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All Specialization Talent Description


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#151
Atmosfear3

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It seems to me like the Berserker spec is more of an auto-attack bot. Doesn't leave that much room for activated skills unless the items in the game will give a sufficient amount of stamina.

#152
Graunt

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Atmosfear3 wrote...

It seems to me like the Berserker spec is more of an auto-attack bot. Doesn't leave that much room for activated skills unless the items in the game will give a sufficient amount of stamina.


It's worth it for just Death Blow and Barrage.  You'll be auto attacking most of the time anyway since there's only four activated abilities prior to the specializations anyway, one of which is just a buff.  Once you get Death Blow you could probably fit in an Adrenaline charge every four seconds or so.

Modifié par Graunt, 05 mars 2011 - 11:46 .


#153
Eclipse_9990

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I don't really play Warriors but Berserker, and Reaver are just so cool. I love maxed out adrenaline, your character can keep powering up constantly. Its like something out of Dragon Ball, and Devour is just badass. 

#154
Avl521

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I still don't get Berserk, too many questions about adrenaline... So until I understand the exact implications of playing a Berserk specialization, I'll go with a Templar Reaver 2H Warrior. I found the S&S a bit boring while I played as Aveline... so 2H all the way for warriors.

So basically Devour does 10 dmg and adds them to your health? or by 10 does it mean 10%? I... I don't understand what it does.

#155
Graunt

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Avl521 wrote...

I still don't get Berserk, too many questions about adrenaline... So until I understand the exact implications of playing a Berserk specialization, I'll go with a Templar Reaver 2H Warrior. I found the S&S a bit boring while I played as Aveline... so 2H all the way for warriors.

So basically Devour does 10 dmg and adds them to your health? or by 10 does it mean 10%? I... I don't understand what it does.


Yeah, I was about to say with so many unknowns that it may be better to just go Templar for Holy Smite. At least you'll be getting another activated ability.

Devour will work just like every other ability.  All of the figures are based off of base level stats, and I'm assuming no weapon.   It will probably start out doing 50 - 75 damage (which you gain back that much in health) and upgrade through weapons or stats or both.  Look at how Mighty Blow works in game when you add 1 STR.

Just checked in the demo (might be different retail) but at level 2 you have 110 stamina and it doesn't raise beyond that without gear or putting points into WIL.

Modifié par Graunt, 05 mars 2011 - 11:58 .


#156
ushae

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Holy ****, Templar looks amazing, I'm beginning to reconsider playing a Mage.. lol

#157
Eclipse_9990

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ushae wrote...

Holy ****, Templar looks amazing, I'm beginning to reconsider playing a Mage.. lol


Maxed out Templar talents/spells are cheap. Blood Mages better get something to compensate for this. <_<

#158
Alodar

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Thank you Naitaka.

I will wait patiently for the mage specializations.


Alodar :)

#159
October Sixth

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Graunt wrote...

October Sixth wrote...
Essentially I'm trying to figure out where to invest now that we have all the info and a refresh on Adrenaline would save me a few points.


social.bioware.com/forum/1/topic/141/index/6359674/5#6361960 :D

I'm not sure that's the best you can do, especially Scythe.

#160
-Skorpious-

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Eclipse_9990 wrote...

ushae wrote...

Holy ****, Templar looks amazing, I'm beginning to reconsider playing a Mage.. lol


Maxed out Templar talents/spells are cheap. Blood Mages better get something to compensate for this. <_<


Hey, Templars are called mage-hunters for a reason. 

#161
Shifty Assassin

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Eclipse_9990 wrote...

ushae wrote...

Holy ****, Templar looks amazing, I'm beginning to reconsider playing a Mage.. lol


Maxed out Templar talents/spells are cheap. Blood Mages better get something to compensate for this. <_<

 They probably wont... wake up and post the rogues 

#162
Nirvana24

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Hell yes, thanks to the OP!

#163
Graunt

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October Sixth wrote...

Graunt wrote...

