All Specialization Talent Description
#151
Posté 05 mars 2011 - 11:40
#152
Posté 05 mars 2011 - 11:45
Atmosfear3 wrote...
It seems to me like the Berserker spec is more of an auto-attack bot. Doesn't leave that much room for activated skills unless the items in the game will give a sufficient amount of stamina.
It's worth it for just Death Blow and Barrage. You'll be auto attacking most of the time anyway since there's only four activated abilities prior to the specializations anyway, one of which is just a buff. Once you get Death Blow you could probably fit in an Adrenaline charge every four seconds or so.
Modifié par Graunt, 05 mars 2011 - 11:46 .
#153
Posté 05 mars 2011 - 11:46
#154
Posté 05 mars 2011 - 11:47
So basically Devour does 10 dmg and adds them to your health? or by 10 does it mean 10%? I... I don't understand what it does.
#155
Posté 05 mars 2011 - 11:49
Avl521 wrote...
I still don't get Berserk, too many questions about adrenaline... So until I understand the exact implications of playing a Berserk specialization, I'll go with a Templar Reaver 2H Warrior. I found the S&S a bit boring while I played as Aveline... so 2H all the way for warriors.
So basically Devour does 10 dmg and adds them to your health? or by 10 does it mean 10%? I... I don't understand what it does.
Yeah, I was about to say with so many unknowns that it may be better to just go Templar for Holy Smite. At least you'll be getting another activated ability.
Devour will work just like every other ability. All of the figures are based off of base level stats, and I'm assuming no weapon. It will probably start out doing 50 - 75 damage (which you gain back that much in health) and upgrade through weapons or stats or both. Look at how Mighty Blow works in game when you add 1 STR.
Just checked in the demo (might be different retail) but at level 2 you have 110 stamina and it doesn't raise beyond that without gear or putting points into WIL.
Modifié par Graunt, 05 mars 2011 - 11:58 .
#156
Posté 05 mars 2011 - 11:49
#157
Posté 05 mars 2011 - 11:51
ushae wrote...
Holy ****, Templar looks amazing, I'm beginning to reconsider playing a Mage.. lol
Maxed out Templar talents/spells are cheap. Blood Mages better get something to compensate for this. <_<
#158
Posté 05 mars 2011 - 11:52
I will wait patiently for the mage specializations.
Alodar
#159
Posté 05 mars 2011 - 11:52
I'm not sure that's the best you can do, especially Scythe.Graunt wrote...
October Sixth wrote...
Essentially I'm trying to figure out where to invest now that we have all the info and a refresh on Adrenaline would save me a few points.
social.bioware.com/forum/1/topic/141/index/6359674/5#6361960
#160
Posté 05 mars 2011 - 11:54
Eclipse_9990 wrote...
ushae wrote...
Holy ****, Templar looks amazing, I'm beginning to reconsider playing a Mage.. lol
Maxed out Templar talents/spells are cheap. Blood Mages better get something to compensate for this. <_<
Hey, Templars are called mage-hunters for a reason.
#161
Posté 05 mars 2011 - 11:55
They probably wont... wake up and post the roguesEclipse_9990 wrote...
ushae wrote...
Holy ****, Templar looks amazing, I'm beginning to reconsider playing a Mage.. lol
Maxed out Templar talents/spells are cheap. Blood Mages better get something to compensate for this. <_<
#162
Posté 05 mars 2011 - 11:59
#163
Posté 05 mars 2011 - 11:59
October Sixth wrote...
I'm not sure that's the best you can do, especially Scythe.Graunt wrote...
October Sixth wrote...
Essentially I'm trying to figure out where to invest now that we have all the info and a refresh on Adrenaline would save me a few points.
social.bioware.com/forum/1/topic/141/index/6359674/5#6361960
Why do you say that? It's an activated ability -- which is something you need -- yet the only other way to make it better (without making other cooldowns just as buffed) is it's own upgrade, yet there's nothing that can be sacrificed early on for it. The only reason to pick up the upgrades for Mighty Blow and Whirlwind are because they are more damaging abilities to begin with.
Well, I suppose it matters if you plan on having cold spells on your Mages, but I don't, or at least I'm not going to factor them in simply because the whole CCC concept is mostly unreliable. Scythe has the potential to mow down a row, but how often do you think you'll actually be in this situation? I'm considering it more of a damaging mobility option than anything else. If most of the abilities in the Berserk tree end up being garbage, you could just drop Endless for Reaper.
Modifié par Graunt, 06 mars 2011 - 12:08 .
#164
Posté 06 mars 2011 - 12:03
#165
Posté 06 mars 2011 - 12:05
Okay, gonna go back and read this stuff...
Hm... looking at Reaver and Berserker, I don't see how I can justify playing a Mage anymore... Blood Magic would have to be godmode compared to this... but I doubt it will! Better fire up the demo and practice with a 2 hander...
Modifié par Icy Magebane, 06 mars 2011 - 12:16 .
#166
Posté 06 mars 2011 - 12:08
I don't think that's the case. Unless you go Berserker or invest heavily in Will you're going to be conserving Stamina. This is the build I'm leaning toward at the moment:Graunt wrote...
October Sixth wrote...
I'm not sure that's the best you can do, especially Scythe.Graunt wrote...
October Sixth wrote...
