ransompendragon wrote...
Daidoji Tangen wrote...
JoshPloof wrote...
Daidoji Tangen wrote...
xnoxiousx wrote...
they want charge us more and more for dlc and different looks
like me2
That's great!
Seriously, I hate spending my time, "Oh. Another Leather Helm. Yay. Oh. I got Dwarven Armor of Kick-Ass. Sweet! Inventory full. @#$% What do I throw out? Let's spend the next five minutes comparing my armor so I can throw out the worst one." After ten minutes go by, "Hey, a long sword. Inventory full of course. What was the second worst piece of equipment I had? ...... #*$@(*)&$)@&$()@$@_((!!!!!! I forgot. Now, I have to spend another five minutes figuring out what my worse piece of equipment! #P($(#&%($@$@$@(*)$()@&(@$_@)#*!(@!_()$#*!!!!!!!! THAT LONG SWORD IS WORSE THAN ALL OF THEM!!!!!!!"
I honestly would rather spend time playing the game rather than figuring out if this new piece of armor is good or not. I know some people love micro-managing. But I don't.
As for looks, what's the complaint as long as they look cool? I mean it's better than everyone looking the same. I'd rather my people look distinct than being able to change into armor that looks like armor that everyone else is wearing.
I hadn't even thought of this. now, I am excited.
I never had the problem of having too much armor/weapons. Anything that was useless to me, I kept in their chests, or on the darkspawn. Why would you even pick up armor or weapons you didn't need? And secondly, you can easily sell anything not needed at the party camp. Simple as that.
But you don't know its useless unless you check. Of course, it's not useless if your inventory is not full so you can sell it. Sure, I sell, but then items start packing back up. It wouldn't be a problem if it was rarer and we only got special armor that all looks unique like some of the upper level warrior armors. But it's not. Most of it is bland and boring.
Of course, I am somewhat crippled because I am obsessive where I
have to take everything I see unless I know there is a reason not. It
honestly never occurs to me not to take stuff.
I don't buy the looks customization argument because most of the armor was boring. Especially for rogues and mages. I remember unlocking Battledress of the Provocuteur. That sounds awesome! Some Orleisian fancy armor! SWEET! Let's go to my equipment and see what it lo... Oh. It looks like pretty much every other armor I have.
Honestly, other than the people who love to micro manage, it seems like this is pretty much a disguised *DLC complaint. Because God forbid you have to pay extra for extra stuff.
And it is extra. If ME came out for the orginal XBOX or PS2, we would not have gotten the costumes in the costume packs. Nor would we have gotten Kasumi, Zaheed, LotS, etc. Not all DLC is a ripoff designed to screw you out of every last dollar by not delivering you the complete game. Not every game is Fable 3.
*The following rant is not directed at the guy who I am responding to. Nothing he says in his response suggests either way if he is guilty of this.
One of the hallmarks of RPGs is choice. Like those who call those of us who question DLC "whiners" who "don't have to buy it" -- you are right -- it is a choice. Limiting player choice through something as simple as armor/artificats (love those cats, artifacts, those damn facts) /weapons is taking away choice.
And you have the choice to obsess about which sword to dump or keep or to take one and move along. But when they take away the choice completely then that is going against what RPG is all about.
I still miss Morrowind where you had each component for a suit of armor and could mix and match -- plus you felt you accomplished something when you got that last glass pauldron!
Choice for the sake of choice is stupid. It is fluff. Lemme give you an example:
Choosing between which Dwarven candidate would be king is a good choice. It involves you in the story and brings a greater value to the experiance.
Choosing your armor is bad choice. It is not really even a choice for most people since they simply pick the best armor. Claiming that the "choice" to put on armor that provides more protection ads value is simply wrong. Maybe if the armor was awesome looking, but most is not and most looks exactly the same as armor you already have.
I am NOT saying people are wrong for wanting to micromanage and obsess over armor. Hey, everyone has their own enjoyments. But please be real. It's what YOU LIKE. It is NOT the foundation of RPG's. Nor is removing it a sign of RPG's being ruined. It's simply the removing of something you enjoy. Feel free to ***** about it but don't make it out to be more than it is.
AlanC9 wrote...
ransompendragon wrote...
And
you have the choice to obsess about which sword to dump or keep or to
take one and move along. But when they take away the choice completely
then that is going against what RPG is all about.
RPG is all about fiddling with inventory?
Apparently. What did you think about was about? Immersing yourself in a story. You think RPG's are sort of game where you take the role of some character. Like it is some sort of role-playing game?
****ing kids these days. Don't know anything. It's all about being hardcore doing things in the most cumbersome manner possible.
Relshar wrote...
This sucks, I guess EA want more money
from us so we buy DLC like we did in ME2. Please BioWare give us the
tool box like you did with DA:O and let us make our own armour and
clothing.
Also its a cheap trick if the npcs are going to look
the same throughout the game no matter what type of armour you put on
them or even if its possible.
Is this some PC thing? I don't remember a toolbox to change armor, and I just finished my second second game (losing my first second game and third game to a memory stick problem).
I remember being able to choose from a limited number bland **** (except the warriors who did get some cool looking variations for the special armor).
I fail to see how it is customization when everyone winds up looking the same except with different heads. I think the vast majority of the art designs are cool and would hate to lose them so I can put on better, but more bland armor that looks like everyone else.
The following bit I inserted numbers into the post for easy reference with what I'm responding to.
RyuKaiser wrote...
Dharren wrote...
I would rather play the game all at once.
