -50%
Duration: 5s
Size: 10m
Cost: 30 mana
Cooldown: 25s
Type: Activated ability

8. Edge of the Abyss
Requires: Level 13
Requires: Pull of the Abyss
Points required in Force Mage: 4
Pull of the Abyss now draws in enemies over a larger area.
Size: 15m
Type: Upgrade

9. Gravitic Ring
Requires: Level 10
Requires: Telekinetic Burst
Requires: Fist of the Maker
Points required in Force Mage: 2
The mage redirects the gravity in an area to significantly reduce enemies' speed. The closer an enemy is to the center of the spell, the greater the effect.
Enemy attack speed: Based on distance from epicenter
Enemy movement speed: Based on distance from epicenter
Duration: 20s
Size: 12m
Cost: 30 mana
Cooldown: 40s
Type: Activated ability

10. Gravitic Sphere
Requires: Level 14
Requires: Gravitic Ring
Points required in Force Mage: 4
Gravitic Ring now affects a larger rea.
Size: 18m
Type: Upgrade

if they are clustered in the center when the gravatic ring is placed right on top of them, their movent speed is significantly reduced, also, use a miasmic flask to stun 'em if you must.

Modifié par ProfessionalPirate, 07 mars 2011 - 06:58 .


#780
darklordpocky-san

darklordpocky-san
  • Members
  • 490 messages

ProfessionalPirate wrote...

godlike13 wrote...

ProfessionalPirate wrote...

Icy Magebane wrote...

Ok... that red font scared the hell out of me.

While making all those plans for Pull, keep in mind that it only lasts 5 seconds...


yup, thats what gravatic ring is for, to slow them down and keep them centered in the maelstrom of destruction.
Paralyze only gets 4(at most) and only for a few seconds


Isn't that what Pull of the Abyss is for too <_<


No, pull of the abyss gathers the enemies close together, gravatic ring keeps them clustered and from escaping


so we need to get 2 spells in order to make them useful? :?

sounds like fun <_<

#781
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages
This edit got left behind on the last page so....


ProfessionalPirate wrote...

Icy Magebane wrote...

Ok... that red font scared the hell out of me.

While making all those plans for Pull, keep in mind that it only lasts 5 seconds...


yup, thats what gravatic ring is for, to slow them down and keep them centered in the maelstrom of destruction.
Paralyze only gets 4(at most) and only for a few seconds


Sleep lasts for 10 seconds.  The upgrade, Coma, also paralyzes.  That would make it last for 10 seconds in total, unless Paralyze somehow overrides it and the spell wears off after 4 seconds...  Petrify lasts for 15 seconds... although there is a trade-off with +50% damage resistance, that can be lowered to 30% with Dessicate, lowered further by Hex of Torment, or completely ignored by certain attacks.

My point is that paralyze can be found in many places and there is no set duration... both of those examples are better than 5 seconds of Pull.

Edit:  Or you can simply use Stunning Blast on a group and then move out of the way.

Modifié par Icy Magebane, 07 mars 2011 - 06:58 .


#782
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

darklordpocky-san wrote...

Filament wrote...

darklordpocky-san wrote...

Filament wrote...

Imagine that, multiple ways of doing the same thing. You could say that about the whole combat system, since the ultimate purpose of every ability you get is to kill your enemies dead. But pulling them is still more immediate than taunting them, and it knocks them on their asses, or so I would assume, so I would say it's cleaner and more elegant than just using Taunt. Or hell, you could use both. But that's only one example anyway.


their ability only slows them down, it doesn't knock them down. Only 2 of their abilites actually do that, and only 1 of those 2 does any actual damage.


If it doesn't knock them down at least initially, the physical force x30 descriptor seems nonsensical. It sounds to me like they have to do a resistance check, and if they fail they get pulled toward the center and knocked down, much like the Revanant's Mass Pull, and if they succeed they're just slowed.


and a glyph of paralysis usually stops eveything dead. This seems more like a gamble move, if anything. Or a poor man's Singularity from ME2 <_<


And Glyph of Paralysis only affects 2-4 enemies, and it has a cooldown, and it's not guaranteed to work either. Options? No way!

