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All Specialization Talent Description


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#76
Guest_Puddi III_*

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Marionetten wrote...

ghostmessiah202 wrote...

Wow. Annullment = 50% magic resist? OP much lol. That plus the defender tree Aegis Of The Elements gives 50+40 = 90% spell resist.

Yeah, I'm going to have to agree with that assertion. I thought BioWare didn't want to trivialize enemy mages? 


That's not right, 50% magic resistance provides a 50% chance of spells having no effect, 40% elemental resistance reduces 40% of elemental damage-- together that means you have a 50% chance of being unaffected, and a 50% chance of taking 60% damage.

Resolute after elemental aegis gives another 10% spell resistance, though. Which would make it 60% chance of being unaffected, 40% chance of taking 60% damage.

edit: and with upgraded Aegis, 60% chance of being unaffected, 40% chance of taking 40% damage.

Modifié par Filament, 05 mars 2011 - 08:21 .


#77
Covi

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Wissenschaft wrote...

Covi wrote...

Teknor wrote...

Templar spec looks like a soloer's must have.


That's what I had feared. Now we'll probably see Templars with 100% magic resistance become the new arcane warriors (there really should be a cap). I guess I'll just have to resist the temptation if I want a challenge.


I believe spirit spells reduce magic resistance by 1/2 and enemy mages appear to use a lot of Spirit attacks.


Yup, but as far as I know that only applies to generic magic resistance, not spirit resistance specifically. The resistance from Elemental Aegis should still count fully, and if the tooltip in the demo is correct then the additional magic resistance of a templar could bring resistance very high even against Spirit spells.

Modifié par Covi, 05 mars 2011 - 08:31 .


#78
Ballistic714

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Thanks for the info. The warrior trees are looking awesome!

#79
Adhin

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Yeah pretty sexy. Though I'm a bit confused as to wtf the Berserker thing means. 10% of remaining stamina. If you activate that, at base with no other sustained tahts like...+10 dmg. I mean thats...wtf is that? That just seems kind of weak I guess, to me anyways. Kinda reminds me how weak Blood Frenzy used to be +5 dmg for half hp was so not worth it back then.

Oh well I love how its setup in that instead of reserve stamina, it removes a specific number per 'hit'. I think thats pretty nifty, also looks like Warriors have 5% base stamina regen per 'kill' and the last talent in Berserker doubles it to 10% per kill. That's pretty huge, and thats 10% per mook mob. Upwards to 30% vs bosses. That's beautiful. definitely plan to make Rage out just to cut the stamina drain down to 2 per hit and try to up the dmg to 15%.

I wonder if its %based of remaining, that would make a 'tiny' bit more sense but would still make it weaker then just Might. I mean mights straight up 10%. Meh, hopefully Peter can comment on how exactly berserk works.

#80
Joy Divison

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Adhin wrote...

Peter has said theres 3 'types' of resistance. Damage types: Armor (Physical), Fire, Cold, Lightning, Nature, Spirit - that's all capped at 80%. Damage Resistance, all encompassing for everything has no cap but you can't get it in to many places. And Magic Resistance which is like Damage Resistance, but only vs spells.

The Elemental Aegis is 60% Resistance to Fire, Lightning, Cold, Spirit and Nature. It is not 'Magic Resistance'. Templar's is 50% passive of Magic Resistance. They do not 'stack' they're multiplied along with each other.

Example, say a mage throws 300 dmg worth of something your way, you have 60% from an upgrade Aegis and Templar passive for 50%. 300 * 0.4 * 0.5 = 60 dmg. So that whole '90%' doesn't work that way... sorry. Incase your wondering, 90% would be 30 dmg. And you can get the 10% magic resist passive from Defender tree making that 60% elemental, 60% Magic, turning that 300 into 48.

Either way there you go. Only way to get immunity is via abilities like Barrier (upgraded) and Stonewall (upgraded), both give 100% Damage Resist for a 'very' short window (6 seconds and 5 seconds, respectively). But between Templar and maxing out Elemental Resistance, you sure as hell can get pretty close! 80% max and 60% Magic Resist, pretty sexy!


