Dharren wrote...
I would rather play the game all at once.
I'm pretty sure these Whipper Snappers weren't even born back in the Old Days. You remember the old days, right? Our games came on cartridges. We read Nintendo Power to tell if a game was good, and when we rented a game, we got the full game instead of half the game. When we bought a game, it was either filled to the brim with good stuff, or it was kicked off to the side. When we were done with a game, we traded it, or gave it to a friend, and they had the full game as long as they had that cartridge.
Let me give you some comparisons. In Final Fantasy 3/6, there's a character named Shadow. He's a Ninja. He's very, very optional, but he's also tied to one of the main cast members, and has his own sidequests. In this day and age, he would be a DLC character. Locke's past would also be DLC, the one where you get the Phoenix Magicite. How about Chrono Trigger? They'd probably sell Human Frog as DLC. Magus? DLC character.
What I mean by bringing all this up is, what was once standard in our video games is now something we have to pay for. Our games came complete, fully bug tested, and with all sorts of little extras to do. With the main quest, there was also several side quests, extra characters to find, and extra story to be told. What I've come to see however is a disturbing trend where people get 1 or 2 hours from $7 DLC and say that it's needed and expands on the game.
The easiest way to view this is that for the first year, everyone is given a $60 beta. Those people pay into it, buy the DLC, and get the full game at the end. The 2nd year is when the actual game comes out, only under the name "Ultimate Collection". If anyone remebers Tales of Vesperia, they held 2 characters back, IE, Patty the Pirate and Flynn. They later released the game as a "Director's Cut", even though it was already proven that these characters had already been hard-coded in, and several scenes open to where they were supposed to be.
I know, I know, it's "just appearance". But y'know, these things used to come standard with the game. THat was when gaming was a hobby sneered at. Now it's all super casual, 10 hour long $60 games. I don't mind get-in and get-out gameplay, but I don't like how it's rotted away what was once essential in our games: Fun, Replay Value, Extra Goodies to make your product stand out.
I feel like an old fart talking like that, but heck. I miss when I was shunned for being a gamer, before everything was 14 year olds brofisting each other over their X-Box. Before everything was a convoluted military shooter because they don't have the stuff to actually join the army. Before games came in pieces which were sold to people overtime, even though the "DLC" was probably already on the disc to begin with, and they were just buying the rights to unlock it and play it.