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We al know real reason they took out armor for party members


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#176
DeathTrain47

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there is a vid on N4G that shows a guy who appartently has the game an hes figured out a glitch for infinite exp but thats beside the point im tryna make lol in the vid he has aveline in his party an she has armour on an it looks like templar plate ?here is the link take a look
http://translate.goo...p-infiniti.html

#177
Sylvius the Mad

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Hideyoshi wrote...

I actually meant 'is there actual armor that Hawke can use in the game'. :P

I know what you meant.

And, in addition, I wanted to know the static appearance thing.

#178
Sylvius the Mad

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MoonChildTheUnholy wrote...

If PC gets a toolset that is.

You say this as if no game without a toolset ever gets modded.

#179
Orange_Section

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I´m really going to miss the part of deciding which armor that goes where.......
*sobs a little*

#180
Lord Coake

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rwar wrote...

Buffy-Summers wrote...

There are tons of different reasons why, your one is valid

Other reasons

They rushed the game out and couldnt do all the art necessary to change your character's armor

They think their idea of what the character should look like is more important then the player's idea

Just two more

another reason are games are more streamline these days. simplier, faster, straight forawrd,  easier to pick up for causal gamers, etc.  can't imagine gamers that normally plays action games would like to spend too much time managing your parties' equipment.


Then said short attention span twits should stick to mindless twitch games like CoD and GoW.  Make no mistake.  DA2 going to route of ME2, despite all the flack Bioware got over static appearence, is completely because all the screeching children don't like having to anything but skip storyline and quest text while looking for more stuff to kill.

Modifié par Lord Coake, 06 mars 2011 - 07:51 .


#181
Lusitanum

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Lord Coake wrote...

Then said short attention span twits should stick to mindless twitch games like CoD and GoW.  Make no mistake.  DA2 going to route of ME2, despite all the flack Bioware got over static appearence, is completely because all the screeching children don't like having to anything but skip storyline and quest text while looking for more stuff to kill.


Oh look, another "they changed something I don't like because other people aren't as smart as I am".

Seriously, am I the only one who's getting sick of seeing this kind of attitude all over the Internet, regardless of whatever the hell is being discussed?

#182
AlanC9

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LordPaul256 wrote...
  There's much more deliberation when you're choosing between two +3 swords that offer either fire damage (trolls, vampires, etc.) or one that makes you immune to charm and confusion. 


Wait a minute. This is your idea of complexity? The obvious answer is to keep both, and switch to the correct weapon depending on who you're fighting. Reaching its apotheosis with the golf bag syndrome of D&D 3.5.

Of course, charm and confusion immunity is pretty worthless anyway if you've got the brains to cast Chaotic Commands.

Modifié par AlanC9, 06 mars 2011 - 08:20 .


#183
Sylvius the Mad

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Lusitanum wrote...

Lord Coake wrote...

Then said short attention span twits should stick to mindless twitch games like CoD and GoW.  Make no mistake.  DA2 going to route of ME2, despite all the flack Bioware got over static appearence, is completely because all the screeching children don't like having to anything but skip storyline and quest text while looking for more stuff to kill.


Oh look, another "they changed something I don't like because other people aren't as smart as I am".

Seriously, am I the only one who's getting sick of seeing this kind of attitude all over the Internet, regardless of whatever the hell is being discussed?

I doubt it.

Though, if you remove "screeching children" from his second sentence, that sentence seems fairly accurate.  Some players do want to skip all the dialogue and character management and just kill more things, and this new design makes that easier.

Accommodating more playstyles is, I think, a good thing.  I want the game to accommodate more playstyles.  Most of all, of course, I want it to accommodate mine.

#184
Sylvius the Mad

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AlanC9 wrote...

Wait a minute. This is your idea of complexity? The obvious answer is to keep both, and switch to the correct weapon depending on who you're fighting.

A decent inventory system would prevent that, at least some of the time, by restricting how much each character can carry.

Reaching its apotheosis with the gold bad syndrome of D&D 3.5.

The system became a god?  Is apotheosis really the word you want there?

#185
AlanC9

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Sylvius the Mad wrote...
The system became a god?  Is apotheosis really the word you want there?


I've caught a mild case of Internet Hyperbole Disorder, I'm afraid.

Anyway, my general point is that the AD&D choices aren't very difficult ones, if you've got enough memory space to remember all the rules. I think there's a class of games that are hard to learn but easy to master, though I can't remember what it's called. This is one of them.

And of course, in BG the player has to do most everything himself. If BG had DAO's Tactics system, would people still think of it as complex?

#186
Lusitanum

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Sylvius the Mad wrote...

I doubt it.

Though, if you remove "screeching children" from his second sentence, that sentence seems fairly accurate.  Some players do want to skip all the dialogue and character management and just kill more things, and this new design makes that easier.

