kinda disspointed with warriors
#1
Posté 15 novembre 2009 - 01:49
#2
Posté 15 novembre 2009 - 01:51
#3
Posté 15 novembre 2009 - 01:56
#4
Guest_jynthor_*
Posté 15 novembre 2009 - 01:58
Guest_jynthor_*
kroosaydur wrote...
i speced my guy into templar and other than the 2 passive ones the templar abilities are pretty useless. i can use one of them like once per fight. the only thing holy smite is good for is the knockback. even on a caster in barely hits for anything and it costs like 100 stam. im better of just using 2h sweep, it does more damage, it costs less stam, and its cooldown isnt as long.
Humans and their patathic religion...
#5
Posté 15 novembre 2009 - 01:59
#6
Posté 15 novembre 2009 - 02:02
well theres dep shrooms that restore stm but you have to eat like 10 to really make a difference. they have no CD tho.Leetabix wrote...
having mana potions that grow on trees and no stamina potions I find is a massive design flaw.
#7
Posté 15 novembre 2009 - 02:06
Also. Train one of your casters into that healing branch and get Rejuvenation and Mass Rejuvenation.
I'm enjoying my warrior (Reaver/Templar) perfectly fine. Try those two methods and see if they help you
#8
Posté 15 novembre 2009 - 02:15
#9
Posté 15 novembre 2009 - 02:23
I'm noticing certain battles becoming really hard without 2 mages, and I'm still pushing with a my rogue dps/warrior dps/healer/tank party. Still, archers with shattering shots that explore to everyone and knock off 2/3's of everyone's health... and mages that stun repeatedly and cast cone of cold over and over at the beginning of every battle... warriors become pretty useless. Same with dps rogues.
I guess like bg2, this game is about mages, and tanks to a lesser extent. Tanks don't use much stamina to work well, so that stamina limitation isn't that big of deal.
I will admit though... I have sten decked out in all kinds of crazy gear and if he had access to more stamina, he'd be doubling the dps or more than my dps rogue, which is probably why they can't refresh it. I find my rogue to be out of stamina almost all the time.
Also, willpower doesn't do squat. The gains are minor % increases that don't amount to much.
I've also noticed that skills/talents that are supposed to give big bonuses don't matter, whether that's a bonus to stamina or spellpower or whatever. I don't doubt that deathblow sucks. Arcane Mastery for the mages doesn't give that big of bonus either. I still only heal 1/4 to 1/3 of my tank's health per Heal... so that means I have to cast heal 3 freaking times to get full health in the heat of battle? Yeah right. With all this crap flighting around in battle trying to kill my tank... that's not good enough.
There is definitely some broken talents in this game.
Modifié par egervari, 15 novembre 2009 - 02:25 .
#10
Posté 15 novembre 2009 - 02:23
*edit* later in the game mages even replace tanks , becuse willpower boosts healing from items potions heal you full , all your resists are 75% with arcane warrior spec and you have the armor of a tank with no drawbacks. the only reson I dont run with 4 mages is becuse you cant.
Modifié par Leetabix, 15 novembre 2009 - 02:25 .
#11
Posté 15 novembre 2009 - 02:27
I also found it helped to assign a rejuvenation priority for my mage(s) with tactics. Usually you'd just put Allies:Stamina or Mana > 25%:Rejuvenation and call it a day, but i actually set up 4 different tactics with rejuvenate for my mage:
Self:Stamina or Mana > 50%:Mass Rejuvenation
Hero:Stamina or Mana > 50%:Rejuvenation (this is the DW warrior)
Sten:Stamina or Mana > 50%:Rejuvenation (sten is tanking for me in this particular game)
Liliana:Stamina or Mana > 50%:Rejuvenation
This ensures that my warrior gets rejuv early and often. Also keep an eye out for armor that has extra stam, or adds stam regen in combat.
Im noticing this too. I finished the game with Wynne having almost 70 total magic, and her heals werent even hitting 60. A greater health poltice healed 130 on my warrior tank, who had 10 magic... Why are mages healing, again?egervari wrote...
I still only heal 1/4 to 1/3 of my tank's health per Heal... so that means I have to cast heal 3 freaking times
to get full health in the heat of battle?
Modifié par Wolff Laarcen, 15 novembre 2009 - 02:33 .
