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All Specialization Talent Description


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#851
Graunt

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rabidhanar wrote...

Yes, indeed that spells seems like it will be amazing. 10m is not a small distance...combine with the bonus damage for the prior cc and the damage will be huge!

Still on the fence between Mage Hawke and Templar Hawke...depends on the actual effect of the Templar passive.


Yeah, Annulment was mentioned earlier as being "the most powerful skill", but I dunno.  It very well could be, but 50% resist everything non physical seems a bit much for a passive (but then again you have to consider if you think the prereqs were worth it).  It would be laughably easy to hit 100% ele/magic resist with that.  You could also drop Smite on top of yourself (if this even has FF).

The stategy guide will be at my house in a few hours anyway (no, I don't usually buy these, and I never use them for a walkthrough...).

You can't have a Templar and a Force Mage....


No, but just like you can't have a "Reaver + Blood Mage" you get the same effect from Fenris.  He has both Blood Frenzy + Annulment.

Modifié par Graunt, 07 mars 2011 - 03:33 .


#852
orjerby

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Dinaminjo wrote...

Primal 9
- everything except petrify upgrade
- safe aoe without ff


How you know Tempest without ff?

#853
Graunt

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orjerby wrote...

Dinaminjo wrote...

Primal 9
- everything except petrify upgrade
- safe aoe without ff


How you know Tempest without ff?


Chain Lightning and Tempest don't have it.  It's been dev confirmed, and they also get a significant damage boost against staggered enemies.  This makes both of them two of the best area of effect spells for Nightmare.

Modifié par Graunt, 07 mars 2011 - 03:38 .


#854
karpik777

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Graunt wrote...

No, but just like you can't have a "Reaver + Blood Mage" you get the same effect from Fenris.  He has both Blood Frenzy + Annulment.

Do we have a full description of companion talents somewhere?

#855
JSLfromBx

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No we don't, unless you count some outdated info for VarricMarksman tree from the public demo.

I kept asking for it along with some precision on the presence or absence of talent tome but no one with the game seem willing to answer those question,. don't ask me why I don't know.

#856
Graunt

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karpik777 wrote...

Graunt wrote...

No, but just like you can't have a "Reaver + Blood Mage" you get the same effect from Fenris.  He has both Blood Frenzy + Annulment.

Do we have a full description of companion talents somewhere?


dragonage.wikia.com/wiki/Specializations_%28Dragon_Age_II%29

They aren't completely finished yet.  As for how I know about Fenris, someone posted his Annulment ability in a screenshot, but I have no idea where it is.

Modifié par Graunt, 07 mars 2011 - 04:07 .


#857
disturbedfan248

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This is all very exciting. I can't wait to actually put some of these ideas into practice.

#858
karpik777

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Graunt wrote..

dragonage.wikia.com/wiki/Specializations_%28Dragon_Age_II%29

They aren't completely finished yet.  As for how I know about Fenris, someone posted his Annulment ability in a screenshot, but I have no idea where it is.

I know about these - I hoped there is a full list somewhere (since we know all the talents available for Hawke)...

#859
Taleroth

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Graunt wrote...

dragonage.wikia.com/wiki/Specializations_%28Dragon_Age_II%29

They aren't completely finished yet.  As for how I know about Fenris, someone posted his Annulment ability in a screenshot, but I have no idea where it is.

Not completely finished is an understatement.  Barely started sounds better.

#860
Darth Kraken

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Graunt wrote...

Darth Kraken wrote...

Tank build please graunt, sabresandiego.



social.bioware.com/forum/1/topic/141/index/6359674/29#6381114

That is a really solid place to start, but I'm not sure I would invest so heavily into Templar (early anyway), but I have no idea how many casters we would have to deal with.  I would just use Varric to take them out anyway, although there could be a boss or two that does a lot of status effect type spells.  Besides that, Aveline has some pretty nice skills you can't get either, although I wouldn't say they are "superior" all around, but still really good.

For anything below Nightmare, Holy Smite seems like it could be used either to pull with or the Warrior can drop it on top of themselves whem completely surrounded (might not have FF, but until I see that it doesn't, I'll assume it does).

Picking up Elemental Aegis (+20% elemental resists) and Turn the Blade (+10% defense) might be worth it too, but it depends on how stamina is looking.


Thanks Graunt!

#861
SapphireFire

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None of the rogue specializations seem like they will help an archer. I might be misreading the descriptions wrong, but which do you all think would work best for a rogue archer?

#862
Graunt

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SapphireFire wrote...

None of the rogue specializations seem like they will help an archer. I might be misreading the descriptions wrong, but which do you all think would work best for a rogue archer?


The Rogue specializations aren't weapon specific.  They work with both.  With the way Vendetta works, you could equip daggers as an Archer, teleport > kill your target and the put your bow back on.  You could do this to easily jump out of a bad situation as well.

Modifié par Graunt, 07 mars 2011 - 04:59 .


#863
advocacy

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That's it, I'm going to be a Reaver. They seem so much stronger this time around, although I shunned using them in the first game.

#864
Graunt

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advocacy wrote...

That's it, I'm going to be a Reaver. They seem so much stronger this time around, although I shunned using them in the first game.


Same.  I plan to run around doing glorious damage while sitting at 20% health. :D

#865
advocacy

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SapphireFire wrote...

