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All Specialization Talent Description


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#126
Stardusk78

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Awesome thread!

#127
Graunt

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jomonoe wrote...
Berserk and Adrenaline seem to be a bit counter intuitive. Like, Berserk give you more damage the more stamina you have and Adrenaline drains 20 stamina for a damage boost. It just seems kinda odd to me. Add to that you must be in berserk to activate Adrenaline. I'm just hoping that Berserk won't drain all my stamina in 30 seconds or something like that.


How is that at odds?  Berserk drains stamina too.  Warriors were supposed to gain stamina back per kill too besides just from Death Blow, unless that was changed.  Even so, with Death Blow if it's based off of YOUR stamina level, you should be getting around 10 back per kill.

I'm not sure you would even want Berserk up for that long anyway and you would probably just use it before activating Cleave, unless the bonus drops in real time as your stamina drops too.  If so, it's kind of crappy.

Modifié par Graunt, 05 mars 2011 - 11:13 .


#128
jomonoe

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Filament wrote...


Well, you could go Adren-adren-adren-adren-adren-adren-adren-SECOND WIND! *crush*


That's a good work around. Battlemaster might be a better option for my build rather than Bravery. Berserk and Battlemaster fit toghether like glove and hand from what I can tell.

Modifié par jomonoe, 05 mars 2011 - 11:16 .


#129
October Sixth

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Has it been asked/confirmed whether Adrenaline refreshes with each new application?

#130
Graunt

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October Sixth wrote...

Has it been asked/confirmed whether Adrenaline refreshes with each new application?


Seems like that would make Adrenaline Rush kind of pointless, but if it didn't refresh the stack, you would basically only really have a 10% boost up for four seconds.

Modifié par Graunt, 05 mars 2011 - 11:19 .


#131
lazuli

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Graunt wrote...

October Sixth wrote...

Has it been asked/confirmed whether Adrenaline refreshes with each new application?


Wouldn't that make Adrenaline Rush rather pointless?


Not really.  It depends on how long it takes to activate the Adrenaline ability.

#132
Graunt

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lazuli wrote...

Graunt wrote...

October Sixth wrote...

Has it been asked/confirmed whether Adrenaline refreshes with each new application?


Wouldn't that make Adrenaline Rush rather pointless?


Not really.  It depends on how long it takes to activate the Adrenaline ability.


It has an 8s duration and a 2 second cooldown.  Aren't all cooldowns instant cast?

#133
October Sixth

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Graunt wrote...

October Sixth wrote...

Has it been asked/confirmed whether Adrenaline refreshes with each new application?


Seems like that would make Adrenaline Rush kind of pointless, but if it didn't refresh the stack, you would basically only really have a 10% boost up for four seconds.

It would make Adrenaline Rush a front-load DPS boost

Modifié par October Sixth, 05 mars 2011 - 11:22 .


#134
lazuli

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Graunt wrote...

It has an 8s duration and a 2 second cooldown.  Aren't all cooldowns instant cast?


What?  Cooldowns don't necessarily have anything to do with activation time.  It doesn't help that DA2 isn't all that clear about activation times in their ability descriptions.  Firestorm doesn't specify how long the Mage has his or her arms in the air.

Modifié par lazuli, 05 mars 2011 - 11:21 .


#135
Adhin

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Yeah the only problem with that is, how does Adrenaline 'duration' work. Does that stack? Continued use keeps stacking 8 seconds on so you can create this long-chain, long duration dmg buff? If it does that it
'll work out overall. if it just refreshes that'll suck a lot. Wasting all that stamina for what amounts to a much weaker version of Cleave heh.

With how little dmg you get from Berserk its probably not that big of a deal overall. Though I think I'll mostly be using the specialization for Berserk and the last Passive, mostly using Reaver stuff. which brings me to Devour...

Only 10? I mean, 120 second cooldown...if you do lets say 100 dmg, and thats 100 health regeneration if thats 'instant' thats only 2.5% of your maxHP! That's nothing at all. It almost makes the ability worthless, dmg wise its base, worse then most others and the HP gain is weak. Can double upgrade it for 16, so 60% boost...thats 4%. Something has to be missing on that. Cause that is not worth it for the health, not in the slightest, more so when it has a 120 cooldown.

Better off using just about any other combat skill for the damage output cause 4% maxhp isn't gonna do ****. With that cooldown though I feel like it 'has' to be a good chunk of HP to warrent, cause the dmg sure as hell isn't. Meh. More questions.

Modifié par Adhin, 05 mars 2011 - 11:25 .


#136
Avl521

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So... does anyone else feel like waking Naitaka up like, right now?

And to add to the discussion, I didn't like Berserk that much, I think Templar is a bit overpowered and Reaver is very cool... Might try Reaver on 2H Warrior Playhrough.

But mage goes first :D

#137
Graunt

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October Sixth wrote...

Graunt wrote...

October Sixth wrote...

Has it been asked/confirmed whether Adrenaline refreshes with each new application?


Seems like that would make Adrenaline Rush kind of pointless, but if it didn't refresh the stack, you would basically only really have a 10% boost up for four seconds.

It would make Adrenaline Rush an front-load DPS boost


A 10% boost for 40 stamina for 8 seconds doesn't seem that hot.  And since you don't gain stamina just for leveling up, you're already trading in damage just to use this if you put points in WIL.  You would need to be getting a large amount back from kills + Death Blow and have gear with stamina already on it to make this worth it.