October Sixth wrote...
Essentially I'm trying to figure out where to invest now that we have all the info and a refresh on Adrenaline would save me a few points.


social.bioware.com/forum/1/topic/141/index/6359674/5#6361960 :D

I'm not sure that's the best you can do, especially Scythe.


Why do you say that?  It's an activated ability -- which is something you need -- yet the only other way to make it better (without making other cooldowns just as buffed) is it's own upgrade, yet there's nothing that can be sacrificed early on for it.  The only reason to pick up the upgrades for Mighty Blow and Whirlwind are because they are more damaging abilities to begin with.

Well, I suppose it matters if you plan on having cold spells on your Mages, but I don't, or at least I'm not going to factor them in simply because the whole CCC concept is mostly unreliable.  Scythe has the potential to mow down a row, but how often do you think you'll actually be in this situation?  I'm considering it more of a damaging mobility option than anything else.  If most of the abilities in the Berserk tree end up being garbage, you could just drop Endless for Reaper.

Modifié par Graunt, 06 mars 2011 - 12:08 .


#164
Zubie

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Reaver looks pretty awesome for a two handed tank

#165
Icy Magebane

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:lol: Naitaka does it again.... You rock!
Okay, gonna go back and read this stuff... :lol:

Hm... looking at Reaver and Berserker, I don't see how I can justify playing a Mage anymore... Blood Magic would have to be godmode compared to this... but I doubt it will!  Better fire up the demo and practice with a 2 hander...

Modifié par Icy Magebane, 06 mars 2011 - 12:16 .


#166
October Sixth

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Graunt wrote...

October Sixth wrote...

Graunt wrote...

October Sixth wrote...
Essentially I'm trying to figure out where to invest now that we have all the info and a refresh on Adrenaline would save me a few points.


social.bioware.com/forum/1/topic/141/index/6359674/5#6361960 :D

I'm not sure that's the best you can do, especially Scythe.


Why do you say that?  It's an activated ability -- which is something you need -- yet the only other way to make it better (without making other cooldowns just as buffed) is it's own upgrade, yet there's nothing that can be sacrificed early on for it.  The only reason to pick up the upgrades for Mighty Blow and Whirlwind are because they are more damaging abilities to begin with.

Well, I suppose it matters if you plan on having cold spells on your Mages, but I don't, or at least I'm not going to factor them in simply because the whole CCC concept is mostly unreliable.  Scythe has the potential to mow down a row, but how often do you think you'll actually be in this situation?  I'm considering it more of a damaging mobility option than anything else.

I don't think that's the case. Unless you go Berserker or invest heavily in Will you're going to be conserving Stamina. This is the build I'm leaning toward at the moment:

LEVEL             ABILITY

1                      Pommel Strike

2                      Mighty Blow

3                      Might

4                      Control (Req. 3)

5                      Giant’s Reach (Req. 3)

6                      Cleave

7                      Whirlwind

8                      Destroyer (+Armor)

9                      Muscle (+Flesh)

10                     Devour (Req. 8)

11                     Aura of Pain (Req. 10)

12                     Massacre

13                     Blood Frenzy (Req. 7)

14                     Sacrificial Frenzy (Req. 9)

15                     Fervour (Req. 13)

16                     Tornado (Req. 13)

17                     Cyclone (Req. 11)

18                     Sunder (Req. 4)

19                    

20                    

Modifié par October Sixth, 06 mars 2011 - 12:09 .


#167
Tibera

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ill be playing Reaver its got alot of thing i like in it

#168
Graunt

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October Sixth wrote...

Graunt wrote...

October Sixth wrote...

Graunt wrote...

October Sixth wrote...
Essentially I'm trying to figure out where to invest now that we have all the info and a refresh on Adrenaline would save me a few points.


social.bioware.com/forum/1/topic/141/index/6359674/5#6361960 :D

I'm not sure that's the best you can do, especially Scythe.


Why do you say that?  It's an activated ability -- which is something you need -- yet the only other way to make it better (without making other cooldowns just as buffed) is it's own upgrade, yet there's nothing that can be sacrificed early on for it.  The only reason to pick up the upgrades for Mighty Blow and Whirlwind are because they are more damaging abilities to begin with.

