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Dragon Age: Origins - 18.5 GB , Dragon Age II - 5GB


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#176
SnakeHelah

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Ok first of all that's just a few languages you got there boy. DAO actually Had what 9 language packs in it (basically VO's in other languages), the next thing I'd like to point out is that 18 gb is with all the dlc,s (and I mean all of them there is no way to get that much with vanilla origins), also they use better compression methods for sound files and so on. Oh and should I also say that, ahem, a high res texture pack is going to be up for download so it's a few more gigs. Stop being a fool pointing out that a game with 1 expansion and a ****load of dlc's is bigger than a game that hasn't even been released yet.

#177
wikkedjoker

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http://static.divbyz...blefacepalm.jpg

#178
termokanden

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anyoldname wrote...

In terms of absolute proof and logic, your argument is correct. However, unless something wildly outside of my experience of data compression is going on, then I believe in an actual sense, your position is incorrect.


No, because what I'm saying is quite simple: You do not have proof. That's all. I'm saying it because it's easy to speculate too much before the game is even released.

I hope people will calm down and judge the full game. Not the size of the game files, and not the demo.

I am actually also skeptical when someone has a new compression algorithm that sounds a little too good to be true. I forgot what it was called, but someone had written a program that supposedly compressed ANYTHING losslessly to some percentage (<100% of course). Obviously a lot of people found this funny :)

#179
anyoldname

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termokanden wrote...

anyoldname wrote...

In terms of absolute proof and logic, your argument is correct. However, unless something wildly outside of my experience of data compression is going on, then I believe in an actual sense, your position is incorrect.


No, because what I'm saying is quite simple: You do not have proof. That's all. I'm saying it because it's easy to speculate too much before the game is even released.


Very well. I am saying that the unliklihood of Bioware applying a new compression that reduces the game size to a third of what the the already compressed DA:O was, is sufficient to be "proof". It's just not going to happen.

#180
Paul Sedgmore

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anyoldname wrote...

termokanden wrote...

anyoldname wrote...

The "proof" such as it is, is that there are limited explanations as to why the size should be smaller and new compression reducing the data on disk to 1/3rd the size isn't going to be one of them. Are you seriously suggesting that is the reason? If not, then the explanations are things like less dialogue, greater area re-use, reduced length; all of which fall under the category of less content.


That could very well be the case. I'm just saying that you don't know this.

As for the limitations on compression. I know. I'm saying there could be other things going on here. If we don't know the technical details, it's not really possible to tell whether the difference in size actually means less content or not.

Obviously if there IS less content, that will account for some of it, but maybe not all of it.

I'm taking this too far I guess. I just like discussing these things. Sad, I know.


In terms of absolute proof and logic, your argument is correct. However, unless something wildly outside of my experience of data compression is going on, then I believe in an actual sense, your position is incorrect. It depends upon compressing the game to 1/3rd of whatever the already compressed DA:O game was, being a realistic possibility.

We can agree to differ if you like - it's not a problem! :)


It won't just be due to compression, remember they aren't reusing assets from DA:O so depending on how the assets are created they could be vastly smaller in size when compaired with DA:Os assets. This coupled with how the file structure is being used (DA2 could be using more binary archives which stay compressed after unpacking) would account for the game being 1/3rd the size of the original. Also Bioware have stated that they have not localised the VO in all of the languages that DA:O was and these files could be huge depending on what format is used. 

For those quoting 7-8Gb installed size for DA:O it looks like you are compairing the Xbox 360 size to the PC. If this is the case you have to remember that "installing" a game on the 360 is different than the PC in that it just adds a Disc Image to your hard drive and the increase in loading speeds are due to the faster read rates that hard drives have over optical media.

#181
Hellosanta

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anyoldname wrote...

Very well. I am saying that the unliklihood of Bioware applying a new compression that reduces the game size to a third of what the the already compressed DA:O was, is sufficient to be "proof". It's just not going to happen.


and you are aware of that 18.5GB of Dragon age includes all the DLCs and possibly, MODs, right? <_<

Modifié par Hellosanta, 06 mars 2011 - 05:52 .


#182
SnakeHelah

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Hellosanta wrote...

anyoldname wrote...

Very well. I am saying that the unliklihood of Bioware applying a new compression that reduces the game size to a third of what the the already compressed DA:O was, is sufficient to be "proof". It's just not going to happen.


and you are aware of that 18.5GB of Dragon age includes all the DLCs and possibly, MODs, right? <_<

Origins without any dlc is about ~7.70 gb.
Fact: Current preload of DA2 has 2 language packs
Dao has 9.  That about concludes the few gigs.
Oh don't forget the high res textures waitin' for download tomorrow. They gonna add a few gigs too.

#183
wikkedjoker

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Lets not forget that Dragon Age 2 will reuse a lot of its own assets, the City the areas around the City and the Deep Roads seem to be the only places we will be going. Unlike Dragon Age Origins which had multiple large areas, that were only used once or twice.

#184
termokanden

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Paul Sedgmore wrote...