None of the rogue specializations seem like they will help an archer. I might be misreading the descriptions wrong, but which do you all think would work best for a rogue archer?


I think that based on the skill descriptions, and assuming that the skills are not weapon dependent, the best Rogue specialization for an archer is the Assassin because of all the pure damage skills.

#866
Graunt

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advocacy wrote...

SapphireFire wrote...

None of the rogue specializations seem like they will help an archer. I might be misreading the descriptions wrong, but which do you all think would work best for a rogue archer?


I think that based on the skill descriptions, and assuming that the skills are not weapon dependent, the best Rogue specialization for an archer is the Assassin because of all the pure damage skills.


And next you would have to decide if Predator is worth it to you or not.  It would completely own bosses, and it would work pretty good too on trash as long as you turn them around with the tank.

6. Predator
Requires: Level 13
Requires: Disorienting Criticals
Points required in Shadow: 5
Shadows
are particularly deadly when they manage to flank their foes. Whenever
the shadow strikes an enemy from behind, whether with a basic attack or
using a talent, the attack now always results in a critical hit.
Critical chance: 100% for flanking attacks
Type: Passive ability
Type: Upgrade

#867
JSLfromBx

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SapphireFire wrote...

None of the rogue specializations seem like they will help an archer. I might be misreading the descriptions wrong, but which do you all think would work best for a rogue archer?


Is that a serious question? the first talent in shadow is a huge boost to all critical hit damage, bow or no bow

the assasin passive bonus increase the damage further and if that wasn't enough you got a talent to make cuning give you more critical damage per point and since you should be runing with 50% chance to crit or more, well the passives alone are a huge dps boost.

I fully expect archer Hawke to reach around 60% critical hit chance with 150% bonus damage on critic hit (so critical multiply damage by 2.5 for those not so good with math)

#868
Dinaminjo

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Actually you can get to 100% crit..
Start with 5
Assasin 10
Specialist Precision 10
Valiant aura 10
35 before attributes

40 cunning to open locks = 30 crit with Devious Harm (assasin)

65, leaving you with 45 dex for the remaining 35 crit

Voila!! 100% crit on all attacks..
Meaning shadow increased bonus dmg is applied all the time..

Modifié par Dinaminjo, 07 mars 2011 - 05:56 .


#869
Zhel_Ryn

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@Dinaminjo: Erm, where's the 40 Cunning for locks from? Either way, Devious harm is crit damage, not crit chance.

#870
Graunt

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Zhel_Ryn wrote...

@Dinaminjo: Erm, where's the 40 Cunning for locks from? Either way, Devious harm is crit damage, not crit chance.


That post made my head hurt, especially when he keeps using "crit" for both "crit damage" and "crit chance".  The cunning would be what you distributed to your character, although I don't know why it would equal 30% and not 40%.

Modifié par Graunt, 07 mars 2011 - 06:21 .


#871
Peter Thomas

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Seagloom wrote...

Does anyone know how healing aura's restriction on offensive spells works yet? Originally I was going to give spirit healer a pass. I am now considering it again, but that is contingent on what exactly constitutes offense. Is it any magic that targets enemies or only direct damage spells? The specialization is handier than I expected, but that limitation is a killer. I am keeping my fingers crossed that we can still throw around glyphs, hexes, and other crowd control at least. Otherwise I will have to accept it is too passive for my tastes.


Winter's Grasp
Cone of Cold
Fireball
Firestorm
Stonefist
Petrify
Chain Lightning
Tempest
Spirit Bolt
Walking Bomb
Crushing Prison
All Entropy Abilities
Fist of the Maker
All Bloodmage Abilities
Almost all Merril-specific Abilities

#872
Guest_Puddi III_*

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Peter Thomas wrote...

Seagloom wrote...

Does anyone know how healing aura's restriction on offensive spells works yet? Originally I was going to give spirit healer a pass. I am now considering it again, but that is contingent on what exactly constitutes offense. Is it any magic that targets enemies or only direct damage spells? The specialization is handier than I expected, but that limitation is a killer. I am keeping my fingers crossed that we can still throw around glyphs, hexes, and other crowd control at least. Otherwise I will have to accept it is too passive for my tastes.


Winter's Grasp
Cone of Cold
Fireball
Firestorm
Stonefist
Petrify
Chain Lightning
Tempest
Spirit Bolt
Walking Bomb
Crushing Prison
All Entropy Abilities
Fist of the Maker
All Bloodmage Abilities
Almost all Merril-specific Abilities


Thank you! <3

Do you also have a list of abilities that target areas of effect but do not affect companions on Nightmare? Or is the list too short to mention since it only includes Chain Lightning and Tempest?

#873
arjay2813

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i'm not sure i like the fact that you can't use healing aura and still fight, but i do like what you get as a SH. i'll probably do FM and SH for my first runthrough

#874
Sabresandiego

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Miasmic flask didnt hit teamates in the demo. Is miasmic flask friendly fire safe?

#875
Utoryo

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Peter: Thanks a lot! So sadly Blood Mage + Spirit Healer won't work very well as a combo. Can you clarify whether Death Vortex can regenerate your health when using Blood Magic? 

Modifié par Utoryo, 07 mars 2011 - 07:11 .