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Dragon Age: Origins - 18.5 GB , Dragon Age II - 5GB


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#126
ilostmycookie

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Compression's a wonderful thing isn't it?

#127
Black_water

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Drake Sigar wrote...

I like how everyone immediately attacked the OP before getting his actual opinion.


He posts to cause drama

Sure it's a fact, but what he's getting at is "DA2 isn't as long or as high quality"

And then he plays the victim card. Brilliant

#128
anyoldname

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magicwins wrote...

Vahe wrote...

Atmosfear3 wrote...

Hey genius, did you forget you have awakening and all the DLC installed?

Fail.


No, I didn't forget.  

Fail.

Good. Your argument is now declared irrational.

But let's all freak out anyway.


I seem to recall DA:O without DLC being around 15GB. I can't check as I have Awakenings, Golems, Leilana's Song and Witch Hunt all installed. However, the recommended minimums published by Bioware are 20GB for Origins and 7GB for DA2. Doesn't quite match up, but we can draw similar conclusions from both,

#129
PhrosniteAgainROFL

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Size doesn't matter, it's important the way you use it.

#130
Drake Sigar

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Black_water wrote...

Drake Sigar wrote...

I like how everyone immediately attacked the OP before getting his actual opinion.


He posts to cause drama

Sure it's a fact, but what he's getting at is "DA2 isn't as long or as high quality"

And then he plays the victim card. Brilliant


He played no such card. You’re assigning actions and thoughts to blank faces. Labels are quite convenient at times.

#131
Biotic_Warlock

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At least labels help you know who's christmas present is which... although on a serious note... adding labels to people is a bit... hmmm.

#132
PSUHammer

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PhrosniteAgainROFL wrote...

Size doesn't matter, it's important the way you use it.


+1

B)

#133
Vahe

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Drake Sigar wrote...

Black_water wrote...

Drake Sigar wrote...

I like how everyone immediately attacked the OP before getting his actual opinion.


He posts to cause drama

Sure it's a fact, but what he's getting at is "DA2 isn't as long or as high quality"

And then he plays the victim card. Brilliant


He played no such card. You’re assigning actions and thoughts to blank faces. Labels are quite convenient at times.


Indeed.

#134
The Spirit of Dance

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da0Xeffect wrote...

Teknor wrote...

Veracruz wrote...

Posted Image


WTF am i looking at ?


wha- what am I looking at?



#135
TokerMate

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Posted Image
Uploaded with ImageShack.us

What have you got that I don't have! :?

A whole 55,000+ more bytes than me no fair!

#136
Coldest

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This means I get to store more porn into my hardrive and still play DA2. Thanks BioWare!

#137
Biotic_Warlock

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ROFL @coldest

#138
stormhit

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Vahe wrote...

Indeed.


Anyone who's been here more than two weeks knows your posting history, so stop being disingenuous and taking advantage of people who are defending you because they don't know any better.

#139
Captain Iglo

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Oh great, after everyone here on the boards being experts in Level Design, Graphics, RPG Definition, Voice acting, Marketing and the way a company works from ground to top, now we're all freaking experts in Data Compression.

Seriously I'm so amazed by all the qualified and skilled people here.

Modifié par Captain Iglo, 06 mars 2011 - 02:40 .


#140
The_mango55

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tausra wrote...

Expert gamer speed, no one clocks their time if they're being casual about it.


The game clocks your time for you. It's gotta be more of a casual speed, because DA:O doesn't take that long (assuming "expert gamer speed" is what I think it is).

I played Origins multiple times, the first time I wandered around, explored everywhere, and went back to places multiple times just to see if anything new was happening.  It took me about 60 hours. By the thrid time I already knew where stuff was, only went to places once, and didn't really do much standing around and talking with random people, it took me about 30 hours.


Honestly I'm not too concerned with game length as long as it's over 25 hours and has good replayability.

Modifié par The_mango55, 06 mars 2011 - 02:46 .


#141
termokanden

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I know some people who are very much into this whole demo scene culture. From what I've seen there I wouldn't be surprised if you could fit a 200 hour game into even less space than this and still make it look good.

Modifié par termokanden, 06 mars 2011 - 02:51 .


#142
daywalker03

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WilliamShatner wrote...


Changing from mp3 to ogg and dropping two audio tracks ist not going to make 10GBS of difference.


No, the fact that the new Encapulated Resource Format that Bioware is using contains the files in a compressed directory structure is what will make the size difference.

#143
TwistedComplex

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Captain Iglo wrote...

 experts in Data Compression.


I don't think "Expert in Data Compression" is an actual profession

You don't need to be a computer genius to know how data compression work, friend.

If you haven't noticed, most people(some?) are pretty savvy with computers on these forums

#144
Biotic_Warlock

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daywalker03 wrote...

WilliamShatner wrote...


Changing from mp3 to ogg and dropping two audio tracks ist not going to make 10GBS of difference.


No, the fact that the new Encapulated Resource Format that Bioware is using contains the files in a compressed directory structure is what will make the size difference.


Wait, so... there's pretty much more in game then there normally would for 7GB due to compressed files?

#145
TwistedComplex

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Also, minecraft is 70 megabytes

Problem?

#146
anyoldname

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Captain Iglo wrote...

Oh great, after everyone here on the boards being experts in Level Design, Graphics, RPG Definition, Voice acting, Marketing and the way a company works from ground to top, now we're all freaking experts in Data Compression.

Seriously I'm so amazed by all the qualified and skilled people here.


If you don't know much about how data compression works, don't start assuming no-one else does. Are you seriously suggesting that DA2 has applied some wonderful new compression algorithm that allows the unpacked disk install to be reduced by a 1/3rd compared to DA:O. We don't know how much difference compression algorithms will make, but we can make a reasonable assumption that it's nothing near that based on what we know of data compression in use today and how it works.

#147
anyoldname

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TwistedComplex wrote...

Also, minecraft is 70 megabytes

Problem?


We are comparing like with like, not like with unlike. If someone says 50kg of lead is going to take up less space than 10kg of lead, it's not a valid rebuttal to say: "but 50kg of apples takes up a lot of space".

#148
panamakira

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Didn't they use super compressive technology?

#149
TwistedComplex

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anyoldname wrote...

TwistedComplex wrote...

Also, minecraft is 70 megabytes

Problem?


We are comparing like with like, not like with unlike. If someone says 50kg of lead is going to take up less space than 10kg of lead, it's not a valid rebuttal to say: "but 50kg of apples takes up a lot of space".


They're both video games

It is a valid comparrison

But, if you're not satisfied, fine. The Witcher was 7 gigabytes

And Eldar Scrolls 4 was 4 gigabytes

Modifié par TwistedComplex, 06 mars 2011 - 03:37 .


#150
Applepie_Svk

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Dragon Age 2 is without Czech lokalization plus they could use better compresion for game :+)