#783
godlike13

godlike13
  • Members
  • 1 701 messages

ProfessionalPirate wrote...

godlike13 wrote...

ProfessionalPirate wrote...

Icy Magebane wrote...

Ok... that red font scared the hell out of me.

While making all those plans for Pull, keep in mind that it only lasts 5 seconds...


yup, thats what gravatic ring is for, to slow them down and keep them centered in the maelstrom of destruction.
Paralyze only gets 4(at most) and only for a few seconds


Isn't that what Pull of the Abyss is for too <_<


No, pull of the abyss gathers the enemies close together, gravatic ring keeps them clustered and from escaping


Isn't that what clustering is, gathering the enemies close together.

#784
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

Filament wrote...

darklordpocky-san wrote...

Filament wrote...

darklordpocky-san wrote...

Filament wrote...

Imagine that, multiple ways of doing the same thing. You could say that about the whole combat system, since the ultimate purpose of every ability you get is to kill your enemies dead. But pulling them is still more immediate than taunting them, and it knocks them on their asses, or so I would assume, so I would say it's cleaner and more elegant than just using Taunt. Or hell, you could use both. But that's only one example anyway.


their ability only slows them down, it doesn't knock them down. Only 2 of their abilites actually do that, and only 1 of those 2 does any actual damage.


If it doesn't knock them down at least initially, the physical force x30 descriptor seems nonsensical. It sounds to me like they have to do a resistance check, and if they fail they get pulled toward the center and knocked down, much like the Revanant's Mass Pull, and if they succeed they're just slowed.


and a glyph of paralysis usually stops eveything dead. This seems more like a gamble move, if anything. Or a poor man's Singularity from ME2 <_<


And Glyph of Paralysis only affects 2-4 enemies, and it has a cooldown, and it's not guaranteed to work either. Options? No way!


LOL... the cooldown for Pull is 25 sec!

#785
ProfessionalPirate

ProfessionalPirate
  • Members
  • 364 messages
@ darklord its a combo, you needed 3 spells from origins to use storm of the century, and that was very, very fun

#786
darklordpocky-san

darklordpocky-san
  • Members
  • 490 messages

Filament wrote...

darklordpocky-san wrote...

Filament wrote...

darklordpocky-san wrote...

Filament wrote...

Imagine that, multiple ways of doing the same thing. You could say that about the whole combat system, since the ultimate purpose of every ability you get is to kill your enemies dead. But pulling them is still more immediate than taunting them, and it knocks them on their asses, or so I would assume, so I would say it's cleaner and more elegant than just using Taunt. Or hell, you could use both. But that's only one example anyway.


their ability only slows them down, it doesn't knock them down. Only 2 of their abilites actually do that, and only 1 of those 2 does any actual damage.


If it doesn't knock them down at least initially, the physical force x30 descriptor seems nonsensical. It sounds to me like they have to do a resistance check, and if they fail they get pulled toward the center and knocked down, much like the Revanant's Mass Pull, and if they succeed they're just slowed.


and a glyph of paralysis usually stops eveything dead. This seems more like a gamble move, if anything. Or a poor man's Singularity from ME2 <_<


And Glyph of Paralysis only affects 2-4 enemies, and it has a cooldown, and it's not guaranteed to work either. Options? No way!


first thing, you have to cast 2 spells, the pull and the trap to even match GoP

second, isn't it cheap to have multiple "freeze groups of enemies" spells? Wouldn't that make things a little bit too easy/repetitive?

#787
darklordpocky-san

darklordpocky-san
  • Members
  • 490 messages

ProfessionalPirate wrote...

@ darklord its a combo, you needed 3 spells from origins to use storm of the century, and that was very, very fun


I'm sure it was; but this seems like I have to cast 2 spells to do a basic strategy, rather then this big-super-awesome-mega-death spell.

and again, no damage, meaning I'm just stalling so other people can have all the fun. . . boring

#788
ProfessionalPirate

ProfessionalPirate
  • Members
  • 364 messages

darklordpocky-san wrote...

ProfessionalPirate wrote...