1. I'm
pretty sure these Whipper Snappers weren't even born back in the Old
Days. You remember the old days, right? Our games came on cartridges. We
read Nintendo Power to tell if a game was good, and when we rented a
game, we got the full game instead of half the game. When we bought a
game, it was either filled to the brim with good stuff, or it was kicked
off to the side. When we were done with a game, we traded it, or gave
it to a friend, and they had the full game as long as they had that
cartridge.
2. Let me give you some comparisons. In Final Fantasy
3/6, there's a character named Shadow. He's a Ninja. He's very, very
optional, but he's also tied to one of the main cast members, and has
his own sidequests. In this day and age, he would be a DLC character.
Locke's past would also be DLC, the one where you get the Phoenix
Magicite. How about Chrono Trigger? They'd probably sell Human Frog as
DLC. Magus? DLC character.
What I mean by bringing all this up
is, what was once standard in our video games is now something we have
to pay for. Our games came complete, fully bug tested, and with all
sorts of little extras to do. With the main quest, there was also
several side quests, extra characters to find, and extra story to be
told. What I've come to see however is a disturbing trend where people
get 1 or 2 hours from $7 DLC 3. and say that it's needed and expands on the
game.
4. The easiest way to view this is that for the first year,
everyone is given a $60 beta. Those people pay into it, buy the DLC, and
get the full game at the end. The 2nd year is when the actual game
comes out, only under the name "Ultimate Collection". 5. If anyone remebers
Tales of Vesperia, they held 2 characters back, IE, Patty the Pirate
and Flynn. They later released the game as a "Director's Cut", even
though it was already proven that these characters had already been
hard-coded in, and several scenes open to where they were supposed to
be.
I know, I know, it's "just appearance". But y'know, these
things used to come standard with the game. THat was when gaming was a
hobby sneered at. Now it's all super casual, 10 hour long $60 games. I
don't mind get-in and get-out gameplay, but I don't like how it's rotted
away what was once essential in our games: 6. Fun, Replay Value, Extra
Goodies to make your product stand out.
7. I feel like an old fart
talking like that, but heck. I miss when I was shunned for being a
gamer, before everything was 14 year olds brofisting each other over
their X-Box. Before everything was a convoluted military shooter because
they don't have the stuff to actually join the army. Before games came
in pieces which were sold to people overtime, even though the "DLC" was
probably already on the disc to begin with, and they were just buying
the rights to unlock it and play it.
1. DLC rocks. Sure there are some that abuse. **** you Fable 3. But Bioware does not. Or at least it has not in my experiance (ME, ME2, DO:A). It adds to the story. ADDS is the key world. Shepherd did not need to Bring Down the Sky. Nor did she need to take down the Shadow Broker (who really had nothing to do with her mission). Shale was awesome but really, like every other character not named Alistar or Morrigan (and possibly Oghren), was not significant to the plot and could have been tooken out and NO ONE would have known.
2. I call bull**** on your old school analogy. Gogo would have been a DLC character before anyone. Shadow is tied to the plot. By that logic, Loghain would be a DLC character if DO:A was made in the DLC era. Oh wait. It was and he is not.
And Shadow being hard to get would mean he defintely be in the game and not DLC. I mean people are not going to pay for a character that can be missed if you didn't know the proper steps. Was Zaheed hard to get? Kasumi? Shale? No. All were really easy find (even if you had to go through a little sidequest to get Shale, it was still easy to find to get her).
Lastly, unlike all of the characters you mention, if you don't have the proper DLC's Kasumi, Zaheed, and Shale never show up. We never know of their existance more than Tim that one guy you passed by in one of the villages not shown on the map as you went from Redcliffe to the Circle.
Also, the whole thing is apple and oranges. Final Fantasy VI and Crono Trigger were made when DLC did not exist. You cannot honestly say what DLC it would have had. You are making it up. We could have had even more characters in FFVI or new time periods in CT.
3. I want to pay special attention to this quote.
"and say that it's needed and expands on the
game."
Needed and expands the game are contradictory. If something is needed, obtaining it does not expand anything. It completes it. Something used to expand something is not needed.
4. Yeah. They never rereleased a game with additional content in the pre-DLC world. I mean as long as you ignore the long and numerous amount of games that did this.
Don't anyone ever try to tell the FES would not have been better as a simple $10-$15 DLC that a new mode on a $30 new game.
Sure, it might not have been as common, but let's not pretend that the old days gave us a game once and never asked us to buy it again with slight new improvements. Or that is somehow better than asking for less money for a DLC.
5. Tales of Vesperia is a Bioware game? I didn't know that. Because comparing a game from another company with what Bioware is doing would be silly at best, dishonest at worst.
6. Wait. You think somehow fun is no longer something people want? Well, you may be right. I was talking to this guy at GameStop, and he asked me how Bioshock was. I said it was fun. He said, "**** that ****. I wanna manage inventory."
But seriously, those 10 hour games sell because people find them fun and they have a high replayability. My sister got Dance something or other for Christmas. She loves it. There is nothing wrong with this. Not every game has to be one you want to play. Don't whine about gaming being taken over by casual gamers. Accept that there are more of them than you. As long as games you like are still getting made, why worry about what most people are playing?
7. Ummm.... As opposed to the old when video games were dominated by elderly gents who would raise a wine glass in salute for a nice run through of Super Mario 3?
Yes. Young people like different things than older. This makes them different. Not inferior.
And frankly, you owe those people an apology. Most players of those military games (I don't play them, so you owe me nothing) are not cowards who can only fight in video games. Many military members enjoy those games. And even people who aren't military and have no desire to are not cowards. They simply like a video game. Are little kids who play cops and robbers cowards because they grow up to be doctors and lawyers (insert your own lawyer-robber joke here)?
Modifié par Daidoji Tangen, 06 mars 2011 - 09:53 .