What I want to know is if Last Push resets ALL of your current abilities.  If so, that's where you get frontloaded damage.

Modifié par Graunt, 05 mars 2011 - 11:27 .


#138
Dark Knight X

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I'm a little confused on how Devour works..........

does it just target a single enemy?

and how much life force does it drain and heal the warrior?

it just says Damage 10 and Health 10...........is that only 10 HP??

#139
Drew Daddy

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I like the templar skills, the Bezerker is meh but I think I'm a roll with the Reaver for the W&S build

#140
Adhin

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He still has to send me the images to upload, but it'll all be up today Avl, no worries.

Back to Adrenaline for me I kinda started thinking. If you get the last talent, right? 10% max stamina per kill, at base that's basically +10 stamina. Get some stamina regeneration item if you can, plus bersker alone has base .25% stamina regen. Anyways, point is, should be able to keep things going in a stepped out chain.

Instead of using Adrenaline over and over and over quickly, what if you use it, kill for 5 seconds, then use it again. With 1-2 seconds left on its timer you keep re-using it, refreshing the timer and adding to the %dmg effect. If the stack continues like that, and there's enough mobs you could create a perpetual chaining effect where each few seconds your %dmg kicks up another notch, which you compensate by killing more and so on and so on.

You'd have to be in one hell of a long fight for that to get to some kinda crazy extreme.

#141
Graunt

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Dark Knight X wrote...

I'm a little confused on how Devour works..........

does it just target a single enemy?

and how much life force does it drain and heal the warrior?

it just says Damage 10 and Health 10...........is that only 10 HP??


Yeah, but it's modified through whatever stat that ability uses...which is hopefully either STR or CON.  It will probably end up starting out doing something like 50 - 75 and scale according to whatever it's modifier is.

#142
October Sixth

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Graunt wrote...

October Sixth wrote...

Graunt wrote...

October Sixth wrote...

Has it been asked/confirmed whether Adrenaline refreshes with each new application?


Seems like that would make Adrenaline Rush kind of pointless, but if it didn't refresh the stack, you would basically only really have a 10% boost up for four seconds.

It would make Adrenaline Rush an front-load DPS boost


A 10% boost for 40 stamina for 8 seconds doesn't seem that hot.  And since you don't gain stamina just for leveling up, you're already trading in damage just to use this if you put points in WIL.  You would need to be getting a large amount back from kills + Death Blow and have gear with stamina already on it to make this worth it.

What I want to know is if Last Push resets ALL of your current abilities.  If so, that's where you get frontloaded damage.

It'll potentially give much more than 10%. AR means no cooldown, so you could empty your stamina meter on stackable 8% increases. That said, you're right that it's not very appealing. It would be a very circumstantial spec and I would avoid it. Essentially I'm trying to figure out where to invest now that we have all the info and a refresh on Adrenaline would save me a few points.

#143
Ajwol Semreth

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Adhin wrote...
... You'd have to be in one hell of a long fight for that to get to some kinda crazy extreme.


A boss fight with plenty of adds, perhaps? With the adds serving to increase your damage against the boss over the course of the fight.

#144
October Sixth

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Adhin wrote...

If the stack continues like that...

That's the big question, isn't it?

#145
Graunt

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Adhin wrote...

He still has to send me the images to upload, but it'll all be up today Avl, no worries.

Back to Adrenaline for me I kinda started thinking. If you get the last talent, right? 10% max stamina per kill, at base that's basically +10 stamina. Get some stamina regeneration item if you can, plus bersker alone has base .25% stamina regen. Anyways, point is, should be able to keep things going in a stepped out chain.


It's 5% minimum per kill based on rank.  I don't see any maximum number, so we don't know what the average will be.  I would assume a standard Hurlock would be 5%, and we start out with what, 160 stamina?  Didn't notice the sta regen from Specializing in Berserker though.  That should help a little.

Modifié par Graunt, 05 mars 2011 - 11:34 .


#146
Eclipse_9990

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I ****ING LOVE YOU! Please show blood mage soooon! >_<

#147
Guest_Puddi III_*

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I would have guessed each adrenaline would have a separate timer, so you could only stack four at most without the upgrade, or many more with the upgrade, if it has no animation associated with it. But you wouldn't be able to keep the bonus from the first adrenaline past its 8 second mark.

#148
Blacklash93

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The specs are awesome. Much better than in Origins.

I'll go with a Templar Reaver for my first Warrior.

#149
jomonoe

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I think that Devour might be a powerful step in a combo chain. First, a rogue hits an enemy with disorient. Warrior devours and Stagger is placed on the target. I think that it has a 100% chance to stagger against anyone because that's what the description seems to say. So the target is staggered, end in a mage ability that does massive damage to staggered opponents.

Also, I wonder what devour actually looks like. Hawke going in for a bite of his opponent mid battle would probably make all surrounding enemies **** bricks

#150
Graunt

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October Sixth wrote...
Essentially I'm trying to figure out where to invest now that we have all the info and a refresh on Adrenaline would save me a few points.


social.bioware.com/forum/1/topic/141/index/6359674/5#6361960 :D

Modifié par Graunt, 05 mars 2011 - 11:38 .