@ darklord its a combo, you needed 3 spells from origins to use storm of the century, and that was very, very fun


I'm sure it was; but this seems like I have to cast 2 spells to do a basic strategy, rather then this big-super-awesome-mega-death spell.

and again, no damage, meaning I'm just stalling so other people can have all the fun. . . boring

Well we can  just agree to disagree then, I think that the force mage can be a lot of fun.Image IPB

#789
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

Icy Magebane wrote...

LOL... the cooldown for Pull is 25 sec!


That would be relevant if I were comparing them that way, which I wasn't. I was saying you can't spam the Glyph over and over, it's nice to have other controlling options. And your Sleep idea is a bit problematic since it only affects 50% of normal enemies, and Mind Blast sounds better for escape than anything else, really. By the time you've run a significant distance away to cast another spell they probably won't be stunned anymore.

#790
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

darklordpocky-san wrote...

ProfessionalPirate wrote...

@ darklord its a combo, you needed 3 spells from origins to use storm of the century, and that was very, very fun


I'm sure it was; but this seems like I have to cast 2 spells to do a basic strategy, rather then this big-super-awesome-mega-death spell.

and again, no damage, meaning I'm just stalling so other people can have all the fun. . . boring


"Other people"? This isn't an MMO. You control the other people too.

#791
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages
@ Filament: You make good points, but Stunning Blast works 100% of the time. It costs 10 mana and has a 10 second cooldown. I'm not seeing the advantage of Pull, which gives you 5 seconds of crowd control for 30 mana.

Blood Magic is far superior. It allows you to cast all spells at 1/2 and 1/3 the cost. There is an attack that does 900% damage (vs. Staggered), the base damage of which is more powerful than Fist of the Maker (20 vs. 49 w/ level 5 stats). All you need to be able to do is manage your health wisely and have a good selection of attack (or defensive) spells so you can keep casting without worrying about cooldown.

Modifié par Icy Magebane, 07 mars 2011 - 07:15 .


#792
abovetheangels

abovetheangels
  • Members
  • 94 messages
I am definately going to go for Assassin/Shadow. I feel that shadow is definately more useful for a dw rogue while duelist is more favorable for the archer. Assassin seemes to be the middle man in which it can benefit both.

#793
Graunt

Graunt
  • Members
  • 1 444 messages

godlike13 wrote...

ProfessionalPirate wrote...

Icy Magebane wrote...

Ok... that red font scared the hell out of me.

While making all those plans for Pull, keep in mind that it only lasts 5 seconds...


yup, thats what gravatic ring is for, to slow them down and keep them centered in the maelstrom of destruction.
Paralyze only gets 4(at most) and only for a few seconds


Isn't that what Pull of the Abyss is for too <_<


One lasts 5 seconds, the other 20 seconds.  Pull is simply for what it's name implies, it's just to jerk back a group and cluster them up.  I wouldn't use it for it's snare...it's too short of a duration to matter.  Another thing is that due to Gravity's duration, you can drop it during sequences where enemies are streaming in and they would keep running on top of it slowing down.  You can't really use Pull for that since enemies are spread too thin and at best you would be able to grab maybe 2-4 tops.

Gravity + Tempest + Hail of Arrows ftw.

If it has any effect on bosses, you could also exploit 20 seconds of greatly reduced damage (Not Nightmare) as well as the possibility of kiting.

Modifié par Graunt, 07 mars 2011 - 07:23 .


#794
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
@Icy Magebane: I usually don't take Blood Magic just for RP reasons, to be honest. It is supposed to be the most potent kind of magic, if perhaps irresponsible on the mage's part (from risking his own life force and drawing the interest and temptation of demons).

Modifié par Filament, 07 mars 2011 - 07:20 .


#795
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

Filament wrote...

@Icy Magebane I usually don't take Blood Magic just for RP reasons, to be honest. It is supposed to be the most potent kind of magic, if perhaps irresponsible on the mage's part (from risking his own life force and drawing the interest and temptation of demons).


If it's for the sake of the rp, I have no objection.