It won't just be due to compression, remember they aren't reusing assets from DA:O so depending on how the assets are created they could be vastly smaller in size when compaired with DA:Os assets. This coupled with how the file structure is being used (DA2 could be using more binary archives which stay compressed after unpacking) would account for the game being 1/3rd the size of the original. Also Bioware have stated that they have not localised the VO in all of the languages that DA:O was and these files could be huge depending on what format is used. 


That was also the point I tried to make earlier. It's not about compression alone. From an official post:

1 - We used a different compression scheme in DA II than DAO (something called "ogg" I am told).
2 - 2 less fully VOed langauages
3 - Optimized mesh data, physics and lighting (which I am told reduces the footprint of environments by close to 75%)


It doesn't say "we just compressed the whole thing more". It's one out of three points.

#185
JosephShrike

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I'm just going to throw this out there in regards to the people so concerned with the area recycling. Did any of you actually play Origins? Because aside from a few parts, they recycled rooms like no bodies business. Maybe it's just one of those things people gloss over because they were too busy enjoying the game, but texture and environment wise, once you went into an area there was very little difference to the backgrounds.

#186
Paul Sedgmore

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*snip*
Origins without any dlc is about ~7.70 gb.
Fact: Current preload of DA2 has 2 language packs
Dao has 9.  That about concludes the few gigs.
Oh don't forget the high res textures waitin' for download tomorrow. They gonna add a few gigs too.


Origins without any dlc is 15Gb for PC when installed it is 7.67Gb on the DVD

Modifié par Paul Sedgmore, 06 mars 2011 - 06:12 .


#187
DadeLeviathan

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Just remember guys, unique and "amazing" set pieces are only worth a damn if the game-play and story (or at the very least the game-play) is good. Point and Case: Might and Magic Dark Messiah. Beautiful sets. Pretty varied as well. Crappy game. Pretty bad level design, too. Recycling areas isn't always bad. Jade Empire and Kotor used a crap-load of recycled areas as well, and both of those are great games.

#188
screamin_jesus

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Less languages + seperate high res textures download = smaller file size.

/thread.

And both the mass effect games are the kings of recylces areas and they are still good games. more variation isa lways good but its no deal breaker for me.

Modifié par screamin_jesus, 06 mars 2011 - 06:26 .


#189
maselphie

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15GB is unnecessarily huge. I'm glad it was reduced.

Also, there are less unique places to go to, since we're mostly situated in Kirkwall. Whether or not that's a bad thing is something only playing the game can tell.

#190
Biotic_Warlock

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*minor spoilrer - in demo*

Mostly Kirkwall?
I didnt catch why the place seemed bad in the demo when talking to Hawke's mum at the start,

Modifié par Biotic_Warlock, 06 mars 2011 - 06:33 .


#191
Cadaveth

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Biotic_Warlock wrote...

*minor spoilrer - in demo*

Mostly Kirkwall?
I didnt catch why the place seemed bad in the demo when talking to Hawke's mum at the start,


Huh? That's still Ferelden, Lothering to be exact. People complain about the barren, boringly brown, landscape in the beginning of the demo.

#192
Junri

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Games are smaller these days, hell, even the upcoming Witcher 2 is half the size of what the original Witcher was. That's about 7.5 gigs. I'm not including the bonus content which is about 8 gigs (aka first day dlc) because all the bonus content is a making of video, soundtrack, modding tools etc. no actual game content .

DA2 including the high res texture pack will about equal that, which was supposed to be included in the marketed 7 gigs anyway. Better compression technology is definitely part of the reason why the game is smaller, but also better use of textures and not including redundant textures within the game also plays a part.

I think this should shut the OP and his signature up.

Modifié par Junri, 06 mars 2011 - 07:40 .


#193
anyoldname

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SnakeHelah wrote...

Hellosanta wrote...

anyoldname wrote...

Very well. I am saying that the unliklihood of Bioware applying a new compression that reduces the game size to a third of what the the already compressed DA:O was, is sufficient to be "proof". It's just not going to happen.


and you are aware of that 18.5GB of Dragon age includes all the DLCs and possibly, MODs, right? <_<

Origins without any dlc is about ~7.70 gb.
Fact: Current preload of DA2 has 2 language packs
Dao has 9.  That about concludes the few gigs.
Oh don't forget the high res textures waitin' for download tomorrow. They gonna add a few gigs too.


Well that is more reassuring. Makes a great deal more sense than super-compression.

#194
Cadaveth

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anyoldname wrote...

SnakeHelah wrote...

Hellosanta wrote...

anyoldname wrote...

Very well. I am saying that the unliklihood of Bioware applying a new compression that reduces the game size to a third of what the the already compressed DA:O was, is sufficient to be "proof". It's just not going to happen.


and you are aware of that 18.5GB of Dragon age includes all the DLCs and possibly, MODs, right? <_<

Origins without any dlc is about ~7.70 gb.
Fact: Current preload of DA2 has 2 language packs
Dao has 9.  That about concludes the few gigs.
Oh don't forget the high res textures waitin' for download tomorrow. They gonna add a few gigs too.


Well that is more reassuring. Makes a great deal more sense than super-compression.


OP said that the 18.5GB DIDN'T include DLC/mods...