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Adding Resources to Stand Alone Module


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#1
Lucrane

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Hey all, anyone know how to add resources to a stand alone module? For example, custom content downloaded from the nexus site, how exactly does one put that in a standalone module? I can see it load up for a single player game, depending on the mod, but never see it for a custom module. Also for a custom module, how do you access the level 20 talents that come with the expansions, etc. Thanks in advance.

Lucrane

#2
Proleric

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For a standalone module, I'd advise putting the custom resources in your module override folder.

That works in game, and becomes an integral component of your builder-to-player package.

The latter is important, because if you rely on players downloading components independently, there is a risk that the source might become unavailable.

For convenience, I put each set of custom resources in its own subfolder within module override.

I guess there could be issues with specific mods, but in general the above approach works.

Of course, editing resources is another matter - ideally, you need the source material (e.g. builder-to-builder format).

P.S. Perhaps someone else can advise you how to use Awakening resources. DLC is encrypted, so AFAIK it can't be redeployed.

Modifié par Proleric1, 07 mars 2011 - 09:23 .


#3
Lucrane

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Thanks very much I can work with this. Still no idea about Awakening, but I can work with other resources this way.

Lucrane