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All Specialization Talent Description


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#951
TheStrand221

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Adhin wrote...

You could also skip out on Willpower and split your points between 32 str/con for Heavy Armor. Rest in Magic, take as many +Magic items as you can find outside of that and equip the best staff you can manage at that point. Your damage may suffer a small bit but your survivability and HP pool would be pretty solid, 210 base HP, high Armor value. Probably a worthwhile setup, more so if you find good armor with lots of +HP on it. I think Medium armor just requires STR but that could just be low grade heavy armor.



This sounds like it could be a lot of fun.

#952
JSLfromBx

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Does the guide say anything at all about the swashbuckler skill tree for Isabella? we don't even know what kind of tree it is! Is it more damage, more utility , more CC ? any scraps of info would be appreciated.

#953
Adhin

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@Graunt: ....hahaha oh man that's garbage. Should find who wrote that, roll it up and give em a good smack across the face.

#954
Graunt

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Sabresandiego wrote...

Graunt, does your strategy guide show if extra talent points can be obtained through any means? Such as tomes or quests?


I skimmed a few a section that I *think* said "tome".  I'm eating supper right now, so when I'm done I'll search for that.  I was curious about that as well.  And, it looks like Bolster definitely isn't on the "maybe" list anymore -- but I'm still wondering about the whole "Warriors get stamina from killing, Rogues get it from hitting" statement I've seen floating around before talents were even known.

#955
Joy Divison

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Cloaking_Thane wrote...


Lvl1,Free: (Miasmic Flask/evade?)
Lvl2: Backstab (DW Tree)
Lvl3: Precision (specialist tree) (15% stamina reserved)
Lvl4: Stealth (Subterfuge tree)
Lvl5: Ambush (Subterfuge tree)
Lvl6: Perforate (DW tree)
Lvl 7: Parry (Duelist Spec)(20% stamina reserved)
Lvl8: Throw the gauntlet (Duelist spec)
Lvl9: Murder (DW tree)
Lvl10: Sure Strikes (Dualist Spec)
Lvl11: Evasive Maneuvers (Dualist spec)
Lvl12: Silent running (Subterfuge tree)
Lvl13: Riposte (Duelist Tree)
Lvl14: En Garde (Duelist Tree)
Lvl15: Bloodlust (Assassin Tree)
Lvl16: Pinpoint Strikes (Assassin Tree)
Lvl17: Cutting Barbs (Dualist spec)
Lvl18: To the death (Dualist Spec)
Lvl19: Assassinate (Assassin spec)
Lvl20:Annihlate (Assassin spec)
Lvl21 Overkill
------------------Finally got my build!


You aren't going to take Vendetta? :blink:

#956
Adhin

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@Graunt: Yeah Peter has only pseudo-confirmed that (but you probably know this). basically he said the rogue passive that does 1% stamina her hit, was meant to 'double his base value' so I take that as meaning rogue has 1% base as is. Thing is, he also worded it in a manner which encompasses Warrior and Rogue so I think he was alluding to the Berserker Passive with out actually coming out and stating that. Which is why I think Warrior has a 5% base as default per kill.

Plus he also stated (with out giving direct values), Warrior gets % per kill, per rank at base and Rogue gets % per hit. So mostly just been connecting the dots there. To bad that guide doesn't just explain in detail though.

#957
Finnegone

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Cloaking_Thane wrote...

Duelist and assassin are looking fantastic


I like the critical damage synergies between assassin and shadow myself. With the right build and party, your rogue can dish out alarmingly damaging crits almost constantly.

#958
Graunt

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Potions
Potions work slightly differently, as the game assists players who are short on supplies.  The chance of a potion drop is greatest when your inventory is empty, the probability decreasing until you hit the limit for the current difficulty level.  If the number of potions in your inventory matches or exceeds the limit, they will stop appearing as loot.  This limit applies to each type of basic potion individually.  As soon as the number of potions in your inventory falls below the limit, you will be getting some as loot drops again.

Difficulty/Drop limit (this does not appear to mean the max you can store on your character, only the limit for drop purposes)

Casual - 16
Normal - 12
Hard - 8
Nightmare - 4 :devil:


Tomes & Special Potions
Tomes are one-use items that grant a permenant increase to Hawke's abilities or attributes.  These volumes are very rare and extremely expensive.  They take effect as soon as they are purchased, the points becoming available to spend through the usual Level Up menu.  Tomes of Technique teach a single ability while Tomes of the Mortal Vessel improve attributes.

You can also respec if you have the Black Emporium.

#959
Guest_iOnlySignIn_*

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Peter Thomas wrote...

T3hAnubis wrote...

Can we go up to 100% Sustainables and eatup your Mana/Stamina pool completely? I reason that may be a good idea for Blood Mages since you are not using your Mana pool.


You can reserve up to 100% of your mana pool.

Yeeeeeees, my evil plan is coming to fruition... :devil:

#960
Sabresandiego

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Graunt wrote...

