Arppis wrote...
Dragon Age games always were pretty deep imo.
Always? There's been one game!
Cadaveth wrote...
They removed all these annoying stat-fiddling which was present in D&D -era cRPG s since they're so confusing and make people stop playing after few hours (the quitting has nothing to do with first few hours of combat...). Besides that, weaker story with filler combat and endless trash mobs come to mind. They were in BG-series, but nothing as bad as the cluster**** of The Temple Of 1000 Cultists or Derp Roads. It also tells something that you could breeze through the game on hardest setting just by flinging same spells and chugging potions when needed.
I wouldn't call Baldur's Gate -series deep, per se.
Correction:
....
since they're so confusing and make me stop playing after few hours....
A lot of us liked the tactics involved in choosing between weapons and armor with different effects. There's much more deliberation when you're choosing between two +3 swords that offer either fire damage (trolls, vampires, etc.) or one that makes you immune to charm and confusion. In games like Dragon Age I tend to choose the one with more damage almost every time. I mean, you get Starfang, and you're set for the
entire game. It's a whole set of tactics removed.
Well, I'm sure you're an expert BG player who both quit after a few hours of not being able to figure out the incredibly complicated system of 18 = near max, 8 = average for stats and the tedium of choosing between two very clearly defined weapons & who somehow got through the entire game flinging spells without ever resting and chugging potions (???) whenever you needed more spells.
Finally,
per se is Latin for "in itself." It doesn't mean "exactly."