Pure DPS 2H warrior build
#1
Posté 05 mars 2011 - 07:39
#2
Posté 05 mars 2011 - 07:51
#3
Posté 05 mars 2011 - 09:20
Tips:
1. Do the Broken Circle quest first, as not only do you get some nice attribute points for free, you also get a very nice Tier 6 greatsword for free from a sidequest (keep a sharp eye and one finger on the tab button). Yusaris is pretty decent, and a boon later on during the Sacred Ashes quest.
2. Never turn off Indomitable. Ignore the stamina upkeep. This single talent is one of the most useful in your arsenal, especially when fighting sword-and-boarders, high dragons, and mages.
3. As stated above, you absolutely need one of your mage companions running Haste. Attack speed is the biggest ****** in your dps and the sole reason that Dual Wielders are so smug.
4. Get the Death Blow talent ASAP. You'll see why below.
5. Pick your weapon enchantments carefully. Damage runes only effect auto-attack swings, and an efficient 2hander should not be doing much auto-attacking (mostly, you'll wanna cycle between Sunder Arms, Sunder Armor, Mighty Blow, Critical Strike, and Two-Handed Sweep; see why you need Stamina?). Dweomer runes are almost never a bad choice, nor are other passive runes.
6. Champion is a better specialization than Berserker, as it allows you greater crowd control at higher levels, which is a major boon to 2handers. It ultimately gives you a sustained AoE buff, an activated AoE debuff, and AoE knockdown. Reaver is a very good DPS specialization, but keep an eye on your health and on Wynne's mana levels. Templar is just all-around useful due to access to Knight Commander's Plate, which can put you on the road to hostile spell immunity. It makes badass mages into LARPers throwing hackey sacks at you.
#4
Posté 05 mars 2011 - 11:41
Xx B3RT0 xX wrote...
Hello all! This is my first playthrough and I want to play as a 2H warrior for pure and utter damage. My supporting roles are Alistar as my tank, Wynne healing, and Morigann as my caster. Any ideas? What specializations should I choose? And is there a way to unlearn one if you already picked one?
I really hope he hasn't taken more than 5% of your advice gentlemen. I could list what you got wrong but I'd just save myself a great deal of time if I just told him how to do it correctly.
Auto Attack is how you will deal a majority of your damage once you obtain the blood powers from the Warden's Keep DLC, one of 3 DLCs side quests worth the money. +haste, indom, powerful swings, precise strikes, and optionally Rally.
Since this is your first play through I would suggest you not buy anything except lesser health poultices as these are cheaper to buy than crafting the item itself. Physical Ability Tomes which you will save till you hit level 14 so you can buy your second specialization immedately. Dwarven Merchant belt, Archivist's Sash, Backpacks, and cheap gifts.
Couple of items you should be aware of:
Do not get Berserk with this build.
Do get Templar(1st) and Champion(2nd). {I would say get Reaver but this is your first play through.}
You don't need Alister once you obtain Wynne* from the Circle of Magi, after this point you will be the tank if not sooner. (*Just play the good guy during the tower conversations.)
I'm going to assume you are getting the downloadable content, I highly recommend it. You will see some terms you will not be familiar with, please make use of "wiki" in your google searches.
First off, the attributes. You have 1 stat to worry about if you want damage, strength. Late game on tougher difficulties you will want to put an additional 5-6 points in dexterity just to improve your defense to a certain threshold. Armor and gear will supply the rest as you play. Be aware that Con and Will each receive a hidden +1(+5 hp/stam actual) every level, so you will not need to put any points into these attributes.
Early on you will rely on your special attacks. Sunder Arms being the highest damaging attack you will receive untill 2h Weapon Sweep. Do not neglect Powerful Swings, you receive a solid +5 damage with only -5 to attack and defense. In a strength build this negative is negligible. Precise striking can assist you with attack early on. It will slow your attack speed, but you are slow already so it really does not matter when you are 2 shotting enemies early on.
Once you obtain Taunt, 2h weapon swing with both Morrigan and Wynne in your party you will control the battlefield yourself. basic combat: Controll your PC and drive into enemy melee while Morrigan locks down ranged/caster with Forcefield/Glyph of Paralysis. You should be naturally gathering them with you being upfront. Once the mages open up you will have to taunt, save the 2h weapon sweep for when you are surrounded by 3 or more. At this point there are 2 options, 1: Weapon sweep and disperse the group around you, knocking them to the ground for solid chunk of damage. 2. If you are surrounded by more than your front 180, which means roughly 5-6 enemies, trust your healers. Move through the center of the group attacking you, putting all of them on one side. Weapon sweep at this point sending them all the in the same direction. Now take command of Morrigan and hit the clump of enemies with Cone of Cold. (very few should live if any with-in seconds of pulling that off.