#12
Posté 15 novembre 2009 - 02:33
just kill everyone with momentum + berserk, aka u hit fast, u hit hard and then u have a healer with frost weapons and you **** everything up!
its naize
#13
Posté 15 novembre 2009 - 02:34
Ramazon7 wrote...
Invest some points into willpower. Game was deisgned so every class have use for every stat.
That is true... as far as rogues and warriors are concerned. Mages have no need for anything but willpower and magic. Maybe a little bit of con so you have time to react should something go horribly wrong, but usually, no.
So overall, yes, I think the stamina cost for most rogue and warrior talents is too high, and there is no real way to replenish stamina (even the spells and items that do so do not give enough to make up for the costs), which is very frustrating IMO.
#14
Posté 15 novembre 2009 - 02:35
#15
Posté 15 novembre 2009 - 02:39
That's how i play mine: Dual Striking + Momentum + Berserk + Blood Thirst gives you so much bonus speed and damage that autoattacks are all you really need.TiXonizeR wrote...
i dont know what you are complaining about
just kill everyone with momentum + berserk, aka u hit fast, u hit hard and then u have a healer with frost weapons and you **** everything up!
its naize
#16
Posté 15 novembre 2009 - 02:44
Wolff Laarcen wrote...
That's how i play mine: Dual Striking + Momentum + Berserk + Blood Thirst gives you so much bonus speed and damage that autoattacks are all you really need.TiXonizeR wrote...
i dont know what you are complaining about
just kill everyone with momentum + berserk, aka u hit fast, u hit hard and then u have a healer with frost weapons and you **** everything up!
its naize
I'm not going to comment honestly, because i don't know if this works in practice... but I don't know if I could give up the stun abilities. They are too useful against enemies that must be knocked out of battle asap. I also like the ways to get lots of crits using the methods that I do it. Perhaps using the sustained abilities does more damage in long battles though.
#17
Posté 15 novembre 2009 - 02:57
#18
Posté 15 novembre 2009 - 02:58
That's a good point. I'm going to suggest that possibly the best way to get a mob out of battle asap is to simply kill it - which a properly specced DW warrior excels at (rogues also, honestly). Anything that requires more CC than that falls under the jurisdiction of mage AoE CC, imo - assuming youre using a mage.egervari wrote...
I'm not going to comment honestly, because i don't know if this works in practice... but I don't know if I could give up the stun abilities. They are too useful against enemies that must be knocked out of battle asap.
This is a good point, as with a rogue its possible to crit often. I was so unimpressed with my DW warrior's base crit chance (less than 5%, and no higher than 15% with several buffs) that i figured it was best to ignore crits entirely and go for faster, harder hits.egervari wrote...
I also like the ways to get lots of
crits using the methods that I do it.
#19
Posté 15 novembre 2009 - 03:02
egervari wrote...
Wolff Laarcen wrote...
That's how i play mine: Dual Striking + Momentum + Berserk + Blood Thirst gives you so much bonus speed and damage that autoattacks are all you really need.TiXonizeR wrote...
i dont know what you are complaining about
just kill everyone with momentum + berserk, aka u hit fast, u hit hard and then u have a healer with frost weapons and you **** everything up!
its naize
I'm not going to comment honestly, because i don't know if this works in practice... but I don't know if I could give up the stun abilities. They are too useful against enemies that must be knocked out of battle asap. I also like the ways to get lots of crits using the methods that I do it. Perhaps using the sustained abilities does more damage in long battles though.
i have bloodthirst activated at some times as well but i still have more than enough to riposte, dual sweep, whirlthing and 3-hitspell, Just get alot of stamina, i got boots with 50+ stam and i think my armor boosts stamina too, its nice
290 stamina and i only get 50+ from boots.
when i activate all my stuff alltogether i reserve 160, which means i still have plenty left
Modifié par TiXonizeR, 15 novembre 2009 - 03:04 .
#20
Posté 15 novembre 2009 - 03:06
Wolff Laarcen wrote...
That's a good point. I'm going to suggest that possibly the best way to get a mob out of battle asap is to simply kill it - which a properly specced DW warrior excels at (rogues also, honestly). Anything that requires more CC than that falls under the jurisdiction of mage AoE CC, imo - assuming youre using a mage.egervari wrote...