Essentially I'm trying to figure out where to invest now that we have all the info and a refresh on Adrenaline would save me a few points.
social.bioware.com/forum/1/topic/141/index/6359674/5#6361960
Why do you say that? It's an activated ability -- which is something you need -- yet the only other way to make it better (without making other cooldowns just as buffed) is it's own upgrade, yet there's nothing that can be sacrificed early on for it. The only reason to pick up the upgrades for Mighty Blow and Whirlwind are because they are more damaging abilities to begin with.
Well, I suppose it matters if you plan on having cold spells on your Mages, but I don't, or at least I'm not going to factor them in simply because the whole CCC concept is mostly unreliable. Scythe has the potential to mow down a row, but how often do you think you'll actually be in this situation? I'm considering it more of a damaging mobility option than anything else.
LEVEL ABILITY
1 Pommel Strike
2 Mighty Blow
3 Might
4 Control (Req. 3)
5 Giant’s Reach (Req. 3)
6 Cleave
7 Whirlwind
8 Destroyer (+Armor)
9 Muscle (+Flesh)
10 Devour (Req. 8)
11 Aura of Pain (Req. 10)
12 Massacre
13 Blood Frenzy (Req. 7)
14 Sacrificial Frenzy (Req. 9)
15 Fervour (Req. 13)
16 Tornado (Req. 13)
17 Cyclone (Req. 11)
18 Sunder (Req. 4)
19
20
Modifié par October Sixth, 06 mars 2011 - 12:09 .
#167
Posté 06 mars 2011 - 12:12
#168
Posté 06 mars 2011 - 12:13
October Sixth wrote...
I don't think that's the case. Unless you go Berserker or invest heavily in Will you're going to be conserving Stamina. This is the build I'm leaning toward at the moment:Graunt wrote...
October Sixth wrote...
I'm not sure that's the best you can do, especially Scythe.Graunt wrote...
October Sixth wrote...
Essentially I'm trying to figure out where to invest now that we have all the info and a refresh on Adrenaline would save me a few points.
social.bioware.com/forum/1/topic/141/index/6359674/5#6361960
Why do you say that? It's an activated ability -- which is something you need -- yet the only other way to make it better (without making other cooldowns just as buffed) is it's own upgrade, yet there's nothing that can be sacrificed early on for it. The only reason to pick up the upgrades for Mighty Blow and Whirlwind are because they are more damaging abilities to begin with.
Well, I suppose it matters if you plan on having cold spells on your Mages, but I don't, or at least I'm not going to factor them in simply because the whole CCC concept is mostly unreliable. Scythe has the potential to mow down a row, but how often do you think you'll actually be in this situation? I'm considering it more of a damaging mobility option than anything else.
LEVEL ABILITY
1 Pommel Strike
2 Mighty Blow
3 Might
4 Control (Req. 3)
5 Giant’s Reach (Req. 3)
6 Cleave
7 Whirlwind
8 Destroyer (+Armor)
9 Muscle (+Flesh)
10 Devour (Req. 8)
11 Aura of Pain (Req. 10)
12 Massacre
13 Blood Frenzy (Req. 7)
14 Sacrificial Frenzy (Req. 9)
15 Fervour (Req. 13)
16 Tornado (Req. 13)
17 Cyclone (Req. 11)
18 Sunder (Req. 4)
19
20
So two damaging cooldowns? Devour is every two minutes if you were counting that. I also am a bit confused by your "Unless you go Berserker" comment. The build has Berserker abilities in it, specifically for Barrage and Death Blow.
Barrage + Fervor + Death Blow look like they could be a really good combo.
Modifié par Graunt, 06 mars 2011 - 12:18 .
#169
Posté 06 mars 2011 - 12:17
#170
Posté 06 mars 2011 - 12:18
Sabresandiego wrote...
Everyone here is forgetting how important bolster and second wind are.
They are in my build. The theoretical max is 25 and my build stops at 23 and has four optional talents (three of which would only fit).
Modifié par Graunt, 06 mars 2011 - 12:19 .
#171
Posté 06 mars 2011 - 12:18
Yes, but you only get to Death Blow at level 22. That may not be be achievable. Even if it is you're going to be stamina starved for the majority of the game.Graunt wrote...
So two damaging cooldowns? Devour is every two minutes if you were counting that. I also am a bit confused by your "Unless you go Berserker" comment. The build has Berserker abilities in it, specifically for Barrage and Death Blow.
Modifié par October Sixth, 06 mars 2011 - 12:20 .
#172
Posté 06 mars 2011 - 12:19
#173
Posté 06 mars 2011 - 12:19
Graunt wrote...
Sabresandiego wrote...
Everyone here is forgetting how important bolster and second wind are.
They are in my build. The theoretical max is 25 and my build stops at 23 and has four optional talents (three of which would only fit).
They are in your build as optional/bonus. Your build requires bolster/second wind or youll be constantly out of stamina.
#174
Posté 06 mars 2011 - 12:20
October Sixth wrote...
Yes, but you only get to Death Blow at level 22. That may be over be achievable. Even if it is you're going to be stamina starved for the majority of the game.Graunt wrote...
So two damaging cooldowns? Devour is every two minutes if you were counting that. I also am a bit confused by your "Unless you go Berserker" comment. The build has Berserker abilities in it, specifically for Barrage and Death Blow.
That's why I specifically stated that you would start working towards Death Blow first if you're having stamina problems and the Reaver abilities would come later. It has a level requirement of 15 anyway, and if you swap it with the Reaver abilities you would get it at 17 (unless you gave up earlier abilities for later).
Modifié par Graunt, 06 mars 2011 - 12:23 .
#175
Posté 06 mars 2011 - 12:21





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