Mages should only get Magic during levelups. Wynne should get haste asap. Morrigan should get Cone of Cold, Heal, then focus on Crushing prison or Mana Clash. If Morrigan goes after Mana Clash, start getting Wynne Crushing prison or vice versa. One of them should have Mana Clash. Telekinetics is your main goal while Crushing Prison and Force Field are simply too powerful to ignore.
Your 4th should be Leliana as a dual wielding rogue. hit passive abilities only in the line. Leathality, coup de grace. 28dex/rest cunning.
Taunt
2h Weapon Sweep
Rinse
Repeat
(getting tired, will add more later. Try to learn as you bleed.)
Modifié par SuicidialBaby, 06 mars 2011 - 03:23 .
#5
Posté 06 mars 2011 - 01:46
BigBad wrote...
Attack speed is the biggest ****** in your dps and the sole reason that Dual Wielders are so smug.
yeah, until we became AoE tank-mages in Awakening. that wiped the smirk of their faces
#6
Posté 06 mars 2011 - 02:28
Modifié par termokanden, 06 mars 2011 - 02:29 .
#7
Posté 06 mars 2011 - 05:36
Ability use will be your learning curve in this. Learn the swing timer and make the most out of every movement. Attack speed is really only an issue untill you get haste, which is 2 levels after you pick up Wynne.Omnius Evermind wrote...
BigBad wrote...
Attack speed is the biggest ****** in your dps and the sole reason that Dual Wielders are so smug.
yeah, until we became AoE tank-mages in Awakening. that wiped the smirk of their faces
#8
Posté 06 mars 2011 - 09:31
haste and the runes that increase attack speed negate the slow attack speed.SuicidialBaby wrote...
Ability use will be your learning curve in this. Learn the swing timer and make the most out of every movement. Attack speed is really only an issue untill you get haste, which is 2 levels after you pick up Wynne.Omnius Evermind wrote...
BigBad wrote...
Attack speed is the biggest ****** in your dps and the sole reason that Dual Wielders are so smug.
yeah, until we became AoE tank-mages in Awakening. that wiped the smirk of their faces
#9
Posté 07 mars 2011 - 03:19
Firesteel7 wrote...
haste and the runes that increase attack speed negate the slow attack speed.SuicidialBaby wrote...
Ability use will be your learning curve in this. Learn the swing timer and make the most out of every movement. Attack speed is really only an issue untill you get haste, which is 2 levels after you pick up Wynne.Omnius Evermind wrote...
BigBad wrote...
Attack speed is the biggest ****** in your dps and the sole reason that Dual Wielders are so smug.
yeah, until we became AoE tank-mages in Awakening. that wiped the smirk of their faces
which he wont see for like 60 hrs play time min. So please pile on more abiguious info.
#10
Posté 07 mars 2011 - 06:07
SuicidialBaby wrote...
I really hope he hasn't taken more than 5% of your advice gentlemen. I could list what you got wrong but I'd just save myself a great deal of time if I just told him how to do it correctly.
So where exactly is what I said wrong, you pretty much just repeated me but in greater detail. He asked for pure dps, not the best 2-hand spec. Champ/Temp is what my 2hander had but thats not what he asked for. Also, "hope that gets you started" implies that what I said was to get him on the right road, it's not a complete guide to the entire game. Just saying.
Modifié par TheBigMatt90, 07 mars 2011 - 06:08 .
#11
Posté 07 mars 2011 - 10:12
I will concede the fact that it was more in the range of 20%, but as I was speaking about both of the preceding posts...... the point stands. What I told the welp was a footnote compared to the whole of knowledge I could have flooded him with. But why spoil it for him?Have Wynne running Haste(+1) and frost weapons(-5), morrigan with flaming weapons(-1). Get sunder arms, armor(-5) and indomitable as soon as possible. For absolute pure dps reaver/berserker would do the most damage, but doesnt mean it would be best. 3 elemental runes in the weapon.(-5)
#12
Posté 08 mars 2011 - 05:17
#13
Posté 09 mars 2011 - 07:40
Blood thirst + haste + all the good sustains.
Only taunt and 2h weapon sweep.
Templar aoe + aura of pain.