#796
darklordpocky-san

darklordpocky-san
  • Members
  • 490 messages

Filament wrote...

darklordpocky-san wrote...

ProfessionalPirate wrote...

@ darklord its a combo, you needed 3 spells from origins to use storm of the century, and that was very, very fun


I'm sure it was; but this seems like I have to cast 2 spells to do a basic strategy, rather then this big-super-awesome-mega-death spell.

and again, no damage, meaning I'm just stalling so other people can have all the fun. . . boring


"Other people"? This isn't an MMO. You control the other people too.


Please don't tell me you took that seriously. . .

Modifié par darklordpocky-san, 07 mars 2011 - 07:22 .


#797
Grumpy Old Wizard

Grumpy Old Wizard
  • Members
  • 2 581 messages

darklordpocky-san wrote...

exactly, I was about to mention that all the spells don't seem to be upgrading, rather you get a crummy version of it, then the real one from Origins. . . which is like in Origins; when you get the real spell, then get the better version.

why is this a better system again?


Yeah, that is exactly what they did to biotics in ME 2. Stripped the biotic power down and then offerered an upgrade to make it semi-worthwhile.  Most of the spells in DA2, even upgraded, are significantly less powerrul than the spels in DA:O. Mages were over-nerfed.

I'm not impressed at all with the mage specializations.

#798
Graunt

Graunt
  • Members
  • 1 444 messages

Grumpy Old Wizard wrote...

darklordpocky-san wrote...

exactly, I was about to mention that all the spells don't seem to be upgrading, rather you get a crummy version of it, then the real one from Origins. . . which is like in Origins; when you get the real spell, then get the better version.

why is this a better system again?


Yeah, that is exactly what they did to biotics in ME 2. Stripped the biotic power down and then offerered an upgrade to make it semi-worthwhile.  Most of the spells in DA2, even upgraded, are significantly less powerrul than the spels in DA:O. Mages were over-nerfed.

I'm not impressed at all with the mage specializations.


I know this is no consolation, but I'm very impressed with the Rogue and Warrior skills this time around.  Mages not so much, but then what can you really think when you get used to playing a class that is clearly broken (Origins only)?  I do agree with you though on the fact that they are essentially forcing you to pay double for a spell just to have it equal to what it's default version was in the first game.  Then again, I don't know of any other class that has a 100% chance to apply an extreme damage booster to a group of enemies.  The largest problem with the game isn't the lack of spells as much as the extreme cooldowns on them.

I think I'd be relying on four cooldowns with my Warrior, and the Mage would also only have four, maybe five.  The difference is that the Warrior could also hit more than one enemy at a time with their weapon with auto attacks. The Warrior would also be more involving simply because I'd at least have to move them to hit more than one or two enemies, while the Mage just needs to get "in range" and start shooting.  That's boring.

Modifié par Graunt, 07 mars 2011 - 07:31 .


#799
Grumpy Old Wizard

Grumpy Old Wizard
  • Members
  • 2 581 messages

Graunt wrote...

I know this is no consolation, but I'm very impressed with the Rogue and Warrior skills this time around.  Mages not so much, but then what can you really think when you get used to playing a class that is clearly broken (Origins only)?  I do agree with you though on the fact that they are essentially forcing you to pay double for a spell just to have it equal to what it's default version was in the first game.  Then again, I don't know of any other class that has a 100% chance to apply an extreme damage booster to a group of enemies.  The largest problem with the game isn't the lack of spells as much as the extreme cooldowns on them.

I think I'd be relying on four cooldowns with my Warrior, and the Mage would also only have four, maybe five.  The difference is that the Warrior could also hit more than one enemy at a time with their weapon with auto attacks.


I did not find the other classes to be as weak as people made them out to be in DA:O. I did NM solo runs with a mage (3 times), a two-handed warrior, and a dual wield rogue. Yeah, the warrior and rogue specs look quite nice. Some too nice. The templar is a WAY overpowered for instance.

#800
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

darklordpocky-san wrote...

Please don't tell me you took that seriously. . .

I took the point behind it seriously, yes. The point that spells that don't do direct damage are unsatisfying. Should I not have?