Potions
Potions work slightly differently, as the game assists players who are short on supplies.  The chance of a potion drop is greatest when your inventory is empty, the probability decreasing until you hit the limit for the current difficulty level.  If the number of potions in your inventory matches or exceeds the limit, they will stop appearing as loot.  This limit applies to each type of basic potion individually.  As soon as the number of potions in your inventory falls below the limit, you will be getting some as loot drops again.

Difficulty/Drop limit (this does not appear to mean the max you can store on your character, only the limit for drop purposes)

Casual - 16
Normal - 12
Hard - 8
Nightmare - 4 :devil:


Tomes & Special Potions
Tomes are one-use items that grant a permenant increase to Hawke's abilities or attributes.  These volumes are very rare and extremely expensive.  They take effect as soon as they are purchased, the points becoming available to spend through the usual Level Up menu.  Tomes of Technique teach a single ability while Tomes of the Mortal Vessel improve attributes.

You can also respec if you have the Black Emporium.


Where can you find the tomes of technique, how many of them are in the game? Also, do you see any quests which reward ability points similar to the tomes of technique? Or special potions which grant ability points?

Some of the specialization trees have requirements which are impossible to meet at the level the ability is made available, unless you have saved up points from previous levels or aquired extra talent points through tomes/quests/potions or however else you can get them.

Modifié par Sabresandiego, 08 mars 2011 - 01:42 .


#961
Graunt

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Sabresandiego wrote...

Graunt wrote...

Potions
Potions work slightly differently, as the game assists players who are short on supplies.  The chance of a potion drop is greatest when your inventory is empty, the probability decreasing until you hit the limit for the current difficulty level.  If the number of potions in your inventory matches or exceeds the limit, they will stop appearing as loot.  This limit applies to each type of basic potion individually.  As soon as the number of potions in your inventory falls below the limit, you will be getting some as loot drops again.

Difficulty/Drop limit (this does not appear to mean the max you can store on your character, only the limit for drop purposes)

Casual - 16
Normal - 12
Hard - 8
Nightmare - 4 :devil:


Tomes & Special Potions
Tomes are one-use items that grant a permenant increase to Hawke's abilities or attributes.  These volumes are very rare and extremely expensive.  They take effect as soon as they are purchased, the points becoming available to spend through the usual Level Up menu.  Tomes of Technique teach a single ability while Tomes of the Mortal Vessel improve attributes.

You can also respec if you have the Black Emporium.


Where can you find the tomes of technique, how many of them are in the game? Also, do you see any quests which reward ability points similar to the tomes of technique? Or special potions which grant ability points?


Err, it doesn't actually list them under that description -- and while they are probably shown in the walkthrough, I'm not reading that until after my second or third playthrough.  I know you'd like to know a realistic potential build skill cap, but I'm not going to spoil the game for myself.  Sadly, most of the quests don't simply give a "reward" section, it's a "consequences" which has to do with your companions (most of the quests seem companion related), every other quest just has "walkthrough".

Just assume 1-3 of each tome type.

Some of the specialization trees have requirements which are impossible to meet at the level the ability is made available


For example?

Modifié par Graunt, 08 mars 2011 - 01:49 .


#962
Sabresandiego

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The strategy guide must list the locations you can buy the tomes of technique, and also the rewards of each quest without giving away spoilers.

Tomes of technique are extremely important to get as early as possible because you have very few talent points early in the game and they are with you through the whole game. I would save all money for tomes of technique and purchase them over any sort of equipment.

Modifié par Sabresandiego, 08 mars 2011 - 01:50 .


#963
JSLfromBx

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What about companion, can we respec them too or just Hawke?

#964
Graunt

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Sabresandiego wrote...

The strategy guide must list the locations you can buy the tomes of technique, and also the rewards of each quest without giving away spoilers.

Tomes of technique are extremely important to get as early as possible because you have very few talent points early in the game and they are with you through the whole game. I would save all money for tomes of technique and purchase them over any sort of equipment.


It actually does show vendor lists, but not quest reward lists.  I'm counting the tomes (and elixirs)...

#965
Sabresandiego

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Another question graunt, what type of armor do shields provide? Even if they only provide 10% mitigation if you assume that a 2hand warrior has 60% mitigation, that would mean a sword and shield user has 70% mitigation. That means the sword and shield user is taking a whopping 25%!!! less damage then the 2 hander (because 10% is 25% of 40%). This means that stacking armor resistance can be extremely powerful for a shield user (if shields provide that much armor).

#966
Adhin

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Probably close to same as DAO as far as many tomes, and price. Either way LOVE the confirmation on that **** Graunt, absolutely awesome man. Also I like the little shift in potion. in DAO they had the same kind of system except once you passed that (rather large) break point of potions, it still had a base% chance it would drop and, even on Nightmare, that was often as hell.

It basically cutting off that chance once you hit or exceed that mark is all kinds of sexy. Well, sexy in the sadistic gamer sense. Which I've been known to like... >.>

#967
RVNX

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Has anyone confirmed if, while using Healing Aura, you can still keep up defensive spells like Arcane Shield or use spells like Death Syphon/Hex?