When you use your ability moves you swing slower than auto attacks. Top end weapon will do 130-150 mid to late Origins on auto attacks alone. The fact that you are constantly knocking enemies down because you are ONLY using taunt when needed and 2h weapon sweep, which is huge burst dps, every cooldown you will increase your dps because you are not getting shield bashed, pummeled, dirty fighting'd, paralyzed, prisoned, or frozen from cone of cold.
Manipulating the battlefield will do more for your dps than a sustained that costs you 2 spell points from your mage when you know damn well those points are better off in the mana clash tree sooner rather than later. With telekinetic your doing more pure damage to everything and fitting in a strong control/damage build for Morrigan.
Bro, I've done the build, then I did it better on my next run. Telekinetic and control = more dps. It's all about the auto attacks. You cant get to the next enemy fast enough even though you're moving at the speed of sound. It's what Berserk should look like. It's a warrior on meth. You start using abilities and its a warrior on a morphine drip.
2h abilities are NOT affected by haste. Auto attack is.
Modifié par SuicidialBaby, 09 mars 2011 - 09:34 .
#14
Posté 09 mars 2011 - 07:41
Modifié par SuicidialBaby, 09 mars 2011 - 09:28 .
#15
Posté 09 mars 2011 - 03:38
#16
Posté 09 mars 2011 - 03:44
Talent Spam, dont rely on auto attack until you have at least 45% haste. Auto Attack with two-hand is really bad and slow and turns most people off. Two-hand is supposed to be a talent spam build.
Dont even care about cunning for coerion since you get 5 free points in the mage tower to this stat and NEVER put your points into Dex. Str increases your damage and chance to hit and also physical resistance to damage. At first i suggest stacking +stamina gear but later I suggest stacking +dodge gear. You can pretty easily make a pretty much impervious to physical and magical damage build by around lvl 18 or so. So no need to even care about defenses and go all offense.
Spec I suggest Champion+Templar as this combos the buffs and crowd control abilities Warriors get pretty nicely. A more Advanced build would be Reaver+Champion thats more of a two-hand tanking build. If you want a really advanced build and the one I use then try Reaver+Templar. Whatever you do stay away from Berserker since it reduces your stamina regen and only boost your damage by +8 (With duel wield and singel weapon attack speeds this adds up to alot more damage, duel daggers doing +8 damage each is great) also Final Blow is the worst talent in the game.
#17
Posté 09 mars 2011 - 11:22
Final Blow is the worst talent in the game.
I knew I forgot something! thx bro
#18
Posté 10 mars 2011 - 12:09
#19
Posté 10 mars 2011 - 06:28
Its still a better Talent Spam weapon style. I find it works best by stacking AoE damage abilities. Not the Crowd Control Abilities and buffs.
Im not a fan of Rally on a Talent spam build since that takes alot of stamina and burns it really quickly. So I avoid Champion on builds anymore, except you can make a great auto-attack duel dagger tank with Champion+Berserker at least since your not talent spaming.
Ive really come to like the Spirit damage synergy Reaver+Templar+Spirit Warrior setup. Particularly with abilities boosting your spirit damage by +50% cap and debuffing enemies to take +100% spirit damage.
#20
Posté 10 mars 2011 - 08:45
#21
Posté 13 mars 2011 - 05:46
TheBigMatt90 wrote...
Im trying your Reaver/Berzerker, and will port it across for SW when i finally finish the game. It's owning so far.
The Duel dagger suicidal build? Lots and lots of damage right
#22
Posté 14 mars 2011 - 01:18
#23
Posté 14 mars 2011 - 06:18
45% the man said what I said, just used different words.TheBigMatt90 wrote...
What, no "Your wrong, its all about auto attacks"?
#24
Posté 14 mars 2011 - 06:15
SuicidialBaby wrote...
45% the man said what I said, just used different words.
The rest of it was the *total opposite* but ah well
#25
Posté 14 mars 2011 - 06:56
Early on you will rely on your special attacks. Sunder Arms being the highest damaging attack you will receive untill 2h Weapon Sweep. Do not neglect Powerful Swings, you receive a solid +5 damage with only -5 to attack and defense. In a strength build this negative is negligible. Precise striking can assist you with attack early on. It will slow your attack speed, but you are slow already so it really does not matter when you are 2 shotting enemies early on.
Talent Spam, dont rely on auto attack until you have at least 45% haste.
Reading comprehension wasn't one of your strong points in elementary school, was it?
Its the same meal cooked two different ways. Grab a plate and dig in.
Modifié par SuicidialBaby, 14 mars 2011 - 07:05 .





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