Well, I suppose it matters if you plan on having cold spells on your Mages, but I don't, or at least I'm not going to factor them in simply because the whole CCC concept is mostly unreliable.  Scythe has the potential to mow down a row, but how often do you think you'll actually be in this situation?  I'm considering it more of a damaging mobility option than anything else.

I don't think that's the case. Unless you go Berserker or invest heavily in Will you're going to be conserving Stamina. This is the build I'm leaning toward at the moment:

LEVEL             ABILITY

1                      Pommel Strike

2                      Mighty Blow

3                      Might

4                      Control (Req. 3)

5                      Giant’s Reach (Req. 3)

6                      Cleave

7                      Whirlwind

8                      Destroyer (+Armor)

9                      Muscle (+Flesh)

10                     Devour (Req. 8)

11                     Aura of Pain (Req. 10)

12                     Massacre

13                     Blood Frenzy (Req. 7)

14                     Sacrificial Frenzy (Req. 9)

15                     Fervour (Req. 13)

16                     Tornado (Req. 13)

17                     Cyclone (Req. 11)

18                     Sunder (Req. 4)

19                    

20                    


So two damaging cooldowns?  Devour is every two minutes if you were counting that.  I also am a bit confused by your "Unless you go Berserker" comment.  The build has Berserker abilities in it, specifically for Barrage and Death Blow.

Barrage + Fervor + Death Blow look like they could be a really good combo.

Modifié par Graunt, 06 mars 2011 - 12:18 .


#169
Sabresandiego

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Everyone here is forgetting how important bolster and second wind are. Especially to a berserker spec. You cant just assume there will be bonus talent points in the game to allow you to pick these talents up. Bolster and second wind are critical abilities for any build which uses 3 or more actives or is specced into berserker. You need to start putting bolster and second wind into your builds.

#170
Graunt

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Sabresandiego wrote...

Everyone here is forgetting how important bolster and second wind are.


They are in my build.  The theoretical max is 25 and my build stops at 23 and has four optional talents (three of which would only fit).

Modifié par Graunt, 06 mars 2011 - 12:19 .


#171
October Sixth

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Graunt wrote...

So two damaging cooldowns?  Devour is every two minutes if you were counting that.  I also am a bit confused by your "Unless you go Berserker" comment.  The build has Berserker abilities in it, specifically for Barrage and Death Blow.

Yes, but you only get to Death Blow at level 22. That may not be be achievable. Even if it is you're going to be stamina starved for the majority of the game.

Modifié par October Sixth, 06 mars 2011 - 12:20 .


#172
atheelogos

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Damn no blood mage? lol its alright. Still a good post OP.

#173
Sabresandiego

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Graunt wrote...

Sabresandiego wrote...

Everyone here is forgetting how important bolster and second wind are.


They are in my build.  The theoretical max is 25 and my build stops at 23 and has four optional talents (three of which would only fit).


They are in your build as optional/bonus. Your build requires bolster/second wind or youll be constantly out of stamina.

#174
Graunt

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October Sixth wrote...

Graunt wrote...

So two damaging cooldowns?  Devour is every two minutes if you were counting that.  I also am a bit confused by your "Unless you go Berserker" comment.  The build has Berserker abilities in it, specifically for Barrage and Death Blow.

Yes, but you only get to Death Blow at level 22. That may be over be achievable. Even if it is you're going to be stamina starved for the majority of the game.


That's why I specifically stated that you would start working towards Death Blow first if you're having stamina problems and the Reaver abilities would come later.  It has a level requirement of 15 anyway, and if you swap it with the Reaver abilities you would get it at 17 (unless you gave up earlier abilities for later).

Modifié par Graunt, 06 mars 2011 - 12:23 .


#175
Sabresandiego

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Graunt your build is way too heavy on actives and sustains, impossible to have enough stamina. Bolster and second wind need to be integrated into the build as a must have, not as optional, and you need to remove some stamina hog abilities. Your build is not going to work even if you pump willpower.