#968
Sabresandiego

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How many tomes were there in Origins? I forgot, also didnt you get an ability point from a few quests in origins as well? I dont remember.

#969
Adhin

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Yeah RVNX, you basically can't use 'offensive' spells. Which mean spells that do damage. Other sustained you can keep up so all that's still ok. You can also use some defensive based spells, I think Barrier is also usable and maybe even the Glyphs, maybe - Peter didn't give a full list (few pages back).

#970
Sabresandiego

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Graunt wrote...

Sabresandiego wrote...

The strategy guide must list the locations you can buy the tomes of technique, and also the rewards of each quest without giving away spoilers.

Tomes of technique are extremely important to get as early as possible because you have very few talent points early in the game and they are with you through the whole game. I would save all money for tomes of technique and purchase them over any sort of equipment.


It actually does show vendor lists, but not quest reward lists.  I'm counting the tomes (and elixirs)...


How many tomes of technique did you count? And did you see any additional ways to get ability points such as potions or quests?

#971
Graunt

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Sabresandiego wrote...

Another question graunt, what type of armor do shields provide? Even if they only provide 10% mitigation if you assume that a 2hand warrior has 60% mitigation, that would mean a sword and shield user has 70% mitigation. That means the sword and shield user is taking a whopping 25%!!! less damage then the 2 hander (because 10% is 25% of 40%). This means that stacking armor resistance can be extremely powerful for a shield user (if shields provide that much armor).


This is NOT a definitive answer to how many of each you can actually get, only how many times they show up on vendor lists:

Arcane Tome of the Mortal Vessel: 1
Tome of Technique: 2
Greater Tome of the Mortal Vessel: 1
Elixir of Arcane Technique: 1
Elixir of Physical Technique: 1
Elixir of the Mortal Vessel: 1

The listing for shields just shows the stats, most of which are random. Stuff like +38 armor +100% basic attack (I guess auto attack) damage vs enemies that attack in melee or +94 attack +21 armor + immunity to knockback.  It doesn't say if shields give any base advantage over just the stats on them.  Also, keep in mind those two shields are some of the "better" shields.  The basic crap starts out like +9 armor/+8 fort or 1 rune slot/+15 armor.  Some have extremely high resists (as expected).

Modifié par Graunt, 08 mars 2011 - 02:04 .


#972
atheelogos

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force mage is looking beast

#973
KallDay

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Sabresandiego wrote...

Another question graunt, what type of armor do shields provide? Even if they only provide 10% mitigation if you assume that a 2hand warrior has 60% mitigation, that would mean a sword and shield user has 70% mitigation. That means the sword and shield user is taking a whopping 25%!!! less damage then the 2 hander (because 10% is 25% of 40%). This means that stacking armor resistance can be extremely powerful for a shield user (if shields provide that much armor).


On top of the flat 25% damage resistance from the first Weapon and Shield talent? If you can get 50%ish from non-shield armor pieces, it'll be a trivial affair for a W&S to hit the 80% Dam resistance cap.

#974
Adhin

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@Sabresandiego: In DAO you got (going to try to count in total) 1 for becoming a Warden, 1 for the lands meet thing. So I think that was 2(maybe a third im forgetting) and then I believe 2 or 3 Tomes. I think 2 Tomes for Martial, 1 for mage but you could also do the demon thing as a mage and get an extra one. Or maybe it was 3 for...bah anyways, point is, 4-5 'in total'.

I've put out a speculation that, each major time skip, so Once your 'in' kirkwall and its Year 3 (so act 1), Act 2, and act 3 or whatever all put out +1 talents to use. Or something like that. I'm basically assuming 2-3 talent points via story progression.

Also lets not forget the fade! If you all remember the fade almost always comes with lots of them items you click to up a stat by +1. DAO had it in mage tower and Awakening had it in its Fade section. One could quite easily assume (more so since tomes are making a return) that the fade section in DA2 will have +ability score increases as well.

That should make some builds that seem impossible by a slicer or 2 become rather easy to accomplish in practice.

#975
rabidhanar

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Sabresandiego wrote...

How many tomes were there in Origins? I forgot, also didnt you get an ability point from a few quests in origins as well? I dont remember.

Depends...
Every time I finished a main quest in DAO on my 360 version Bodhan had the mage and warrior only tomes available. At the least i could get 4 tomes this way.
2 skill raising ones... Alienage and Old Tegrin.
1 Attribute raising one (that I remember)...Orzammar shop.

If you want to include cheating the system via the item glitch you could get 99+ tomes...I really wish this is available for DA2. I enjoyed my maxed out skills warrior class. Image IPB Only did so once, yet I always use the money cheat as well...I hate being cheap in RPGs, results in either glitching or grinding till I can get the really good gear.

If you did not like the "glitches" you didn't have to use them.Image IPB