Accommodating more playstyles is, I think, a good thing.  I want the game to accommodate more playstyles.  Most of all, of course, I want it to accommodate mine.


Yeah... I could understand your point... but this a Bioware game. I mean, they're my favorite game developers and everything, but the more I play their games the more I realize why I do it: for the sake of the story and the world and not so much for its gameplay, which is usually flawed in various aspects.

Now, this would be completely new discussion, so I won't go into it too deeply, but my main point is that people who play a Bioware game usually don't play it to skip the story and get back to the pretty unspectacular gameplay. Usually, it's more the other way around. ^_^

Lord knows I'm currently re-visiting DA:O and ME1 and I everytime I have to fight I feel like it's just a chore that I have to do in order to get back to the good bits.

#187
Relshar

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Well this is going to break the immersion of the game. Isabela and Carver going into battle wearing only peasant clothes and a tunic with a belt.

What happened to the RPG games ?

#188
AlanC9

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Lusitanum wrote...
Now, this would be completely new discussion, so I won't go into it too deeply, but my main point is that people who play a Bioware game usually don't play it to skip the story and get back to the pretty unspectacular gameplay. Usually, it's more the other way around. ^_^


Hmm... I used to think that, but after I saw the figure that only 50% of ME2 players fully upgraded the ship I wasn't sure. Did they fail to upgrade because they didn't talk to the companions, or because they hated planet scenning so much that they didn't get enough resources, or because as minimal as ME2's upgrade system was it was still too boring for them?

Edit: however, the SM is a good deal more interesting if you don't have all the upgrades and loyalties.

Modifié par AlanC9, 06 mars 2011 - 09:23 .


#189
Lusitanum

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AlanC9 wrote...

Hmm... I used to think that, but after I saw the figure that only 50% of ME2 players fully upgraded the ship I wasn't sure. Did they fail to upgrade because they didn't talk to the companions, or because they hated planet scenning so much that they didn't get enough resources, or because as minimal as ME2's upgrade system was it was still too boring for them?


I've pondered that myself. I mean, even taking into account those who purposefully didn't upgrade because they wanted to see what happened or get a different save file for ME3, that's still a pretty large figure. Did they just spend all their minerals on the weapons thinking that if they just had most (or a few) of the ship ugrades it would be enough? Was it really because of the god-awful scanning mini-game that people just said "screw this" and decided to just keep advancing with the game? Or maybe it was because of "that moment" in the game, where you're pretty much told "you have to go now!" and a lot of people did just that, regardless of what shape their ship was in.

That's something that I'd actually like to know, but it's hard to tell from just looking at statistics. But that's a discussion for a whole other time...

#190
Sylvius the Mad

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AlanC9 wrote...

Hmm... I used to think that, but after I saw the figure that only 50% of ME2 players fully upgraded the ship I wasn't sure. Did they fail to upgrade because they didn't talk to the companions, or because they hated planet scenning so much that they didn't get enough resources, or because as minimal as ME2's upgrade system was it was still too boring for them?

I found it interesting when the ME2 team defending planet scanning on the grounds that they hadn't expected anyone to scan every single planet.

Of course, I did exactly that.

#191
Sylvius the Mad

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Lusitanum wrote...

Or maybe it was because of "that moment" in the game, where you're pretty much told "you have to go now!" and a lot of people did just that, regardless of what shape their ship was in.

Forced to guess, this is the one I would pick.

#192
TexasToast712

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THEY DID WHAT?!?!?!

I already have this game preordered and paid in full and Iam just now learning this! This means Aveline is going to be tanking for me in that skinny little white outift from the demo for the whole game? HOW RETARDED! TANKS WEAR HEAVY PLATE!
I liked having everyone in my party camp wearing heavy plate in DAO.  Posted ImagePosted ImagePosted Image

Modifié par TexasToast712, 06 mars 2011 - 09:57 .


#193
daywalker03

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TexasToast712 wrote...

THEY DID WHAT?!?!?!

I already have this game preordered and paid in full and Iam just now learning this! This means Aveline is going to be tanking for me in that skinny little white outift from the demo for the whole game? HOW RETARDED! TANKS WEAR HEAVY PLATE!
I liked having everyone in my party camp wearing heavy plate in DAO.  Posted ImagePosted ImagePosted Image


The only companions that don't change outfits on their own throughout the game are Isabela and Fenris; Aveline will have heavy armor later on in the game, as will Carver.

#194
Killjoy Cutter

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Kirstycakes2 wrote...

.... or maybe they don't want to see screenshots of half-naked Mages running around.


That's what rogue / pirates are for...

#195
Killjoy Cutter

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AlanC9 wrote...