The Order Dictates that 80% is still too good to pass up!

#81
Adhin

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@Filament: Magic Resist directly lowers damage as well from spells, Peter has confirmed that. It works like a universal Damage Resist (like, how, Damage Resist is universal) but only vs spells. It also helps lower spell duration and gives a chance to absorb a spell all together I believe. Not sure if 50% is literally a 50/50 chance to absorb a spell or not though.

Either way as I stated before its not addative, its not 60% + 50% (that would be 110% right there). Instead ofs 60% 'then' 50% on whats left over. It's multiplicative instead of additive.

#82
Adhin

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LOL Joy, to get 80% you'd need the Aegist upgraded (Elemental Shroud for 60%) then 20% for 'each' element via items. I'm sure that's totally do-able but I think item bonuses maybe lessend to give talents a greater impact. Least that's what it 'looks' like to me.

That said, 60% and 60%? **** yeah!

#83
Buffy-Summers

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Who wants to bet the templar will be one of the most common enemy types and the least used player types?

#84
The Elder King

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Buffy-Summers wrote...

Who wants to bet the templar will be one of the most common enemy types and the least used player types?


For what reason?

#85
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Oh, well if magic resistance lowers damage by that percent, then I guess that means with upgrades Aegis and 60% magic resistance, you'd be taking 40% of 40% damage, i.e. 16% damage, while lowering the spell's duration and having a chance to absorb it completely?

Yeah that is a bit powerful.

#86
Phoenixblight

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Buffy-Summers wrote...

Who wants to bet the templar will be one of the most common enemy types and the least used player types?



Peter has stated that enemies do not have the same skills as the players so very unlikely. 

#87
Wissenschaft

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Getting reaver at lvl 7 is just so great. That passive is too good to pass up at such an early level. Might take whirlwind first but at lvl 8 thats first passive is awesome.

#88
Adhin

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Think that'll depend heavily on what direction you take the game in. The 3 main factions we think are basically Templar/Chantry, Mages, and Qunari who're stuck there. And that's not counting a ton of lesser factions like Merchants guild, thieves, assassins, mercs and so forth.

The whole game is basically just tons of political, factions vs factions and Hawke just throwing his giant wrench all over the place ultimately guiding the fate of it all with his monkeying.

So if you GO Templar, and side with the Templars...good chance you'll be going up against a good chunk of mages due to how your steering thing. more so when you consider Kirkwall, at its base, is currently under Tyrannical control of the Templars. Death Gripping that place, seriously.

#89
Insom

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Buffy-Summers wrote...

Who wants to bet the templar will be one of the most common enemy types and the least used player types?


Demons and the like are a common enemy in the game. They come at you in waves.

Modifié par Insom, 05 mars 2011 - 08:38 .


#90
Sabresandiego

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All the trees look amazingly good. Templar is awesome for a tank, berserk is awesome for a damage dealer, and reaver is awesome for a 2h tank like myself. All of the specializations seem very strong.

#91
Shinimas

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Adhin wrote...

Yeah pretty sexy. Though I'm a bit confused as to wtf the Berserker thing means. 10% of remaining stamina. If you activate that, at base with no other sustained tahts like...+10 dmg. I mean thats...wtf is that? That just seems kind of weak I guess, to me anyways. Kinda reminds me how weak Blood Frenzy used to be +5 dmg for half hp was so not worth it back then.

Oh well I love how its setup in that instead of reserve stamina, it removes a specific number per 'hit'. I think thats pretty nifty, also looks like Warriors have 5% base stamina regen per 'kill' and the last talent in Berserker doubles it to 10% per kill. That's pretty huge, and thats 10% per mook mob. Upwards to 30% vs bosses. That's beautiful. definitely plan to make Rage out just to cut the stamina drain down to 2 per hit and try to up the dmg to 15%.

I wonder if its %based of remaining, that would make a 'tiny' bit more sense but would still make it weaker then just Might. I mean mights straight up 10%. Meh, hopefully Peter can comment on how exactly berserk works.