I'm not going to comment honestly, because i don't know if this works in practice... but I don't know if I could give up the stun abilities. They are too useful against enemies that must be knocked out of battle asap.egervari wrote...
I also like the ways to get lots of
crits using the methods that I do it.
This is a good point, as with a rogue its possible to crit often. I was so unimpressed with my DW warrior's base crit chance (less than 5%, and no higher than 15% with several buffs) that i figured it was best to ignore crits entirely and go for faster, harder hits.
Yeah, I run a DW rogue with daggers... and the crit chance is a lot higher. Not only is the base crit a lot higher, the weapons themselves have extra crit chance. I think I have +30% crit from bonuses. Also, stunned enemies with coup de grace get auto-critted over and over, so stacking sustained abilities isn't worth it because you need to free up the activation abilities. Of course, we can only use so many... so at some point we run out of stamina and just click "momemtum" in isolation, which is obviously not as strong as 3-5 sustained abilities all at once.
#21
Posté 15 novembre 2009 - 03:07
TiXonizeR wrote...
egervari wrote...
Wolff Laarcen wrote...
That's how i play mine: Dual Striking + Momentum + Berserk + Blood Thirst gives you so much bonus speed and damage that autoattacks are all you really need.TiXonizeR wrote...
i dont know what you are complaining about
just kill everyone with momentum + berserk, aka u hit fast, u hit hard and then u have a healer with frost weapons and you **** everything up!
its naize
I'm not going to comment honestly, because i don't know if this works in practice... but I don't know if I could give up the stun abilities. They are too useful against enemies that must be knocked out of battle asap. I also like the ways to get lots of crits using the methods that I do it. Perhaps using the sustained abilities does more damage in long battles though.
i have bloodthirst activated at some times as well but i still have more than enough to riposte, dual sweep, whirlthing and 3-hitspell, Just get alot of stamina, i got boots with 50+ stam and i think my armor boosts stamina too, its nice
290 stamina and i only get 50+ from boots.
when i activate all my stuff alltogether i reserve 160, which means i still have plenty left
That's probably because you're a warrior. Rogues don't have all that +stam gear.
#22
Posté 15 novembre 2009 - 03:09
i have nothing else that boosts stamina.
#23
Posté 15 novembre 2009 - 03:11
I have found I can use every 2H ability once, and then depending on the length of the fight, I can usually get to a second Pommel Strike. But really, all I try to do with my warrior is keep enemy mages or large groups of enemy warriors off their feet.
#24
Posté 15 novembre 2009 - 03:20
#25
Posté 15 novembre 2009 - 03:39
I played with a warrior and I was soloing most fights by the end.(normal dif. - Templar/Berserker) Blood dragon armor + sustained shield wall, precicion striking and threaten + bloodlust always on. Almost every hit connected, enemies mostly kept their attention on me and my armor class was 43 so I could easily take the punishment.
With health over 500 I was a monster.
Low on stamina? Please... not that big of a deal. Most enemies never survived more then a few normal attacks and the assault ability. If they did I finished them off with overpower. I even made myself a Templar and used that lvl 4 ability(holy smth) every once so often against mages. Works like a charm, especially with several enemies around me.
The only fight that was INSANELY hard was the one with Loghains second in command(forget her name atm). She was unnaturally strong. With my armor at 43, she did 65-80dmg each hit and rarely missed with my defense around 110. And I believe she had to have atleast something like 2k-3k health because it took forever to kill her. And she hit criticals up to 150dmg half the time.
I spent every potion I had (roughly 20 lesser, 10 of all the rest), 20 mushrooms to defeat her.
She killed everyone in my party in moments(I did manage to kill the archers backing her) and then it was just one on one. I imagine I did that fight for like 2 hours. Restarting several times until finally had her down to what I imagine was 10 hits needed to finish her.
And I was out of potions.
Luckily I had bloodlust which regenerates health, as-well as the life giver ring which also does that. So I basically ran around in circles trying to get away to allow my health to regenerate. Once it did I hit her a few times, used assault, final blow and cut her head off with a normal attack. Reward was a nice Greatsword. But honestly I don't think she was human
Modifié par Archie591, 15 novembre 2009 - 03:40 .





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