Lusitanum wrote...
Now, this would be completely new discussion, so I won't go into it too deeply, but my main point is that people who play a Bioware game usually don't play it to skip the story and get back to the pretty unspectacular gameplay. Usually, it's more the other way around. ^_^


Hmm... I used to think that, but after I saw the figure that only 50% of ME2 players fully upgraded the ship I wasn't sure. Did they fail to upgrade because they didn't talk to the companions, or because they hated planet scenning so much that they didn't get enough resources, or because as minimal as ME2's upgrade system was it was still too boring for them?

Edit: however, the SM is a good deal more interesting if you don't have all the upgrades and loyalties.



I still can't get my head around the idea that anyone would not make sure that the ship was fully upgraded, or the idea that people like to see squadies die...

#196
Killjoy Cutter

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As someone else suggested, it would not have been too hard to give each companion a set of armor appearances to reflect each type of armor they could wear, especially in comparison to the vast number of seperate armor "skins" that were in DA:O.

Modifié par Killjoy Cutter, 06 mars 2011 - 10:16 .


#197
Sylvius the Mad

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Killjoy Cutter wrote...

As someone else suggested, it would not have been too hard to give each companion a set of armor appearances to reflect each type of armor they could wear, especially in comparison to the vast number of seperate armor "skins" that were in DA:O.

Each character can wear every type of armour.  DA2 armour (like DAO armour) is stat-limited, not class-limited.

And given that, since RogueHawke can wear Massive Armour, I'm going to try to get Isabela's armour stats to be equivalent to Massive Armour.  Because Mike said we still had the ability to customise our companion's stats like we did in DAO.

#198
RyuKaiser

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AlanC9 wrote...

Hmm... I used to think that, but after I saw the figure that only 50% of ME2 players fully upgraded the ship I wasn't sure. Did they fail to upgrade because they didn't talk to the companions, or because they hated planet scenning so much that they didn't get enough resources, or because as minimal as ME2's upgrade system was it was still too boring for them?


They forgot to mention people like me, who got so sick of the Planet Farming that they never even finished the game. I'm sorry, I just lost all desire to play the game because of that stupid mini-game. It was that tedious. If I don't do it, some squadies will die, and I don't want that. I did almost all the frelling loyalty missions, but it still wasn't enough. I hope I'm not the only one that was entirely put off by the fact that squad members could die just because you didn't do their loyalty missions/ship upgrades. Those are subquests, made mandatory by a gun being held to your friend's head.

I was also exceptionally put off by the timing of Legion, and the fact that if you were late doing the Suicide Run, someone on your ship's crew would get tortured to death. All this timing timing timing and whatnot made it so I had to run the game in a certain way, or I'd be entirely screwed, destroying any exploration aspect it could have had. Hopefully they won't put such buggery in THIS game...

#199
Freakaz0idx

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RyuKaiser wrote...

AlanC9 wrote...

Hmm... I used to think that, but after I saw the figure that only 50% of ME2 players fully upgraded the ship I wasn't sure. Did they fail to upgrade because they didn't talk to the companions, or because they hated planet scenning so much that they didn't get enough resources, or because as minimal as ME2's upgrade system was it was still too boring for them?


They forgot to mention people like me, who got so sick of the Planet Farming that they never even finished the game. I'm sorry, I just lost all desire to play the game because of that stupid mini-game. It was that tedious. If I don't do it, some squadies will die, and I don't want that. I did almost all the frelling loyalty missions, but it still wasn't enough. I hope I'm not the only one that was entirely put off by the fact that squad members could die just because you didn't do their loyalty missions/ship upgrades. Those are subquests, made mandatory by a gun being held to your friend's head.

I was also exceptionally put off by the timing of Legion, and the fact that if you were late doing the Suicide Run, someone on your ship's crew would get tortured to death. All this timing timing timing and whatnot made it so I had to run the game in a certain way, or I'd be entirely screwed, destroying any exploration aspect it could have had. Hopefully they won't put such buggery in THIS game...

you said you didn't finish the game, but you just ranted about specific parts towards the end of the game in detail.:blink: 

#200
Elthraim

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I, too, initially balked at the thought of companions' armor not being as customizable as in DA:O.
Then I replayed DA:O.
Seriously, people? How many of us really wanted Morrigan wearing a wimple just to have more stat buffs or Wynn putting on the 'skank-a-licious' Tevinter robes as an upgrade?
And, for those who aren't sure, Laidlaw has said that companions' armor stats can be upgraded but the armor itself will not be able to be swapped out for, as one person suggested, massive plate on Isabela.
After seeing the armor in DA:O for the number of hours that I did, I'm actually happy that DA2 won't force us to watch our personal band of ill-apparelled circus clowns (Leliana with a leather helmet? Alistair with a Juggernaut Helmet?) take on an ogre or a high dragon. I value the customization of my own character very highly, but for my companions I'm content with periodic, story-based visual upgrades (even if they're beyond my control) as long as they don't look consistently absurd.