10% of remaining stamina doesn't mean 10% of the 100%. It's 10% of a numerical value.

#92
Adhin

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@Filament: Bingo..though Magic Resist is only 'against' spells, that's its limiting factor. A lot of effects and so forth may not be considered spells, though it'll be great vs mages and fade-beasts/demons. Templar is pretty sexy, but a limited sexy.

#93
Buffy-Summers

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Phoenixblight wrote...

Buffy-Summers wrote...

Who wants to bet the templar will be one of the most common enemy types and the least used player types?



Peter has stated that enemies do not have the same skills as the players so very unlikely. 


They may not have all the same skills but you know they will have the super resists and the antimagic abilities and bioware and their track record with mages just leads me to believe there will be an enemy you cant kill with magic ever few fights.

#94
fpngan2001

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Come on! Mage spells now! Don't leave me hangin! :)

#95
Teknor

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fpngan2001 wrote...

Come on! Mage spells now! Don't leave me hangin! :)


Read the edit. Then wait.

#96
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:ph34r:'ed

Modifié par hhh89, 05 mars 2011 - 08:46 .


#97
Adhin

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yeah Shinimis I get that part. I mean im confused if its just static number. LIke I said 'at max' being, haven't attacked yet with out upping Willpower, that's only +10 dmg. ultimately, thats pretty weak compared to a lot of other powers that 'don't heavily degrade due to stamina loss you know? Might Reserves what, 10-15%? always gives 10% dmg.

Majority of base dmg comes from the weapon its self, you don't gain much in the way of DPS from strength so, +10 would basically mimic 20 strengths worth of damage if it is a static base (before other % factor in). That's IF other % factor in, it could just be on top of everything (but before Critical hits). Either way that doesn't do much for it. You'd have to really spike your Willpower to get much benefit from it is my point.

Don't get me wrong, I still plan to use it even if its exactly as I'm thinking it is. I just feel its a bit 'weak' when compared to how everything else works. I mean Reaver gets a MASSIVE dmg boost based off HP, at 50% hp? Hello 100% dmg! I realize thats HP based but ****, just 50% dmg at 100% stamina would be more useful.

That said once I hit 40-42 STR, I think I'll start doing +1 Willpower +2 Con now instead of pure Con. Just to get a better Stamina base.

-edit-
To clarify my point, Shinimis, Warriors have 100 Stamina at 'base' so, 10% of that is +10 dmg. That's what I was trying to say, when you get down to 50% stamina thats only +5 dmg. It's basically weaker then normal sustained and just keeps getting weaker, and weaker as you hit stuff. I'd imagine it would start off with a much higher potential then that. Even at 200 stamina thats only +20 at max, +30 with the upgrade.

Compare that to other abilities that don't heavily faulter it just seems...underwhelming for something that's supposed to let you be overwhelming in the right situations.

Modifié par Adhin, 05 mars 2011 - 08:50 .


#98
Travie

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Neat, thanks for this!

#99
Shifty Assassin

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Thanks A LOT OP!!!!!! seems like i might for once actually be a beserker

#100
Knal1991

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I'm really REALLY Gonna miss Frightening appearance, I hope theres a talent doing the same in one of the other trees >_> ( oh wait just notices , the upgrade of devour has a similiar effect )

Overall looks great, though It feels like it's actually ''less''

I mean, sacrificial Frenzy is sort of an upgrade, which you can activate manually mostly becuase Blood frenzy is a passive now, Which I guess is an improvement and a big change...
And Fervor seems to be something that would be an upgrade to Blood Frenzy as well, as it's the only one in the tree that gets enhanced... more damage and quicker swings...

Completing this specialisation seems to be a strong move for you character, but does take up 10 points, and if the 20 points thing is true... the other 10 probably goes into a weapon tree... I dunno, I was expecting something more... ( different kind of ability perhaps)

Still gonna choose Reaver though if I make a warrior playthrough (probably combined with 2 handed) , I do hope to see some nice effects for that spec :)

People apperently didn't find it usefull in DAO, if used properly however it's actually the best spec...

Now is gonna back in hiding to avoid spoiler ;)